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ESO is not designed to be a "forever" MMO.

ImmortalCX
ImmortalCX
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Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.







  • Alex_Lex
    Alex_Lex
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    [snip]

    Actually since Fallout 76 started very bad (3.1 at Metacritic right now) ESO is the ony life-service game for Bethesda.

    So ESO would stay alive way longer than you can expect.

    [Edit for bait.]
    Edited by ZOS_GregoryV on November 17, 2018 7:34PM
    EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
    Christess, Fleuretta, Jubilee Cake, Braviliana, Onyxette
    M'adjirra, Dances-around-Nirn, Nerieth, Estrice, Ann der Wood
    Éternelle, Burns-all-the-babies, Jyggurag
    NA: Dice Twice, Nikka from the barrel
  • Artim_X
    Artim_X
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    To each their own.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • valkyrie93
    valkyrie93
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    not quitting and eso is the only mmo i’ve ever played (and played INTENSELY at that) but i know what you mean tbh. really starting to feel it now :(
    Tethys Vanu - Dunmer Magsorc - EP
    CP 1000+

    PC EU
  • Runs
    Runs
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    Everybody needs a little time away, I heard her say....
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Rungar
    Rungar
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    the horizontal progression and myriad of build choices is what brings people to the game. Unfortunately they have nefarious systems like the light weaving/burst, undoable dlcs and crap guild/trade systems working to drive those same players away.

    this game has a very high turnover but its not because its not a great game, wonderful art or has a lack of content. Just a couple of crap sub systems is all it takes unfortunately.

    the same way that if you find the movement controls uncomfortable for any reason you wont play a game no matter how good it is.

    Its over. You just don't know it yet.

    Rungar's Mystical Emporium
  • Perwulf
    Perwulf
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    ESO have console versions. Having exclusive hard-earned content or even hardcore mode will backlash because of casual console players and trust me, they're plenty.
    "Monsters doesn't exist, we create them"
  • Vuron
    Vuron
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    It was originally designed to be a forever game, but the end game was supposed to be AvAvA. PvE wasn't the original plan and you can tell.

  • VaranisArano
    VaranisArano
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    ESO is currently designed to keep you playing as long as possible through grinding and meta-chasing.

    These days I pretty much just do the content that I have fun with.
  • RebornV3x
    RebornV3x
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    ESO is petty much a casual game to come back every 3 months or so to look at the new zone do the quest lines and leave for another 3 months if your looking for end game stuff your playing the wrong game
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • ImmortalCX
    ImmortalCX
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    The other "problem" I realized with the game is the prevalence and importance of the "DPS meter".

    The reason the dps meter is so important is because super high dps isn't really needed to complete the content. Using a dps meter is the only way players can gain a sense of accomplishment, that they "deserve" their spot in a raid.

    Think about that. If the game had better progression, people would gauge their accomplishment on actual accomplishments; the things they were able to do. Instead people use the DPS meter as a way to gauge how effective they have become.

    Every MMO has it's own burnout experience. In WOW there was the initial pain (ripping bandaid off) at the beginning of an expansion, when all the gear was made obsolete. Burnout in WOW was realizing you couldn't stay up til 3am four nights a week to raid and hold a job. WOW burnout is stress related.

    Burnout in ESO is kinda like Alzheimers; you forget why you even enjoyed the game and all of a sudden it looks like a shallow and meaningless experience. ESO burnout is ennui.

