ImmortalCX wrote: »The first 4 arenas are basically warm-up. #5 & #7 are a real pain though, and so is the boss stage in #9; #6 & #8 are pretty easy as well. Sunderflame is a bad choice for NB since you don't do HA that often, and mobs in vMA already have low resistances, more like overland ones (9K) than dungeon ones (18K) so the Minor Fracture debuff is not that useful, considering that you already have access to Major Fracture from Surprise Attack; proc damage is not great either, since your CP won't buff it much on a stamina char, neither will it benefit from any debuff. If you have problems with sustain/survival I would recommend you to swap Sunderflame for Vicious Serpent, which is easy to farm in Craglorn trials - they're pretty easy on normal, and people group for them in Craglorn readily. Also switching from 2W to 2H would help you a bit since you can access Brawler (nice shield, AoE bleed) and Rally (Major Brutality, burst heal) - you don't really want to use potions while learning since there's no point in that, and Power Extraction is not that good. Monster set is not that important, but since most fights are trash heavy I would recommend something with AoE - Velidreth or Stormfist - the latter is actually better for learning since it gives recovery, and also it is easier to farm, since Tempest Island is easier than Cradle of Shadows. But other options such as Selene or even Kra'gh will do.
In a nutshell that's the kind of build I would use:
https://en.uesp.net/wiki/Special:EsoBuildData?id=52123
If you find that the heal from Rally, Briarheart and Leeching Strikes is not enough you can ditch some of the other skills for Vigor.
1) I never said sustain was a problem.
2) This playstyle is based around heavy attacks. Making constant heavy attacks gives me so much sustain that I can dodge or sprint whenever I want. I know that Sunderflame is not "meta" for VMA, but it works just fine. Maybe it should be.
3) I am doing VMA before trials so I don't have access to VO. That is just my decision, a matter of pride doing it with a stamblade without easy button VO.
4) The resistance debuff from sunderflame is 1/4th that from Surprise Attack, thats not why I'm using the set. This is a build by/for a casual and having looked at the set bonuses, I think Sunderflame is a hidden gem for VMA. One of the great things about thinking for yourself is that you discover new things.
5) Have a good day.
ImmortalCX wrote: »This is one of the hardest achievements in the game. This journal is intended to document the preparation and effort involved in clearing vma the first time. Many of you have been here before, this is done to share the experience of a typical pre-trial casual who spends 70% of his time farming, questing, and trading.
I did try vma one night at cp275 and got rekt. Repeatedly. That was before i had vigor and caltrops. It put fear into me, so i avoided vma for 300 cp levels.
Monday, tuesday, and wednesday (today) i cleared normal ma to learn the mechanics. Overall pretty easy.
My skill setup is very close to my pve setup. I replaced spectral bow on the backbar with the magica/shadow skill that gives major evasion (forget name). Caltrops, hail, leeching strikes, poison inj. Because i lost minor berserk from spectral, i am using Slimecraw monster set for 8pct dmg bonus.
Front bar is not really optimized, im using my trash frontbar, but replaced rending slashes with vigor. Surprise, killers blade, whirling blade, hidden daggers. Im doing it this way because my fingers know this setup. Each bar has only one new skill making it easy to run. Cp allocation...is loosely based on alcast stamblade.
Gear is gold Briarheart weapons and 2pcs. For vma, i farmed a 5pc Sunderflame set, 3 jewelry, 2 divines armor. I tested the nerfed sunderflame and the 5pc 5k HA bonus makes heavy attacks do as much dps as any of the spammables. Playstyle is lay down dots and circle with heavy attacks. Frontbar attacks (sa, daggers) are used for debuffs. Killers blade for execute.
Because of all the heavy attacks dodging and sprinting is almost free. There isnt any green bar anxiety. Braised rabbit food. I put two health enchants on the sunderflame for 18k health.
......
Today i played an hour of vma. Cleared the first room without any deaths! (Maybe its not as hard as they say...) My three normal clears trained me pretty well on running these skills.
