MartiniDaniels wrote: »No, I don’t mean pure permablock.. but in many situations game forces you to hold block for long.. maybe all this can be outhealed and this mechanics of new dungeons were created to make healers more necessary.. but in practice, especially in pugs you won’t see such amount of heal or it might a be 3 dd run.. and so burst heal from low hp and indirect stamina restore which is not stopped by blocking make dk most efficient tank, increased block mitigation add to that too. Though other classes may stack more max hp, have vampiric heal or DoT heal or even plainly better heal (sorc) etc.. they can’t survive and sustain, endure like dk in awful conditions.BejaProphet wrote: »MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
I agree with your rule. It’s smart.
I also agree that the dire wolf is surprisingly unassuming for such a big hit.
However, are saying this to say a tank should be perma blocking?
I ask this sincerely. I truly am unsure if your statements were meant that was or not.
I mean, as I believe I stated earlier, I do believe that DKs have easier access to superior tanking utilities. But I’d still be perfectly content if NB tanking is left as is currently. I don’t want to bother with an extensive list rn, but as a few quick items that I like tankblades for:
-Dark cloak is my favorite of the health based heals (though in fairness I should give clannfear another try this patch)
-Malevolent offering is basically a free burst heal for party members
-Soul siphon is my current favorite survival ult behind the overpowered magma armor (this could change if healers start running br resto)
-Excellent for ulti builds
-Natural stat bonuses give me more resources to play around with
xI_The_Owl_Ix wrote: »I mean, as I believe I stated earlier, I do believe that DKs have easier access to superior tanking utilities. But I’d still be perfectly content if NB tanking is left as is currently. I don’t want to bother with an extensive list rn, but as a few quick items that I like tankblades for:
-Dark cloak is my favorite of the health based heals (though in fairness I should give clannfear another try this patch)
-Malevolent offering is basically a free burst heal for party members
-Soul siphon is my current favorite survival ult behind the overpowered magma armor (this could change if healers start running br resto)
-Excellent for ulti builds
-Natural stat bonuses give me more resources to play around with
-Green dragonblood is better since its a burst heal and HoT is not that great in trials where you have higher damage input than healing over time. GDB can be spammed as well, Dark Cloak cant.
-Malevolent offering is nice, but so is igneous shield that shields allies for 2k+ or vigor with major mending
-Soul Siphon is great, I agree
-Ulti generation isnt really great. You cant do much with it, only if youre an Off-Tank but then again most of the time you can have 100% uptime on Warhorn just with 3 people (2healers 1tank)
-More resources? How?
RavenSworn wrote: »
I think too many people are mistaking viable with optimal. It's optimal to tank with a DK. It's viable to tank with other classes. Nuff said
xI_The_Owl_Ix wrote: »BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
Lol.
So is there any reason to play any other class as tank?
Can you answer this?
MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
xI_The_Owl_Ix wrote: »BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
Lol.
So is there any reason to play any other class as tank?
Can you answer this?
BECAUSE
IT'S
FUN!
MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.
If you are on console....sorry (I would be lost without some of my mods)
xI_The_Owl_Ix wrote: »"Heres a meta build that will get you through vet content"
Would have been better without "meta"...…"Heres a build that will get you through vet content"
See how that instantly is helpful?
The gear used on the build is meta. Alkosh/Ebon/Torugs/Lord Warden/Thurvokun/Earthgore are all meta sets for end game/sets that are wanted in trials to be run by tanks.
You also get the gear from vet DLC dungeons or MoL trial. Vet for gold jewelry. So its not *that easy* to obtain.
If you use these sets though most people wont question you as tank in trials. However if you want to have a non meta approach you can change your gear however you want to. Thats why I used "meta".dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"
You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.
Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss
It isnt "SLIGHT". Like DoobZ already pointed out the gap becomes bigger when you dive into veteran/harder content.
Also:CP from my spreadsheets isn't updated (Yes, I use spreadsheets for builds) but here it is
Champion Points
Red 45 heavy armor, 32 hardy, 32 ele defender, 38 thick skinned, 47 spell shield, 31 iron clad, rest in bastion
Green 56 tenacity, 43 mooncalf, 43 arcanist, 28 shadow ward, rest in warlord
Blue 11 elfborn, 10 master at arms, 10 phys expert, 10 shattering, 95 mighty, 10 piercing, 11 precise, 11 thaumaturge, rest
in blessed
Im sorry, you're right 95 into mighty. And 10 into piercing, 10 into shattering and only 31 into ironclad...
