RinaldoGandolphi wrote: »Heavy armor is significantly better than light or medium and anyone saying otherwise is being disingenuous.
If any Magicka versions of 7th or fury existed in heavy every Magicka character would be wearing them.
Heavy gives:
Sustain when taking damage that is not effected by poisons or siphoner
Increase resource return from heavy attacks that is also not effected by siphoner or poisons
Increased resistance based on number of pieces worn
Increased health recovery that synergies with sets like Troll King which in pvp is not effected by battle spirit like other healing methods are 1.7-2k health recovery on your average troll king heavy wearing Stam build is a pretty big deal
Increased max health per piece worn
When you add in sets like Fury and 7th ,Heavy is better in every way then light or med in pvp. If Magicka versions of Fury and 7th existed in heavy, every mag user would be wearing heavy too. Nearly every stam build except stam blades are wearing heavy in pvp and have been forever, why would they wear anything else? Heavy is flat out better in every way with the exception of a few niche builds.
Heavy was actually balanced back when bracing was a thing, no wrath, and sets like 7th and Fury didn’t exist. It made you very tanky, but damage was reserved for med or light that was actually balanced.
The changes to heavy just diminished the role of tanks in pvp which is a shame because tabkinh and controlling was a viable option in the early days of pvp, but this is just more combat depth removed from the game as they continue down the road of dps and button mashing...
RinaldoGandolphi wrote: »Heavy armor is significantly better than light or medium and anyone saying otherwise is being disingenuous.
If any Magicka versions of 7th or fury existed in heavy every Magicka character would be wearing them.
Heavy gives:
Sustain when taking damage that is not effected by poisons or siphoner
Increase resource return from heavy attacks that is also not effected by siphoner or poisons
Increased resistance based on number of pieces worn
Increased health recovery that synergies with sets like Troll King which in pvp is not effected by battle spirit like other healing methods are 1.7-2k health recovery on your average troll king heavy wearing Stam build is a pretty big deal
Increased max health per piece worn
When you add in sets like Fury and 7th ,Heavy is better in every way then light or med in pvp. If Magicka versions of Fury and 7th existed in heavy, every mag user would be wearing heavy too. Nearly every stam build except stam blades are wearing heavy in pvp and have been forever, why would they wear anything else? Heavy is flat out better in every way with the exception of a few niche builds.
Heavy was actually balanced back when bracing was a thing, no wrath, and sets like 7th and Fury didn’t exist. It made you very tanky, but damage was reserved for med or light that was actually balanced.
The changes to heavy just diminished the role of tanks in pvp which is a shame because tabkinh and controlling was a viable option in the early days of pvp, but this is just more combat depth removed from the game as they continue down the road of dps and button mashing...
Spell strategist just introduced, check it out. Arguably better than any heavy damage set
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.
Speed speed speed.
Anyone wearing 5 pcs. heavy should receive an automatic movement speed reduction or a fixed % of speed reduction per each piece of heavy armor worn. A tank doesn't need speed, it shouldn't need it. It's just logical.
Either all armour weights get an inherent drawback or none of them.
So what inherent drawbacks should medium and light armor get then? As someone said earlier:Speed speed speed.
Anyone wearing 5 pcs. heavy should receive an automatic movement speed reduction or a fixed % of speed reduction per each piece of heavy armor worn. A tank doesn't need speed, it shouldn't need it. It's just logical.Either all armour weights get an inherent drawback or none of them.
So what inherent drawbacks should medium and light armor get then? As someone said earlier:Speed speed speed.
Anyone wearing 5 pcs. heavy should receive an automatic movement speed reduction or a fixed % of speed reduction per each piece of heavy armor worn. A tank doesn't need speed, it shouldn't need it. It's just logical.Either all armour weights get an inherent drawback or none of them.
They already have:
Medium Athletics: WITH ONE OR MORE PIECES OF MEDIUM ARMOR EQUIPPED:
•Increases your Movement Speed while using Sprint by 3% and reduces the cost of Roll Dodge by 4% per piece of Medium Armor equipped.
Light Grace: WITH ONE OR MORE PIECES OF LIGHT ARMOR EQUIPPED:
•Reduces the cost of Sprint by 3% per piece of light armor worn.
It's a question why the heavy doesn't have any passive related with speed, if medium and light have such.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
How does Heavy Armor give you sustain and damage?
I'm not sure why do you mention what was before, I thought we consider what is now. Even if these aren't drawbacks, there are passives related with speed for both light and medium armors but not for heavy. Maybe they just forgot to slow it down and they'll do it with next updateLight armor didn´t have any speed related passives until Murkmire. And what you´re mentioning aren´t drawbacks.
I'm not sure why do you mention what was before, I thought we consider what is now. Even if these aren't drawbacks, there are passives related with speed for both light and medium armors but not for heavy. Maybe they just forgot to slow it down and they'll do it with next updateLight armor didn´t have any speed related passives until Murkmire. And what you´re mentioning aren´t drawbacks..
OneKhajiitCrimeWave wrote: »Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
How does Heavy Armor give you sustain and damage?
I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
As such there is balance in it.
OneKhajiitCrimeWave wrote: »Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
How does Heavy Armor give you sustain and damage?
I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
As such there is balance in it.
If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.
The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.
OneKhajiitCrimeWave wrote: »Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
How does Heavy Armor give you sustain and damage?
I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
As such there is balance in it.
If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.
The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.
The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
OneKhajiitCrimeWave wrote: »Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
How does Heavy Armor give you sustain and damage?
I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.
As such there is balance in it.
If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.
The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.
