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How about a peer evaluation system for PUGs?

  • Elwendryll
    Elwendryll
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    What about a team reward. Like a positive statement: "Friendly", "Mentor", "Good leader". Or just "Awesome", and the game would keep track of it and associate the positive feedback you get from random players to the role you selected. And you could get a title related to that, or something visible in the group panel, to show you're someone nice to be grouped with. And no influence on who you get grouped with whatsoever.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • The_Brosteen
    The_Brosteen
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    This seems like a decent idea if you think you would end up being rated well.

    This is a bad idea if you think you would end up being rated poorly.
  • ghastley
    ghastley
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    I'm all for it, as long as it does nothing. Let the toxic crew have something they can waste effort on, without any consequence.
  • eso_nya
    eso_nya
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    Id prefer some checkboxes in grpfinder:
    - dont grp me with ppl who just kicked someone out
    - dont grp me with ppl who used "votekick" more than 5 times (accountwide)
    - dont grp me into grps who killed bosses i need for pledges
    Edited by eso_nya on November 28, 2018 5:50PM
  • Wuuffyy
    Wuuffyy
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    eso_nya wrote: »
    Id prefer some checkboxes in grpfinder:
    - dont grp me with ppl who just kicked someone out
    - dont grp me with ppl who used "votekick" more than 5 times (accountwide)
    - dont grp me into grps who killed bosses i need for pledges

    Free Carry Central. L2P and you’ll be fine.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • SirAndy
    SirAndy
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    KRBMMO wrote: »
    How about a peer evaluation system for PUGs?
    Nö ...

    Edited by SirAndy on November 28, 2018 6:14PM
  • Varana
    Varana
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    Elwendryll wrote: »
    What about a team reward. Like a positive statement: "Friendly", "Mentor", "Good leader". Or just "Awesome", and the game would keep track of it and associate the positive feedback you get from random players to the role you selected. And you could get a title related to that, or something visible in the group panel, to show you're someone nice to be grouped with. And no influence on who you get grouped with whatsoever.

    Guild chat: "lfg doing nrandoms for awesome score"

    I mean, sure, if it has no influence on grouping, abusing the system doesn't hurt, but it also defeats the purpose of introducing it in the first place.

    In the end, rule #1 for multiplayer games:
    If there is a way to abuse the system, players will do that. :)
  • KRBMMO
    KRBMMO
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    therift wrote: »
    KRBMMO wrote: »
    Yeah, pretty much in a nutshell that's why I haven't bothered to log in to ESO for 6 months in favor of more hardcore PvP survival games where messing with people has consequences. Nothing better than being able to kill a troll and take all their stuff. In games like those you either learn to work with people who can trust you - or you find another game because you won't survive alone.

    Lack of any kind of punishment system whatsoever coddles the trolls and antisocial types and now it's beyond critical mass and so the ESO community is at a point where it is beyond any repair really. I mean - that's what everyone is saying above - there are so many emotionally unbalanced people in the community that the public grouping tool can't be fixed. I disagree that it's "human nature" - more it's the nature of the type of people who are attracted to a game that does not punish antisocial behavior.

    I see your point, but games like GTA and Fortnite, which have the consequences you believe are necessary, make ESO's toxicity mild by comparison.

    It's the nature of some humans to be vile.

    The games you mention aren't truly PvP - they are really PvE with optional PvP "modes". The result is someone can be toxic then run and hide. In the games I'm starting to prefer the only way toxic players can "hide" is if they give up and leave (and then you get their loot). I know that will never happen in most MMO's because people like to keep their stuff. But just me personally I'm finding way fewer toxic players in open world PvP with drop on death, for example. I guess after you get wiped 10 times it you learn to just enjoy playing the challenge of the game.
  • Mintaka5
    Mintaka5
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    Sylvermynx wrote: »
    Not a good idea. In fact your "sure it can be abused by some" would be the entirety of the process.... *shudder*

    I think it's a great idea. Blizzard uses it in Overwatch, and it gives people who play well, but aren't elite gamers, a chance to shine, and gain some recognition for it. Even if it was a bad idea, it's engaging, and builds more of a culture and community around the game.
    Edited by Mintaka5 on November 28, 2018 6:19PM
  • eso_nya
    eso_nya
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    eso_nya wrote: »
    Id prefer some checkboxes in grpfinder:
    - dont grp me with ppl who just kicked someone out
    - dont grp me with ppl who used "votekick" more than 5 times (accountwide)
    - dont grp me into grps who killed bosses i need for pledges

    Free Carry Central. L2P and you’ll be fine.