On the second room, i died in first round, but after that, got to the bosses. Then i kept dying on the bosses. I would die because i let my buffs drop and eventually i would get tripped up and cleaved by a boss. I looked up a youtube vid of this stage, and found out i was missing a mechanic. If you damage both of the first bosses to 75%, a third is spawned. Fighting three with mediocre dps is difficult. I tried two more times with my new knowledge and still died, but only because i was burned and low energy. Im confident i willpss tomorrow. Time to quit for the night. Deaths on this stage so far: seven.
I admire your tenacity, mortal. Really. It's really a great thing that you figure out things by yourself. **BUT** I think you will also figure out in future that in certain stages in vMA you can not rely on heavy attacks for your stamina sustain.
ImmortalCX wrote: »I've been playing room#2 for the past 30 minutes and have died ten times on the bosses.
There is some BS going on, either its bugged or they changed it. Two of the bosses are active at the same time now. Its not working the same way it was yesterday where they would trade off. There used to be a predictable wake/shutdown and movement pattern.
I initially dont attack the second boss (per guides) so that a third boss is not spawned. Instead of the second boss shutting down, the first wakes up and they are both active at the same time. They stack and its impossible to damage only one, so then the third spawns. This is not like anything I've seen in the guides.
This is Fed up, there are now always two active at the same time. There is also a weird movement where a boss runs away to the center of the room and then 2 seconds later I am flying backwards and die.
ImmortalCX wrote: »Day 2:
1 Hour total, 25 deaths in room 2. I regressed from yesterday, I feel squishier and I'm starting to notice lag and skills that just won't fire. The worst problem is vigor that only partially fires. I push the vigor button, my character glows gold... but there isn't any animation and im not getting health back. Its like a half animation,,, havent figured out wtf that is about.
I should probably cheat and use some buffs.
I can only play about 20 minutes at a time without getting totally agitated and stressed.
This would be SOOOOOO much easier on a class that has primarily ranged damage skills. like a sorc. Having to physically engage mobs means more razor damage. Would be nice to be able to stay in the same place and just focus on avoiding blades. Or use teleport to jump them or stay ahead of them.
I thought wave 2 was more of a PITA than any of the ones before 5 when I did it on normal. Hopefully if i get through this i will make it through 3 and 4. I'm considering loading up some more health glyphs for this level.
ImmortalCX wrote: »Day 2:
1 Hour total, 25 deaths in room 2. I regressed from yesterday, I feel squishier and I'm starting to notice lag and skills that just won't fire. The worst problem is vigor that only partially fires. I push the vigor button, my character glows gold... but there isn't any animation and im not getting health back. Its like a half animation,,, havent figured out wtf that is about.
I should probably cheat and use some buffs.
I can only play about 20 minutes at a time without getting totally agitated and stressed.
This would be SOOOOOO much easier on a class that has primarily ranged damage skills. like a sorc. Having to physically engage mobs means more razor damage. Would be nice to be able to stay in the same place and just focus on avoiding blades. Or use teleport to jump them or stay ahead of them.
I thought wave 2 was more of a PITA than any of the ones before 5 when I did it on normal. Hopefully if i get through this i will make it through 3 and 4. I'm considering loading up some more health glyphs for this level.
vMA builds are completely different to end game PvE builds. You really want 20k health to create a buffer to learn what you need to know to get through each arena.
You need to change your mindset about what consists of "cheating" and "easy mode". You've got the toxic, elitist attitude of someone who has got flawless on multiple characters before getting your first clear and you're stuck on round 2 which "vets" consider a warm up and Never die on.
Stam, Mag, range, melee, honestly that area is an easy one.
If you really want to finish, ditch the attitude and make the adjustments you need to make.
The more classes / builds you play, the more you'll find that they fail at different places in the arena. Use the powerups. You could say that's a reflection on you, or you might say it's a reflection on ZOS for not having achieved proper class balance. The powerups smoothe over that.ImmortalCX wrote: »Referring to using a powerup as "cheating" is just that every time I die it seems like the mechanics are the issue, I get one shotted or make a huge blunder that doing extra dps or having more healing won't really solve. Getting through a round with powerups may ultimately help me farm the gear, but it won't fully teach me the mechanics.
As far as I know, if you have more than one boss up at a time, that means you're not doing enough damage. Doesn't mean you can't deal with that, e.g. throw in a Dawnbreaker and use Shrouded Daggers when you get 2 (or 3) of them lined up. Sounds like you had lag. Bummer.
