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Any NB tanks out there or all Wardens/DKs?? (pve)

  • BejaProphet
    BejaProphet
    ✭✭✭✭✭
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    I agree with your rule. It’s smart.
    I also agree that the dire wolf is surprisingly unassuming for such a big hit.

    However, are saying this to say a tank should be perma blocking?

    I ask this sincerely. I truly am unsure if your statements were meant that was or not.
    No, I don’t mean pure permablock.. but in many situations game forces you to hold block for long.. maybe all this can be outhealed and this mechanics of new dungeons were created to make healers more necessary.. but in practice, especially in pugs you won’t see such amount of heal or it might a be 3 dd run.. and so burst heal from low hp and indirect stamina restore which is not stopped by blocking make dk most efficient tank, increased block mitigation add to that too. Though other classes may stack more max hp, have vampiric heal or DoT heal or even plainly better heal (sorc) etc.. they can’t survive and sustain, endure like dk in awful conditions.

    I agree. Thanks for clarifying.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    jypcy wrote: »
    I mean, as I believe I stated earlier, I do believe that DKs have easier access to superior tanking utilities. But I’d still be perfectly content if NB tanking is left as is currently. I don’t want to bother with an extensive list rn, but as a few quick items that I like tankblades for:
    -Dark cloak is my favorite of the health based heals (though in fairness I should give clannfear another try this patch)
    -Malevolent offering is basically a free burst heal for party members
    -Soul siphon is my current favorite survival ult behind the overpowered magma armor (this could change if healers start running br resto)
    -Excellent for ulti builds
    -Natural stat bonuses give me more resources to play around with

    -Green dragonblood is better since its a burst heal and HoT is not that great in trials where you have higher damage input than healing over time. GDB can be spammed as well, Dark Cloak cant.
    -Malevolent offering is nice, but so is igneous shield that shields allies for 2k+ or vigor with major mending
    -Soul Siphon is great, I agree
    -Ulti generation isnt really great. You cant do much with it, only if youre an Off-Tank but then again most of the time you can have 100% uptime on Warhorn just with 3 people (2healers 1tank)
    -More resources? How?
  • jypcy
    jypcy
    ✭✭✭✭✭
    jypcy wrote: »
    I mean, as I believe I stated earlier, I do believe that DKs have easier access to superior tanking utilities. But I’d still be perfectly content if NB tanking is left as is currently. I don’t want to bother with an extensive list rn, but as a few quick items that I like tankblades for:
    -Dark cloak is my favorite of the health based heals (though in fairness I should give clannfear another try this patch)
    -Malevolent offering is basically a free burst heal for party members
    -Soul siphon is my current favorite survival ult behind the overpowered magma armor (this could change if healers start running br resto)
    -Excellent for ulti builds
    -Natural stat bonuses give me more resources to play around with

    -Green dragonblood is better since its a burst heal and HoT is not that great in trials where you have higher damage input than healing over time. GDB can be spammed as well, Dark Cloak cant.
    -Malevolent offering is nice, but so is igneous shield that shields allies for 2k+ or vigor with major mending
    -Soul Siphon is great, I agree
    -Ulti generation isnt really great. You cant do much with it, only if youre an Off-Tank but then again most of the time you can have 100% uptime on Warhorn just with 3 people (2healers 1tank)
    -More resources? How?

    -From my own experience with both cloak and GDB, I disagree. From arenas to hm trials and hm dlc dungeons I’ve found dark cloak to be a more effective self healing tool. But this could be a factor of other class passives, cp distributions, etc., so I have no opinion on which is the better skill in a vacuum.

    -(edit: and I definitely agree that shields or mending+vigor are good too, but one of the key draws for malevolent offering is that not only is it a burst heal but it’s also practically free, whereas a dk’s combos for protecting allies are costing stam/mag)

    -I agree that offtank is the optimal role to focus on ulti gen, but I don’t think it’s not worth consideration. For example, I highly enjoy four person content and tend to run it with 3 dps, so I’m often the only person with a horn. And in those scenarios, other ults are worth consideration, too.