The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
I agree with your conclusion. I use medium for my stam build as well based upon the same conclusions. However people do make it work for them. Good build for mag in heavy is the MagDK and it will have to slot elemental drain for the penetration and sustain. For stam the difference between meduim and heavy is less than with light. With heavy and Fury you still get a really high weapon damage if you then adjust your play style to avoid sprinting and roll dodge you just became a real tank with very high damage. The solution to this problem I would say is with meduim passive instead of X% added speed to sprint this should be movement speed and it would be balanced with heavy. Needs some thought how this would effect light vs medium then.But Light Armor gives you passive recovery/-spell cost as well. This is along with the addition of over 2k Crit and nearly 5k penetration. Both of which are nice offensive boosts.If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.OneKhajiitCrimeWave wrote: »I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.How does Heavy Armor give you sustain and damage?Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
As such there is balance in it.
The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.
The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
When wearing the light armor version of a set I have 2,411 magicka recovery. I trade that same set in for the heavy armor version my magicka recovery drops to 2,102 magicka recovery. So assuming your numbers are correct, and the Heavy Armor passive gives the equivalent of 220 recovery, that would still only bump me up to 2, 322. So at best, the passive boost is about equal minus the extra crit and penetration from light. So I don't really see how one can make the claim that Heavy Armor is better for offense. Maybe perhaps for a hybrid build that uses both magicka and stamina-based attacks. But that's all I can think of.
Olupajmibanan wrote: »Don't know about others, but with the nerf to speed pots I dropped down even 7th legion in order to have enough Magicka/magregen from Shacklebreaker and allow frequent use of Bird of Prey.
I agree with your conclusion. I use medium for my stam build as well based upon the same conclusions. However people do make it work for them. Good build for mag in heavy is the MagDK and it will have to slot elemental drain for the penetration and sustain. For stam the difference between meduim and heavy is less than with light. With heavy and Fury you still get a really high weapon damage if you then adjust your play style to avoid sprinting and roll dodge you just became a real tank with very high damage. The solution to this problem I would say is with meduim passive instead of X% added speed to sprint this should be movement speed and it would be balanced with heavy. Needs some thought how this would effect light vs medium then.But Light Armor gives you passive recovery/-spell cost as well. This is along with the addition of over 2k Crit and nearly 5k penetration. Both of which are nice offensive boosts.If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.OneKhajiitCrimeWave wrote: »I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.How does Heavy Armor give you sustain and damage?Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
As such there is balance in it.
The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.
The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
When wearing the light armor version of a set I have 2,411 magicka recovery. I trade that same set in for the heavy armor version my magicka recovery drops to 2,102 magicka recovery. So assuming your numbers are correct, and the Heavy Armor passive gives the equivalent of 220 recovery, that would still only bump me up to 2, 322. So at best, the passive boost is about equal minus the extra crit and penetration from light. So I don't really see how one can make the claim that Heavy Armor is better for offense. Maybe perhaps for a hybrid build that uses both magicka and stamina-based attacks. But that's all I can think of.
I agree with your conclusion. I use medium for my stam build as well based upon the same conclusions. However people do make it work for them. Good build for mag in heavy is the MagDK and it will have to slot elemental drain for the penetration and sustain. For stam the difference between meduim and heavy is less than with light. With heavy and Fury you still get a really high weapon damage if you then adjust your play style to avoid sprinting and roll dodge you just became a real tank with very high damage. The solution to this problem I would say is with meduim passive instead of X% added speed to sprint this should be movement speed and it would be balanced with heavy. Needs some thought how this would effect light vs medium then.But Light Armor gives you passive recovery/-spell cost as well. This is along with the addition of over 2k Crit and nearly 5k penetration. Both of which are nice offensive boosts.If that's all they are referring to then I'm not sold on their argument. Because I don't see how 25% more magicka or stamina return on a heavy attack is going to compete with the extra critical/recovery/penetration that light armor gives you, at least not in terms of pure offense. It's a pretty significant boost.OneKhajiitCrimeWave wrote: »I think they're referring to the extra resource return from heavy attacks and the constitution passive. Both of these are necessary for tanks in PvE and in PvP rely on you taking damage or heavy attacking for it to occur.How does Heavy Armor give you sustain and damage?Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD.
As such there is balance in it.
The extra health and and resistance from heavy armor is nice. But in terms of adding offense I just don't see it comparing with light.
The passive, You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 seconds.
Calculate that back to recovery every 2 second that is a big sustain passive. With 5 pieces of heavy this is 540 return every 4 second so equals 220 of recovery for both stam and mag, that is quite a big sustain passive.
When wearing the light armor version of a set I have 2,411 magicka recovery. I trade that same set in for the heavy armor version my magicka recovery drops to 2,102 magicka recovery. So assuming your numbers are correct, and the Heavy Armor passive gives the equivalent of 220 recovery, that would still only bump me up to 2, 322. So at best, the passive boost is about equal minus the extra crit and penetration from light. So I don't really see how one can make the claim that Heavy Armor is better for offense. Maybe perhaps for a hybrid build that uses both magicka and stamina-based attacks. But that's all I can think of.
Or perhaps they could move the Improved Sneak passive to the Legderdemain Skill line and replace that one with the kind of speed increase you'd like to see or some other combat-related passive.
Bumi Rockafella wrote: »In light armor you get big damage. Its meant for magic builds for sustain and damage. Medium you get big damage. Its for stam builds for sustain and damage. Heavy armor...you get ALL that plus more HP, more sustain and damage (depending on set) this is NOT GOOD. Heavy should be for TANKS. To be able to take hits and try and survive. NOT ALSO to be able to burst people down better than light and medium builds. Do you guys agree or disagree? is heavy armor fine as is? what changes do you think it needs.