Qualanthar wrote: »OK - so I've recently started selling stuff in this game. Not for much - I have MM and it suggest the excess recipes that I get from my provision writs or excess motifs from crates are worth between 30-100 ish. During the Witches Fest I sold one of the apple bobbing components for a couple of hundred.
But now my trading guild has said they want 5000 gold per week. I get why - cause if guilds have to bid for a spot to sell, that takes gold. But it is also stupid. I haven't made 5000 gold from sales in the entire four months I've been playing so far. It's not economically feasible to spend 20,000 gold a month in order to sell something for between 20 and 50 each day.
A quick scan of guild recruitment shows that most trading guilds have these ridiculous requirements and once again, I understand why if they have to bid for traders. But the game would be so much more accommodating with a global auction house which was "funded" by a fraction of the sales. That way, everyone would contribute gold relative to their earnings as opposed to requiring guilds to have weekly, ridiculous, flat requirements.
Is this something that has ever been discussed?
No, it's not just about the interface. A core function in the game shouldn't be entirely locked behind both guild membership and a bidding system. A bidding system, I might add, that should be anathema in a trading system to those who dislike auctions in a trading system!
NupidStoob wrote: »Making money in this game is incredibly easy for anyone who puts a little bit of time into finding out how. There are enough guides and discussions about this.
The easiest way for anyone who wants to have a permanent trading guild, but the guild you found wants Xk sales a week you can easily enough just buy an something for that price and sell it again. Like buy a perfect roe and sell it again. Then you have to float around 10k to stay in your guild which really isn't much money in this game.
3.5% of your sales is what the guild in the end gets as taxes which is 175 gold if you sell for 5k. Asking for 5k sales is really not unreasonable or greedy on their part.
Having to pay "dues" to join a video game guild is about as unreasonable as it gets if you ask me. So any system that would encourage such a silly practice isn't one I would ever support.
So...join guilds that don't require dues? Not hard to find. I'm currently in 4 guilds. None of them require any dues; you do have to log in at least once a week, that is mandatory. Even that can be changed for sufficient reason, like deployment/illness/vacation away from your pc by telling the guildmaster.
I pick up mats while running around doing quests, mages' daily, and fighter's daily. I grin every time I find a node that someone left "trash" behind in, you know, the crawlers, worms, mundane runes, bast, etc? Yes, I pick that stuff up. From doing the normal daily writs on ONE crafter, having hirelings I bother to collect the deliveries regularly from on ONE crafter, deconning the loot from doing the quests and rewards I found I had quite a bit of mats piled up. So, I decided to sell some stuff on my one no dues primarily trading guild guild store; trader in Auridon. Ended up with 65k gold. Total mandatory dues the guild demanded-- 0 gold.
I don't really see the current system encourages mandatory dues for membership. It depends on the guild, the guildmaster, and the guild members.
An Auction House is needed but it is something ZOS has ignored for some time. No need for all the guild traders just one central location to find and sell gear and items.
NupidStoob wrote: »Making money in this game is incredibly easy for anyone who puts a little bit of time into finding out how. There are enough guides and discussions about this.
The easiest way for anyone who wants to have a permanent trading guild, but the guild you found wants Xk sales a week you can easily enough just buy an something for that price and sell it again. Like buy a perfect roe and sell it again. Then you have to float around 10k to stay in your guild which really isn't much money in this game.
3.5% of your sales is what the guild in the end gets as taxes which is 175 gold if you sell for 5k. Asking for 5k sales is really not unreasonable or greedy on their part.
Having to pay "dues" to join a video game guild is about as unreasonable as it gets if you ask me. So any system that would encourage such a silly practice isn't one I would ever support.
So...join guilds that don't require dues? Not hard to find. I'm currently in 4 guilds. None of them require any dues; you do have to log in at least once a week, that is mandatory. Even that can be changed for sufficient reason, like deployment/illness/vacation away from your pc by telling the guildmaster.
I pick up mats while running around doing quests, mages' daily, and fighter's daily. I grin every time I find a node that someone left "trash" behind in, you know, the crawlers, worms, mundane runes, bast, etc? Yes, I pick that stuff up. From doing the normal daily writs on ONE crafter, having hirelings I bother to collect the deliveries regularly from on ONE crafter, deconning the loot from doing the quests and rewards I found I had quite a bit of mats piled up. So, I decided to sell some stuff on my one no dues primarily trading guild guild store; trader in Auridon. Ended up with 65k gold. Total mandatory dues the guild demanded-- 0 gold.