    I'd prefer to do grp content in a grp and meet nice ppl and stuff instead of soloing pledges.
  • Giraffon
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    Experienced players don't need an in game ranking system. We can tell very quickly what the make up of the PUG is. Inexperienced players don't know what they are looking at so it doesn't matter to them anyway. Conclusion: Not needed.
    Giraffon - Beta Lizard - For the Pact!
  • jwjackson5674
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    Yeah there's no way to keep people from just being total jerks and writing everyone bad even if they played good
  • NordSwordnBoard
    NordSwordnBoard
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    It's the peer aspect. I've heard and read some pretty outrageous ideas from people in this game. I'm not willing to submit my performance for review from the person hard-casting frags or from the person with sanctified silver skin - especially if that person's opinion has any effect on my future que time or gameplay quality.

    This proposed system would drive me to lfg in zone like trials are now. We can do our group review before the dungeon starts. The problem is, perfectly acceptable players would get turned down for better ones. Feels get damaged to optimize performance. The group finder helps to mix players that wouldn't typically accept one another, and entices them with rewards to just beat the content despite the groups' shortcomings and imperfections.

    Anything penalizing support roles will encourage them to use a way that doesn't have any penalty.
    Ideas that reward players without penalties should entice all roles to use the finder.
    Fear is the Mindkiller
  • josiahva
    josiahva
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    KRBMMO wrote: »
    A lot of complaints in the forum of how crappy the pug system is in ESO - fake tanks, crappy DPS, trolls, tryhard neckbeards, etc. etc. etc.

    How about a evaluations system that is based on how your team mates evaluate you on a scale of 1 to 5 at the completion of a dungeon / BG.
    The sky is the limit as to what rewards (or punishment) ZOS could give out. Head (or back) of the line priviledges? Maybe just allowing group members to see the total peer rating at the start of the dungeon?
    Maybe your bottom 10% of evaluations are ignored in the ranking - just in case you are unlucky enough to get grouped with griefers now and again.

    Sure, as with everything it can be abused by some, and over time it can be clear who is just toxic and who isn't.
    So on completion of a PUG event or when someone leaves / is kicked from a group the other group members see a grid - player name and they can select a number from 1-5. Press enter and done.

    Or...just dont pug maybe?

    If you pug, you know what to expect by this point, there is little point in harping on this subject anymore.
  • Chicharron
    Chicharron
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    KRBMMO wrote: »
    A lot of complaints in the forum of how crappy the pug system is in ESO - fake tanks, crappy DPS, trolls, tryhard neckbeards, etc. etc. etc.

    How about a evaluations system that is based on how your team mates evaluate you on a scale of 1 to 5 at the completion of a dungeon / BG.
    The sky is the limit as to what rewards (or punishment) ZOS could give out. Head (or back) of the line priviledges? Maybe just allowing group members to see the total peer rating at the start of the dungeon?
    Maybe your bottom 10% of evaluations are ignored in the ranking - just in case you are unlucky enough to get grouped with griefers now and again.

    Sure, as with everything it can be abused by some, and over time it can be clear who is just toxic and who isn't.
    So on completion of a PUG event or when someone leaves / is kicked from a group the other group members see a grid - player name and they can select a number from 1-5. Press enter and done.

    A lot of complaints?

    They are the same players of always the ones who make the post complaining again and again.

  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    Rungar wrote: »
    a better solution would be to figure out the root cause of such problems and attempt to address them without making them worse.

    The problem is that the root cause is complicated. You can't "force" players to all play at the same skill level. You can create content that encourages it, but ultimately, if casual player X is able to enter veteran dungeon Y, and veteran dungeon Y has better rewards than casual normal dungeon X, then you will get X doing Y almost every time.

    More than anything else, the issue is players engaging in content that is more difficult than they are prepared for / able to clear in a reasonable amount of time. Normal dungeons aren't designed with a dps check in mind, with the exception of some DLC. Veteran vanilla 1 dungeons can be reasonably cleared with 20-30k group dps. Veteran vanilla 2 dungeons can be reasonably cleared with 35-45k group dps. Veteran DLC dungeons need anywhere from 40k to 60k group dps to succeed in a reasonable amount of time.

    So, if you have a sub 10k dps casual who enters a random vet dungeon and it winds up being vet banished cells 2, unless the other dps is god tier the run is going to be miserable. I've been in those kinds of runs, and frankly i'm not good enough to cover for scrubs in vet 2 dungeons.

    I've made my own threads about this, but the only way to address the root cause is to eliminate the huge variance in vet dungeon difficulty / dps checks by rebalancing everything around somewhere between vet 1 and vet 2. Let the dungeon fanboys cry, and tell them to stick to trials if they want a hardcore experience. Or have ZOS create proper nightmare modes that aren't possible to queue into. Zenimax's current dungeon structure caters to a tiny minority of players, I've never understood it.

    I'd say the majority of players can complete that, and those who cannot have something attainable to work towards. 15-20k is far more realistic for a new / casual player than 25-30k, and anything above that means you're a already part of the elite. The forums will gawk at this, but it is a fact if you actually spend time in the game for a while.

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