Round 2 is one of the reasons I wear Fortified Brass and Troll King. You can basically ignore the blades. They'll do damage, but it's manageable, allowing you to focus on the bosses. That said, I wear medium. I prefer the higher crit and weapon damage you get from it and use Brass for tankiness.
Just for laughs, you could try Bahraha's Curse for an additional 40% AOE damage reduction. It's a set you have to test as to where it works, and where not, but I believe "environmental traps" includes ground-based AOEs. It's one of Gilliam the Rogue's (who now works at ZOS) favorite dungeon sets, because it works in many places you wouldn't expect.
ImmortalCX wrote: »ImmortalCX wrote: »Day 2:
1 Hour total, 25 deaths in room 2. I regressed from yesterday, I feel squishier and I'm starting to notice lag and skills that just won't fire. The worst problem is vigor that only partially fires. I push the vigor button, my character glows gold... but there isn't any animation and im not getting health back. Its like a half animation,,, havent figured out wtf that is about.
I should probably cheat and use some buffs.
I can only play about 20 minutes at a time without getting totally agitated and stressed.
This would be SOOOOOO much easier on a class that has primarily ranged damage skills. like a sorc. Having to physically engage mobs means more razor damage. Would be nice to be able to stay in the same place and just focus on avoiding blades. Or use teleport to jump them or stay ahead of them.
I thought wave 2 was more of a PITA than any of the ones before 5 when I did it on normal. Hopefully if i get through this i will make it through 3 and 4. I'm considering loading up some more health glyphs for this level.
vMA builds are completely different to end game PvE builds. You really want 20k health to create a buffer to learn what you need to know to get through each arena.
You need to change your mindset about what consists of "cheating" and "easy mode". You've got the toxic, elitist attitude of someone who has got flawless on multiple characters before getting your first clear and you're stuck on round 2 which "vets" consider a warm up and Never die on.
Stam, Mag, range, melee, honestly that area is an easy one.
If you really want to finish, ditch the attitude and make the adjustments you need to make.
That was a very angry and incorrect interpretation of what I wrote. If you read the post you'll see I'm not elitist, nor have I adopted elitist attitudes. IMO, you are attempting to project your problems onto me. There are much kinder, less anti-social ways to tell someone using powerups is no big deal for a vma beginner.
Referring to using a powerup as "cheating" is just that every time I die it seems like the mechanics are the issue, I get one shotted or make a huge blunder that doing extra dps or having more healing won't really solve. Getting through a round with powerups may ultimately help me farm the gear, but it won't fully teach me the mechanics.
and you said3) I am doing VMA before trials so I don't have access to VO. That is just my decision, a matter of pride doing it with a stamblade without easy button VO.
I should probably cheat and use some buffs.
ImmortalCX wrote: »As far as I know, if you have more than one boss up at a time, that means you're not doing enough damage. Doesn't mean you can't deal with that, e.g. throw in a Dawnbreaker and use Shrouded Daggers when you get 2 (or 3) of them lined up. Sounds like you had lag. Bummer.
Round 2 is one of the reasons I wear Fortified Brass and Troll King. You can basically ignore the blades. They'll do damage, but it's manageable, allowing you to focus on the bosses. That said, I wear medium. I prefer the higher crit and weapon damage you get from it and use Brass for tankiness.
Just for laughs, you could try Bahraha's Curse for an additional 40% AOE damage reduction. It's a set you have to test as to where it works, and where not, but I believe "environmental traps" includes ground-based AOEs. It's one of Gilliam the Rogue's (who now works at ZOS) favorite dungeon sets, because it works in many places you wouldn't expect.
I was trying to imitate deltias 2015? Video where he shows how to avoid the third spawning. You intentionally avoid hurting the second one, and supposedly it will cycle between 1 and 2. Maybe they changed it, wpyld like some confirmation if that method still works.
My opinion of the blades is that it feels like they apply a debuff. I always seem to die when i concurrently get hit by an attack while in the blades. Like any hit against you will crit while you are debuffed.
