In a game there needs to be a balance with a gain of materials and a loss of them. This goes both for gold and resources. ZOS obviously believes there is a problem and is why we see a high gold cost on the outfitter system and the jewelry resources having you farm grains to get whole ore before you get to processing.
Nearly every response has ignored where I same that there should be a repair mechanic to keep items from being destroyed. Which the mechanic needs to include a sink in materials.
I make plenty from the current system and it's not anything to do about feeling under appreciated as it's been said. In the long run I think we are going to see more things come out like the outfitter and jewelry systems. Sorry if I am thinking as the game for a whole instead of, well I might lose my favorite item so I don't want this. I know hard concept to think critically instead of emotionally.