I honestly have to say Im not good at min/maxing CP so my CP might not be the best. But your CP clearly shows that you have no idea what you're doing, then you come in this thread say stuff like "people just dont know how to make a good NB tank, NB tanks are OP!". Its enraging honestly.
Edit: To add on that. I assume you were going for the Major Heroism passive from CP but thats not even that useful, NB tanks already get 20 ulti just from drinking a potion (have a great ulti generation) and the CP passive is only active when you drop below 20% which shouldnt happen most of the time on a good tank anyway. Maybe in vHoF/vAS/vNCR but like already said, not worth getting consindering you can have a 100% uptime on Minor Heroism through Heroic Slash.
Is it just me or has this thread lost its direction? Hell, its my thread and I have forgotten what the hell I was actually asking and trying to look for! ;P
Can we bring it back to being constructive input, builds, advice or if not just let it die? I am tickled it went 4 pages but kinda strayed off topic a bit to become a pissing contest and that was not my intention.
So yea, if nothing "good" to say in direct response to the original post just "Let it go"....(oh god I went there....lol)
MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.
If you are on console....sorry (I would be lost without some of my mods)
Templar abilities are so plain and boring as hell, only jabs are inspiring skill, all else is effective but low skill-cap obvious one button game.my main tank is the templar
my main healer is the DK
i do NOT have their roles “backwards”
i have tanked serious content on all 5 classes, and the DK i found the weakest, the most boring, and the least fun.
DK tanks really arent very strong. just a bunch of youtube punks “creating” silly meta nonsense which is all 100% their own opinion of what is considered “the good gear and skills.”
the l33ts (and wannabe l33ts) only take DK tanks because they just want the engulfing flames to squeeze out score pushing.
warden is the best tanking class. it is also the most fun to play tank. period.
i like my templar the most, as i spent over 2 years tanking with it. i will NEVER abandon it as my main.
xI_The_Owl_Ix wrote: »I can tell you trying to do no death trials/dungeons on a NB tank is not fun. > That's your experience.
Fun is also subjective. I bet there are others who find DK more fun. > Does this comment even make sense?
Theres not one objective point for why you should play a NB. > Because I, and others, want to? Our game, our money, our time?
Dk can do everything what NB tanks can and more. > Again, and the problem is?
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
Lol.
So is there any reason to play any other class as tank?
Can you answer this?
BECAUSE
IT'S
FUN!
I can tell you trying to do no death trials/dungeons on a NB tank is not fun.
Fun is also subjective. I bet there are others who find DK more fun.
Theres not one objective point for why you should play a NB.
Dk can do everything what NB tanks can and more.MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.
If you are on console....sorry (I would be lost without some of my mods)
Add-ons arent a fix for class balance.
MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.
If you are on console....sorry (I would be lost without some of my mods)
MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.
If you are on console....sorry (I would be lost without some of my mods)
What is it tracking exactly? I too love my add-ons....to a point.
dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »"Heres a meta build that will get you through vet content"
Would have been better without "meta"...…"Heres a build that will get you through vet content"
See how that instantly is helpful?
The gear used on the build is meta. Alkosh/Ebon/Torugs/Lord Warden/Thurvokun/Earthgore are all meta sets for end game/sets that are wanted in trials to be run by tanks.
You also get the gear from vet DLC dungeons or MoL trial. Vet for gold jewelry. So its not *that easy* to obtain.
If you use these sets though most people wont question you as tank in trials. However if you want to have a non meta approach you can change your gear however you want to. Thats why I used "meta".dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"
You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.
Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss
It isnt "SLIGHT". Like DoobZ already pointed out the gap becomes bigger when you dive into veteran/harder content.
