Id prefer some checkboxes in grpfinder:
- dont grp me with ppl who just kicked someone out
- dont grp me with ppl who used "votekick" more than 5 times (accountwide)
- dont grp me into grps who killed bosses i need for pledges
Elwendryll wrote: »What about a team reward. Like a positive statement: "Friendly", "Mentor", "Good leader". Or just "Awesome", and the game would keep track of it and associate the positive feedback you get from random players to the role you selected. And you could get a title related to that, or something visible in the group panel, to show you're someone nice to be grouped with. And no influence on who you get grouped with whatsoever.
Yeah, pretty much in a nutshell that's why I haven't bothered to log in to ESO for 6 months in favor of more hardcore PvP survival games where messing with people has consequences. Nothing better than being able to kill a troll and take all their stuff. In games like those you either learn to work with people who can trust you - or you find another game because you won't survive alone.
Lack of any kind of punishment system whatsoever coddles the trolls and antisocial types and now it's beyond critical mass and so the ESO community is at a point where it is beyond any repair really. I mean - that's what everyone is saying above - there are so many emotionally unbalanced people in the community that the public grouping tool can't be fixed. I disagree that it's "human nature" - more it's the nature of the type of people who are attracted to a game that does not punish antisocial behavior.
I see your point, but games like GTA and Fortnite, which have the consequences you believe are necessary, make ESO's toxicity mild by comparison.
It's the nature of some humans to be vile.
Sylvermynx wrote: »Not a good idea. In fact your "sure it can be abused by some" would be the entirety of the process.... *shudder*
Wolf_Watching wrote: »
A lot of complaints in the forum of how crappy the pug system is in ESO - fake tanks, crappy DPS, trolls, tryhard neckbeards, etc. etc. etc.
How about a evaluations system that is based on how your team mates evaluate you on a scale of 1 to 5 at the completion of a dungeon / BG.
The sky is the limit as to what rewards (or punishment) ZOS could give out. Head (or back) of the line priviledges? Maybe just allowing group members to see the total peer rating at the start of the dungeon?
Maybe your bottom 10% of evaluations are ignored in the ranking - just in case you are unlucky enough to get grouped with griefers now and again.
Sure, as with everything it can be abused by some, and over time it can be clear who is just toxic and who isn't.
So on completion of a PUG event or when someone leaves / is kicked from a group the other group members see a grid - player name and they can select a number from 1-5. Press enter and done.
A lot of complaints in the forum of how crappy the pug system is in ESO - fake tanks, crappy DPS, trolls, tryhard neckbeards, etc. etc. etc.
How about a evaluations system that is based on how your team mates evaluate you on a scale of 1 to 5 at the completion of a dungeon / BG.
The sky is the limit as to what rewards (or punishment) ZOS could give out. Head (or back) of the line priviledges? Maybe just allowing group members to see the total peer rating at the start of the dungeon?
Maybe your bottom 10% of evaluations are ignored in the ranking - just in case you are unlucky enough to get grouped with griefers now and again.
Sure, as with everything it can be abused by some, and over time it can be clear who is just toxic and who isn't.
So on completion of a PUG event or when someone leaves / is kicked from a group the other group members see a grid - player name and they can select a number from 1-5. Press enter and done.
a better solution would be to figure out the root cause of such problems and attempt to address them without making them worse.