  • GreenhaloX
    GreenhaloX
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    No game is.. but it doesn't mean a game, such as ESO, has to be all jacked up over and over again, year after year, following each and every DLC, Chapter and reoccurring anniversary events for weeks and months on end. Goodness gracious, Lord Almighty..
  • rexagamemnon
    rexagamemnon
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    Ive thought about this alot to, and it scares me because i love eso and i dont want it to be irrelevant in a few years
  • redspecter23
    redspecter23
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    A lack of vertical progression and obsoletion of old content is described as a negative by the OP. I'd argue that for many, it's a positive and a reason to stay with the game. That view will of course vary from person to person.
  • Reverb
    Reverb
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    There's still plenty of vertical progression for most players. The percentage of people who've completed vet HM in all trials is very, very low.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • Abigail
    Abigail
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    Every few weeks I get a little burned out, will let a few days pass where I only log in for enlightenment and the daily carrot, then I get the bug again. I'm slowly, but surely working 11 alts through all the PvE content, and moving ever closer to the current CP cap. It keeps me interested enough to keep going.
    Characters
    Ta'betha (160) -- Altmer. Dedicated crafter; fully maxed.
    Poppy Anne (160) -- Altmer. Pet Sorcerer.
    Abbie Woodville (160) -- Breton. Pet Sorcerer.
    Ashleigh Night (160) -- Dunmer-Vampire. Pet Sorcerer.
    Clarissa Qwill (160) -- Altmer. Pet Sorcerer.
    Alyndra Shalee (160) -- Altmer. Pet Sorcerer.
    Mallea Maleficarum (160) -- Bosmer. Stamden.
    Maggee Dundee (160) -- Breton. MagBlade.
    G'yadda Bokka (160) -- Bosmer-Werewolf. StamBlade.
    Nethanie Qyan (160) -- Dunmer-Vampire MagBlade
  • Rontabs77
    Rontabs77
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    ImmortalCX wrote: »
    Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.







    Why quit? There is always rest. I do agree with the lack of bug fixes though, as I am getting constantly logged out when in the middle of a BG match..
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wiki: My Main's Build (I needed the stamina to use Dark Exchange, hence, a Bosmer...) (PC-NA)
    Video: My battle with Voriak Solkyn (Veteran Maelstrom Arena)
    Video: Magicka Pet Sorc DPS parse
    Steam: My Steam Profile
  • SupremeRissole
    SupremeRissole
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    even If they brought out no content for the next year and instead made the game smoother, less lag etc I could quite happily continue my 3 raids a week, BGs other nights with the odd dungeon here or there for the next year. But sady that doesnt increase crown sales so it'll never happen.
  • Elsonso
    Elsonso
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    ImmortalCX wrote: »
    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I think you are wrong in that ESO is more of a "forever" game than an MMO where the player experience is vertical.

    In a vertical progression game, when the studio stops developing the game, the game is dead. People depend upon that next expansion in order to move forward. The studio has to continually feed the meter. If Blizz said "no more expansions for WoW" today, the game would be a ghost town inside of a month. There would be no point in established players sticking around since the game isn't going anywhere.

    ESO might get boring for established players, but when ZOS decides to stop rolling out DLC and Chapters, there will still be hundreds of hours of stuff to do in the game. Players do not depend on ZOS to add new stuff in order to progress. They depend on ZOS adding new stuff only to keep it from getting boring. New and existing players are still able to do all the content at the same level they were, and they don't out level it. All ZOS has to do is keep the servers running for as long as people are willing to send them money. This game is practically designed to be all but abandoned, and still bring in revenue.

  • Danikat
    Danikat
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    Everything I hear about WoW convinces me I made the right decision by never getting into it, which I guess is a good thing even if I originally thought a Warcraft RPG would be the best thing ever.

    I don't want a game which takes 'forever' especially if that's forever spent grinding the same dungeon or raid so you're ready for when the next one comes out and makes everything you've done so far obsolete. I much prefer a game where gear can be a secondary consideration and I can focus on the stories, achievements and areas of the map I want to play.

    And that's why it's good that there's several MMOs to choose from - I've got one I like, you've got one you like. We don't need to aim for an impossible situation where everyone likes every MMO.
    PC EU player. | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • BNOC
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    It should come as no surprise that end game is dead and there's no progression, considering they continually cater to casuals.

    Such a shame that they cater to the entitled crowds who believe just because something exists, they should be able to do it.
    Edited by BNOC on November 17, 2018 6:11PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Oliviander
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    ImmortalCX wrote: »
    Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    I played WoW in the beginning and maybe I would have played it until today.
    But the first time they raised the level cap every accomplishment I made by then was pretty useless
    so I lost Interest and quit the game.

    TESO I might play forever as long as there is no vertical development and the best Idea in my opinion would be to abolish Item binding completely or at least "Bind on pickup".

    Everybody should be able to buy any gear - for more distinguished players there are leaderboards.