    -From shadow, nbs get 15% bonus to all recovery attributes and 3% bonus health for each shadow ability slotted. From siphoning, they get 8% magicka bonus for having a siphoning ability slotted.
    Edited by jypcy on November 7, 2018 4:06PM
  • DoobZ69
    DoobZ69
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    This doesn't need to be a single skill here better than a single skill there argument. The NB lacks as a class the pull and an aoe CC and the DK does not. Being better than a DK at a particular skill or function is negligent because their toolset is 100% capable of handling all the situations whereas, in comparison, the other classes all lack something (except arguably the warden). This ladies and gentlemen is a lack of balance. One class is clearly better than another.

    Through struggle and more effort the other classes can get the job done. But that's not how the design should be. Assuming we want balance all classes should be equal in their deliverance and playing field and the content should be the challenge, not the class itself. If one class was missing Aoe CC and the other was missing the pull ability we could argue about the balance of each class's toolset availability balance. This is different. The non-DK classes are missing the tools. (warden is arguably just designed differently with less emphasis on tanking). They've introduced sub-par tools for tanking into various other skill trees to plug holes into the classes which are missing them. Then the excuse is "well they've got the tool now" even though if you want the best tool all available to you at your fingertips you roll a DK. And so most of the tanks are DK and so most of the players who want to play a class and tank either don't play the class or don't play the role or are less likely to do either.

    This isn't an argument for "this cant do that so wah wah" but "lets get some balance into each class for tanking (and ultimately each role)" because more tank capable classes = more players playing tanks = less dungeon queues + more variety + more fun + less frustration

    And coming in here, like I've noticed a lot of you have, and saying "yeah its harder but ... " is not the right attitude or approach
  • RavenSworn
    RavenSworn
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    I just slot the shield ult, go for an ult gen build and spam it. There you go, an almost permablock. Those Warhorns can come from the healer, there's not much ult choice imo for healers anyway.

    I think too many people are mistaking viable with optimal. It's optimal to tank with a DK. It's viable to tank with other classes. Nuff said. All the op wanted was help on a build with a certain class. Not an all out war mode between what's good and what's not. Geez.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Joxer61
    Joxer61
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    RavenSworn wrote: »

    I think too many people are mistaking viable with optimal. It's optimal to tank with a DK. It's viable to tank with other classes. Nuff said

    There ya go, you nailed it. Funny how one little word can change everything eh? ;)
  • vyrzeden
    vyrzeden
    ✭✭✭
    Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?

    Lol.

    So is there any reason to play any other class as tank?

    Can you answer this?

    BECAUSE


    IT'S


    FUN!
  • vyrzeden
    vyrzeden
    ✭✭✭
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    vyrzeden wrote: »
    Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?

    Lol.

    So is there any reason to play any other class as tank?

    Can you answer this?

    BECAUSE


    IT'S


    FUN!

    I can tell you trying to do no death trials/dungeons on a NB tank is not fun.
    Fun is also subjective. I bet there are others who find DK more fun.

    Theres not one objective point for why you should play a NB.
    Dk can do everything what NB tanks can and more.
    vyrzeden wrote: »
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)

    Add-ons arent a fix for class balance.
    Edited by xI_The_Owl_Ix on November 8, 2018 12:57PM
  • ayu_fever
    ayu_fever
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    my main tank is the templar
    my main healer is the DK

    i do NOT have their roles “backwards”

    i have tanked serious content on all 5 classes, and the DK i found the weakest, the most boring, and the least fun.
    DK tanks really arent very strong. just a bunch of youtube punks “creating” silly meta nonsense which is all 100% their own opinion of what is considered “the good gear and skills.”
    the l33ts (and wannabe l33ts) only take DK tanks because they just want the engulfing flames to squeeze out score pushing.
    warden is the best tanking class. it is also the most fun to play tank. period.
    i like my templar the most, as i spent over 2 years tanking with it. i will NEVER abandon it as my main.
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • dovakiin5574
    dovakiin5574
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    Joxer61 wrote: »
    "Heres a meta build that will get you through vet content"

    Would have been better without "meta"...…"Heres a build that will get you through vet content"
    See how that instantly is helpful?

