Everyone wants to be a DD until it's time to do DD stuff.luton0watford4 wrote: »The problem is that just about everyone wants to do the dps role. Seeing that a lot of these people are actually not very good at it, they would be better off learning to tank, like I did. I can't dps for toffee, and I have found tanking to be quite fun.
I'd respec my main (sorc dps) as tank more often to help shorten the queue but I've already burned through hundreds of thousands of gold the last few weeks changing my setups post nerfmire and am now so low on gold I can't really afford to continue respecing multiple times a day. Would be great if ESO supported dps/tank/heals/PvP loadouts. Might help with some of these queue times.
Are you talking skills or attributes or CP points here?
I do agree CP would be great to switch on the fly, though I haven't personally really needed to do that because the higher up in CP points, the more neglibile the returns.
If you're talking skill points, there are plenty in the game that it shouldn't be costing hundreds of thousands to continuously respec, especially multiple times a day. My stamSorc is also my master crafter and has nearly all the passives in every profession. If you're low on the those, I'd recommend doing all the group and public dungeons as they each award a skill point the first time through. If you don't have ESO+ and don't purchase DLC, try to use the time during the upcoming trial period to grind out as many skill points as you can from those zones.
I'm not a minmaxer so I only do respecs for fairly massive overhauls to my builds. If you want tiny tweaks to get the most optimal build, the live servers are probably not the most efficient way to do that but, if that's what you're aiming towards, that's probably not the character you want to be switching back and forth anyway.
Gear updates have been the single item gold sink since the last update. Several hundred thousand on materials, tempers and set pieces. CP and attribute reallocation is the biggest ongoing gold and time sink tho. If I switch between dps and tank setup it is a minimum of about 6.5k gold for attributes and CP. Do that twice an evening and it is 13k. Over 10 days 130k at a minimum.
I'd respec my main (sorc dps) as tank more often to help shorten the queue but I've already burned through hundreds of thousands of gold the last few weeks changing my setups post nerfmire and am now so low on gold I can't really afford to continue respecing multiple times a day. Would be great if ESO supported dps/tank/heals/PvP loadouts. Might help with some of these queue times.
Are you talking skills or attributes or CP points here?
I do agree CP would be great to switch on the fly, though I haven't personally really needed to do that because the higher up in CP points, the more neglibile the returns.
If you're talking skill points, there are plenty in the game that it shouldn't be costing hundreds of thousands to continuously respec, especially multiple times a day. My stamSorc is also my master crafter and has nearly all the passives in every profession. If you're low on the those, I'd recommend doing all the group and public dungeons as they each award a skill point the first time through. If you don't have ESO+ and don't purchase DLC, try to use the time during the upcoming trial period to grind out as many skill points as you can from those zones.
I'm not a minmaxer so I only do respecs for fairly massive overhauls to my builds. If you want tiny tweaks to get the most optimal build, the live servers are probably not the most efficient way to do that but, if that's what you're aiming towards, that's probably not the character you want to be switching back and forth anyway.
Gear updates have been the single item gold sink since the last update. Several hundred thousand on materials, tempers and set pieces. CP and attribute reallocation is the biggest ongoing gold and time sink tho. If I switch between dps and tank setup it is a minimum of about 6.5k gold for attributes and CP. Do that twice an evening and it is 13k. Over 10 days 130k at a minimum.
Are you chasing leaderboard scores? If not, I really can't see why you'd need to be switching this often because you can clear content, even the harder stuff, without perfect loadout.
Same with gear; you can do the content in suboptimal gear. People have cleared vMA with non BiS gear, non golded gear, etc. I've healed some vet DLC dungeons and I still don't have SPC, Worm, Mending, Olorime, Jorvuld's, etc. In fact, my healer still runs in Combat Physician because I just haven't felt up to farming gear lately. Content is still doable, including no death/hm/speed runs.
With some tweaking, you could probably make your build functional for both roles without the complete respec switch. If it's something you're doing multiple times a day, it's worth looking into.
