dwemer_paleologist wrote: »a very Strong opinion, but, it is just that.
your opinion.
the rest of us disagree.
Sylvermynx wrote: »Well, actually - WoW had (at least when I was playing, long time back now, quit in 2013) a very active large pvp community - on the pvp servers.
Pvp on the normal servers was limited to those who flagged purposely (and some accidents....) intending to find those to battle. And lots of times that devolved into those who were flagged killing quest givers and merchant npcs.
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
VaranisArano wrote: »ESO struggles to survive on the merit of new PVE content alone.
We see this as ZOS adds incredible grinds to lengthen player time spent in new DLC content. They've outright said lots of their players come for new chapters and then fall away. They also are forced to artificially generate horizontal progression through rounds of nerfing the meta. This last is true even if the game were PVE only.
Moreover, the easiest ways for ZOS to add new end-game content, the most bang for their buck, are the comparatively limited DLC Dungeon packs (PVE) and Battlegrounds Maps and Modes (PVP). Chapters and quest DLC take a lot of work, and Cyrodiil has performance issues ZOS seems unable to fix.
So this isn't going to change. New Dungeons and new battlegrounds are profitable for the effort they take and tide players over, with the constant rat race of nerfs and grinding and meta chasing to keep players feeling like they are sort of kind of progressing.
Thats true whether the game caters to PVP or PVE or both.
So the only options are to quit, continue your rat race meta-chasing, or be content with being slightly less good than the meta. And in the case of this particular thread, accept that ZOS cares a lot more about profit than they do game balance. This game could be PVE only and ZOS would still tie you up in nerfs, grinds, and changing the meta.
AcadianPaladin wrote: »I believe ESO depends on robust solo, PvE group and PvP player bases to remain solvent. Though I am primarily a soloist, I want success and enjoyment for those who enjoy the other aspects of ESO.
What I think tends to drive a wedge between the differing player types is the failure to balance PvP and PvE separately. I know balancing them together is ZOS' adamant policy but how many years of divisive and poor attempts to 'balance' does it take to reevaluate that policy?
This game has a large population? Not seeing that.
ImmortalCX wrote: »AcadianPaladin wrote: »I believe ESO depends on robust solo, PvE group and PvP player bases to remain solvent. Though I am primarily a soloist, I want success and enjoyment for those who enjoy the other aspects of ESO.
What I think tends to drive a wedge between the differing player types is the failure to balance PvP and PvE separately. I know balancing them together is ZOS' adamant policy but how many years of divisive and poor attempts to 'balance' does it take to reevaluate that policy?
Wow balanced them separately by having specific pvp gear with resistances you would need.
Eso could do something similar. 2pc weapon sets with pvp weapons that had ++impale (or some such), and 5pc sets that provided resistance to such dmg. Ppl would need a 2pc pvp weapon set, a 5pc set for resistances, and could choose another 5pc set for bonuses.
They would have to rework the cp system..but it seems they could balance pvp more easily by requiring certain sets.
ImmortalCX wrote: »3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
Do anti PVPers really enjoy fighting the same bosses, trials and dungeons over and over again?
Knowing the exact mechanics and exact time to do their skills
Seems so so boring...
Do anti PVPers really enjoy fighting the same bosses, trials and dungeons over and over again?
Knowing the exact mechanics and exact time to do their skills
Seems so so boring...
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)