PelinalWhitestrake wrote: »Seriously. Every time some trivial event strolls by the game becomes borderline unplayable just because a mere 50+ people stand by a World Boss (and only top 12 get loot. smartest decision ever by the way! Especially during an event. Much logic, much awestruck) or because of double loot in a zone and more people are lag-running around desperately fighting for that one node because they aren't client-side. The game is so much fun when you get ridiculous latency and ping spikes and lag, or when you get kicked to the log-in screen with NO error message whatsoever.
lordrichter wrote: »The one change I would support is that if something drops a daily quest item when we have the quest, but not when we don't have the quest, it should always drop that daily quest item. The CWC resource node daily, for example. Let us stockpile them, if we want. We are doing the same work, just not at the time we have the quest. I really don't see the difference.
lordrichter wrote: »The one change I would support is that if something drops a daily quest item when we have the quest, but not when we don't have the quest, it should always drop that daily quest item. The CWC resource node daily, for example. Let us stockpile them, if we want. We are doing the same work, just not at the time we have the quest. I really don't see the difference.
It already works this way for getting crafting certifications. If you have the mats, you can proceed without needing to gather more. It also works for the crow dailies; can stockpile in advance and then just turn in. I see no reason this change couldn't be implemented for others.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »[...] and it rarely is John Q Developer just doesn't care.
PelinalWhitestrake wrote: »Seriously. Every time some trivial event strolls by the game becomes borderline unplayable just because a mere 50+ people stand by a World Boss (and only top 12 get loot. smartest decision ever by the way! Especially during an event. Much logic, much awestruck) or because of double loot in a zone and more people are lag-running around desperately fighting for that one node because they aren't client-side.
https://youtube.com/watch?v=T_mrQ1YZT-cRain_Greyraven wrote: »There is a reason I lament Zenimax for not using the Unreal engine. I won't be so naive than to tell you to cut ZoS some slack (Because /npc: blah blah Zenimax bad) but there are factual reason on why something is taking forever or why something still isn't fixed, and it rarely is John Q Developer just doesn't care.
PelinalWhitestrake wrote: »Seriously. Every time some trivial event strolls by the game becomes borderline unplayable just because a mere 50+ people stand by a World Boss (and only top 12 get loot. smartest decision ever by the way! Especially during an event. Much logic, much awestruck) or because of double loot in a zone and more people are lag-running around desperately fighting for that one node because they aren't client-side.
lordrichter wrote: »Rain_Greyraven wrote: »There is a reason I lament Zenimax for not using the Unreal engine. I won't be so naive than to tell you to cut ZoS some slack (Because /npc: blah blah Zenimax bad) but there are factual reason on why something is taking forever or why something still isn't fixed, and it rarely is John Q Developer just doesn't care.
My personal opinion is that the Unreal engine would not support this game for the scale they wanted. The megaserver concept is the right decision for this game. It is so nice not having to think about what server I need to be on. The trick is realizing that concept. Unreal isn't going to be able to do that.
ZeniMax Media studios like to use in-house engine technology, even if it is based on, or inspired by, some third-party engine. It is hardly surprising that ZOS is forging forward with their own engine. The Engine with No Name. We will see if they continue to use it for their next game. (Edit: my hope that it is, and that they spend the money to back port the inevitable fixes and improvements to ESO. Hey, I can dream, can't I?)
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »I sorta agree, DC universe online does use a type of mega server, and I do know that model is something EPIC mega games wants to pursue more, but you are correct it isn't there yet... still look at all the things the engine loses the texturing abilities, dynamic/procedural abilities, a better cloth engine, the fact that adding something as simple as cloaks makes the engine crash....I think the give overall is much more than the take.
I call the engine the ESOteric engine...though I doubt Zenimax will adopt such a derogatory name.
lordrichter wrote: »Rain_Greyraven wrote: »I sorta agree, DC universe online does use a type of mega server, and I do know that model is something EPIC mega games wants to pursue more, but you are correct it isn't there yet... still look at all the things the engine loses the texturing abilities, dynamic/procedural abilities, a better cloth engine, the fact that adding something as simple as cloaks makes the engine crash....I think the give overall is much more than the take.
I call the engine the ESOteric engine...though I doubt Zenimax will adopt such a derogatory name.on your name for the engine. As far as I know, they don't have their own name, which is highly unusual. It probably means that they can't formally name it due to IP issues.
I have no doubt that the current engine resembles a Rube Goldberg invention... no, a Frankenstein's monster... more than a designed thing. I know they were inspired by Hero Engine, and it would not surprise me to find Creation Engine and id Tech mixed in.
As for capes, that was pretty well explained back in 2016 at GDC, and why Sage was adamant about "no capes". We would be lightyears ahead today if they had not shipped with DX9 support, which I think contributed to a lot of the limitations that we have today.
It would be a massive undertaking to update this game to eliminate the DX9 influences and revisit all those decisions they made. I'd love to see them realize their goal to display 200 characters on the screen in PVP. I doubt this wiill ever happen. Still, I can dream that they want to do something like that.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
PelinalWhitestrake wrote: »Seriously. Every time some trivial event strolls by the game becomes borderline unplayable just because a mere 50+ people stand by a World Boss (and only top 12 get loot. smartest decision ever by the way! Especially during an event. Much logic, much awestruck) or because of double loot in a zone and more people are lag-running around desperately fighting for that one node because they aren't client-side. The game is so much fun when you get ridiculous latency and ping spikes and lag, or when you get kicked to the log-in screen with NO error message whatsoever.