I don't really see the current system encourages mandatory dues for membership. It depends on the guild, the guildmaster, and the guild members.
None of my guilds require dues either. That's why I recommended that the OP find one of those.
I disagree with you though that the system doesn't encourage guilds to require dues. I believe it does by forcing guilds to bid against other guilds for market locations. If that isn't going to encourage trading guilds to require dues than I don't know what would.
jainiadral wrote: »To be totally honest here this is all a moot argument its not going to happen and personally i dont think it will happen for a reason none of you have listed if you think about guild banks whats the main issue with them ? i know that money deposited goes missing from time to time it goes into the great bit bucket in the sky and requires intervention . okay now that being said a region wide ah or server wide ah would be a nightmare and would induce massive lag that would more then likely make the game unplayable as currently configured i shudder to think about the lag a ah would cause .
I firmly believe the main reason for the current system is due to technical infrastructure limitations as much as any reasons put forth by players, as well as the poor design eats up a lot of player time, which is very clearly a key feature of ESO .
Just trying to get search results and / or buy something at a single store can lag out - if everything were sold through a common server wide system, the game would probably crash.
And while I'd love to have a single marketplace (mostly when buying as trying to locate items even with PC add-ons and the TTC site is a giant waste of time), they could make what we have much better with just a few basic improvements to the UI.
The biggest improvement would be to add a search function that includes use of text / keywords and searches everything without having to know ever single sub category, that and better / user defined filters.
Which is kind of odd, considering GW2 is two years older and manages to have an auction house that links two continent-separated megaservers together and updates in real time. Makes me wonder what kind of kludgy duct-taped solution the ESO folks are running. I also wonder if having something centralized might use fewer resources than running eleventy-trillion-but-not-yet-enough guild traders' databases simultaneously.
I'd take having a real UI-integrated search as a massive improvement, honestly. Awesome Guild Store gets bogged down constantly and category searches almost never seem to work right. And that's the "good" part of running the game on PC. I'd shoot myself if I had to deal with console players' limitations. You guys have my sympathies!
Devs' vision or not, the system stinks. The more I interact with it, the more frustrated I become. Trying to buy anything is a massive chore that involves exiting the game for TTC, then a prayer as I hop onto my sorc who has all the cities unlocked. Then another as I go from trader to trader, realizing that someone purchased the freshly-posted TTC item just a minute before I loaded in
Like the grind that's getting added into every event, it's one of the things that's beginning to chip away at my will to log in.
Really good speculation. However, it is rather irrelevant what GW2 has. Many that play here choose to not play GW2.
Beyond that, we have what we have here for a trading system. Devs clearly stated they wanted a guild based trading system and they have shown no signs that is it not living up to their expectations. Clearly a great many active players like it as it has clearly created a robust economy.
Like it or not it is not changing anytime soon.
lordrichter wrote: »NupidStoob wrote: »Making money in this game is incredibly easy for anyone who puts a little bit of time into finding out how. There are enough guides and discussions about this.
The easiest way for anyone who wants to have a permanent trading guild, but the guild you found wants Xk sales a week you can easily enough just buy an something for that price and sell it again. Like buy a perfect roe and sell it again. Then you have to float around 10k to stay in your guild which really isn't much money in this game.
3.5% of your sales is what the guild in the end gets as taxes which is 175 gold if you sell for 5k. Asking for 5k sales is really not unreasonable or greedy on their part.
Having to pay "dues" to join a video game guild is about as unreasonable as it gets if you ask me. So any system that would encourage such a silly practice isn't one I would ever support.
So...join guilds that don't require dues? Not hard to find. I'm currently in 4 guilds. None of them require any dues; you do have to log in at least once a week, that is mandatory. Even that can be changed for sufficient reason, like deployment/illness/vacation away from your pc by telling the guildmaster.
