When is Skoria being adjusted on par with other monster sets?

  • Minno
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    Bergzorn wrote: »
    I got hit by a Skoria proc from a dead guy once wich procced his Sloads which procced Skoria again.

    I know this is rare and shouldn't be the basis to evaluate a set, but every damage tick I took during that event felt like a really devoted teabag by @ZOS_Wrobel.

    I tried testing Sloads when it first came out and never manage to get Sloads to proc Skoria. Are you sure it wasn't the burning effect from the initial Skoria hit that procced the second Skoria.

    It's most likely all the dots.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Bergzorn
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    Stigant wrote: »
    Bergzorn wrote: »
    I got hit by a Skoria proc from a dead guy once wich procced his Sloads which procced Skoria again.

    I know this is rare and shouldn't be the basis to evaluate a set, but every damage tick I took during that event felt like a really devoted teabag by @ZOS_Wrobel.

    Where the Sloads projectile came from? The dead body of his avatar? I assumed that since Sloads proc was made projectile, this chain shouldn't be happening any more

    If I remember it right, the projectile launched from his corpse. While it is possible that I still had some other DOT on me that triggered his Sload, the chance to get hit by Skoria followed by Sload followed by Skoria is really low but larger than zero (about 6/5000 if we only account for the last two Sload ticks because of Skoria cooldown).


    Bergzorn wrote: »
    I got hit by a Skoria proc from a dead guy once wich procced his Sloads which procced Skoria again.

    I know this is rare and shouldn't be the basis to evaluate a set, but every damage tick I took during that event felt like a really devoted teabag by @ZOS_Wrobel.

    I tried testing Sloads when it first came out and never manage to get Sloads to proc Skoria. Are you sure it wasn't the burning effect from the initial Skoria hit that procced the second Skoria.

    I'm quite sure Sloads can trigger Skoria. A lot of players use both because of this synergy.
    no CP PvP PC/EU

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    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Destyran
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    This is just a secret nerf Templar’s thread
  • Destyran
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    Feanor wrote: »
    Skoria is undodgeable, so a delay makes no sense. It is this way because the proc chance is only 6% and you need to build around DoTs for a decent uptime. Therefore it’s justified that it doesn’t follow the counterplay pattern of other proc sets because it doesn’t have the ease of other proc sets.

    If you add a delay and make it dodgeable you’ll just have a magicka Selene. It’s a set then that nobody would use any longer.

    why not work velidreth to have a 6% chance to proc a spore inside an enemy with an aoe splash damage of 3 meters...? and a guarantee hit always 100% unless you are a nb. i'm being sarc@stic ;) but yeah no stam proc set gives you a guarantee source of dmg like skoria a little unfair if you ask me.

    It has a max health bonus as a one peice name another op proc set that had a crappy one peice

    Everyone’s spell resist is normally much higher than physical

    As a user of this set I think it’s pretty balanced and average set I’m a mag temp and have about 5 dots on my bar to make this set viable still doesn’t proc on cool down.


    This thread looks like mostly stam blades asking for nerds on one of the only og sets that has already been nerfed.
  • Chilly-McFreeze
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    Bergzorn wrote: »
    I got hit by a Skoria proc from a dead guy once wich procced his Sloads which procced Skoria again.

    I know this is rare and shouldn't be the basis to evaluate a set, but every damage tick I took during that event felt like a really devoted teabag by @ZOS_Wrobel.

    It's just as funny as being revived just to be hit by a minute old curse's second proc.
  • CatchMeTrolling
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    Destyran wrote: »
    Feanor wrote: »
    Skoria is undodgeable, so a delay makes no sense. It is this way because the proc chance is only 6% and you need to build around DoTs for a decent uptime. Therefore it’s justified that it doesn’t follow the counterplay pattern of other proc sets because it doesn’t have the ease of other proc sets.

    If you add a delay and make it dodgeable you’ll just have a magicka Selene. It’s a set then that nobody would use any longer.

    why not work velidreth to have a 6% chance to proc a spore inside an enemy with an aoe splash damage of 3 meters...? and a guarantee hit always 100% unless you are a nb. i'm being sarc@stic ;) but yeah no stam proc set gives you a guarantee source of dmg like skoria a little unfair if you ask me.

    It has a max health bonus as a one peice name another op proc set that had a crappy one peice

    Everyone’s spell resist is normally much higher than physical

    As a user of this set I think it’s pretty balanced and average set I’m a mag temp and have about 5 dots on my bar to make this set viable still doesn’t proc on cool down.


    This thread looks like mostly stam blades asking for nerds on one of the only og sets that has already been nerfed.

