arakis99ub17_ESO wrote: »ESO players are vocal in voting with their dollars. If they are vocal in this sub, the thread gets locked.
arakis99ub17_ESO wrote: »ESO players are vocal in voting with their dollars. If they are vocal in this sub, the thread gets locked.
This forum is littered with complaint threads...
This is just unfair, that Fallout players can wreak havoc while ESO players look like happy Nancies.
Uhm, when did you start playing ESO or come to the ESO forums? We are nothing happy Nancies and complain, a lot. If we didn't complain, how come we have One Tamriel? If we didn't complain how come we don't have to pay a monthly fee? If we don't complain how come we are getting monthly rewards?
If we didn't complain, how come we have controller support on PC? It's actually quite amazing what Zenimax Online Studios have given us. Lot of it wouldn't have been if the higher ups didn't tell the to do give us that stuff. The way I see it, what they can't fix, or the higher ups will not let them fix because it's not "cost effective", they do other stuff. We wouldn't have loot bags in ESO+ if we didn't complain. We wouldn't be getting more crowns per month if we didn't complain. We wouldn't be getting exclusives for ESO+ if we didn't complain.
So while nobody is asking for this stuff, why is Zenimax doing it? To deflect and not talk about what is the real problem. So we are either happy with what Zenimax did, or complain about what they just did and not complain about the problems we complained about before.
If we didn't complain we wouldn't be getting free pixels.
*edit*
Yeah if we never complained we would have never got Orsinium.
Treads are locked because they get off topic or personal against players, not because they claim the devs are more incompetent than the worst pug group you can imagine.arakis99ub17_ESO wrote: »arakis99ub17_ESO wrote: »ESO players are vocal in voting with their dollars. If they are vocal in this sub, the thread gets locked.
This forum is littered with complaint threads...
There are four locked threads on the first two pages of the forum. Obviously, locked threads fall off fairly quickly. In other words, there are a lot of locked threads.
TheInfernalRage wrote: »Because it's a new game that Bethesda needs to save right now.
arakis99ub17_ESO wrote: »arakis99ub17_ESO wrote: »ESO players are vocal in voting with their dollars. If they are vocal in this sub, the thread gets locked.
This forum is littered with complaint threads...
There are four locked threads on the first two pages of the forum. Obviously, locked threads fall off fairly quickly. In other words, there are a lot of locked threads.
arakis99ub17_ESO wrote: »arakis99ub17_ESO wrote: »ESO players are vocal in voting with their dollars. If they are vocal in this sub, the thread gets locked.
This forum is littered with complaint threads...
There are four locked threads on the first two pages of the forum. Obviously, locked threads fall off fairly quickly.
In other words, there are a lot of locked threads.
Why can MY company (I am CEO of) customers demand that MY company products are good but I cannot demand ZOS products fullfill basic technical quality?
Because manufacturing physical products has its own type of quality control, insurance, and warranty through several levels of distribution (factory, freight, warehouse, retail, customer). In many instances, customer service never makes it back to the manufacturer.
Services don't work the same way. Online services are not staffed to troubleshoot the unique problems of every individual, and because there are malicious people out there, ZOS has to sacrifice some quality for security.
Also, your company probably doesn't use a clickwrap to limit your liabilities. If you want room to rant, don't agree to a clickwrap.
arakis99ub17_ESO wrote: »arakis99ub17_ESO wrote: »ESO players are vocal in voting with their dollars. If they are vocal in this sub, the thread gets locked.
This forum is littered with complaint threads...
There are four locked threads on the first two pages of the forum. Obviously, locked threads fall off fairly quickly. In other words, there are a lot of locked threads.
Caligamy_ESO wrote: »Its a new game, so the playerbase still has hope
We develop software. Mostly backends and micro-services. Just to point out how much people keep assuming about me in this thread.
We develop software. Mostly backends and micro-services. Just to point out how much people keep assuming about me in this thread.
There would be fewer assumptions if you'd just post a copy of your company's licensing terms as relevant personal testimony.
But as I'm already working off the assumption that anyone on the Internet will say whatever they want, I'm just using the best comparative examples I can think of regardless of the exact situational reality.