I pick up mats while running around doing quests, mages' daily, and fighter's daily. I grin every time I find a node that someone left "trash" behind in, you know, the crawlers, worms, mundane runes, bast, etc? Yes, I pick that stuff up. From doing the normal daily writs on ONE crafter, having hirelings I bother to collect the deliveries regularly from on ONE crafter, deconning the loot from doing the quests and rewards I found I had quite a bit of mats piled up. So, I decided to sell some stuff on my one no dues primarily trading guild guild store; trader in Auridon. Ended up with 65k gold. Total mandatory dues the guild demanded-- 0 gold.
I don't really see the current system encourages mandatory dues for membership. It depends on the guild, the guildmaster, and the guild members.
None of my guilds require dues either. That's why I recommended that the OP find one of those.
I disagree with you though that the system doesn't encourage guilds to require dues. I believe it does by forcing guilds to bid against other guilds for market locations. If that isn't going to encourage trading guilds to require dues than I don't know what would.
Dues are a thing for some guilds, but not all of them.
So far, all my guilds are still voluntary, though. One guild is really uptight about it, but I think it is still voluntary. I suspect they get rid of enough people with the 2-week inactive rule that they don't have to mandate voluntary raffle purchases. I am in other trading guilds that are much more laid back about the whole thing. I will kick in to help pay for a trader, right up until the point where they decide that my doing so is a condition for being in the guild. Then, I am out of there.
As I’ve said before a small auction house in each major city where ppl could list 5 items per week would be ok. Taking away guild traders would destroy the game. 90% of guilds in eso are guilds because of traders, take them away and you lose that and most likely lose a big bumber of players. I’m not a big fan of the guild trader system but it does make guilds more meaningful. They could put the small auction house in with limited listings for ppl that don’t want to join guilds or don’t want to pay dues. Also if you’re in a guild that charges 5k dues they should have a good trader and if you’re only selling a few thing for 100g that’s on you. Either sell to make gold or find a no dues guild that has a low end trader. Those are the ones that I find best to sell recipes and other cheap items.
On the contrary, it makes most of them nothing more than anonymous brokers for their members' goods, and it's the reason this game allows multiple guild membership to the detriment of the real social, adventuring and PvP guilds. Remove guilds from the trading system and you can revert to the traditional single guild membership system and the enhanced loyalty, dedication, and sense of community that it brings to other MMOs.
jainiadral wrote: »jainiadral wrote: »To be totally honest here this is all a moot argument its not going to happen and personally i dont think it will happen for a reason none of you have listed if you think about guild banks whats the main issue with them ? i know that money deposited goes missing from time to time it goes into the great bit bucket in the sky and requires intervention . okay now that being said a region wide ah or server wide ah would be a nightmare and would induce massive lag that would more then likely make the game unplayable as currently configured i shudder to think about the lag a ah would cause .
I firmly believe the main reason for the current system is due to technical infrastructure limitations as much as any reasons put forth by players, as well as the poor design eats up a lot of player time, which is very clearly a key feature of ESO .
Just trying to get search results and / or buy something at a single store can lag out - if everything were sold through a common server wide system, the game would probably crash.
And while I'd love to have a single marketplace (mostly when buying as trying to locate items even with PC add-ons and the TTC site is a giant waste of time), they could make what we have much better with just a few basic improvements to the UI.
The biggest improvement would be to add a search function that includes use of text / keywords and searches everything without having to know ever single sub category, that and better / user defined filters.
Which is kind of odd, considering GW2 is two years older and manages to have an auction house that links two continent-separated megaservers together and updates in real time. Makes me wonder what kind of kludgy duct-taped solution the ESO folks are running. I also wonder if having something centralized might use fewer resources than running eleventy-trillion-but-not-yet-enough guild traders' databases simultaneously.
I'd take having a real UI-integrated search as a massive improvement, honestly. Awesome Guild Store gets bogged down constantly and category searches almost never seem to work right. And that's the "good" part of running the game on PC. I'd shoot myself if I had to deal with console players' limitations. You guys have my sympathies!
Devs' vision or not, the system stinks. The more I interact with it, the more frustrated I become. Trying to buy anything is a massive chore that involves exiting the game for TTC, then a prayer as I hop onto my sorc who has all the cities unlocked. Then another as I go from trader to trader, realizing that someone purchased the freshly-posted TTC item just a minute before I loaded in
Like the grind that's getting added into every event, it's one of the things that's beginning to chip away at my will to log in.
