@Jeremy
PvE isn’t balanced either. Balance just doesn’t matter in 95% of PvE content because it’s so easy.
3) No, the best of the PvP MMO's I played was Warhammer online. I wish PvP had player collision. Being able to have tanks physically block pathways was awesome.
CatchMeTrolling wrote: »Wrong. Yes mmos typically have more pve but endgame is usually pvp.
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
BDO. Same level? No cause it knocks all the other MMOs out of the park graphics-wise. Also way bigger scale of PvP seeing how it has open world PvP rather than tucking PvP off in its own little region. I still prefer ESO though cause Ithe world and lore of Nirn, but seeing how you asked, there you go.
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
Sylvermynx wrote: »VaranisArano wrote: »ESO struggles to survive on the merit of new PVE content alone.
We see this as ZOS adds incredible grinds to lengthen player time spent in new DLC content. They've outright said lots of their players come for new chapters and then fall away. They also are forced to artificially generate horizontal progression through rounds of nerfing the meta. This last is true even if the game were PVE only.
Moreover, the easiest ways for ZOS to add new end-game content, the most bang for their buck, are the comparatively limited DLC Dungeon packs (PVE) and Battlegrounds Maps and Modes (PVP). Chapters and quest DLC take a lot of work, and Cyrodiil has performance issues ZOS seems unable to fix.
So this isn't going to change. New Dungeons and new battlegrounds are profitable for the effort they take and tide players over, with the constant rat race of nerfs and grinding and meta chasing to keep players feeling like they are sort of kind of progressing.
Thats true whether the game caters to PVP or PVE or both.
So the only options are to quit, continue your rat race meta-chasing, or be content with being slightly less good than the meta. And in the case of this particular thread, accept that ZOS cares a lot more about profit than they do game balance. This game could be PVE only and ZOS would still tie you up in nerfs, grinds, and changing the meta.
Actually, so far (and yes, I haven't played long at all) I'm not finding this game anywhere close to as grindy as either WoW or RIFT. Perhaps that because I have eschewed fishing....
And it's also because my expectations have changed: I no longer care about "end game". I care about exploring and having fun. After burn out on WoW and RIFT, I refuse to mess with "end game" period.
You pretend as if every PvP fight is something different.Do anti PVPers really enjoy fighting the same bosses, trials and dungeons over and over again?
Knowing the exact mechanics and exact time to do their skills
Seems so so boring...
DaveMoeDee wrote: »CatchMeTrolling wrote: »Wrong. Yes mmos typically have more pve but endgame is usually pvp.
I haven't played any other MMOs, but I know a few people IRL who are serious MMO veterans and none of them were big on PvP and they seemed to feel that PvP gets pretty toxic.
Olupajmibanan wrote: »If you want good experience with balanced PvP, don't play MMORPGs. Not a single one in history could create balanced PvP environment (it's caused by the RPG nature).
ESO has some PvP just to survive in very competitive environment of MMORPGs, because all these have it. But there is no way that any MMORPG brings better PvP experience than a game made specifically for PvP purposes, like Mobas or FPS games.
DaveMoeDee wrote: »CatchMeTrolling wrote: »Wrong. Yes mmos typically have more pve but endgame is usually pvp.
I haven't played any other MMOs, but I know a few people IRL who are serious MMO veterans and none of them were big on PvP and they seemed to feel that PvP gets pretty toxic.
ImmortalCX wrote: »I'm not an MMO historian, but my experience with WOW was that PVPers were the ones who complained the most loudly about balance and performance.
So my questions:
1) Is it any surprise that ESO, a game that leans towards PVP in the endgame, has so many reported problems (here, in forum)?
2) Why would any game developer in their right mind cater to PVPers? Adding PVE content seems to be the sure path to making players happier.
3) Can you name any other MMO that has/had the same level of graphical detail AND scale of PVP combat? Is there another game with a Cyrodil sized map that supports hundreds of players, with high level of graphical detail? (Honestly, I dont know, but it seems unlikely)
I tend to agree with the sentiment of your title. PvP almost always seems to drag the rest of the game down with it while on its endless and impossible quest to create "balance". I'm frankly so sick of having my builds, skills, and entire play styles endlessly screwed with and "nerfed" to accommodate this misguided perception of PvP that everyone is suppose to be balanced.
It's not going to happen. It's never going to happen. It never has happened. They should focus on making PvP and the rest of the game for that matter more fun and just delete the word balance from their vocabulary.