    Health isn’t a bad one piece. Skoria is arguably one of the best damage sets in the game, good enough for stam characters to slot in bgs yet it’s somehow average. Can’t even think of a set that gets used more for magic builds. You saying you use 5 dots and it doesn’t proc on cool down sounds like a complete exaggeration, especially considering you’re talking about a magplar. The part about stam blades since they use it too in bgs.
  • sly007
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    Skoria needs a visual indicator. Audio is not enough when you are being hit with multiple things simultaneously.
    Skoria has maximum range and is unavoidable. That alone is enough to justify the proc chance. to say it requires a dot build to make viable is false. 1 dot is enough to proc skoria and most build usually have stronger 1 dot. More dots makes it much easier.

    I play magicka dk bet often and I know skoria is good. It is not over performing but a good indicator will help opponents counter skoria. I would like lethal arrow to have an issue as well. Like a green over my head so I know someone is trying to desync me. The skill does not need a nerf, the indicator needs a buff.
  • usmguy1234
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    Destyran wrote: »
    Feanor wrote: »
    Skoria is undodgeable, so a delay makes no sense. It is this way because the proc chance is only 6% and you need to build around DoTs for a decent uptime. Therefore it’s justified that it doesn’t follow the counterplay pattern of other proc sets because it doesn’t have the ease of other proc sets.

    If you add a delay and make it dodgeable you’ll just have a magicka Selene. It’s a set then that nobody would use any longer.

    why not work velidreth to have a 6% chance to proc a spore inside an enemy with an aoe splash damage of 3 meters...? and a guarantee hit always 100% unless you are a nb. i'm being sarc@stic ;) but yeah no stam proc set gives you a guarantee source of dmg like skoria a little unfair if you ask me.

    It has a max health bonus as a one peice name another op proc set that had a crappy one peice

    Everyone’s spell resist is normally much higher than physical

    As a user of this set I think it’s pretty balanced and average set I’m a mag temp and have about 5 dots on my bar to make this set viable still doesn’t proc on cool down.


    This thread looks like mostly stam blades asking for nerds on one of the only og sets that has already been nerfed.

    The funny thing about that is all nightblades have to do is cloak and skoria will not hit them.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • maxjapank
    maxjapank
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    Quit trying to nerf sets. No one is really complaining about Skoria in pvp or pve.
  • crazy_catman21
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    Shh leave my Skoria alone :wink:
  • haakira
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    maxjapank wrote: »
    Quit trying to nerf sets. No one is really complaining about Skoria in pvp or pve.

    Well sorry for wanting some consistency with the changes that have affected every other monster helmet dmg proc set but if you're gonna leave Skoria alone then bring back unavoidable Selene, no delay on velidreth and tremorscale and so on.

    I'm not saying it's gamebreaking but nothing in this game is made for 1v1 purposes and in the context of a team fight where at least other 4 players are involved, you get hit with a lot of splash damage that is not even intended for you. Most of these have clear indicators where a safe zone is located but Skoria hasn't recieved the same changes.

    And when you start adding up all the damage and (at least in no CP) the average player in light/medium has between 20-22k Health, the unavoidable damage from Skoria which ranges from 3-5k is a substantial part of your HP that gets cut down pretty fast even with a couple HoT's going off.

    Cause it's really not just one guy running this. I can handle 1v1 vs someone using skoria vipers sloads and bleeds and whatnot but the moment someone else enters the picture, with the same type of setups it literally becomes unbearable and even healing at the best of my ability with vigor, troll king, lingering pots, moving around corners and walls is not enough to cope with all the DoTs, Skorias ticking away.And the only effort those people had to kill me was coming next to me and pressing 1 or 2 buttons and moving on to the next person. That is really not the most compelling and engaging gameplay.

    With an indicator at least, I might not dodge it every time but at least it will give me a chance to do so, if the conditions are met.
    Edited by haakira on November 12, 2018 2:19PM
  • Merlin13KAGL
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    The DPS is already comparable to other monster sets.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • BlackMadara
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    Bias because I love skoria and it took me a solid year to even get a shoulder piece, but its damage and proc chance are inline with other sets. You do need to stack dots to get reliable uptime on skoria, be that skills, poisons, passives, etc.

    I do agree that an indicator other than the audio queue would be useful. The meteor is blockable and should stay undodgeable due to it being a small aoe. That is enough counter play if you know it is dropping.
  • Trinity_Is_My_Name
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    Wow, another Nerf thread.
  • BNOC
    BNOC
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    haakira wrote: »
    maxjapank wrote: »
    Quit trying to nerf sets. No one is really complaining about Skoria in pvp or pve.