Really good speculation. However, it is rather irrelevant what GW2 has. Many that play here choose to not play GW2.
Beyond that, we have what we have here for a trading system. Devs clearly stated they wanted a guild based trading system and they have shown no signs that is it not living up to their expectations. Clearly a great many active players like it as it has clearly created a robust economy.
Like it or not it is not changing anytime soon.
"Robust" is interesting choice of words, considering how the system completely obscures real data from its participants. That's only in ZoS' hands. People might think or feel that it's robust, but that's only an impression based on next-to-no empirical data.
I'm pretty darn sure we're not getting anything GW2 style in this game, which is a big shame. I just find it interesting that an older game has a far more efficient and sophisticated infrastructure. The technology was there when ESO was created to have a decent-running system, and yet ZoS chose this.
I'm also sure that nothing will be changing. However, if the devs do read this thread or any other regarding the trading system, I'm going to register my opinion that it stinks. They can take that opinion or leave it as they choose, which they probably will
That said, I don't particularly care one way or the other that some players like the system. They're free to comment accordingly. That won't change my thoughts one way or the other.
NoTimeToWait wrote: »
No, it's not just about the interface. A core function in the game shouldn't be entirely locked behind both guild membership and a bidding system. A bidding system, I might add, that should be anathema in a trading system to those who dislike auctions in a trading system!
These all are valid points. But they are not pro auction house. AH is not the only way to address these problems, and more of it, AH implementation introduces other problems.Maybe a few market areas with traders, where players can list their wares for a small fee (the fee gets smaller, the further from entrance the trader is placed). Or one trader in each major city, available for everyone to list their items (of course, each trader has a separate list). It would be more in line with current trader system.
The answer of course is not to replace the present system with an auction house, but rather to open it up to all players at all levels and equally on all platforms by firstly having a NPC merchant in the main trading locations with whom a small number of items could be listed at high commission rates by those who either aren't in trading guilds or whose guilds haven't been successful that week, and with the commission being shared between the guilds trading in those locations. Secondly, by having a proper search function coupled with the ability either to travel to a trader in order to buy an item or else to receive it in the mail at an additional charge. By including a starter quest involving the NPC merchant on conclusion of which new players would be directed to the guild trader system everyone would be a winner, even console players who are desperately short-changed by the present system through the lack of addons.
Your problem is you're moving low value stuff that doesn't move. Sell gold upgrade mats, rare motif pages, valuable things, and those 20k a week targets can be hit with a single sale.
Korah_Eaglecry wrote: »jainiadral wrote: »jainiadral wrote: »To be totally honest here this is all a moot argument its not going to happen and personally i dont think it will happen for a reason none of you have listed if you think about guild banks whats the main issue with them ? i know that money deposited goes missing from time to time it goes into the great bit bucket in the sky and requires intervention . okay now that being said a region wide ah or server wide ah would be a nightmare and would induce massive lag that would more then likely make the game unplayable as currently configured i shudder to think about the lag a ah would cause .
I firmly believe the main reason for the current system is due to technical infrastructure limitations as much as any reasons put forth by players, as well as the poor design eats up a lot of player time, which is very clearly a key feature of ESO .
Just trying to get search results and / or buy something at a single store can lag out - if everything were sold through a common server wide system, the game would probably crash.
And while I'd love to have a single marketplace (mostly when buying as trying to locate items even with PC add-ons and the TTC site is a giant waste of time), they could make what we have much better with just a few basic improvements to the UI.
The biggest improvement would be to add a search function that includes use of text / keywords and searches everything without having to know ever single sub category, that and better / user defined filters.
Which is kind of odd, considering GW2 is two years older and manages to have an auction house that links two continent-separated megaservers together and updates in real time. Makes me wonder what kind of kludgy duct-taped solution the ESO folks are running. I also wonder if having something centralized might use fewer resources than running eleventy-trillion-but-not-yet-enough guild traders' databases simultaneously.
I'd take having a real UI-integrated search as a massive improvement, honestly. Awesome Guild Store gets bogged down constantly and category searches almost never seem to work right. And that's the "good" part of running the game on PC. I'd shoot myself if I had to deal with console players' limitations. You guys have my sympathies!
