Moreover, like any successful MMO can afford to do, its ongoing development will be centred around those who are playing the game or might be thinking of trying it, not those who have already quit it.
Moreover, like any successful MMO can afford to do, its ongoing development will be centred around those who are playing the game or might be thinking of trying it, not those who have already quit it.
so in your opinion loyal player subscribing nonstop since beta who finally quit mainly because of balanse and bad performance with every next patch should still be ignored even when for these players this game was lovely and they still luring at this if this finally get some fixes and if its worth to go back...in your opinion players like these once their quitted with hope to return they at all should be ignored for future yes?
Moreover, like any successful MMO can afford to do, its ongoing development will be centred around those who are playing the game or might be thinking of trying it, not those who have already quit it.
so in your opinion loyal player subscribing nonstop since beta who finally quit mainly because of balanse and bad performance with every next patch should still be ignored even when for these players this game was lovely and they still luring at this if this finally get some fixes and if its worth to go back...in your opinion players like these once their quitted with hope to return they at all should be ignored for future yes?
In essence, yes.
Developing new content for current customers has been far more effective in bringing back defected customers than anything else. Morrowind and Summerset Chapter launches are well-documented examples of this effect.
Your post, however, focuses on the segment of customers who defected over balance and performance issues. These customers must be ignored if the reason is balance, because the Publisher would have to return to a state of the game they decided to change in order to lure these customers back. It would be far better to acquire replacement customers.
If the defected customers quit over performance, then these customers must be ignored until those performance issues are repaired. It's pointless to spend money trying to lure defected customers back only to watch them quit again, permanently, because the issues that caused them to quit in the first place persist. They'll never trust you again.
why? because I quitted because of their fault in menage their own game to which I have hope to return if it could get fixed to be again loyal playerThey'll never trust you again.
Moreover, like any successful MMO can afford to do, its ongoing development will be centred around those who are playing the game or might be thinking of trying it, not those who have already quit it.
so in your opinion loyal player subscribing nonstop since beta who finally quit mainly because of balanse and bad performance with every next patch should still be ignored even when for these players this game was lovely and they still luring at this if this finally get some fixes and if its worth to go back...in your opinion players like these once their quitted with hope to return they at all should be ignored for future yes?
Moreover, like any successful MMO can afford to do, its ongoing development will be centred around those who are playing the game or might be thinking of trying it, not those who have already quit it.
so in your opinion loyal player subscribing nonstop since beta who finally quit mainly because of balanse and bad performance with every next patch should still be ignored even when for these players this game was lovely and they still luring at this if this finally get some fixes and if its worth to go back...in your opinion players like these once their quitted with hope to return they at all should be ignored for future yes?
Where their reasons for leaving were related to the format of the game, or its evolution, then yes, their lobbying for changes contrary to the developers' own vision for the game as accepted by the overwhelming majority of players should be ignored. It's only a small minority of players who quit over balance issues - or who say they will quit although many of them do so every time there's a major update which raises the question of whether they actually follow through on their forum protestations (you claim to have quit twice already and yet are still interested enough in this game to have posted more than 50 times on this thread alone).
There is plenty of evidence (SWG:NGE anyone?) to suggest that where developers change fundamental parts of a game in order either to bring back old players or bring in new ones, all they actually end up doing is driving away their loyal players. Developers only ever consider doing that where the game is already failing, which ESO very clearly is not doing.
Where their reasons were related to performance issues then naturally it should be the aim of any developers to overcome such issues and thereby win back those former players.
Moreover, like any successful MMO can afford to do, its ongoing development will be centred around those who are playing the game or might be thinking of trying it, not those who have already quit it.
so in your opinion loyal player subscribing nonstop since beta who finally quit mainly because of balanse and bad performance with every next patch should still be ignored even when for these players this game was lovely and they still luring at this if this finally get some fixes and if its worth to go back...in your opinion players like these once their quitted with hope to return they at all should be ignored for future yes?
In essence, yes.
Developing new content for current customers has been far more effective in bringing back defected customers than anything else. Morrowind and Summerset Chapter launches are well-documented examples of this effect.
Your post, however, focuses on the segment of customers who defected over balance and performance issues. These customers must be ignored if the reason is balance, because the Publisher would have to return to a state of the game they decided to change in order to lure these customers back. It would be far better to acquire replacement customers.
If the defected customers quit over performance, then these customers must be ignored until those performance issues are repaired. It's pointless to spend money trying to lure defected customers back only to watch them quit again, permanently, because the issues that caused them to quit in the first place persist. They'll never trust you again.
defected customers you say? what if I say those customers are not defected (as they was loyal subscribers) and ZOS let them to go because ZOS ignored 99% of players feedback how even in easy way would be to fix main problem and here ZOS put their most effor for casual players who even have no reason to subscribe as most of them will not play that much in game than loyar subscriber for years.
and so you say its more efficient for developer to just ignore old loyal players and put everything fur just casuals who will play just 1 month every new patch because of jsut new dlc release yes? while with it just plunge their own "balance" system which lured many players before (with it those loyal)
this is your opinion? as I understood with this way
ah and at the endwhy? because I quitted because of their fault in menage their own game to which I have hope to return if it could get fixed to be again loyal playerThey'll never trust you again.