Oh, sure, you can blame it being the weekend. Sure... But for a game that has taken a day out of the week for almost 5 years in the name of "megaserver patch maintenance" ought to be able to handle an event by now--especially a tiny one like the Clockwork City. But no, instead we got (in my opinion) a server that has gotten progressively worse over the years and ZOS hasn't shown a single thought or care for that.
Let's neglect the game itself; ignore fixing pre-existing bugs that have been in-game for a long time, let's not take the time to fix and improve server stability (that weekly "maintenance" is a joke). Ignore PvP (content and perfomance-wise) completely. Let's not communicate with the community as much as we should. Let's not increment smaller balance patches more frequently BUT let's use our Class Representatives as a scapegoat tool. Little note here: I personally think Class Reps are being under-utilized and taking the brunt of hate when it comes to ZOS' own balancing decisions.
Instead their priority comes across as dishing out content as fast as possible, no matter what. Just dish it out. Put more re-textured stuff in the Crown Store, introduce new Gamble Crates with an already bloated reward table, and cram as much stuff possible in the Store. Or nerfing everything into Oblivion because it's over-performing, rather than buffing the under-used/under-appreciated/underwhelming sets, skills, passives, whatever. This is how I feel ZOS rewards the people who support them. I don't understand why they have such askew priorities and are incapable to focus on the important things.
Anyway, this is just my two cents on it. And ZOS won't read it, I already know that much. Criticism and ZOS are like water and oil, their past behavior is a testament to that.
P.S. Before Mr. and Mrs. Smartie Pants come in here all "just git a better pc bruh" or "i want ur stuff pl0x" - don't waste my or your time doing that. I'm sure you'll still get your e-peen forum points for writing that elsewhere.
JackDaniell wrote: »Zenimax again just beeding players because of poor game performance.
The impact that this has on the image of this game is devastating.
oxygen_thief wrote: »JackDaniell wrote: »Zenimax again just beeding players because of poor game performance.
The impact that this has on the image of this game is devastating.
i think they are ignoring this problems because they dont lose too much. the major part of players doesnt do trials or pvp thus they are indifferent to lags or balance issues. the major part of whiners here are still paying them for the bag so why should they care?
JackDaniell wrote: »
So if pvp is always laggy, 50% of potential game buyers will see pvp footage and use this as a valid reason not to purchase the game. The game successfully losses out on potential sales because of lag.
JackDaniell wrote: »oxygen_thief wrote: »JackDaniell wrote: »Zenimax again just beeding players because of poor game performance.
The impact that this has on the image of this game is devastating.
i think they are ignoring this problems because they dont lose too much. the major part of players doesnt do trials or pvp thus they are indifferent to lags or balance issues. the major part of whiners here are still paying them for the bag so why should they care?
I know that a majority of players do not engade in regular high end content. But go to youtube and type in ESO.
Gaurenteed 50% of what you find will be PvP gameplay, even though pvp players only make up 10% of the player pop. So even if a majority of players do not PvP, the content produced by pvp is just as popular as pve content.
So if pvp is always laggy, 50% of potential game buyers will see pvp footage and use this as a valid reason not to purchase the game. The game successfully losses out on potential sales because of lag.
This is what i mean when i say lag is destroying this games current and future image.
JackDaniell wrote: »oxygen_thief wrote: »JackDaniell wrote: »Zenimax again just beeding players because of poor game performance.
The impact that this has on the image of this game is devastating.
i think they are ignoring this problems because they dont lose too much. the major part of players doesnt do trials or pvp thus they are indifferent to lags or balance issues. the major part of whiners here are still paying them for the bag so why should they care?
I know that a majority of players do not engade in regular high end content. But go to youtube and type in ESO.
Gaurenteed 50% of what you find will be PvP gameplay, even though pvp players only make up 10% of the player pop. So even if a majority of players do not PvP, the content produced by pvp is just as popular as pve content.
So if pvp is always laggy, 50% of potential game buyers will see pvp footage and use this as a valid reason not to purchase the game. The game successfully losses out on potential sales because of lag.
This is what i mean when i say lag is destroying this games current and future image.
JackDaniell wrote: »
snip stuff in OP.
So if pvp is always laggy, 50% of potential game buyers will see pvp footage and use this as a valid reason not to purchase the game. The game successfully losses out on potential sales because of lag.
This is what i mean when i say lag is destroying this games current and future image.
Prospective PvE players don't base their purchasing decision on watching PvP players on Youtube. In any event, most experienced MMO players know not to look at how a game performs when zerging in PvP and expect it to be the same in solo PvE which is what most new players will be interested in.
PelinalWhitestrake wrote: »Seriously. Every time some trivial event strolls by the game becomes borderline unplayable just because a mere 50+ people stand by a World Boss (and only top 12 get loot. smartest decision ever by the way! Especially during an event. Much logic, much awestruck) or because of double loot in a zone and more people are lag-running around desperately fighting for that one node because they aren't client-side.