It would be a definite QoL improvement to have CP loadouts that can be switched (when out of combat/Cyrodiil); same with morphs since some are trash for PVE but optimal PVP or reverse. That doesn't mean it's absolutely necessary for a character that can functionally handle more than one role.
(Again, please note I am talking about functionally clearing content; not being top tier 1% player leaderboards)
I'd respec my main (sorc dps) as tank more often to help shorten the queue but I've already burned through hundreds of thousands of gold the last few weeks changing my setups post nerfmire and am now so low on gold I can't really afford to continue respecing multiple times a day. Would be great if ESO supported dps/tank/heals/PvP loadouts. Might help with some of these queue times.
Are you talking skills or attributes or CP points here?
I do agree CP would be great to switch on the fly, though I haven't personally really needed to do that because the higher up in CP points, the more neglibile the returns.
If you're talking skill points, there are plenty in the game that it shouldn't be costing hundreds of thousands to continuously respec, especially multiple times a day. My stamSorc is also my master crafter and has nearly all the passives in every profession. If you're low on the those, I'd recommend doing all the group and public dungeons as they each award a skill point the first time through. If you don't have ESO+ and don't purchase DLC, try to use the time during the upcoming trial period to grind out as many skill points as you can from those zones.
I'm not a minmaxer so I only do respecs for fairly massive overhauls to my builds. If you want tiny tweaks to get the most optimal build, the live servers are probably not the most efficient way to do that but, if that's what you're aiming towards, that's probably not the character you want to be switching back and forth anyway.
Gear updates have been the single item gold sink since the last update. Several hundred thousand on materials, tempers and set pieces. CP and attribute reallocation is the biggest ongoing gold and time sink tho. If I switch between dps and tank setup it is a minimum of about 6.5k gold for attributes and CP. Do that twice an evening and it is 13k. Over 10 days 130k at a minimum.
Are you chasing leaderboard scores? If not, I really can't see why you'd need to be switching this often because you can clear content, even the harder stuff, without perfect loadout.
Same with gear; you can do the content in suboptimal gear. People have cleared vMA with non BiS gear, non golded gear, etc. I've healed some vet DLC dungeons and I still don't have SPC, Worm, Mending, Olorime, Jorvuld's, etc. In fact, my healer still runs in Combat Physician because I just haven't felt up to farming gear lately. Content is still doable, including no death/hm/speed runs.
With some tweaking, you could probably make your build functional for both roles without the complete respec switch. If it's something you're doing multiple times a day, it's worth looking into.
It would be a definite QoL improvement to have CP loadouts that can be switched (when out of combat/Cyrodiil); same with morphs since some are trash for PVE but optimal PVP or reverse. That doesn't mean it's absolutely necessary for a character that can functionally handle more than one role.
(Again, please note I am talking about functionally clearing content; not being top tier 1% player leaderboards)
Facefister wrote: »I'd respec my main (sorc dps) as tank more often to help shorten the queue but I've already burned through hundreds of thousands of gold the last few weeks changing my setups post nerfmire and am now so low on gold I can't really afford to continue respecing multiple times a day. Would be great if ESO supported dps/tank/heals/PvP loadouts. Might help with some of these queue times.
Are you talking skills or attributes or CP points here?
I do agree CP would be great to switch on the fly, though I haven't personally really needed to do that because the higher up in CP points, the more neglibile the returns.
If you're talking skill points, there are plenty in the game that it shouldn't be costing hundreds of thousands to continuously respec, especially multiple times a day. My stamSorc is also my master crafter and has nearly all the passives in every profession. If you're low on the those, I'd recommend doing all the group and public dungeons as they each award a skill point the first time through. If you don't have ESO+ and don't purchase DLC, try to use the time during the upcoming trial period to grind out as many skill points as you can from those zones.
I'm not a minmaxer so I only do respecs for fairly massive overhauls to my builds. If you want tiny tweaks to get the most optimal build, the live servers are probably not the most efficient way to do that but, if that's what you're aiming towards, that's probably not the character you want to be switching back and forth anyway.