The problem is fallout 76 core game design is bad, and its not something that can just be fixed. Whereas eso could so that's why eso is doing so well now. Btw the graphics look nothing alike fallout 76. eso might not have the best graphics but it still has a nice look. btw I haven't actually played fallout 76 its just what I have seen so far.
I cant even imagine how many million players this game would have if this game was honestly bugless and balanced better. Two things(the most important ones as how you see what every single thread of this forum contains in title is either bug or balance post) you had to focus, and it seems you did same mistake again with FO76. ZOS could make a [Snip] of money out from FO76 but nah, keep it old school. Plain stupid if you ask from me.
lordrichter wrote: »I cant even imagine how many million players this game would have if this game was honestly bugless and balanced better. Two things(the most important ones as how you see what every single thread of this forum contains in title is either bug or balance post) you had to focus, and it seems you did same mistake again with FO76. ZOS could make a [snip] of money out from FO76 but nah, keep it old school. Plain stupid if you ask from me.
ZOS has done a business balance assessment that weighs the cost of fixes with acquisition of profit. It is obvious that they have put some constraints on support, bug fixes, and performance as part of that. This is going to chase some customers away, and I am sure it has.
It is natural in business to deliberately exclude part of the potential customer base that is interpreted as being too expensive to attract and maintain. What does it cost to woo a certain customer? Is that going to return in profit what was spent to attract them? Meanwhile, there are other customers that are cheaper to maintain, and those they want to retain.
This is why they trickle out bug fixes, and why I think they are done with performance. Maybe a few tweaks to performance that are low hanging fruit left to be picked, but by and large, done with it. They are not in the business to make the perfect game. They are here to make money selling a game that is just good enough to do that reasonably well. I think they have achieved that. If it will cost more than they will recover in revenue to solve some problem and retain a segment of players, why do it? The lost revenue from these players leaving is probably less than they would lose trying to retain them, with no guarantee that they would even stick around.
They might surprise me, and have other plans, but this game is nearing 5 years old. If they were going to make a move, they would have done it already. Instead, they slowly stopped talking about it.
lordrichter wrote: »I cant even imagine how many million players this game would have if this game was honestly bugless and balanced better. Two things(the most important ones as how you see what every single thread of this forum contains in title is either bug or balance post) you had to focus, and it seems you did same mistake again with FO76. ZOS could make a [snip] of money out from FO76 but nah, keep it old school. Plain stupid if you ask from me.
ZOS has done a business balance assessment that weighs the cost of fixes with acquisition of profit. It is obvious that they have put some constraints on support, bug fixes, and performance as part of that. This is going to chase some customers away, and I am sure it has.
It is natural in business to deliberately exclude part of the potential customer base that is interpreted as being too expensive to attract and maintain. What does it cost to woo a certain customer? Is that going to return in profit what was spent to attract them? Meanwhile, there are other customers that are cheaper to maintain, and those they want to retain.
This is why they trickle out bug fixes, and why I think they are done with performance. Maybe a few tweaks to performance that are low hanging fruit left to be picked, but by and large, done with it. They are not in the business to make the perfect game. They are here to make money selling a game that is just good enough to do that reasonably well. I think they have achieved that. If it will cost more than they will recover in revenue to solve some problem and retain a segment of players, why do it? The lost revenue from these players leaving is probably less than they would lose trying to retain them, with no guarantee that they would even stick around.
They might surprise me, and have other plans, but this game is nearing 5 years old. If they were going to make a move, they would have done it already. Instead, they slowly stopped talking about it.
I think that's more or less right.
Bearing in mind, of course, that it's only a comparatively small subset of players who have the sort of performance and balancing issues that clog up the forums anyway, such that it's by no means certain that all the performance issues are at ZOS's end anyway. Most of the players are quietly going about their gaming without constant disconnects, long loading screens, lag and all the other stuff some report - and they're doing it with the character builds that some consider "literally unplayable".
Cause we have less issues then them. ( Immoratal players, xp expoults, item exploits... yeah I will stay here.)