Littlebluelizard wrote: »@actosh can help you with insights in terms of build and etc.
For me, DK and Warden are straight out better than NB tanking in PvE. And that doesn't change by any stretch of the imagination. But that doesn't mean you can't tank with NB, and do I mean every content, even HM. Playing DK will be more easy and better utility for sure, but doesn't mean you have to.
I think only NBs can do this (no Ayleid, no Toughness)
Not sure why I have so much more magic than stamina, running Maw, Skoria, Green Pact, and Plague Doctor
xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"
xI_The_Owl_Ix wrote: »dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"
You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.
dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"
You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.
Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss
"Heres a meta build that will get you through vet content"
Would have been better without "meta"...…"Heres a build that will get you through vet content"
See how that instantly is helpful?
dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"
You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.
Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss
CP from my spreadsheets isn't updated (Yes, I use spreadsheets for builds) but here it is
Champion Points
Red 45 heavy armor, 32 hardy, 32 ele defender, 38 thick skinned, 47 spell shield, 31 iron clad, rest in bastion
Green 56 tenacity, 43 mooncalf, 43 arcanist, 28 shadow ward, rest in warlord
Blue 11 elfborn, 10 master at arms, 10 phys expert, 10 shattering, 95 mighty, 10 piercing, 11 precise, 11 thaumaturge, rest
in blessed
As was discussed, in average dungeons NB tank struggles with lack of class cc and this can be solved with time stop and caltrops.. lack of chains can be solved with silver leash.. all of this will create lack of stamina resource, which can’t be fixed only by class passive especially in hm modes where you are forced to hold block most of the time.Is it just me or has this thread lost its direction? Hell, its my thread and I have forgotten what the hell I was actually asking and trying to look for! ;P
Can we bring it back to being constructive input, builds, advice or if not just let it die? I am tickled it went 4 pages but kinda strayed off topic a bit to become a pissing contest and that was not my intention.
So yea, if nothing "good" to say in direct response to the original post just "Let it go"....(oh god I went there....lol)
MartiniDaniels wrote: »As was discussed, in average dungeons NB tank struggles with lack of class cc and this can be solved with time stop and caltrops.. lack of chains can be solved with silver leash.. all of this will create lack of stamina resource, which can’t be fixed only by class passive especially in hm modes where you are forced to hold block most of the time.
Possible solution is to use ice staff on second bar but it’s less effective in high-end content where each % of mitigation matters.
Dire wolf in MHK one-shots my 40k hp 33k res tank if i’m not blocking and it is not even considered larger mob..MartiniDaniels wrote: »As was discussed, in average dungeons NB tank struggles with lack of class cc and this can be solved with time stop and caltrops.. lack of chains can be solved with silver leash.. all of this will create lack of stamina resource, which can’t be fixed only by class passive especially in hm modes where you are forced to hold block most of the time.
Possible solution is to use ice staff on second bar but it’s less effective in high-end content where each % of mitigation matters.
Read my first post in this thread. Stamina is not an issue for any class and can be easily worked around. It's just that some classes need more investing than others, Nightblade being an example.
You are not forced to hold block a lot in most fights as opposed to what majority thinks. We can mitigate so much damage now thanks to huge amount of red CP we have even without blocking.
MartiniDaniels wrote: »Dire wolf in MHK one-shots my 40k hp 33k res tank if i’m not blocking and it is not even considered larger mob..MartiniDaniels wrote: »As was discussed, in average dungeons NB tank struggles with lack of class cc and this can be solved with time stop and caltrops.. lack of chains can be solved with silver leash.. all of this will create lack of stamina resource, which can’t be fixed only by class passive especially in hm modes where you are forced to hold block most of the time.
Possible solution is to use ice staff on second bar but it’s less effective in high-end content where each % of mitigation matters.
Read my first post in this thread. Stamina is not an issue for any class and can be easily worked around. It's just that some classes need more investing than others, Nightblade being an example.
You are not forced to hold block a lot in most fights as opposed to what majority thinks. We can mitigate so much damage now thanks to huge amount of red CP we have even without blocking.