    The gear used on the build is meta. Alkosh/Ebon/Torugs/Lord Warden/Thurvokun/Earthgore are all meta sets for end game/sets that are wanted in trials to be run by tanks.
    You also get the gear from vet DLC dungeons or MoL trial. Vet for gold jewelry. So its not *that easy* to obtain.
    If you use these sets though most people wont question you as tank in trials. However if you want to have a non meta approach you can change your gear however you want to. Thats why I used "meta".
    max_only wrote: »
    I shelved my NB tank. I would love to see these builds that are still playable.
    I use a Warden tank now and it’s a lot of fun.

    Heres a meta build that will get you through vet content:

    Race: Argonian

    Mundus: The Lord or Atronach

    Skillpoints: 30 Health. 9 Magicka, 25 Stamina

    Gear and Skills for trials:
    EnGJ6kJ.jpg
    • 7 Heavy for better Major Ward/Resolve uptime
    • Switch Earthgore with Lord Warden or Thurvokun if you like
    • Switch Ebony with Plague Doc if you want more HP
    • Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
    • Switch Alkosh with Powerful Assault if you're the Off-Tank.
    • Wear Swarm Mother if tanking Dungeons.
    • Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
    • Jewelry: 3x Shield-Play Enchants.
    • Swords are Crusher and Weakening Backbar
    • Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
    • You can use Siphoning Strikes on Frontbar for more Magicka %

    CP (Wolfhunter):

    RED:
    • 37 Quick Recovery
    • 10 Heavy Armor
    • 48 Thick Skinned
    • 37 Hardy
    • 37 Ele Defender
    • 81 Ironclad
    • 10 Spellshield

    BLUE:
    • 23 Physical Weapon Expert
    • 37 Master-at-Arms
    • 100 Elfborn
    • 100 Blessed

    GREEN:
    • 81 Shadow Ward
    • 28 Tumbling
    • 32 Arcanist
    • 43 Healthy
    • 21 Bashing Focus
    • 18 Sprinter
    • 37 Warlord
    You might want to adjust your CP for each trial individually. This is my "basic" CP.

    Strats:
    Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.

    These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
    5IBkXO3.jpg

    Buffed:
    KwYMhXQ.jpg





    jypcy wrote: »
    jypcy wrote: »
    -The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.

    No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.


    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.

    Think about why trial leaders only want DK tanks. ;)
    Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
    Your logic is flawed.

    Oops, apologies— l2r issue on my part :sweat_smile: In that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
    DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.

    jypcy wrote: »
    -The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.

    No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.


    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.

    Think about why trial leaders only want DK tanks. ;)
    Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
    Your logic is flawed.

    Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr Owl
    Wat?

    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
    Also the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...




    There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"

    You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.

    Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss

    It isnt "SLIGHT". Like DoobZ already pointed out the gap becomes bigger when you dive into veteran/harder content.


    Also:
    CP from my spreadsheets isn't updated (Yes, I use spreadsheets for builds) but here it is
    Champion Points
    Red 45 heavy armor, 32 hardy, 32 ele defender, 38 thick skinned, 47 spell shield, 31 iron clad, rest in bastion
    Green 56 tenacity, 43 mooncalf, 43 arcanist, 28 shadow ward, rest in warlord
    Blue 11 elfborn, 10 master at arms, 10 phys expert, 10 shattering, 95 mighty, 10 piercing, 11 precise, 11 thaumaturge, rest
    in blessed

    Im sorry, you're right 95 into mighty. And 10 into piercing, 10 into shattering and only 31 into ironclad...