Devs' vision or not, the system stinks. The more I interact with it, the more frustrated I become. Trying to buy anything is a massive chore that involves exiting the game for TTC, then a prayer as I hop onto my sorc who has all the cities unlocked. Then another as I go from trader to trader, realizing that someone purchased the freshly-posted TTC item just a minute before I loaded in
Like the grind that's getting added into every event, it's one of the things that's beginning to chip away at my will to log in.
Really good speculation. However, it is rather irrelevant what GW2 has. Many that play here choose to not play GW2.
Beyond that, we have what we have here for a trading system. Devs clearly stated they wanted a guild based trading system and they have shown no signs that is it not living up to their expectations. Clearly a great many active players like it as it has clearly created a robust economy.
Like it or not it is not changing anytime soon.
"Robust" is interesting choice of words, considering how the system completely obscures real data from its participants. That's only in ZoS' hands. People might think or feel that it's robust, but that's only an impression based on next-to-no empirical data.
I'm pretty darn sure we're not getting anything GW2 style in this game, which is a big shame. I just find it interesting that an older game has a far more efficient and sophisticated infrastructure. The technology was there when ESO was created to have a decent-running system, and yet ZoS chose this.
I'm also sure that nothing will be changing. However, if the devs do read this thread or any other regarding the trading system, I'm going to register my opinion that it stinks. They can take that opinion or leave it as they choose, which they probably will
That said, I don't particularly care one way or the other that some players like the system. They're free to comment accordingly. That won't change my thoughts one way or the other.
Dont let anyone lie to you about why the system we have is so obnoxiously terrible. They originally intended for trade and sales to be internal in guilds. You would be selling and buying items from your very own guild mates (If this doesnt throw up red flags about how sadly uninformed ZOS is about MMO economies, I dont know what will). The person farther back in the thread talking about how we have 5 guilds so we could create trade guilds is also full of it. The 5 guilds thing predates Guild Traders. The problem with that system was how limited it was and how it bogged down any sort of real movement of ingame money. So PC players put up a big stink about how it wasnt good enough and ZOS solution was to implement Guild Traders so players could sell their items to players outside of their guild. Of course PC players can simply add-on their way around the decentralized nature of that problem.
So you can see how none of this was ever truely thought out and was one bandaid over another. The reason ZOS doesnt want to touch the economy again is because whenever these topics come up. The PC crowd brigade the hell out of the discussion and play it off as just shutting down a dead horse thread.
NupidStoob wrote: »Making money in this game is incredibly easy for anyone who puts a little bit of time into finding out how. There are enough guides and discussions about this.
The easiest way for anyone who wants to have a permanent trading guild, but the guild you found wants Xk sales a week you can easily enough just buy an something for that price and sell it again. Like buy a perfect roe and sell it again. Then you have to float around 10k to stay in your guild which really isn't much money in this game.
3.5% of your sales is what the guild in the end gets as taxes which is 175 gold if you sell for 5k. Asking for 5k sales is really not unreasonable or greedy on their part.
Having to pay "dues" to join a video game guild is about as unreasonable as it gets if you ask me. So any system that would encourage such a silly practice isn't one I would ever support.
So...join guilds that don't require dues? Not hard to find. I'm currently in 4 guilds. None of them require any dues; you do have to log in at least once a week, that is mandatory. Even that can be changed for sufficient reason, like deployment/illness/vacation away from your pc by telling the guildmaster.
I pick up mats while running around doing quests, mages' daily, and fighter's daily. I grin every time I find a node that someone left "trash" behind in, you know, the crawlers, worms, mundane runes, bast, etc? Yes, I pick that stuff up. From doing the normal daily writs on ONE crafter, having hirelings I bother to collect the deliveries regularly from on ONE crafter, deconning the loot from doing the quests and rewards I found I had quite a bit of mats piled up. So, I decided to sell some stuff on my one no dues primarily trading guild guild store; trader in Auridon. Ended up with 65k gold. Total mandatory dues the guild demanded-- 0 gold.
I don't really see the current system encourages mandatory dues for membership. It depends on the guild, the guildmaster, and the guild members.
