Metemsycosis wrote: »My advice against snipers is invest into immovable detect pots.
If I’m not mistaken. Zos has made it crystal clear they no longer want hard hitting abilities stunning. So how come stealth/snipe stuns? And it’s never been addressed.
It stuns because it’s used with CC poisons or it’s from stealth or it can snare and stun. Both stamblades and snipe are OP right now and the CC from magnum shot is the new rune prison.
I didn’t say it did exactly what rune prison did but it’s on par in terms of how buggy the CC break is, obsurd range etc. But I can see where you like to defend all these silly skills.
I didn’t say it did exactly what rune prison did but it’s on par in terms of how buggy the CC break is, obsurd range etc. But I can see where you like to defend all these silly skills.
Of course i will "defend" a skill if you suggest (literally or otherwise) something about it that is not true. Magnum shot is nowhere near the effectiveness of a CC that was completely unavoidable.
I didn’t say it did exactly what rune prison did but it’s on par in terms of how buggy the CC break is, obsurd range etc. But I can see where you like to defend all these silly skills.
Of course i will "defend" a skill if you suggest (literally or otherwise) something about it that is not true. Magnum shot is nowhere near the effectiveness of a CC that was completely unavoidable.
So you’re saying that the CC from it is not super buggy and the range for such a strong CC isn’t absurd? Imo those were the main problems with rune prison. It serves the exact same function which is to stand a range in BGs and pick off people from afar while they’re fighting others, with little to no effort.
I didn’t say it did exactly what rune prison did but it’s on par in terms of how buggy the CC break is, obsurd range etc. But I can see where you like to defend all these silly skills.
Of course i will "defend" a skill if you suggest (literally or otherwise) something about it that is not true. Magnum shot is nowhere near the effectiveness of a CC that was completely unavoidable.
So you’re saying that the CC from it is not super buggy and the range for such a strong CC isn’t absurd? Imo those were the main problems with rune prison. It serves the exact same function which is to stand a range in BGs and pick off people from afar while they’re fighting others, with little to no effort.
No, i'm saying the ability is nowhere near old rune cage. And the range is not "absurd" - it is a bow ability, ffs.
Snipe needs the streak treatment.
The defense to snipe - roll dodge - has exponential cost increase if you spam it.
No reason why snipe shouldn’t have the same thing to prevent people from spamming it while still allowing tactical usage of a still absurdly powerful skill.
Snipe needs the streak treatment.
The defense to snipe - roll dodge - has exponential cost increase if you spam it.
No reason why snipe shouldn’t have the same thing to prevent people from spamming it while still allowing tactical usage of a still absurdly powerful skill.
Reason: One snipe can not hit 10 players. But one roll dodge can avoid snipes from 10 players. Therefore, dodge has a stacking cost, while snipe does not.
Snipe needs the streak treatment.
The defense to snipe - roll dodge - has exponential cost increase if you spam it.
No reason why snipe shouldn’t have the same thing to prevent people from spamming it while still allowing tactical usage of a still absurdly powerful skill.
Beginning the snipe channel should also pull a player out of hiding / stealth / cloak.
Metemsycosis wrote: »I have a sniper character. My issue isn't the stun, but the lack of cue. Look at dark flare, the templar skill. If you get hit clean with this skill you take a ton of damage. But you never and I mean never not know it's coming, unless you have a hearing disability or turn down your volume. Just today for example I died to 4 lethal arrows but only heard one. Replayed the clip and still only heard one arrow.
Sorry but this isn't the sniper's fault or the victim's. Game works properly and you can counterplay. Game doesn't work properly and you can't.
If I’m not mistaken. Zos has made it crystal clear they no longer want hard hitting abilities stunning. So how come stealth/snipe stuns? And it’s never been addressed.
Because it is the stealth attack that carries the stun, not the ability. If you want to prevent the stun, slot radiant magelight.
The OP seems to think that multiplayer battles in Cyrodiil should be fair, that he should be able to counter a back-line sniper while he's already fighting several players. Nonsense. That is the role of the sniper: to pick off enemies from a position of safety, either from a keep wall or the back line. A large-scale battle is not a duel and should not be thought of as such.