    I honestly have to say Im not good at min/maxing CP so my CP might not be the best. But your CP clearly shows that you have no idea what you're doing, then you come in this thread say stuff like "people just dont know how to make a good NB tank, NB tanks are OP!". Its enraging honestly.


    Edit: To add on that. I assume you were going for the Major Heroism passive from CP but thats not even that useful, NB tanks already get 20 ulti just from drinking a potion (have a great ulti generation) and the CP passive is only active when you drop below 20% which shouldnt happen most of the time on a good tank anyway. Maybe in vHoF/vAS/vNCR but like already said, not worth getting consindering you can have a 100% uptime on Minor Heroism through Heroic Slash.

    Well I'll just sit here on my pile of HM Trial achievements. Going back to @Joxer61,
    Joxer61 wrote: »
    Is it just me or has this thread lost its direction? Hell, its my thread and I have forgotten what the hell I was actually asking and trying to look for! ;P
    Can we bring it back to being constructive input, builds, advice or if not just let it die? I am tickled it went 4 pages but kinda strayed off topic a bit to become a pissing contest and that was not my intention.
    So yea, if nothing "good" to say in direct response to the original post just "Let it go"....(oh god I went there....lol) ;)

    My point is, you can make ANYTHING work in this game if you are willing to put in the effort to build around your idea :smile: Go on over to player guides and take a look at my stamdk dark elf build just to see what I mean. What you like may not be "meta" but the most important thing is to have fun. You can even try to make your own special meta if you want :smiley: because that is the freedom you have in this wonderful, beautiful game that we all enjoy. So go be free, make a Khajiit healer if you want or an argonian stamblade or a nightblade tank or an orc pet sorc. The fun possibilities are endless :smile:
    PAPSMEAR - Positively Against Paws SMEAR campaign - Say YES to crown crates
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    vyrzeden wrote: »
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)

    Well, I am used to play with only resource bars shown, all those addons which spam all the screen with notifications feel like cheating and immersion breakin’..
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    IMO, NB and DK are most interesting, fluid classes, templar is effective but with
    ayu_fever wrote: »
    my main tank is the templar
    my main healer is the DK

    i do NOT have their roles “backwards”

    i have tanked serious content on all 5 classes, and the DK i found the weakest, the most boring, and the least fun.
    DK tanks really arent very strong. just a bunch of youtube punks “creating” silly meta nonsense which is all 100% their own opinion of what is considered “the good gear and skills.”
    the l33ts (and wannabe l33ts) only take DK tanks because they just want the engulfing flames to squeeze out score pushing.
    warden is the best tanking class. it is also the most fun to play tank. period.
    i like my templar the most, as i spent over 2 years tanking with it. i will NEVER abandon it as my main.
    Templar abilities are so plain and boring as hell, only jabs are inspiring skill, all else is effective but low skill-cap obvious one button game.
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    I can tell you trying to do no death trials/dungeons on a NB tank is not fun. > That's your experience.
    Fun is also subjective. I bet there are others who find DK more fun. > Does this comment even make sense?

    Theres not one objective point for why you should play a NB. > Because I, and others, want to? Our game, our money, our time?
    Dk can do everything what NB tanks can and more. > Again, and the problem is?

    I made this post only to find out if NB tanks are being played and if so how are people finding them. Never was intended to be about which class is "better" as that is just silly since every class can play every role. Equally...probally not, but then where would the diversity be with that set up? From what you have said you want a game where player decides their ROLE, and then the class slides into that said role....i.e. Player - "Gee, I wanna play a tank" , ESO- "ok, here is your DK, have fun!"

    Sorry, not my cup of tea. Cheers!

    (and yes, in other posts I made the mistake of asking the "which is better" question. Lesson learned.)
    Edited by Joxer61 on November 8, 2018 4:25PM
  • vyrzeden
    vyrzeden
    ✭✭✭
    vyrzeden wrote: »
    Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?