Also:CP from my spreadsheets isn't updated (Yes, I use spreadsheets for builds) but here it is
Champion Points
Red 45 heavy armor, 32 hardy, 32 ele defender, 38 thick skinned, 47 spell shield, 31 iron clad, rest in bastion
Green 56 tenacity, 43 mooncalf, 43 arcanist, 28 shadow ward, rest in warlord
Blue 11 elfborn, 10 master at arms, 10 phys expert, 10 shattering, 95 mighty, 10 piercing, 11 precise, 11 thaumaturge, rest
in blessed
Im sorry, you're right 95 into mighty. And 10 into piercing, 10 into shattering and only 31 into ironclad...
I honestly have to say Im not good at min/maxing CP so my CP might not be the best. But your CP clearly shows that you have no idea what you're doing, then you come in this thread say stuff like "people just dont know how to make a good NB tank, NB tanks are OP!". Its enraging honestly.
Edit: To add on that. I assume you were going for the Major Heroism passive from CP but thats not even that useful, NB tanks already get 20 ulti just from drinking a potion (have a great ulti generation) and the CP passive is only active when you drop below 20% which shouldnt happen most of the time on a good tank anyway. Maybe in vHoF/vAS/vNCR but like already said, not worth getting consindering you can have a 100% uptime on Minor Heroism through Heroic Slash.
Well I'll just sit here on my pile of HM Trial achievements. Going back to @Joxer61,Is it just me or has this thread lost its direction? Hell, its my thread and I have forgotten what the hell I was actually asking and trying to look for! ;P
Can we bring it back to being constructive input, builds, advice or if not just let it die? I am tickled it went 4 pages but kinda strayed off topic a bit to become a pissing contest and that was not my intention.
So yea, if nothing "good" to say in direct response to the original post just "Let it go"....(oh god I went there....lol)
My point is, you can make ANYTHING work in this game if you are willing to put in the effort to build around your ideaGo on over to player guides and take a look at my stamdk dark elf build just to see what I mean. What you like may not be "meta" but the most important thing is to have fun. You can even try to make your own special meta if you want
because that is the freedom you have in this wonderful, beautiful game that we all enjoy. So go be free, make a Khajiit healer if you want or an argonian stamblade or a nightblade tank or an orc pet sorc. The fun possibilities are endless
xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
Lol.
So is there any reason to play any other class as tank?
Can you answer this?
BECAUSE
IT'S
FUN!
I can tell you trying to do no death trials/dungeons on a NB tank is not fun.
Fun is also subjective. I bet there are others who find DK more fun.
Theres not one objective point for why you should play a NB.
Dk can do everything what NB tanks can and more.MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.
If you are on console....sorry (I would be lost without some of my mods)
Add-ons arent a fix for class balance.
Another to the ignore pile it seems...
xI_The_Owl_Ix wrote: »dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »"Heres a meta build that will get you through vet content"
Would have been better without "meta"...…"Heres a build that will get you through vet content"
See how that instantly is helpful?
The gear used on the build is meta. Alkosh/Ebon/Torugs/Lord Warden/Thurvokun/Earthgore are all meta sets for end game/sets that are wanted in trials to be run by tanks.
You also get the gear from vet DLC dungeons or MoL trial. Vet for gold jewelry. So its not *that easy* to obtain.
If you use these sets though most people wont question you as tank in trials. However if you want to have a non meta approach you can change your gear however you want to. Thats why I used "meta".dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »I shelved my NB tank. I would love to see these builds that are still playable.
I use a Warden tank now and it’s a lot of fun.
Heres a meta build that will get you through vet content:
Race: Argonian
Mundus: The Lord or Atronach
Skillpoints: 30 Health. 9 Magicka, 25 Stamina
Gear and Skills for trials:
- 7 Heavy for better Major Ward/Resolve uptime
- Switch Earthgore with Lord Warden or Thurvokun if you like
- Switch Ebony with Plague Doc if you want more HP
- Switch Backbar S&B with Ice or Lightning Staff infused Crusher Enchant. (Switch Echoing Vigor with Elemental Wall if you do so, you can switch Silver Leash with Crushing Shock in trials as well)
- Switch Alkosh with Powerful Assault if you're the Off-Tank.
- Wear Swarm Mother if tanking Dungeons.
- Big pieces and Shields are Tri-Stat Enchant, small pieces are Health Enchant
- Jewelry: 3x Shield-Play Enchants.
