Getting rid of losing TelVar to deaths. Such a stupid concept and bears no mechanical significance on the game, other than, "here's another punishing element of ESO for ya!".
Less PVE and farming in a PVP zone; more PVP that isn't ganking/bombing farmers. Whatever gets it there is good by me.
However, there are players that will never, ever risk death to a player in IC. In the interests of making the PVE community happy, I think an event where a truce was declared in IC to fight the daedra -- like the main story quest line -- would help satisfy their desires to do the minimal amount of questing and collect the skyshards. Just make TV not drop during the event, but you can still get Trove Scamps and kill Molag Bal.
I've only been to IC to using special crafting stations that are there. I don't do PvP. So what would make me return there now that I'm in a guild that has all the attuned stations? Um...making a PvP-free version of it. A separate server would do nicely, thanks ZOS. Also let the PvPers have their open world PvP on their own server and we're all set. xD
Kiralyn2000 wrote: »Never been there, so I can't return there. Won't go there, because it's a pvp zone (not saying that should change).
Heck, I just delete any master writs I get for IC crafting stations.
A seperation of PvE and PvP.
And no, I'm not a carebear. I like it when it's either or, not a horrible amalgamation. You cannot build for simultaneously PvP and PvE without sacrificing a lot. If I want PvP, I don't want PvE. If I want PvE, I don't want PvP. You have no choice in Imperial City. It must be fun fighting a player (or capture a point) when you have to worry about 60 Xivkyn with a Daedric Boss attacking you...Or trying to fight said Boss while someone decides to gank you.
I've never completed the story of Imperial City just because it's PvE/PvP. Usually I get distracted because I get into PvP combat too much. I just searched up the story to save me time.
A seperation of PvE and PvP.
And no, I'm not a carebear. I like it when it's either or, not a horrible amalgamation. You cannot build for simultaneously PvP and PvE without sacrificing a lot. If I want PvP, I don't want PvE. If I want PvE, I don't want PvP. You have no choice in Imperial City. It must be fun fighting a player (or capture a point) when you have to worry about 60 Xivkyn with a Daedric Boss attacking you...Or trying to fight said Boss while someone decides to gank you.
I've never completed the story of Imperial City just because it's PvE/PvP. Usually I get distracted because I get into PvP combat too much. I just searched up the story to save me time.
This. I will never finish this dlc because of this nonsense. I build my Templar for pvp, can’t kill bosses. I build my Templar to kill bosses, can’t pvp.
Done with that BS city. It’s so beautiful and the story looks great, the Drake of Blades is interesting. But no, I got to deal with this bs.
We need PvE IC, no telvar. End.
I've only been to IC to using special crafting stations that are there. I don't do PvP. So what would make me return there now that I'm in a guild that has all the attuned stations? Um...making a PvP-free version of it. A separate server would do nicely, thanks ZOS. Also let the PvPers have their open world PvP on their own server and we're all set. xD
Never gonna happen. For all their vociferousness, the number of hard-core PvPers would never support separate servers.
A seperation of PvE and PvP.
And no, I'm not a carebear. I like it when it's either or, not a horrible amalgamation. You cannot build for simultaneously PvP and PvE without sacrificing a lot. If I want PvP, I don't want PvE. If I want PvE, I don't want PvP. You have no choice in Imperial City. It must be fun fighting a player (or capture a point) when you have to worry about 60 Xivkyn with a Daedric Boss attacking you...Or trying to fight said Boss while someone decides to gank you.
I've never completed the story of Imperial City just because it's PvE/PvP. Usually I get distracted because I get into PvP combat too much. I just searched up the story to save me time.
This. I will never finish this dlc because of this nonsense. I build my Templar for pvp, can’t kill bosses. I build my Templar to kill bosses, can’t pvp.
Done with that BS city. It’s so beautiful and the story looks great, the Drake of Blades is interesting. But no, I got to deal with this bs.
We need PvE IC, no telvar. End.
This is my issue with the place - doubly so given I am focused on objectives when playing, so if I go there for story, I don't want to be interrupted by players looking to PVP (or just looking to be annoying gankers out to bother others).
On the flip side, when I want to PVP, I tend to play other games that do PVP better, and which let me focus on PVP without a bunch of story or PVE.
IMO this zone fails as PVP (I'm not into building some one trick pony gank build and stalking farmers) and fails as PVE (too easy to get interrupted by gankers), so I just ignore it.
Without a PVE / PVP split, and given the annoyance of getting to the zone, it is doubtful I'll ever go back.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
freespirit wrote: »Sorry but the people who think it takes too long to ride to must be really lazy!
Nearest keep and ride takes 2 mins max!
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***