    Lol.

    So is there any reason to play any other class as tank?

    Can you answer this?

    BECAUSE


    IT'S


    FUN!

    I can tell you trying to do no death trials/dungeons on a NB tank is not fun.
    Fun is also subjective. I bet there are others who find DK more fun.

    Theres not one objective point for why you should play a NB.
    Dk can do everything what NB tanks can and more.
    vyrzeden wrote: »
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)

    Add-ons arent a fix for class balance.

    Another to the ignore pile it seems...
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    vyrzeden wrote: »
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)

    What is it tracking exactly? I too love my add-ons....to a point. ;)

    Nvm...found it! Will give it a look over.
    Edited by Joxer61 on November 8, 2018 4:32PM
  • vyrzeden
    vyrzeden
    ✭✭✭
    Joxer61 wrote: »
    vyrzeden wrote: »
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)

    What is it tracking exactly? I too love my add-ons....to a point. ;)

    It tracks alot of the telegraphed attacks like Uppercut, Focused Aim, etc. It doesn't however track general Heavy Attacks, but I suppose combat tips in the general built-in settings should, mine have been off since the tutorial. Might be time to see if that's an option too.

    There's a few other out there too if you don't want the full UI. I see one called "Codes' Combat Alerts" which does something similar, but prompts you to dodge. Change log even indicates it includes these one-shot trash mobs in vMos and vMHK.
    Edited by vyrzeden on November 8, 2018 4:36PM
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
    ✭✭✭✭✭
    Joxer61 wrote: »
    "Heres a meta build that will get you through vet content"

    Would have been better without "meta"...…"Heres a build that will get you through vet content"
    See how that instantly is helpful?

    The gear used on the build is meta. Alkosh/Ebon/Torugs/Lord Warden/Thurvokun/Earthgore are all meta sets for end game/sets that are wanted in trials to be run by tanks.
    You also get the gear from vet DLC dungeons or MoL trial. Vet for gold jewelry. So its not *that easy* to obtain.
    If you use these sets though most people wont question you as tank in trials. However if you want to have a non meta approach you can change your gear however you want to. Thats why I used "meta".
    max_only wrote: »
    I shelved my NB tank. I would love to see these builds that are still playable.
    I use a Warden tank now and it’s a lot of fun.

    Heres a meta build that will get you through vet content:

    Race: Argonian

    Mundus: The Lord or Atronach

    Skillpoints: 30 Health. 9 Magicka, 25 Stamina

    Gear and Skills for trials:
    EnGJ6kJ.jpg
    • 7 Heavy for better Major Ward/Resolve uptime
    • Switch Earthgore with Lord Warden or Thurvokun if you like
    • Switch Ebony with Plague Doc if you want more HP
    • Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
    • Switch Alkosh with Powerful Assault if you're the Off-Tank.
    • Wear Swarm Mother if tanking Dungeons.
    • Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
    • Jewelry: 3x Shield-Play Enchants.
    • Swords are Crusher and Weakening Backbar
    • Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
    • You can use Siphoning Strikes on Frontbar for more Magicka %

    CP (Wolfhunter):

    RED:
    • 37 Quick Recovery
    • 10 Heavy Armor
    • 48 Thick Skinned
    • 37 Hardy
    • 37 Ele Defender
    • 81 Ironclad
    • 10 Spellshield

    BLUE:
    • 23 Physical Weapon Expert
    • 37 Master-at-Arms
    • 100 Elfborn
    • 100 Blessed

    GREEN:
    • 81 Shadow Ward
    • 28 Tumbling
    • 32 Arcanist
    • 43 Healthy
    • 21 Bashing Focus
    • 18 Sprinter
    • 37 Warlord
    You might want to adjust your CP for each trial individually. This is my "basic" CP.

    Strats:
    Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.