    Well sorry for wanting some consistency with the changes that have affected every other monster helmet dmg proc set but if you're gonna leave Skoria alone then bring back unavoidable Selene, no delay on velidreth and tremorscale and so on.

    I'm not saying it's gamebreaking but nothing in this game is made for 1v1 purposes and in the context of a team fight where at least other 4 players are involved, you get hit with a lot of splash damage that is not even intended for you. Most of these have clear indicators where a safe zone is located but Skoria hasn't recieved the same changes.

    And when you start adding up all the damage and (at least in no CP) the average player in light/medium has between 20-22k Health, the unavoidable damage from Skoria which ranges from 3-5k is a substantial part of your HP that gets cut down pretty fast even with a couple HoT's going off.

    Cause it's really not just one guy running this. I can handle 1v1 vs someone using skoria vipers sloads and bleeds and whatnot but the moment someone else enters the picture, with the same type of setups it literally becomes unbearable and even healing at the best of my ability with vigor, troll king, lingering pots, moving around corners and walls is not enough to cope with all the DoTs, Skorias ticking away.And the only effort those people had to kill me was coming next to me and pressing 1 or 2 buttons and moving on to the next person. That is really not the most compelling and engaging gameplay.

    With an indicator at least, I might not dodge it every time but at least it will give me a chance to do so, if the conditions are met.

    Do you miss your Selene/Veli one-shots that were almost always timed with an Incap? Sounds like it.
    They were nerfed because they were being abused with full proc set builds (Viper, Red Mountain, MS) - Skoria is not being abused.

    Edited by BNOC on November 12, 2018 4:17PM
    vMSA - Magplar - Xbox EU - 15/11/16
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  • Gilvoth
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    Wow, another Nerf thread.

    they dont care.
    all the threads today are made with nerf in them is not made out of balance, no, they are made out of revenge.
    if zenimax nerfed their class or skill or w/e, then in return they spam threads requesting nerfs on other peoples class or skill or w/e.

    this is not about balance, this is about Revenge!
    i hate it, i wish this would end, but i dont think it ever will.
  • Casul
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    I think a visual indicator would help a lot.
    PvP needs more love.
  • haakira
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    BNOC wrote: »
    haakira wrote: »
    maxjapank wrote: »
    Quit trying to nerf sets. No one is really complaining about Skoria in pvp or pve.

    Well sorry for wanting some consistency with the changes that have affected every other monster helmet dmg proc set but if you're gonna leave Skoria alone then bring back unavoidable Selene, no delay on velidreth and tremorscale and so on.

    I'm not saying it's gamebreaking but nothing in this game is made for 1v1 purposes and in the context of a team fight where at least other 4 players are involved, you get hit with a lot of splash damage that is not even intended for you. Most of these have clear indicators where a safe zone is located but Skoria hasn't recieved the same changes.

    And when you start adding up all the damage and (at least in no CP) the average player in light/medium has between 20-22k Health, the unavoidable damage from Skoria which ranges from 3-5k is a substantial part of your HP that gets cut down pretty fast even with a couple HoT's going off.

    Cause it's really not just one guy running this. I can handle 1v1 vs someone using skoria vipers sloads and bleeds and whatnot but the moment someone else enters the picture, with the same type of setups it literally becomes unbearable and even healing at the best of my ability with vigor, troll king, lingering pots, moving around corners and walls is not enough to cope with all the DoTs, Skorias ticking away.And the only effort those people had to kill me was coming next to me and pressing 1 or 2 buttons and moving on to the next person. That is really not the most compelling and engaging gameplay.

    With an indicator at least, I might not dodge it every time but at least it will give me a chance to do so, if the conditions are met.

    Do you miss your Selene/Veli one-shots that were almost always timed with an Incap? Sounds like it.
    They were nerfed because they were being abused with full proc set builds (Viper, Red Mountain, MS) - Skoria is not being abused.

    Not at all, I am in favor for this changes to all monster helmet sets and do agree with the changes that have been done to them.

    But if you're telling me Skoria isnt being abused then I can only take that you perhaps aren't in the battlegrounds or Cyrodiil as often as I am.

    It's a very common set for some nice unavoidable padded damage that works pretty much in all builds because lets be honest, you can get dots so easily running in pretty much all setups, be it stamina or magicka, it's not even an issue. And I know this because I have used it plenty in the past in both PVE and PVP and do think it could do with some changes.

    If you read a bit of this thread you even have people claiming classes like Magplar rely on its damage so much that a change to it's functionality (aka being dodgeable/ easier to see when its going to happen) would require ZoS to consider a rework on their damage toolkit. If that's not a sign that set is doing a little bit too much of the job that you should be actively setting up, then I don't know...