  • FrancisCrawford
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    I've played ESO since beta.
  • oxygen_thief
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    everlasting games are for forever young. adult people have other things to do.
  • Urvoth
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    I feel pretty much the opposite. There is so much to do in ESO and since you're not forced to get new gear every patch, you can pretty much do whatever you want most of the time. Every day you could be doing something completely different and unrelated without feeling the pressure of getting behind progression wise. If you're mainly a PvE player, try and get into PvP and vise versa. ESO's main problems are performance, balancing, and somewhat CP, not that it's a horizontal progression.
  • dpencil1
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    WoW and other similar games are like Public School. ESO is like Montessori school.

    Players who are able to choose for themselves from a variety of options of activity will thrive in ESO, while those who feel they need to be forced down a particular content path will feel lost and aimless.
  • ImmortalCX
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    ImmortalCX wrote: »
    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I think you are wrong in that ESO is more of a "forever" game than an MMO where the player experience is vertical.

    In a vertical progression game, when the studio stops developing the game, the game is dead. People depend upon that next expansion in order to move forward. The studio has to continually feed the meter. If Blizz said "no more expansions for WoW" today, the game would be a ghost town inside of a month. There would be no point in established players sticking around since the game isn't going anywhere.

    ESO might get boring for established players, but when ZOS decides to stop rolling out DLC and Chapters, there will still be hundreds of hours of stuff to do in the game. Players do not depend on ZOS to add new stuff in order to progress. They depend on ZOS adding new stuff only to keep it from getting boring. New and existing players are still able to do all the content at the same level they were, and they don't out level it. All ZOS has to do is keep the servers running for as long as people are willing to send them money. This game is practically designed to be all but abandoned, and still bring in revenue.

    You are saying the same thing that occured to me, but in a different way.

    Exactly, the game is designed to be abandoned and taken up by new players. But for any given player, its not as long-term an experience. Because old content is still "relevant", new players coming to the game can still enjoy it. There aren't seven layers of vertical (ghost town) progression to work through before they catch the endgame players. But when you get to the end, the experience isn't as deep or demanding. You put in less, but you don't get back as much.

  • zaria
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    ImmortalCX wrote: »
    Its free ESO+ week, there is a special CWC event, and I can barely log on. I'm doing the daily CWC for tickets.. but after the double XP event my motivation has tanked.

    Then it dawned on me that ESO is not like other MMOs. Its not designed to be a "forever" MMO. There is very little vertical progression, there is not much feeling of accomplishment once you have "seen" everything.

    They have it designed so that all the old content is still relevant to someone new to the game, unlike WOW where old content/dungeons/trials are irrelevant.

    Someone buys a copy of the game, they enjoy it for 50-500 hours, then they quit. Because there is no sub, they can "poke in" every once in a while, do writs or train riding on alts, but endgame is basically PVP or housing.

    When I was playing WOW, there was this sense that the guild was really accomplishing something by learning the raids and getting top level gear. Drops were rare and hard-earned. In ESO its just horizontal progression. You don't really need any exclusive gear to do the hardest raids. PVP gear can pretty much be crafted or purchased instantly.

    Its designed to make it LOOK like there is activity (no sub anyone can log on and do stuff), but the thin releases and lack of bug fixes makes you realize they are running it with a skeleton crew.

    I am "quitting". What that means is that I'm pretty sure I will forget to log on and then realize three months from now I haven't played. I just can't do it anymore.
    I don't get your point. No you will not get new zones and new level caps regularly.
    You will get new and harder stuff have you HM all the DLC dungeons?
    And all the old stuff is still relevant, I leveled up an tank and need more skill points so farm them but get distracted by quests :)
    Note that since last expansion WOW has moved in ESO direction. Instancing and scaled zones.
    Remember then I last played wow after catalyzm, level 85 solo conenent was in an smaller than CWC zoen with some daily quests, this was borng and also sucked if you was the low pop faction on an pvp server.
    Yes you could team up but this was stuff you did while queued for dungeons.

    ESO content is also more expensive to make than WOW content because of higher quality and voice actors.

    Also dungeons are not equal, vCoA1, vBC1 and vFG1 is easier than most normal dlc, pugging the vet dlc is interesting :)

    In short ESO is doing the right stuff and WOW the clanmother of current MMO becomes more like ESO:
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
This discussion has been closed.