Im defected player to them because I quitted this game because of not my "fetish" I will say to old good balance but because devs fault as bad menaging game this is making players defected, not devs? nice logic
ZoS sometimes gets things wrong and are absolutely tone deaf when it comes to the crown store but they cannot make sweeping game changes that will affect their entire player base to entice back players that want to zoom 14 more characters through a dolmen grind or get carried through Skyreach, ignore the majority of quests, and then sit in PvP.
@Edziu
I agree with you on the introduction of proc sets, perhaps intended to help new players compete with veteran players, but actually giving veteran players too much power. I gave you an 'Insightful', because I understand what you mean.
I agree with your other points also... except on the issue of making Skyshards account-bound. I disagree. There was another thread on that subject in which I made lengthy posts supporting my opinion, including references to basic game theory and game design. I'm not going to repeat those arguments here. The original poster in that thread became so enraged by my relentless counter-arguments that he resorted to name-calling and threats. The thread was locked as a result. It may have been deleted. I do not wish to repeat the experience.
It is enough that we disagree and that we have reasons for our opinions.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Nope, my previous grind is my currency.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Nope, my previous grind is my currency.
And should that apply to skyshards only or to every thing else that is also a "previous grind"? And why?
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Nope, my previous grind is my currency.
And should that apply to skyshards only or to every thing else that is also a "previous grind"? And why?
this is thread is about account bound skyshards nothing more, unless I read the OP incorrectly, did I?
Well, after 13 pages between the yes and no it just hit me that Zos may decide it would be a GREAT idea to please everyone(bored same old grind people vs each character discovering the skyshards) wipe all skyshard related skills (cant have anyone having a advantage over newbies now) and code skyshards in random places instead of the same locations in each zone. Wouldn't that be....fun?
kyle.wilson wrote: »There are 429 skyshards for 143 skill points. So its actually 6,435 skyshards to fully level all 15 chars. That's a tedious and boring grind.
Not sure why anyone concludes that tedious, mind-numbing, repetitive grinds are fun and good for any game.
You mean like trying to get a Maelstrom Weapon? Or getting multiple characters to level 10 in Assault/Support? Or trying to get trials gear?
Anything you don't like doing is tedious. Considering how much there is to do in this game, each player has their own list of things they consider "tedious" and wish there would be an easier way of getting them.
So if they made Skyshards account-wide, then people would ask for Mages/Fighters/Undaunted/Alliance/Traits, etc (these are all things that have been asked in the forums.)
So we all get to decide if we want the rewards for those activities badly enough to go through them, or if we want to make do with an alternative.
As for the OP and others, the problem is not the skyshards. It's the fact that they want to start a new character with sufficient number of skill points to unlock all the skills they need right out the door. I've never played an MMORPG that lets people do that, and I don't think it fits the genre at all.
All MMOs I have played have some measure of account progression, but most of the progression is per character, and just leveling a character will not get you that progression.
So the folks who would rather ESO was a MOBA may need to consider this and maybe accept that their character is going to take a bit of work? That work doesn't have to be done all in one go. You can make an alt and play them on occasion. Grab a couple of skyshards, run a dungeon, do some PvP and they will get where they want soon enough. But looking at the end of the road before you have taken the first step is self-defeating.
Skills trees in this game are already gated behind your level and having to obtain a certain amount of XP before they unlock.
As well, some skills are DLC based (purchased). At some point, developers will need to equalize skill points available with skill lines. Having 125 account bound skill points that you've acquired from old content grind (skyshards) is IMO enough monetization to justify this QOL improvement.
Are you suggesting that people be able to buy a zone's worth of skyshards? At say 1000 crowns per zone (which would be about 5 skill points)?
Nope, my previous grind is my currency.
And should that apply to skyshards only or to every thing else that is also a "previous grind"? And why?
this is thread is about account bound skyshards nothing more, unless I read the OP incorrectly, did I?
You are correct.
However, making Skyshards account-bound is a slippery slope.
The argument supporting this notion is based on
(1) Acquiring Skyshards again on subsequently created characters is tedious and time-consuming
(2) There is no real harm to balance whether the skill points are given to subsequently created characters or not, since players are already re-acquiring them again normally.
If Zenimax concedes to this argument, then it is a short step to demand that making other benefits account-wide to avoid 'tedious grind' should also be granted. The arguments for those demands would run like this:
"Maelstrom Inferno staves should be account-wide. If I got the staff once, why do I have grind Maelstrom for a second one? There's no harm because I switch my staff between my characters. I just want to have extra copies for every toon so I don't have to waste game time swapping!"
or
"Grinding for extra copies of Dungeon/Trials gear is tedious and a waste of my game time. I think BoE sets should be researchable so my crafter can make all the extra copies I need!"
The two requests above are preposterous. Nevertheless, there are numerous threads and posts in which players request exactly that to avoid grind, improve quality of life, save limited game time, blah, blah, blah. In other words, to create new characters ready for end-game with BiS gear...with as little gameplay as possible to get there.
Now, before you prep your counter argument that you just want the free skill points and draw the line on all the other requests to bypass gameplay...
Everyone in this thread who said 'No' to free skill points has drawn the line there. If you want to create new characters, you have to earn the benefits. Even if earning those benefits is as simple as walking around the map.