The other option would be making it so that you were immune to cc states while a shield was up so that you wouldn't have to block while your damage shield is up (since blocking while having a shield up doesn't reduce damage done to the shield but is currently necessary to prevent being stunned/pulled/mezzed/launched etc, and does mitigate damage in excess of your shield amount that is done to your health), which would conserve your limited stamina for blocking or dodging between damage shields, but I feel that would have even more resistance than suggesting break free be magicka based.
Sheezabeast wrote: »Can't you back bar an ice staff?
The other option would be making it so that you were immune to cc states while a shield was up so that you wouldn't have to block while your damage shield is up (since blocking while having a shield up doesn't reduce damage done to the shield but is currently necessary to prevent being stunned/pulled/mezzed/launched etc, and does mitigate damage in excess of your shield amount that is done to your health), which would conserve your limited stamina for blocking or dodging between damage shields, but I feel that would have even more resistance than suggesting break free be magicka based.
CC immunity while shield is up, when you can spam it and have little to no consequences of doing so? So basically health + CC immunity...what skill in the game does that all in one? Answer: none because it would be too powerful and actually make the changes to shields redundant (1) they will be even more powerful than before, (2) they will be required to be utilized in PvE to skip mechanics, and (3) shields are already close to their old power or stronger with certain builds in both PvE and PvP. Stam would die in PvE and PvP.
Another thing, is that every class has access to a method to get more stam, whether its from conversion of mag to stam, paying stam to get more over time, getting stam on a skill use, or stam from a buff. I don't know what class you play, but you're choosing not to do so. Then there are stam absorb glyphs, poison, etc. and then you run into excuses territory.
Don't want to run tri-food? Okay. Don't want to use absorb stam glyph? Okay. Don't want to use class skills that allow you to convert stam into mag or stam into more stam over time? Okay. Don't want to use a cost reduction set? Okay. Don't want to use tri-glyph? Okay. Don't want to use triune? Okay. Don't want to shacklebreaker? Okay. Don't want to use drain stam poisons? Okay.
But don't pretend that there is nothing you can do and then claim your DPS would drop into oblivion. You choosing not to do any of these things doesn't mean a mechanic should be buffed so you don't have to make sacrifices. I'm guessing you're complaining about PvP, because in PvE your suggestions and complaints make little to no sense when someone else can simply help you sustain stam/mag or you can run a potion, and running tri-food there would be even less of an issue than in solo PvP.
You're also wrong about stam players and large stam pools being an advantage. If anything, a mag build with an ice staff has an advantage over stam players because they can simply use mag to block and stam exclusively for break free and roll. The splitting of resources like this actually gives mag builds an advantage. I know this because I do it and I always out-sustain stam builds that come across me, especially when I force them to roll and break free. I also use it in PvE tanking and with SnB + ice staff never come close to losing my mag or stam completely, even when there is no one throwing shards or orbs in a PUG.
Okay. At this point, this thread literally just boils down to "I had my fun taken away, so I want to take everybody else's fun away."
No. Everything this entire thread, at its core, stands for, gets a resounding no from me. Swapping break free to magicka will not make magicka on par with stamina (or the other way round, as you seem to think that because you were wrong'd, stamina should be wrong'd to, which is not how balance is achieved in the slightest). It will actually make it far worse than even magicka currently is.
You may have only 9k stamina, but you have the luxury of having basically all skills pull from magicka instead of stamina. I, as a stamina main, don't. My PVP stamDK main has to juggle Volatile Armor, Reflective Scales and Fossilize within an 11k stamina pool (yes, 11k, as I have invested resources in tri-stat glyphs, so even I "have to make interesting choices"). To make matters worse, there are actually two more skills I could slot, too: Flames of Oblivion and Obsidian Shard. But my magicka pool is already hampered enough, so I live without having these.
So, no. If you're pissed off that shields are no longer a reliable method of defense, be pissed off at Zenimax removing one of your tools. Don't be pissed off at stamina builds for having more defensive options.
For the last damn time, you, and this entire damn community, don't understand that balance does not mean "nerf everybody down to my level." Want balance? Suggest alternatives for your own problems. Don't create problems for other players.
/thread
Okay. At this point, this thread literally just boils down to "I had my fun taken away, so I want to take everybody else's fun away."
No. Everything this entire thread, at its core, stands for, gets a resounding no from me. Swapping break free to magicka will not make magicka on par with stamina (or the other way round, as you seem to think that because you were wrong'd, stamina should be wrong'd to, which is not how balance is achieved in the slightest). It will actually make it far worse than even magicka currently is.
You may have only 9k stamina, but you have the luxury of having basically all skills pull from magicka instead of stamina. I, as a stamina main, don't. My PVP stamDK main has to juggle Volatile Armor, Reflective Scales and Fossilize within an 11k stamina pool (yes, 11k, as I have invested resources in tri-stat glyphs, so even I "have to make interesting choices"). To make matters worse, there are actually two more skills I could slot, too: Flames of Oblivion and Obsidian Shard. But my magicka pool is already hampered enough, so I live without having these.
So, no. If you're pissed off that shields are no longer a reliable method of defense, be pissed off at Zenimax removing one of your tools. Don't be pissed off at stamina builds for having more defensive options.