    These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
    5IBkXO3.jpg

    Buffed:
    KwYMhXQ.jpg





    jypcy wrote: »
    jypcy wrote: »
    -The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.

    No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.


    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.

    Think about why trial leaders only want DK tanks. ;)
    Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
    Your logic is flawed.

    Oops, apologies— l2r issue on my part :sweat_smile: In that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
    DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.

    jypcy wrote: »
    -The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.

    No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.


    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.

    Think about why trial leaders only want DK tanks. ;)
    Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
    Your logic is flawed.

    Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr Owl
    Wat?

    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
    Also the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...




    There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"

    You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.

    Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss

    It isnt "SLIGHT". Like DoobZ already pointed out the gap becomes bigger when you dive into veteran/harder content.


    Also:
    CP from my spreadsheets isn't updated (Yes, I use spreadsheets for builds) but here it is
    Champion Points
    Red 45 heavy armor, 32 hardy, 32 ele defender, 38 thick skinned, 47 spell shield, 31 iron clad, rest in bastion
    Green 56 tenacity, 43 mooncalf, 43 arcanist, 28 shadow ward, rest in warlord
    Blue 11 elfborn, 10 master at arms, 10 phys expert, 10 shattering, 95 mighty, 10 piercing, 11 precise, 11 thaumaturge, rest
    in blessed

    Im sorry, you're right 95 into mighty. And 10 into piercing, 10 into shattering and only 31 into ironclad...

    I honestly have to say Im not good at min/maxing CP so my CP might not be the best. But your CP clearly shows that you have no idea what you're doing, then you come in this thread say stuff like "people just dont know how to make a good NB tank, NB tanks are OP!". Its enraging honestly.


    Edit: To add on that. I assume you were going for the Major Heroism passive from CP but thats not even that useful, NB tanks already get 20 ulti just from drinking a potion (have a great ulti generation) and the CP passive is only active when you drop below 20% which shouldnt happen most of the time on a good tank anyway. Maybe in vHoF/vAS/vNCR but like already said, not worth getting consindering you can have a 100% uptime on Minor Heroism through Heroic Slash.

    Well I'll just sit here on my pile of HM Trial achievements. Going back to @Joxer61,
    Joxer61 wrote: »
    Is it just me or has this thread lost its direction? Hell, its my thread and I have forgotten what the hell I was actually asking and trying to look for! ;P
    Can we bring it back to being constructive input, builds, advice or if not just let it die? I am tickled it went 4 pages but kinda strayed off topic a bit to become a pissing contest and that was not my intention.
    So yea, if nothing "good" to say in direct response to the original post just "Let it go"....(oh god I went there....lol) ;)

    My point is, you can make ANYTHING work in this game if you are willing to put in the effort to build around your idea :smile: Go on over to player guides and take a look at my stamdk dark elf build just to see what I mean. What you like may not be "meta" but the most important thing is to have fun. You can even try to make your own special meta if you want :smiley: because that is the freedom you have in this wonderful, beautiful game that we all enjoy. So go be free, make a Khajiit healer if you want or an argonian stamblade or a nightblade tank or an orc pet sorc. The fun possibilities are endless :smile:

    Good job getting carried by your other tank then. Because lets be real your cp are disgusting. Everyone who has a bit of clue about what they are doing will say you the same.
    vyrzeden wrote: »
    vyrzeden wrote: »
    Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?

    Lol.

    So is there any reason to play any other class as tank?

    Can you answer this?

    BECAUSE


    IT'S


    FUN!

    I can tell you trying to do no death trials/dungeons on a NB tank is not fun.
    Fun is also subjective. I bet there are others who find DK more fun.

    Theres not one objective point for why you should play a NB.
    Dk can do everything what NB tanks can and more.
    vyrzeden wrote: »
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)

    Add-ons arent a fix for class balance.

    Another to the ignore pile it seems...

    Ouch my feelings!
    I guess if you cant argue why NBs are good besides "hihi its fun" and "muh addons" then you gotta resort in ignoring people.