  • haakira
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    double post
    Edited by haakira on November 12, 2018 4:31PM
  • Dojohoda
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    It already has a delay. It travels from the sky and has a massive sound. It is not overpowered. It cannot be timed as it procs only from a dot. Any player with dots can use it.

    Being under pressure is the the fault of your opponent's monster set.

    Skoria is probably the most balanced set. I wish other monster sets were as balanced as skoria.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • idk
    idk
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    haakira wrote: »
    So pretty much all damage proc monster sets have either a delay, a ground target or both , that is visible where the damage is going to happen.

    My question is why hasn't this been implemented to the Skoria monster set?

    It really makes no sense that someone puts a dot on you, while you're already under pressure, move behind obstacles and out of los but have a dot on you and suddenly a meteor falls on your face and kills you, even if you already were supposedly in a safer position.

    If you're gonna do these type of adjustments for all sets, then really do it for all sets.

    This will have 0 impact on PVE while it will give people a chance to dodge the meteor on pvp (which still hurts doing about 3-4k damage and up to 5k if you're a vamp).

    Are you suggesting we will up the proc chance to keep Skoria on par with the rest of the monster sets?
  • The_Brosteen
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    Over the years of nerfs buffs and renerfs skoria has stood the test in time. Once upon a time only the best players had access to the helm. At this point it has been unscathed through so many balance changes it would almost be a disservice to nerf it. Its like seeing a nintendo 64 controller that still works like brand new.

  • Soris
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    Skoria hits around 5k to a naked target. Spell resist eats up to 50%, plus blocking, plus Minor Maim, Major/Minor Protection reduces the damage even more and in the end you end up with whooping 1k damage if you are lucky.
    If you nerf the damage it will be absolutely useless.
    Welkynd [Templar/AD/EU]
  • haakira
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    Soris wrote: »
    Skoria hits around 5k to a naked target. Spell resist eats up to 50%, plus blocking, plus Minor Maim, Major/Minor Protection reduces the damage even more and in the end you end up with whooping 1k damage if you are lucky.
    If you nerf the damage it will be absolutely useless.

    Nobody is wanting the damage to be nerfed. Only that it has a visual indicator on par with changes that have occurred to the other monster sets and, possibly, being able to dodge it.

    Also, it absolutely does not do 1k damage, at least in No CP which is what I play. I have plenty of screenshots if you want, always over 4k at least.
  • Casul
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    haakira wrote: »
    Soris wrote: »
    Skoria hits around 5k to a naked target. Spell resist eats up to 50%, plus blocking, plus Minor Maim, Major/Minor Protection reduces the damage even more and in the end you end up with whooping 1k damage if you are lucky.
    If you nerf the damage it will be absolutely useless.

    Nobody is wanting the damage to be nerfed. Only that it has a visual indicator on par with changes that have occurred to the other monster sets and, possibly, being able to dodge it.

    Also, it absolutely does not do 1k damage, at least in No CP which is what I play. I have plenty of screenshots if you want, always over 4k at least.

    I agree with this post, I don’t want to see the damage nerfed, it seems fairly balanced at its current state. I just think a visual indicator would help pull it in line. Honestly making it spawn a AoE circle on you similar to Inevitable Detonation would probably be the best idea in my opinion. This helps promote organized team play because if you carelessly stand near your teammates you will get other people tagged by the splash damage.
    PvP needs more love.
  • kaithuzar
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    Soris wrote: »
    Skoria hits around 5k to a naked target. Spell resist eats up to 50%, plus blocking, plus Minor Maim, Major/Minor Protection reduces the damage even more and in the end you end up with whooping 1k damage if you are lucky.
    If you nerf the damage it will be absolutely useless.

    On a dark elf user casting it on a vampire it hits like 10-15k

    Most people don’t build to be able to have & maintain every mitigation in the game as you have listed.
    Do you even know the methods & how many exist for gaining minor & major protection?
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  • kaithuzar
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    BNOC wrote: »
    haakira wrote: »
    maxjapank wrote: »
    Quit trying to nerf sets. No one is really complaining about Skoria in pvp or pve.

    Well sorry for wanting some consistency with the changes that have affected every other monster helmet dmg proc set but if you're gonna leave Skoria alone then bring back unavoidable Selene, no delay on velidreth and tremorscale and so on.

    I'm not saying it's gamebreaking but nothing in this game is made for 1v1 purposes and in the context of a team fight where at least other 4 players are involved, you get hit with a lot of splash damage that is not even intended for you. Most of these have clear indicators where a safe zone is located but Skoria hasn't recieved the same changes.