None of my guilds require dues either. That's why I recommended that the OP find one of those.
I disagree with you though that the system doesn't encourage guilds to require dues. I believe it does by forcing guilds to bid against other guilds for market locations. If that isn't going to encourage trading guilds to require dues than I don't know what would.
There are a lot of guilds out there that don't require dues. So if that's your point I'm not going to dispute it. You're right about that, and why I was suggesting the OP look into joining one of those.
My point was simply that the guild trader system does encourage at least some guilds to require dues. Because if there was no bidding war to capture popular market locations I doubt those same guilds would have those dues. That's all I was saying.
All of the genius economic professors who say the guild trader system is better, would 100% be using a central auction house if there was one.
jainiadral wrote: »jainiadral wrote: »To be totally honest here this is all a moot argument its not going to happen and personally i dont think it will happen for a reason none of you have listed if you think about guild banks whats the main issue with them ? i know that money deposited goes missing from time to time it goes into the great bit bucket in the sky and requires intervention . okay now that being said a region wide ah or server wide ah would be a nightmare and would induce massive lag that would more then likely make the game unplayable as currently configured i shudder to think about the lag a ah would cause .
I firmly believe the main reason for the current system is due to technical infrastructure limitations as much as any reasons put forth by players, as well as the poor design eats up a lot of player time, which is very clearly a key feature of ESO .
Just trying to get search results and / or buy something at a single store can lag out - if everything were sold through a common server wide system, the game would probably crash.
And while I'd love to have a single marketplace (mostly when buying as trying to locate items even with PC add-ons and the TTC site is a giant waste of time), they could make what we have much better with just a few basic improvements to the UI.
The biggest improvement would be to add a search function that includes use of text / keywords and searches everything without having to know ever single sub category, that and better / user defined filters.
Which is kind of odd, considering GW2 is two years older and manages to have an auction house that links two continent-separated megaservers together and updates in real time. Makes me wonder what kind of kludgy duct-taped solution the ESO folks are running. I also wonder if having something centralized might use fewer resources than running eleventy-trillion-but-not-yet-enough guild traders' databases simultaneously.
I'd take having a real UI-integrated search as a massive improvement, honestly. Awesome Guild Store gets bogged down constantly and category searches almost never seem to work right. And that's the "good" part of running the game on PC. I'd shoot myself if I had to deal with console players' limitations. You guys have my sympathies!
Devs' vision or not, the system stinks. The more I interact with it, the more frustrated I become. Trying to buy anything is a massive chore that involves exiting the game for TTC, then a prayer as I hop onto my sorc who has all the cities unlocked. Then another as I go from trader to trader, realizing that someone purchased the freshly-posted TTC item just a minute before I loaded in
Like the grind that's getting added into every event, it's one of the things that's beginning to chip away at my will to log in.
Really good speculation. However, it is rather irrelevant what GW2 has. Many that play here choose to not play GW2.
Beyond that, we have what we have here for a trading system. Devs clearly stated they wanted a guild based trading system and they have shown no signs that is it not living up to their expectations. Clearly a great many active players like it as it has clearly created a robust economy.
Like it or not it is not changing anytime soon.
"Robust" is interesting choice of words, considering how the system completely obscures real data from its participants. That's only in ZoS' hands. People might think or feel that it's robust, but that's only an impression based on next-to-no empirical data.
I'm pretty darn sure we're not getting anything GW2 style in this game, which is a big shame. I just find it interesting that an older game has a far more efficient and sophisticated infrastructure. The technology was there when ESO was created to have a decent-running system, and yet ZoS chose this.
I'm also sure that nothing will be changing. However, if the devs do read this thread or any other regarding the trading system, I'm going to register my opinion that it stinks. They can take that opinion or leave it as they choose, which they probably will
That said, I don't particularly care one way or the other that some players like the system. They're free to comment accordingly. That won't change my thoughts one way or the other.
jainiadral wrote: »jainiadral wrote: »To be totally honest here this is all a moot argument its not going to happen and personally i dont think it will happen for a reason none of you have listed if you think about guild banks whats the main issue with them ? i know that money deposited goes missing from time to time it goes into the great bit bucket in the sky and requires intervention . okay now that being said a region wide ah or server wide ah would be a nightmare and would induce massive lag that would more then likely make the game unplayable as currently configured i shudder to think about the lag a ah would cause .