    That being said, Im out. Too many people who dont know anything trying to argue. Its mind-numbing.
  • vyrzeden
    vyrzeden
    ✭✭✭
    Joxer61 wrote: »
    "Heres a meta build that will get you through vet content"

    Would have been better without "meta"...…"Heres a build that will get you through vet content"
    See how that instantly is helpful?

    The gear used on the build is meta. Alkosh/Ebon/Torugs/Lord Warden/Thurvokun/Earthgore are all meta sets for end game/sets that are wanted in trials to be run by tanks.
    You also get the gear from vet DLC dungeons or MoL trial. Vet for gold jewelry. So its not *that easy* to obtain.
    If you use these sets though most people wont question you as tank in trials. However if you want to have a non meta approach you can change your gear however you want to. Thats why I used "meta".
    max_only wrote: »
    I shelved my NB tank. I would love to see these builds that are still playable.
    I use a Warden tank now and it’s a lot of fun.

    Heres a meta build that will get you through vet content:

    Race: Argonian

    Mundus: The Lord or Atronach

    Skillpoints: 30 Health. 9 Magicka, 25 Stamina

    Gear and Skills for trials:
    EnGJ6kJ.jpg
    • 7 Heavy for better Major Ward/Resolve uptime
    • Switch Earthgore with Lord Warden or Thurvokun if you like
    • Switch Ebony with Plague Doc if you want more HP
    • Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
    • Switch Alkosh with Powerful Assault if you're the Off-Tank.
    • Wear Swarm Mother if tanking Dungeons.
    • Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
    • Jewelry: 3x Shield-Play Enchants.
    • Swords are Crusher and Weakening Backbar
    • Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
    • You can use Siphoning Strikes on Frontbar for more Magicka %

    CP (Wolfhunter):

    RED:
    • 37 Quick Recovery
    • 10 Heavy Armor
    • 48 Thick Skinned
    • 37 Hardy
    • 37 Ele Defender
    • 81 Ironclad
    • 10 Spellshield

    BLUE:
    • 23 Physical Weapon Expert
    • 37 Master-at-Arms
    • 100 Elfborn
    • 100 Blessed

    GREEN:
    • 81 Shadow Ward
    • 28 Tumbling
    • 32 Arcanist
    • 43 Healthy
    • 21 Bashing Focus
    • 18 Sprinter
    • 37 Warlord
    You might want to adjust your CP for each trial individually. This is my "basic" CP.

    Strats:
    Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.

    These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
    5IBkXO3.jpg

    Buffed:
    KwYMhXQ.jpg





    jypcy wrote: »
    jypcy wrote: »
    -The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.

    No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.


    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.

    Think about why trial leaders only want DK tanks. ;)
    Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
    Your logic is flawed.

    Oops, apologies— l2r issue on my part :sweat_smile: In that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
    DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.

    jypcy wrote: »
    -The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.

    No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.


    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.

    Think about why trial leaders only want DK tanks. ;)
    Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
    Your logic is flawed.

    Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr Owl
    Wat?

    @Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.

    Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.

    You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.

    Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
    Also the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...




    There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"

    You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.

    Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss

    It isnt "SLIGHT". Like DoobZ already pointed out the gap becomes bigger when you dive into veteran/harder content.


    Also:
    CP from my spreadsheets isn't updated (Yes, I use spreadsheets for builds) but here it is
    Champion Points
    Red 45 heavy armor, 32 hardy, 32 ele defender, 38 thick skinned, 47 spell shield, 31 iron clad, rest in bastion
    Green 56 tenacity, 43 mooncalf, 43 arcanist, 28 shadow ward, rest in warlord
    Blue 11 elfborn, 10 master at arms, 10 phys expert, 10 shattering, 95 mighty, 10 piercing, 11 precise, 11 thaumaturge, rest
    in blessed

    Im sorry, you're right 95 into mighty. And 10 into piercing, 10 into shattering and only 31 into ironclad...

