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ESO is not designed to be a "forever" MMO.

ImmortalCX
ImmortalCX
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Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.







  • Alex_Lex
    Alex_Lex
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    [snip]

    Actually since Fallout 76 started very bad (3.1 at Metacritic right now) ESO is the ony life-service game for Bethesda.

    So ESO would stay alive way longer than you can expect.

    [Edit for bait.]
    Edited by ZOS_GregoryV on November 17, 2018 7:34PM
    EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
    Christess, Fleuretta, Jubilee Cake, Braviliana, Onyxette
    M'adjirra, Dances-around-Nirn, Nerieth, Estrice, Ann der Wood
    Éternelle, Burns-all-the-babies, Jyggurag
    NA: Dice Twice, Nikka from the barrel
  • Artim_X
    Artim_X
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    To each their own.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • valkyrie93
    valkyrie93
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    not quitting and eso is the only mmo i’ve ever played (and played INTENSELY at that) but i know what you mean tbh. really starting to feel it now :(
    PC EU
  • Runs
    Runs
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    Everybody needs a little time away, I heard her say....
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Rungar
    Rungar
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    the horizontal progression and myriad of build choices is what brings people to the game. Unfortunately they have nefarious systems like the light weaving/burst, undoable dlcs and crap guild/trade systems working to drive those same players away.

    this game has a very high turnover but its not because its not a great game, wonderful art or has a lack of content. Just a couple of crap sub systems is all it takes unfortunately.

    the same way that if you find the movement controls uncomfortable for any reason you wont play a game no matter how good it is.

  • Perwulf
    Perwulf
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    ESO have console versions. Having exclusive hard-earned content or even hardcore mode will backlash because of casual console players and trust me, they're plenty.
    "Monsters doesn't exist, we create them"
  • Vuron
    Vuron
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    It was originally designed to be a forever game, but the end game was supposed to be AvAvA. PvE wasn't the original plan and you can tell.
  • RogueShark
    RogueShark
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    I've played WoW and FFXIV and I prefer ESO immensely. While I tend to like WoW raiding more, I get burned out on that super fast due to the 2-4 nights a week spent in 3-4 hour long mythic progression raids. Yeah, you felt accomplishment... until a new raid came out and all your gear became completely OBSOLETE.

    Eso suffers from nerf hammers that make new gear and such better or the new 'meta', but other MMOs are far from immune to sweeping changes or nerfs or complete class overhauls (RIP feral druid catbear tanking), but I like that the gear I get... stays relevant. It may not be 'BiS' forever, but I can bank it and have it and still make use of it... or other gear that I've farmed and have banked becomes useful.

    I prefer the horizontal progression. It doesn't feel like my work and efforts and pointless or useless come the next raid or expansion.
    PC NA
    Will heal DPS for memes.
  • VaranisArano
    VaranisArano
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    ESO is currently designed to keep you playing as long as possible through grinding and meta-chasing.

    These days I pretty much just do the content that I have fun with.
  • RebornV3x
    RebornV3x
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    ESO is petty much a casual game to come back every 3 months or so to look at the new zone do the quest lines and leave for another 3 months if your looking for end game stuff your playing the wrong game
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ImmortalCX
    ImmortalCX
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    The other "problem" I realized with the game is the prevalence and importance of the "DPS meter".

    The reason the dps meter is so important is because super high dps isn't really needed to complete the content. Using a dps meter is the only way players can gain a sense of accomplishment, that they "deserve" their spot in a raid.

    Think about that. If the game had better progression, people would gauge their accomplishment on actual accomplishments; the things they were able to do. Instead people use the DPS meter as a way to gauge how effective they have become.

    Every MMO has it's own burnout experience. In WOW there was the initial pain (ripping bandaid off) at the beginning of an expansion, when all the gear was made obsolete. Burnout in WOW was realizing you couldn't stay up til 3am four nights a week to raid and hold a job. WOW burnout is stress related.

    Burnout in ESO is kinda like Alzheimers; you forget why you even enjoyed the game and all of a sudden it looks like a shallow and meaningless experience. ESO burnout is ennui.