I firmly believe the main reason for the current system is due to technical infrastructure limitations as much as any reasons put forth by players, as well as the poor design eats up a lot of player time, which is very clearly a key feature of ESO .
Just trying to get search results and / or buy something at a single store can lag out - if everything were sold through a common server wide system, the game would probably crash.
And while I'd love to have a single marketplace (mostly when buying as trying to locate items even with PC add-ons and the TTC site is a giant waste of time), they could make what we have much better with just a few basic improvements to the UI.
The biggest improvement would be to add a search function that includes use of text / keywords and searches everything without having to know ever single sub category, that and better / user defined filters.
Which is kind of odd, considering GW2 is two years older and manages to have an auction house that links two continent-separated megaservers together and updates in real time. Makes me wonder what kind of kludgy duct-taped solution the ESO folks are running. I also wonder if having something centralized might use fewer resources than running eleventy-trillion-but-not-yet-enough guild traders' databases simultaneously.
I'd take having a real UI-integrated search as a massive improvement, honestly. Awesome Guild Store gets bogged down constantly and category searches almost never seem to work right. And that's the "good" part of running the game on PC. I'd shoot myself if I had to deal with console players' limitations. You guys have my sympathies!
Devs' vision or not, the system stinks. The more I interact with it, the more frustrated I become. Trying to buy anything is a massive chore that involves exiting the game for TTC, then a prayer as I hop onto my sorc who has all the cities unlocked. Then another as I go from trader to trader, realizing that someone purchased the freshly-posted TTC item just a minute before I loaded in
Like the grind that's getting added into every event, it's one of the things that's beginning to chip away at my will to log in.
Really good speculation. However, it is rather irrelevant what GW2 has. Many that play here choose to not play GW2.
Beyond that, we have what we have here for a trading system. Devs clearly stated they wanted a guild based trading system and they have shown no signs that is it not living up to their expectations. Clearly a great many active players like it as it has clearly created a robust economy.
Like it or not it is not changing anytime soon.
"Robust" is interesting choice of words, considering how the system completely obscures real data from its participants. That's only in ZoS' hands. People might think or feel that it's robust, but that's only an impression based on next-to-no empirical data.
I'm pretty darn sure we're not getting anything GW2 style in this game, which is a big shame. I just find it interesting that an older game has a far more efficient and sophisticated infrastructure. The technology was there when ESO was created to have a decent-running system, and yet ZoS chose this.
I'm also sure that nothing will be changing. However, if the devs do read this thread or any other regarding the trading system, I'm going to register my opinion that it stinks. They can take that opinion or leave it as they choose, which they probably will
That said, I don't particularly care one way or the other that some players like the system. They're free to comment accordingly. That won't change my thoughts one way or the other.
First of all, you really need to read what you quote before you reply. You would understand your comment about GW2 is irrelevant. Being you are here in these forums I am pretty darn sure GW2 is not the game you prefer to play. If I have this wrong them I suggest you go enjoy that game.
Regardless, if you want to stay in ESO I suggest you get used to how the economy is here because it is not going to change because Zos is clearly pleased with the guild traders and continues to add to it, not take away.
I agree, the majority of mmo's use the current Auction house system and Eso wanted to try something different which is really terrible imo but different.
What they really just need to do is have a true in game filter and not rely on addons to do the work for itself that it should have in the first place. I wouldn't mind the current system with a true in game filter tbh.
NupidStoob wrote: »Making money in this game is incredibly easy for anyone who puts a little bit of time into finding out how. There are enough guides and discussions about this.
The easiest way for anyone who wants to have a permanent trading guild, but the guild you found wants Xk sales a week you can easily enough just buy an something for that price and sell it again. Like buy a perfect roe and sell it again. Then you have to float around 10k to stay in your guild which really isn't much money in this game.
3.5% of your sales is what the guild in the end gets as taxes which is 175 gold if you sell for 5k. Asking for 5k sales is really not unreasonable or greedy on their part.
Having to pay "dues" to join a video game guild is about as unreasonable as it gets if you ask me. So any system that would encourage such a silly practice isn't one I would ever support.