    I honestly have to say Im not good at min/maxing CP so my CP might not be the best. But your CP clearly shows that you have no idea what you're doing, then you come in this thread say stuff like "people just dont know how to make a good NB tank, NB tanks are OP!". Its enraging honestly.


    Edit: To add on that. I assume you were going for the Major Heroism passive from CP but thats not even that useful, NB tanks already get 20 ulti just from drinking a potion (have a great ulti generation) and the CP passive is only active when you drop below 20% which shouldnt happen most of the time on a good tank anyway. Maybe in vHoF/vAS/vNCR but like already said, not worth getting consindering you can have a 100% uptime on Minor Heroism through Heroic Slash.

    Well I'll just sit here on my pile of HM Trial achievements. Going back to @Joxer61,
    Joxer61 wrote: »
    Is it just me or has this thread lost its direction? Hell, its my thread and I have forgotten what the hell I was actually asking and trying to look for! ;P
    Can we bring it back to being constructive input, builds, advice or if not just let it die? I am tickled it went 4 pages but kinda strayed off topic a bit to become a pissing contest and that was not my intention.
    So yea, if nothing "good" to say in direct response to the original post just "Let it go"....(oh god I went there....lol) ;)

    My point is, you can make ANYTHING work in this game if you are willing to put in the effort to build around your idea :smile: Go on over to player guides and take a look at my stamdk dark elf build just to see what I mean. What you like may not be "meta" but the most important thing is to have fun. You can even try to make your own special meta if you want :smiley: because that is the freedom you have in this wonderful, beautiful game that we all enjoy. So go be free, make a Khajiit healer if you want or an argonian stamblade or a nightblade tank or an orc pet sorc. The fun possibilities are endless :smile:

    Good job getting carried by your other tank then. Because lets be real your cp are disgusting. Everyone who has a bit of clue about what they are doing will say you the same.
    vyrzeden wrote: »
    vyrzeden wrote: »
    Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?

    Lol.

    So is there any reason to play any other class as tank?

    Can you answer this?

    BECAUSE


    IT'S


    FUN!

    I can tell you trying to do no death trials/dungeons on a NB tank is not fun.
    Fun is also subjective. I bet there are others who find DK more fun.

    Theres not one objective point for why you should play a NB.
    Dk can do everything what NB tanks can and more.
    vyrzeden wrote: »
    Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block

    One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.

    If you are on console....sorry (I would be lost without some of my mods)

    Add-ons arent a fix for class balance.

    Another to the ignore pile it seems...

    Ouch my feelings!
    I guess if you cant argue why NBs are good besides "hihi its fun" and "muh addons" then you gotta resort in ignoring people.




    That being said, Im out. Too many people who dont know anything trying to argue. Its mind-numbing.

    Hadn't hit ignore yet since I made my other response and then had something work-related pull me away, but I'll make it simple for you.

    You, nor anyone else, will ever get to dictate what I personally find fun in a game. Ever, zero, period. When that happens, you get ignored.

    Ignore is very much set now, so no reply is needed.
  • BejaProphet
    BejaProphet
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  • vyrzeden
    vyrzeden
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    Wait....you can set ignore on here!? :o

    Click on the person's name and in their profile, there is a dropdown box in the upper right that let's you ignore them. The messages become empty gray boxes.
  • Joxer61
    Joxer61
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    BTW....thanks to EVERYONE for ALL the feedback and info and yea, it got a little heated in here but that's ok, healthy discussions can be a good thing! Anyways, as much as I wanted to make NB tank work (for me) it just felt lacking in something.....so I jumped back on my Warden and having a blast. And thanks @Liofa for updating your Warden vid...a bit short but to the point so that's cool! ;)
    Cheers all!!

    (bottom line to anyone getting this far in the thread….just play what you want! Yes, some classes "might' struggle a bit more than others in certain roles but it can all be done and be fun!) ;)
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