- Swords are Crusher and Weakening Backbar
- Effi. Purge is flex spot. I run either Purge, Ring of Perservation, Balance, Overflowing Altar (or Sap Essence / Time Freeze in Dungeons)
- You can use Siphoning Strikes on Frontbar for more Magicka %
CP (Wolfhunter):
RED:
- 37 Quick Recovery
- 10 Heavy Armor
- 48 Thick Skinned
- 37 Hardy
- 37 Ele Defender
- 81 Ironclad
- 10 Spellshield
BLUE:
- 23 Physical Weapon Expert
- 37 Master-at-Arms
- 100 Elfborn
- 100 Blessed
GREEN:You might want to adjust your CP for each trial individually. This is my "basic" CP.
- 81 Shadow Ward
- 28 Tumbling
- 32 Arcanist
- 43 Healthy
- 21 Bashing Focus
- 18 Sprinter
- 37 Warlord
Strats:
Basically have your Buffs up all the time and use Dark Cloak for sealf heals for survivability (You will get around 4k healing ticks/ 7k healing crit ticks with this setup). Heavy Attacks, Meditate and Tripots for sustain.
These will be you frontbar stats with Earthgore, The Lord Mundus, Ebon and Alkosh (only food buffed):
Buffed:DK doesnt need to taunt the smaller ads since talons applies minor maim and roots them at one spot making it easier for the DDs. Meanwhile NBs doesnt have that, leaving the ads to move around freely if not taunted.xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Oops, apologies— l2r issue on my partIn that case, to make the nb’s 2nd scenario comparable to the dk, she shouldn’t need to taunt the small melee adds, meaning a stam cost equal to the dk’s with a lower magicka cost, or the dk should taunt the smaller adds as well, meaning the stam cost equal to the nb’s with a much higher mag cost. I don’t disagree that on demand immobilization is a pain point for tankblades, but I think your example exaggerates it a bit.
Wat?dovakiin5574 wrote: »xI_The_Owl_Ix wrote: »-The strategies used by the DK and by the NB aren’t entirely comparable. Chains and leash apply soft taunts, so often you won’t need to immediately apply an actual taunt after using one of these skills. Yet, the nb does and the dk does not. Factor that in and stamina expenditures are the same, and mag expenditure is twice as high (or more) for the dk, who can get a better stack for it. You can decide whether that’s fair or not.
No? There are 8 ads, 3 ranged 5 melee(2 of which are big guys). NB only taunts the 5 melee ones. Both of the above dont taunt the ranged ads.BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
Think about why trial leaders only want DK tanks.
Again your argument with "can do content" we already had that talk. Your argument before was DK should be the tank class because they underperfom as DD but applying your logic they can clear all content and achieve high DPS numbers.
Your logic is flawed.
Inner. Rage. Also in MANY of the end game trial guilds even score pushers with leaders that aren't a[word]-holes (at least the ones I have had the pleasure of running with) allow non-DK tanks provided they pass a "Tank Test". Thank you and goodbye Mr OwlAlso the "elitist" guild leaders want DKs because of their Engulfing Flames skill, not because "they can do it slightly better". Chains and roots arent really needed in trials anyway. But we werent even talking about Engulfing, so whatever...BejaProphet wrote: »@Joxer61 Dovakn is correct. It’s important to understand what people mean by “viable.” 98% of the time when somebody is screaming that a class isn’t viable they really mean something very specific.
Not viable = the leader of my super elite score run trials guild won’t let me bring the character I want.
You see, they know dang well they can complete any and all content. Several of them complaining actually HAVE done all veteran content (including trials) on these “not viable” characters. What they are really saying is that since the DK can do it slightly better, therefore elite guilds demand DK, therefore NB isn’t viable.
Now I don’t mean to belittle that. I’m sure it’s frustrating. But it’s not the same as saying a NB can’t do the content.
There is a difference between "Elite" and "Intolerant to new ideas that are outside your safe space"
You do you my dude, if people are actually letting you use caltrops in trials and 100 points into mighty. Sure go ahead. However I will still not listen to anything you say because you clearly dont know how tanking works.