  • GreenhaloX
    GreenhaloX
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    No game is.. but it doesn't mean a game, such as ESO, has to be all jacked up over and over again, year after year, following each and every DLC, Chapter and reoccurring anniversary events for weeks and months on end. Goodness gracious, Lord Almighty..
  • rexagamemnon
    rexagamemnon
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    Ive thought about this alot to, and it scares me because i love eso and i dont want it to be irrelevant in a few years
  • redspecter23
    redspecter23
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    A lack of vertical progression and obsoletion of old content is described as a negative by the OP. I'd argue that for many, it's a positive and a reason to stay with the game. That view will of course vary from person to person.
  • Reverb
    Reverb
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    There's still plenty of vertical progression for most players. The percentage of people who've completed vet HM in all trials is very, very low.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Abigail
    Abigail
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    Every few weeks I get a little burned out, will let a few days pass where I only log in for enlightenment and the daily carrot, then I get the bug again. I'm slowly, but surely working 11 alts through all the PvE content, and moving ever closer to the current CP cap. It keeps me interested enough to keep going.
  • Rontabs77
    Rontabs77
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    ImmortalCX wrote: »
    Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.







    Why quit? There is always rest. I do agree with the lack of bug fixes though, as I am getting constantly logged out when in the middle of a BG match..
  • SupremeRissole
    SupremeRissole
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    even If they brought out no content for the next year and instead made the game smoother, less lag etc I could quite happily continue my 3 raids a week, BGs other nights with the odd dungeon here or there for the next year. But sady that doesnt increase crown sales so it'll never happen.
  • Elsonso
    Elsonso
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    ImmortalCX wrote: »
    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I think you are wrong in that ESO is more of a "forever" game than an MMO where the player experience is vertical.

    In a vertical progression game, when the studio stops developing the game, the game is dead. People depend upon that next expansion in order to move forward. The studio has to continually feed the meter. If Blizz said "no more expansions for WoW" today, the game would be a ghost town inside of a month. There would be no point in established players sticking around since the game isn't going anywhere.

    ESO might get boring for established players, but when ZOS decides to stop rolling out DLC and Chapters, there will still be hundreds of hours of stuff to do in the game. Players do not depend on ZOS to add new stuff in order to progress. They depend on ZOS adding new stuff only to keep it from getting boring. New and existing players are still able to do all the content at the same level they were, and they don't out level it. All ZOS has to do is keep the servers running for as long as people are willing to send them money. This game is practically designed to be all but abandoned, and still bring in revenue.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Danikat
    Danikat
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    Everything I hear about WoW convinces me I made the right decision by never getting into it, which I guess is a good thing even if I originally thought a Warcraft RPG would be the best thing ever.

    I don't want a game which takes 'forever' especially if that's forever spent grinding the same dungeon or raid so you're ready for when the next one comes out and makes everything you've done so far obsolete. I much prefer a game where gear can be a secondary consideration and I can focus on the stories, achievements and areas of the map I want to play.

    And that's why it's good that there's several MMOs to choose from - I've got one I like, you've got one you like. We don't need to aim for an impossible situation where everyone likes every MMO.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • BNOC
    BNOC
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    It should come as no surprise that end game is dead and there's no progression, considering they continually cater to casuals.

    Such a shame that they cater to the entitled crowds who believe just because something exists, they should be able to do it.
    Edited by BNOC on November 17, 2018 6:11PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Oliviander
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    ImmortalCX wrote: »
    Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    I played WoW in the beginning and maybe I would have played it until today.
    But the first time they raised the level cap every accomplishment I made by then was pretty useless
    so I lost Interest and quit the game.

    TESO I might play forever as long as there is no vertical development and the best Idea in my opinion would be to abolish Item binding completely or at least "Bind on pickup".

    Everybody should be able to buy any gear - for more distinguished players there are leaderboards.

  • FrancisCrawford
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    I've played ESO since beta.
  • oxygen_thief
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    everlasting games are for forever young. adult people have other things to do.
  • Urvoth
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    I feel pretty much the opposite. There is so much to do in ESO and since you're not forced to get new gear every patch, you can pretty much do whatever you want most of the time. Every day you could be doing something completely different and unrelated without feeling the pressure of getting behind progression wise. If you're mainly a PvE player, try and get into PvP and vise versa. ESO's main problems are performance, balancing, and somewhat CP, not that it's a horizontal progression.
  • BleedMe_AnOcean
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    As opposed to WoW? Bro, do you even WoW at all?

