ImmortalCX wrote: »Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.
Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.
They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.
Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.
When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.
Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.
I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.
ImmortalCX wrote: »Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.
They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.
Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.
When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.
Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.
ImmortalCX wrote: »Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.
Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.
They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.
lordrichter wrote: »ImmortalCX wrote: »Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.
They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.
Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.
When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.
Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.
I think you are wrong in that ESO is more of a "forever" game than an MMO where the player experience is vertical.
In a vertical progression game, when the studio stops developing the game, the game is dead. People depend upon that next expansion in order to move forward. The studio has to continually feed the meter. If Blizz said "no more expansions for WoW" today, the game would be a ghost town inside of a month. There would be no point in established players sticking around since the game isn't going anywhere.
ESO might get boring for established players, but when ZOS decides to stop rolling out DLC and Chapters, there will still be hundreds of hours of stuff to do in the game. Players do not depend on ZOS to add new stuff in order to progress. They depend on ZOS adding new stuff only to keep it from getting boring. New and existing players are still able to do all the content at the same level they were, and they don't out level it. All ZOS has to do is keep the servers running for as long as people are willing to send them money. This game is practically designed to be all but abandoned, and still bring in revenue.
I don't get your point. No you will not get new zones and new level caps regularly.ImmortalCX wrote: »Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.
Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.
They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.
Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.
When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.
Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.
I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.