Ok, I never said I used caltrops OR put 100 into Mighty at all that was another commenter so please get your facts straight. I DID say you can tank with NB or any other class for that matter with only a SLIGHT loss
It isnt "SLIGHT". Like DoobZ already pointed out the gap becomes bigger when you dive into veteran/harder content.
Also:CP from my spreadsheets isn't updated (Yes, I use spreadsheets for builds) but here it is
Champion Points
Red 45 heavy armor, 32 hardy, 32 ele defender, 38 thick skinned, 47 spell shield, 31 iron clad, rest in bastion
Green 56 tenacity, 43 mooncalf, 43 arcanist, 28 shadow ward, rest in warlord
Blue 11 elfborn, 10 master at arms, 10 phys expert, 10 shattering, 95 mighty, 10 piercing, 11 precise, 11 thaumaturge, rest
in blessed
Im sorry, you're right 95 into mighty. And 10 into piercing, 10 into shattering and only 31 into ironclad...
I honestly have to say Im not good at min/maxing CP so my CP might not be the best. But your CP clearly shows that you have no idea what you're doing, then you come in this thread say stuff like "people just dont know how to make a good NB tank, NB tanks are OP!". Its enraging honestly.
Edit: To add on that. I assume you were going for the Major Heroism passive from CP but thats not even that useful, NB tanks already get 20 ulti just from drinking a potion (have a great ulti generation) and the CP passive is only active when you drop below 20% which shouldnt happen most of the time on a good tank anyway. Maybe in vHoF/vAS/vNCR but like already said, not worth getting consindering you can have a 100% uptime on Minor Heroism through Heroic Slash.
Well I'll just sit here on my pile of HM Trial achievements. Going back to @Joxer61,Is it just me or has this thread lost its direction? Hell, its my thread and I have forgotten what the hell I was actually asking and trying to look for! ;P
Can we bring it back to being constructive input, builds, advice or if not just let it die? I am tickled it went 4 pages but kinda strayed off topic a bit to become a pissing contest and that was not my intention.
So yea, if nothing "good" to say in direct response to the original post just "Let it go"....(oh god I went there....lol)
My point is, you can make ANYTHING work in this game if you are willing to put in the effort to build around your ideaGo on over to player guides and take a look at my stamdk dark elf build just to see what I mean. What you like may not be "meta" but the most important thing is to have fun. You can even try to make your own special meta if you want
because that is the freedom you have in this wonderful, beautiful game that we all enjoy. So go be free, make a Khajiit healer if you want or an argonian stamblade or a nightblade tank or an orc pet sorc. The fun possibilities are endless
Good job getting carried by your other tank then. Because lets be real your cp are disgusting. Everyone who has a bit of clue about what they are doing will say you the same.xI_The_Owl_Ix wrote: »xI_The_Owl_Ix wrote: »BejaProphet wrote: »Owl, this thread is actually in danger of becoming constructive again. Can’t you please stop trying to drag me into another argument with you?
Lol.
So is there any reason to play any other class as tank?
Can you answer this?
BECAUSE
IT'S
FUN!
I can tell you trying to do no death trials/dungeons on a NB tank is not fun.
Fun is also subjective. I bet there are others who find DK more fun.
Theres not one objective point for why you should play a NB.
Dk can do everything what NB tanks can and more.MartiniDaniels wrote: »Yes, it is telegraphed, but if there are 3-4 other mobs near plus spell effects, atronach whatever you may easily miss them, because this wolfes are rather small. Similar things not so deadly but heavy hitting even with LA are common in dlc vets.. so I use the rule - if i don’t see clearly what’s going on, i hold block
One thing that helps me is using bandits UI and setting notifications to trigger everywhere. So not only do I get the yellow/red lines, I get a sound and a big text message on screen so I don't miss these in a mess of mobs. I'm sure there are other mods that do the same, I just have stuck with this one as it came with bandits UI.
If you are on console....sorry (I would be lost without some of my mods)
Add-ons arent a fix for class balance.
Another to the ignore pile it seems...
Ouch my feelings!
I guess if you cant argue why NBs are good besides "hihi its fun" and "muh addons" then you gotta resort in ignoring people.
That being said, Im out. Too many people who dont know anything trying to argue. Its mind-numbing.
BejaProphet wrote: »Wait....you can set ignore on here!?