ImmortalCX wrote: »Day 2:
1 Hour total, 25 deaths in room 2. I regressed from yesterday, I feel squishier and I'm starting to notice lag and skills that just won't fire. The worst problem is vigor that only partially fires. I push the vigor button, my character glows gold... but there isn't any animation and im not getting health back. Its like a half animation,,, havent figured out wtf that is about.
I should probably cheat and use some buffs.
I can only play about 20 minutes at a time without getting totally agitated and stressed.
This would be SOOOOOO much easier on a class that has primarily ranged damage skills. like a sorc. Having to physically engage mobs means more razor damage. Would be nice to be able to stay in the same place and just focus on avoiding blades. Or use teleport to jump them or stay ahead of them.
I thought wave 2 was more of a PITA than any of the ones before 5 when I did it on normal. Hopefully if i get through this i will make it through 3 and 4. I'm considering loading up some more health glyphs for this level.
Did I forget Vigor? Oops. I was trying to piece a build together that I would run past the Infused fixes. I do like Evil Hunter as I tend to use tri-pots. Is there a Crit, stam, health pot? That would be ideal, and drop Evil Hunter.
Have amended my post as suggested, although I'd be tempted to drop Relentless for Vigor and keep Evil Hunter. I like a passive skill for the zero opportunity cost.
True. I really did throw that post together, didn't I?But much more important for you should be using an Assassination Skill on your frontbar at least (better on both!). You really want that 10% extra crit. damage.
Protossyder wrote: »ImmortalCX wrote: »Day 2:
1 Hour total, 25 deaths in room 2. I regressed from yesterday, I feel squishier and I'm starting to notice lag and skills that just won't fire. The worst problem is vigor that only partially fires. I push the vigor button, my character glows gold... but there isn't any animation and im not getting health back. Its like a half animation,,, havent figured out wtf that is about.
I should probably cheat and use some buffs.
I can only play about 20 minutes at a time without getting totally agitated and stressed.
This would be SOOOOOO much easier on a class that has primarily ranged damage skills. like a sorc. Having to physically engage mobs means more razor damage. Would be nice to be able to stay in the same place and just focus on avoiding blades. Or use teleport to jump them or stay ahead of them.
I thought wave 2 was more of a PITA than any of the ones before 5 when I did it on normal. Hopefully if i get through this i will make it through 3 and 4. I'm considering loading up some more health glyphs for this level.
If you have enough distance to the bosses when they spawn, they will start casting their ranged aoe attack where they shoot vertically into the air. Then you can go melee and with enough dps you can burn them down while they're stuck in that animation (without any sigil btw). Maybe you should drop your heavy attack build as it seems to lack dps..
(with bloodcraze and vigor you outheal the blades easily, no need to get more health)
kylewwefan wrote: »I also have problems with vigor not firing off here. Blade cloak is awesome for AOE reduction from spinning blades and mortar fire.
I did not know about keeping third one from spawning by not Damage below %75. Usually go far beyond that.
Always keep them in Endless hail. Caltrops is negotiable since it cost a lot of stamina. When they stop to do frontal steam attack, go to their side or back and get your heavy attack in to sustain.
If taking too much damage, consider using pirate skeleton head, Lord Warden or Mighty Chudan Shoulder. Those combined with major resistance you get from surprise attack makes you very tanky.
If your not good enough to get those spectral bow procs off consistently, siphoning strikes is probably better.
Starting off this round from the beginning, go to the first mob spawn by the switch. Stay there and fight there for the whole match until bosses come out. It’s easier to dodge blades every now and then. Heavy attack bow followed by poison inject kills most things. Keep endless hail up where you fight.
Gl
Do not leave through the Wrothgar portal or you will painfully discover as I did today that it doesn’t save progress.
My vMA journey -
- took a week to get to stage 5. kept wiping at it. Abandoned quest.
- Restarted vma and cleared 8 stages in one day. Kept wiping on stage 9 final boss for a week. Abandoned quest.
- Restarted vMA yesterday, reached stage 5 with moderate difficulty at best. Decided to take a break and try today. Turns out it didn’t save my progress and I had to start again from Stage 1. Abandoned quest. Abandoned ambitions.
Total soul gems used - 400+
Total repair kits used - a lot
Came to terms that I’m no PvE god. Maybe I’ll try again once I reach CP cap (currently at 550CP)