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Why does Armor and Weapon not degrade and break in ESO?

  • Royaji
    Royaji
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    Grimm13 wrote: »
    In a game there needs to be a balance with a gain of materials and a loss of them. This goes both for gold and resources. ZOS obviously believes there is a problem and is why we see a high gold cost on the outfitter system and the jewelry resources having you farm grains to get whole ore before you get to processing.

    Nearly every response has ignored where I same that there should be a repair mechanic to keep items from being destroyed. Which the mechanic needs to include a sink in materials.

    I make plenty from the current system and it's not anything to do about feeling under appreciated as it's been said. In the long run I think we are going to see more things come out like the outfitter and jewelry systems. Sorry if I am thinking as the game for a whole instead of, well I might lose my favorite item so I don't want this. I know hard concept to think critically instead of emotionally.

    An uneeded solution to a problem that does not exist. ESO has no issues with gold infaltion. Unlike other developers ZOS came up with probably the best gold sink ever created. Guild trader bids. Tens of millions of gold are being sucked out of economy every week by just 3 capitals, Rawlkha and Craglorn traders. Prices in ESO always go down and not up. There is no need for any extra gold sinks.

    Even using the most expensive styles you can make full outfit in 20-30k. It's not that much. This cost has nothing on trader bids. Yes, it acts as a small gold sink but it is mostly an incentive for very casual players to go to crown store and buy more outfit slots or outfit tokens.

    For the longest time gold jewellery was available from only two places - vet trials and Cyrodil leaderboards rewards (technically The Golden was added later but it's not a reliable source). Everything else was purple. Then jewellery crafting was introduced it was obvious from the beginning that ZOS is not going to devalue those sources. Gold jewellery is meant to be hard to obtain. Not because of some weird material sink reason but because this is how it always was. Everyone who was expecting an easy path to gold jewellery had been preparing themselves for a huge disappointment from the very beginning.

    Oh and a material sink? Crafting writs. You use around 50 of each material every day per character if you do them.

    All of the issues you list are either already solved or will not be solved by your proposed solution. But your solution will make a lot of players really unhappy. So, what's the benefit? Here is some critical thinking for you.
  • WrathOfTheRipper
    Dumb idea
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