Gear updates have been the single item gold sink since the last update. Several hundred thousand on materials, tempers and set pieces. CP and attribute reallocation is the biggest ongoing gold and time sink tho. If I switch between dps and tank setup it is a minimum of about 6.5k gold for attributes and CP. Do that twice an evening and it is 13k. Over 10 days 130k at a minimum.
Are you chasing leaderboard scores? If not, I really can't see why you'd need to be switching this often because you can clear content, even the harder stuff, without perfect loadout.
Same with gear; you can do the content in suboptimal gear. People have cleared vMA with non BiS gear, non golded gear, etc. I've healed some vet DLC dungeons and I still don't have SPC, Worm, Mending, Olorime, Jorvuld's, etc. In fact, my healer still runs in Combat Physician because I just haven't felt up to farming gear lately. Content is still doable, including no death/hm/speed runs.
With some tweaking, you could probably make your build functional for both roles without the complete respec switch. If it's something you're doing multiple times a day, it's worth looking into.
It would be a definite QoL improvement to have CP loadouts that can be switched (when out of combat/Cyrodiil); same with morphs since some are trash for PVE but optimal PVP or reverse. That doesn't mean it's absolutely necessary for a character that can functionally handle more than one role.
(Again, please note I am talking about functionally clearing content; not being top tier 1% player leaderboards)
Any Stam character:
Warrior stone
Kragh Set
5x Purple Medium Hundings Divines
3x Purple Spriggan Jewelry
2x Gold Scarab Sting(Spriggan)
1x Gold Spriggan Bow
With this setup, you'll able to clear every single content in this game.
DaveMoeDee wrote: »I've been trying to queue to random normal dungeons as a DPS, and I've gone as far as waiting 40 minutes in the middle of an afternoon and I'm just baffled by this. I had to cheat my way around it by queuing as a tank, which would lend me a spot in seconds. Hopefully, these dungeons are easy enough that the party doesn't mind, but it sucks that I have to do this in the first place. Alliance War queues have gone as far as two hours without anything as well.
Are the EU-PC servers that dead?
Hopefully they do mind since the DPS in those groups were waiting in the same queue you skipped.
This.DaveMoeDee wrote: »I've been trying to queue to random normal dungeons as a DPS, and I've gone as far as waiting 40 minutes in the middle of an afternoon and I'm just baffled by this. I had to cheat my way around it by queuing as a tank, which would lend me a spot in seconds. Hopefully, these dungeons are easy enough that the party doesn't mind, but it sucks that I have to do this in the first place. Alliance War queues have gone as far as two hours without anything as well.
Are the EU-PC servers that dead?
Hopefully they do mind since the DPS in those groups were waiting in the same queue you skipped.
This.
I'd respec my main (sorc dps) as tank more often to help shorten the queue but I've already burned through hundreds of thousands of gold the last few weeks changing my setups post nerfmire and am now so low on gold I can't really afford to continue respecing multiple times a day. Would be great if ESO supported dps/tank/heals/PvP loadouts. Might help with some of these queue times.
Are you talking skills or attributes or CP points here?
I do agree CP would be great to switch on the fly, though I haven't personally really needed to do that because the higher up in CP points, the more neglibile the returns.
If you're talking skill points, there are plenty in the game that it shouldn't be costing hundreds of thousands to continuously respec, especially multiple times a day. My stamSorc is also my master crafter and has nearly all the passives in every profession. If you're low on the those, I'd recommend doing all the group and public dungeons as they each award a skill point the first time through. If you don't have ESO+ and don't purchase DLC, try to use the time during the upcoming trial period to grind out as many skill points as you can from those zones.
I'm not a minmaxer so I only do respecs for fairly massive overhauls to my builds. If you want tiny tweaks to get the most optimal build, the live servers are probably not the most efficient way to do that but, if that's what you're aiming towards, that's probably not the character you want to be switching back and forth anyway.