    Yes, it has vertical progression... but then what? You've finished the latest raid, you've done the few relevant dungeons on the highest key, and then... you're done. There are a couple of dailies, but why? Why would you even bother if you've maxed yourself out?

    ESO is different. No matter where you go and what you do, there's a challenge somewhere. Content doesn't become irrelevant. Sick of Alinor dailies? Go to Murkmire. Sick of Murkmire? Go to Orsinium. You have that option with ESO. In WoW, there's Zero point in returning to any of the previous zones. All the gear you busted your ass for and literally fought with guildies over because it's THAT rare? Irrelevant. I prefer the system where you can grind out the mats or gold to make your own gear rather than praying to the unforgiving RNGeezus to FINALLY get your drop.... a week before the next ex-pac comes out, of course.

    And if your WoW guilds didn't have people measuring epeens with DPS parses, you must have been playing in an alternate Azeroth. It is FAR more elitist in the WoW universe than it will ever be here.
  • dpencil1
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    WoW and other similar games are like Public School. ESO is like Montessori school.

    Players who are able to choose for themselves from a variety of options of activity will thrive in ESO, while those who feel they need to be forced down a particular content path will feel lost and aimless.
  • AcadianPaladin
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    I don't know anything about this progression OP speaks of. I learned long ago not to feel obliged to do content I'm not interested in. I'm not interested in PvP, Trials, DLC dungeons, DB, Thieves Guild. Sounds like a long list but, after two years as the only game I currently play, I see no end in sight as my character simply lives her life in Tamriel. I find the mass and scale completely captivating. I confess to being more motivated in gaming by the journey than the destination.
    Edited by AcadianPaladin on November 17, 2018 6:41PM
    PC NA(no Steam), PvE, mostly solo
  • ImmortalCX
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    ImmortalCX wrote: »
    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I think you are wrong in that ESO is more of a "forever" game than an MMO where the player experience is vertical.

    In a vertical progression game, when the studio stops developing the game, the game is dead. People depend upon that next expansion in order to move forward. The studio has to continually feed the meter. If Blizz said "no more expansions for WoW" today, the game would be a ghost town inside of a month. There would be no point in established players sticking around since the game isn't going anywhere.

    ESO might get boring for established players, but when ZOS decides to stop rolling out DLC and Chapters, there will still be hundreds of hours of stuff to do in the game. Players do not depend on ZOS to add new stuff in order to progress. They depend on ZOS adding new stuff only to keep it from getting boring. New and existing players are still able to do all the content at the same level they were, and they don't out level it. All ZOS has to do is keep the servers running for as long as people are willing to send them money. This game is practically designed to be all but abandoned, and still bring in revenue.

    You are saying the same thing that occured to me, but in a different way.

    Exactly, the game is designed to be abandoned and taken up by new players. But for any given player, its not as long-term an experience. Because old content is still "relevant", new players coming to the game can still enjoy it. There aren't seven layers of vertical (ghost town) progression to work through before they catch the endgame players. But when you get to the end, the experience isn't as deep or demanding. You put in less, but you don't get back as much.

  • zaria
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    ImmortalCX wrote: »
    Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.
    I don't get your point. No you will not get new zones and new level caps regularly.
    You will get new and harder stuff have you HM all the DLC dungeons?
    And all the old stuff is still relevant, I leveled up an tank and need more skill points so farm them but get distracted by quests :)
    Note that since last expansion WOW has moved in ESO direction. Instancing and scaled zones.
    Remember then I last played wow after catalyzm, level 85 solo conenent was in an smaller than CWC zoen with some daily quests, this was borng and also sucked if you was the low pop faction on an pvp server.
    Yes you could team up but this was stuff you did while queued for dungeons.

    ESO content is also more expensive to make than WOW content because of higher quality and voice actors.

    Also dungeons are not equal, vCoA1, vBC1 and vFG1 is easier than most normal dlc, pugging the vet dlc is interesting :)

    In short ESO is doing the right stuff and WOW the clanmother of current MMO becomes more like ESO:
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
This discussion has been closed.