For the last damn time, you, and this entire damn community, don't understand that balance does not mean "nerf everybody down to my level." Want balance? Suggest alternatives for your own problems. Don't create problems for other players.
/thread
None of this has been about PVP. PVP people don't go full medium armor full stamina either. Nobody does. In PVP you can't really go glass cannon at all unless you're just a single target ganker roaming around cyrodiil towns looking for loners. Otherwise in a BG or team fight people will Identify who the glassy person is and blow them up in a few seconds. People have always prioritized survival over high dps in PVP. This IS PVE oriented where yes, you either max out your dps, or you don't get invites, or get kicked.
This comes down to Stamina PVP players complaining that they couldn't one shot magsorcs from stealth because of shields so they got the shields nerfed repeatedly until now they're more useful for tanks than magicka dps. Now for a magicka dps shields last 1 hit if that. Even from just vanilla overland world bosses every single attack blows through a shield, with major ward and major resolve it might have 2k leftover from the 8k shield, after that you get hit again and you're half dead, and you still need to block even though it doesn't reduce damage to avoid launches and stuns, so you're simultaneously burning through your magicka and stamina.on the same hit. After 6 or so blocks, you're out, and the next uppercut or stun is probably going to kill you. because you'll eat a hit that stuns you (and takes off most if not all of your shield), not have stam to break out, and the next hit will implode you. It was too much for stam players for magicka players to even have one means of defense that they could use their primary pool to fuel so we basically got it taken away.
None of this has been about PVP.
PVP people don't go full medium armor full stamina either. Nobody does.
In PVP you can't really go glass cannon at all unless you're just a single target ganker roaming around cyrodiil towns looking for loners. Otherwise in a BG or team fight people will Identify who the glassy person is and blow them up in a few seconds. People have always prioritized survival over high dps in PVP.
This IS PVE oriented where yes, you either max out your dps, or you don't get invites, or get kicked.
This comes down to Stamina PVP players complaining that they couldn't one shot magsorcs from stealth because of shields so they got the shields nerfed repeatedly until now they're more useful for tanks than magicka dps. Now for a magicka dps shields last 1 hit if that.
Why PvE players should lose all fun because of PvP players? Every single game I played before ESO, had gutted PvP dmg on most op PvE skill or just different stats for PvP and PvE..
snip
Why PvE players should lose all fun because of PvP players? Every single game I played before ESO, had gutted PvP dmg on most op PvE skill or just different stats for PvP and PvE..
In another post this would make sense, but he is complaining about break free in PvE
PvE where a tank should be preventing him from having to break free often, PvE where he can lose the regen from witchmother or whatever and run tri-food safely, PvE where he can use stam pots, di-pots (mag+stam), or tri-pots and not worry about someone stunning him and finishing him off, PvE where someone else (healer) can also help with his sustain. There is also CP...
Exactly where in PvE is it even a problem? Most bosses will be aggro'd by the tank, most bosses do not spam skills that require break free, and with the exception of rolling incorrectly (skill problem) you should be able to get out of the range of any dangerous skill. If you have a weakness, you cover it. He doesn't want to do that and keeps talking about how his "DPS will be lower," apparently forgetting you do no DPS when you are dead.
Except maybe Valkyn
I hope that 60k parse number was you exaggerating. lol
I would rather break free actually work. As of right now I can barely break free from anything. Zo$ needs to fix it before they change it and make it worse or break something else unintentionally.
I would rather break free actually work. As of right now I can barely break free from anything. Zo$ needs to fix it before they change it and make it worse or break something else unintentionally.
And thats another point. Rune Cage took 5 nerfs and its biggest issue was the bugged broken free. Like Fear.
I'm unsure if they know / have acknowledged or are oblivous to certain skills being utterly broken or at least buggy to break free from.
Why PvE players should lose all fun because of PvP players? Every single game I played before ESO, had gutted PvP dmg on most op PvE skill or just different stats for PvP and PvE..
In another post this would make sense, but he is complaining about break free in PvE
PvE where a tank should be preventing him from having to break free often, PvE where he can lose the regen from witchmother or whatever and run tri-food safely, PvE where he can use stam pots, di-pots (mag+stam), or tri-pots and not worry about someone stunning him and finishing him off, PvE where someone else (healer) can also help with his sustain. There is also CP...
Exactly where in PvE is it even a problem? Most bosses will be aggro'd by the tank, most bosses do not spam skills that require break free, and with the exception of rolling incorrectly (skill problem) you should be able to get out of the range of any dangerous skill. If you have a weakness, you cover it. He doesn't want to do that and keeps talking about how his "DPS will be lower," apparently forgetting you do no DPS when you are dead.
Except maybe Valkyn
VMA, World bosses where you might not have a tank and so it's often just on a DPS that is the "tank" and I end up in that position way too often, vDungeon/vTrial bosses with a lot of adds that the tank can't get control of, there's a lot of times where in PVE you're having to defend yourself no the tank doesn't automatically get aggro on everything so you never get hit like you apparently think. The way you guys make it sound you shouldn't ever need to dodge, block, bash, or break free or use shields because the DPS never gets targetted with anything.