Gear updates have been the single item gold sink since the last update. Several hundred thousand on materials, tempers and set pieces. CP and attribute reallocation is the biggest ongoing gold and time sink tho. If I switch between dps and tank setup it is a minimum of about 6.5k gold for attributes and CP. Do that twice an evening and it is 13k. Over 10 days 130k at a minimum.
Are you chasing leaderboard scores? If not, I really can't see why you'd need to be switching this often because you can clear content, even the harder stuff, without perfect loadout.
Same with gear; you can do the content in suboptimal gear. People have cleared vMA with non BiS gear, non golded gear, etc. I've healed some vet DLC dungeons and I still don't have SPC, Worm, Mending, Olorime, Jorvuld's, etc. In fact, my healer still runs in Combat Physician because I just haven't felt up to farming gear lately. Content is still doable, including no death/hm/speed runs.
With some tweaking, you could probably make your build functional for both roles without the complete respec switch. If it's something you're doing multiple times a day, it's worth looking into.
It would be a definite QoL improvement to have CP loadouts that can be switched (when out of combat/Cyrodiil); same with morphs since some are trash for PVE but optimal PVP or reverse. That doesn't mean it's absolutely necessary for a character that can functionally handle more than one role.
(Again, please note I am talking about functionally clearing content; not being top tier 1% player leaderboards)
Going for hard mode and no death achievements mostly. It is possible to just switch sets between DPS and tank for most content but I've found that newer DLC content is much less forgiving especially if you are doing something like tanking on a sorc.
I'd respec my main (sorc dps) as tank more often to help shorten the queue but I've already burned through hundreds of thousands of gold the last few weeks changing my setups post nerfmire and am now so low on gold I can't really afford to continue respecing multiple times a day. Would be great if ESO supported dps/tank/heals/PvP loadouts. Might help with some of these queue times.
Are you talking skills or attributes or CP points here?
I do agree CP would be great to switch on the fly, though I haven't personally really needed to do that because the higher up in CP points, the more neglibile the returns.
If you're talking skill points, there are plenty in the game that it shouldn't be costing hundreds of thousands to continuously respec, especially multiple times a day. My stamSorc is also my master crafter and has nearly all the passives in every profession. If you're low on the those, I'd recommend doing all the group and public dungeons as they each award a skill point the first time through. If you don't have ESO+ and don't purchase DLC, try to use the time during the upcoming trial period to grind out as many skill points as you can from those zones.
I'm not a minmaxer so I only do respecs for fairly massive overhauls to my builds. If you want tiny tweaks to get the most optimal build, the live servers are probably not the most efficient way to do that but, if that's what you're aiming towards, that's probably not the character you want to be switching back and forth anyway.
Gear updates have been the single item gold sink since the last update. Several hundred thousand on materials, tempers and set pieces. CP and attribute reallocation is the biggest ongoing gold and time sink tho. If I switch between dps and tank setup it is a minimum of about 6.5k gold for attributes and CP. Do that twice an evening and it is 13k. Over 10 days 130k at a minimum.
Are you chasing leaderboard scores? If not, I really can't see why you'd need to be switching this often because you can clear content, even the harder stuff, without perfect loadout.
Same with gear; you can do the content in suboptimal gear. People have cleared vMA with non BiS gear, non golded gear, etc. I've healed some vet DLC dungeons and I still don't have SPC, Worm, Mending, Olorime, Jorvuld's, etc. In fact, my healer still runs in Combat Physician because I just haven't felt up to farming gear lately. Content is still doable, including no death/hm/speed runs.
With some tweaking, you could probably make your build functional for both roles without the complete respec switch. If it's something you're doing multiple times a day, it's worth looking into.
It would be a definite QoL improvement to have CP loadouts that can be switched (when out of combat/Cyrodiil); same with morphs since some are trash for PVE but optimal PVP or reverse. That doesn't mean it's absolutely necessary for a character that can functionally handle more than one role.