Of course i barely use block other then against knockdown from HA in base dungeons.. but in dlc vets non-block is quite deadly.. and actually that resisrance from CP is more helpful to squishes then a tank, due to mitigation formula.
Lightspeedflashb14_ESO wrote: »MartiniDaniels wrote: »Dire wolf in MHK one-shots my 40k hp 33k res tank if i’m not blocking and it is not even considered larger mob..MartiniDaniels wrote: »As was discussed, in average dungeons NB tank struggles with lack of class cc and this can be solved with time stop and caltrops.. lack of chains can be solved with silver leash.. all of this will create lack of stamina resource, which can’t be fixed only by class passive especially in hm modes where you are forced to hold block most of the time.
Possible solution is to use ice staff on second bar but it’s less effective in high-end content where each % of mitigation matters.
Read my first post in this thread. Stamina is not an issue for any class and can be easily worked around. It's just that some classes need more investing than others, Nightblade being an example.
You are not forced to hold block a lot in most fights as opposed to what majority thinks. We can mitigate so much damage now thanks to huge amount of red CP we have even without blocking.
Of course i barely use block other then against knockdown from HA in base dungeons.. but in dlc vets non-block is quite deadly.. and actually that resisrance from CP is more helpful to squishes then a tank, due to mitigation formula.
I have nothing to add to the conversation about tanks but I have to say, this mechanic, the one hit kill by a non elite mob on everything but a blocking tank, is so terrible. Playing that dungeon is a chore, this is a big reason for that.
MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
BejaProphet wrote: »MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
I agree with your rule. It’s smart.
I also agree that the dire wolf is surprisingly unassuming for such a big hit.
However, are saying this to say a tank should be perma blocking?
I ask this sincerely. I truly am unsure if your statements were meant that was or not.
BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
xI_The_Owl_Ix wrote: »BejaProphet wrote: »MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
I agree with your rule. It’s smart.
I also agree that the dire wolf is surprisingly unassuming for such a big hit.
However, are saying this to say a tank should be perma blocking?
I ask this sincerely. I truly am unsure if your statements were meant that was or not.
DKs can perma block + are the better tanks. Thats easier and better to play. Why would anybody want to play any other class than DK?
Sure you *dont have to* perma block. But DK can while others cant. So is there any reason to play any other class?
Also perma blocking is better for learning new content as well.
BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
xI_The_Owl_Ix wrote: »BejaProphet wrote: »MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
I agree with your rule. It’s smart.
I also agree that the dire wolf is surprisingly unassuming for such a big hit.
However, are saying this to say a tank should be perma blocking?
I ask this sincerely. I truly am unsure if your statements were meant that was or not.
DKs can perma block + are the better tanks. Thats easier and better to play. Why would anybody want to play any other class than DK?
Sure you *dont have to* perma block. But DK can while others cant. So is there any reason to play any other class?
Also perma blocking is better for learning new content as well.
To use different abilities and try out different builds.
To enjoy other aesthetics and playstyles.
To get data and experience so we can even have this type of conversation in the first place.
To challenge oneself.
To show that it can be done.
Those are some of my main reasons for tanking on every class, anyway.
No, I don’t mean pure permablock.. but in many situations game forces you to hold block for long.. maybe all this can be outhealed and this mechanics of new dungeons were created to make healers more necessary.. but in practice, especially in pugs you won’t see such amount of heal or it might a be 3 dd run.. and so burst heal from low hp and indirect stamina restore which is not stopped by blocking make dk most efficient tank, increased block mitigation add to that too. Though other classes may stack more max hp, have vampiric heal or DoT heal or even plainly better heal (sorc) etc.. they can’t survive and sustain, endure like dk in awful conditions.BejaProphet wrote: »MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
I agree with your rule. It’s smart.
I also agree that the dire wolf is surprisingly unassuming for such a big hit.
However, are saying this to say a tank should be perma blocking?
I ask this sincerely. I truly am unsure if your statements were meant that was or not.