    And when you start adding up all the damage and (at least in no CP) the average player in light/medium has between 20-22k Health, the unavoidable damage from Skoria which ranges from 3-5k is a substantial part of your HP that gets cut down pretty fast even with a couple HoT's going off.

    Cause it's really not just one guy running this. I can handle 1v1 vs someone using skoria vipers sloads and bleeds and whatnot but the moment someone else enters the picture, with the same type of setups it literally becomes unbearable and even healing at the best of my ability with vigor, troll king, lingering pots, moving around corners and walls is not enough to cope with all the DoTs, Skorias ticking away.And the only effort those people had to kill me was coming next to me and pressing 1 or 2 buttons and moving on to the next person. That is really not the most compelling and engaging gameplay.

    With an indicator at least, I might not dodge it every time but at least it will give me a chance to do so, if the conditions are met.

    Do you miss your Selene/Veli one-shots that were almost always timed with an Incap? Sounds like it.
    They were nerfed because they were being abused with full proc set builds (Viper, Red Mountain, MS) - Skoria is not being abused.

    The ONLY reason skoria isn’t being abused is b/c rip magicka classes this patch.
    You had a decent number stop playing & the majority left over swapped to stam.

    Give DK a few more fixes/upgrades & your overlords will be back.
    Member of:
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  • eol
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    C'mon, another nerf thread, really? It takes a lot of work to reliably proc Skoria with such a low (6%) chance, often slotting dot skills and using other sets that are sub-optimal from any other perspective. Not to mention that if the dots get purged or Templar cleansed, you need to start all over again, whereas a % chance on any damage cant be purged or cleansed. Skoria can be a good set, sure, but it requires a lot of sacrifice in terms of choosing skills and other sets that complement it. You cant just plop Skoria on top of a random build and have it be OP. I have a build that uses Skoria, but the pro-nerf posters here *significantly* overstate the ease of proccing it and the confidence that it will proc. Proccing Skoria is just so random that you can never count on it being there, in the sense that its a reliable part of a burst sequence. And if you're using so many dots, its not like there is much room left on your bar anyway except for maybe an execute.

    Also, people are vastly overstating its use; I play the non-CP campaign and I cant even remember the last time I was hit by a Skoria proc. Unlike bleeds etc which are everywhere these days. I cant speak to BGs, but the original poster says he plays in the non-CP campaign, so I have no idea what he is talking about - I have to call BS on that.

    Anyway, please leave Skoria as is. Its a fun set for people willing to create an entire build around it, but its by no means overpowered. In fact it becomes very weak when your opponents are purging or cleansing effects and the dots don't have time to tic. All it takes is one magplar in the group cleansing, and your whole build becomes futile.
    Edited by eol on November 12, 2018 10:44PM
  • Jimmy_The_Fixer
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    kaithuzar wrote: »
    Soris wrote: »
    Skoria hits around 5k to a naked target. Spell resist eats up to 50%, plus blocking, plus Minor Maim, Major/Minor Protection reduces the damage even more and in the end you end up with whooping 1k damage if you are lucky.
    If you nerf the damage it will be absolutely useless.

    On a dark elf user casting it on a vampire it hits like 10-15k

    Most people don’t build to be able to have & maintain every mitigation in the game as you have listed.
    Do you even know the methods & how many exist for gaining minor & major protection?

    Skoria hitting 15k on a player? What a ridiculous lie, what an insane lie. How did you think were gonna get away with saying that Valkyn Skoria hits for Fifteen Thousand damage against another player character.

    Did you think nobody would notice the most obvious lie in human history?
  • Casul
    Casul
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    kaithuzar wrote: »
    Soris wrote: »
    Skoria hits around 5k to a naked target. Spell resist eats up to 50%, plus blocking, plus Minor Maim, Major/Minor Protection reduces the damage even more and in the end you end up with whooping 1k damage if you are lucky.
    If you nerf the damage it will be absolutely useless.

    On a dark elf user casting it on a vampire it hits like 10-15k

    Most people don’t build to be able to have & maintain every mitigation in the game as you have listed.
    Do you even know the methods & how many exist for gaining minor & major protection?

    Skoria hitting 15k on a player? What a ridiculous lie, what an insane lie. How did you think were gonna get away with saying that Valkyn Skoria hits for Fifteen Thousand damage against another player character.

    Did you think nobody would notice the most obvious lie in human history?

    I would agree with this, 15k is a great deal more then I was hit for when I had my warden as a light armor vampire. Highest I recall was 6-7k.
    PvP needs more love.
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