(Again, please note I am talking about functionally clearing content; not being top tier 1% player leaderboards)
Going for hard mode and no death achievements mostly. It is possible to just switch sets between DPS and tank for most content but I've found that newer DLC content is much less forgiving especially if you are doing something like tanking on a sorc.
So it sounds like a similar situation to my stamSorc: main role is tanking, dps for solo questing?
If so, I'd probably suggest making your CP loadout and attributes harmonious for tanking and then let them be.
When you're bumbling around in overland, swap out your gear and skill bar for stam dps setup (again, my personal choice was to stack attributes in stam, make up difference in health using armor/enchants and stacking stam works out well when I'm in dps mode). Swapping between the two sets won't cost really anything beyond the initial gear investment and since overland isn't nearly as demanding, non-matching set pieces and blue gear will be sufficient until you find/craft/whatever better equipment and upgrade mats.
I can't comment on tanking the newer DLC since I don't pug them and don't really have any groups that want to do them, but I'd probably see how it went and, if needed, then adjust attributes more toward health and leave them there once you get to a range that's doable for tanking the harder content since the missing stam will be fairly negligible for the easy solo overland stuff that you do on your own.
Because the error of a healer and/or tank is the most obvious when things go downhill. And usually those two roles also don't have room for shenanigans. Things change when you're a DD: You can easily hide inside the group of other DDs and even when you fail, it's not that bad... usually. And the the majority of DDs have the delusion that their role allows them to, how do I put it, "play how they want". In short: The majority plays DD because they think they have low responsibility, can do whatever they want and their failures are not that visible to the group. In reality, a DD bears the biggest responsibility because no matter how good you tank or heal, in the end, trash must be killed and a boss must be defeated.Most MMOs I've played have the same issue. Not enough tanks/healers and a crowded population of DPS players. If only more people wanted to carry the banner as a healer or tank.
Fleshreaper wrote: »luton0watford4 wrote: »The problem is that just about everyone wants to do the dps role. Seeing that a lot of these people are actually not very good at it, they would be better off learning to tank, like I did. I can't dps for toffee, and I have found tanking to be quite fun.
And therein lies the problem. You spec as tank and tank delves but what happens when you want to run quests. It takes you 45 minutes to clear solo delves (Not really 45 minutes but it does take longer). You can't really expect people to re-spec and re-gear every time they want to enjoy a different aspect of the game. I have adjusted my skills and attributes to tank and even though I still switch back to my DD gear, my DPS is crap as a result. Maybe, tanks should get damage modifier added to their skills when not in group, so they can still solo play, solo content. Of course, the problem with that is how will the game know when you are in tank spec to get the modifier. A possible solution to that is to allow a second spec slot (something like back bar for skills or dressing room type feature), that does not cost gold to change back and forth to.
Loadouts (attributes, skills, CP, gear etc) is the answer. Be like other MMOs and provide two free Loadout slots and have more available for purchase in the crown store.
Just have an healing staff with skill unlocked and you are an real healer. Change bar after need, has run as Healer / DD in vet dlc with good groups up to the last bosses.you can roll as fake healer, though make sure you can burst heal when need it. BoL, Matriarch, don't know about DK and NB. Or just Vigor if stam. Works well only for vanila dungeons (norm/vet) and even normal DLC. For vet DLC just forget about it )
Also you may want to know dungeons well and predict heavy damage to players. For example: if i see Rilis (BC1) face random player to launch his magick projectile i already hold my finger on BoL key. If i see some heavy AoE and player doesn't get out i already hold my finger on BoL key. Any other time i just DPS for my pleasure with pretty ok dps numbers.
This tend to be some farming an dungeon and forget to leave before queuing again. Very annoying if doing random dungeon.Aren't they always? Especially as a DPS. Hell, earlier it was taking a while when I was queued as a healer. And dungeons have been glitching out a lot, too. It spawns everyone into a dungeon where everything is dead already.