Karmanorway wrote: »
trashcannot wrote: »I was on bg leaderboards two weeks ago running 4 light, 1 med, 2 heavy on a magsorc. The key is to have them all gold impen, and tri resto
Oreyn_Bearclaw wrote: »So lets consider your options. Your obvious stam heal is vigor. This is not a burst heal, but rather a short duration HOT. It in active combat, it should be cast every 6 seconds. Next you have a HOT from Momentum, again you should keep it up at all times. Lastly, you have Major Evasion, which can come from deadly cloak or the medium armor skill line. Stacking these is a waste as its the same buff. A lot of stamina heavy armors use forward momentum for the snare removal, but as a medium armor user, you can get your snare removal from Shuffle. This frees you up to run Rally instead of forward momentum, which can act as a burst heal when needed. Lastly, you have to be very on top of your dodge rolling.
Also, if you arent running 7 impen, you are gong to get one shot by a lot of high crit players. You also want to be sure you have a source of major ward and major resolve to boost your resistances, all classes have access to it one way or another.
None of these are specific to any class, just general survivability. On a stam sorc, you can also run crit surge or dark deal for more healing. On a templar, one of you best defensive tools is purge.
Karmanorway wrote: »Oreyn_Bearclaw wrote: »So lets consider your options. Your obvious stam heal is vigor. This is not a burst heal, but rather a short duration HOT. It in active combat, it should be cast every 6 seconds. Next you have a HOT from Momentum, again you should keep it up at all times. Lastly, you have Major Evasion, which can come from deadly cloak or the medium armor skill line. Stacking these is a waste as its the same buff. A lot of stamina heavy armors use forward momentum for the snare removal, but as a medium armor user, you can get your snare removal from Shuffle. This frees you up to run Rally instead of forward momentum, which can act as a burst heal when needed. Lastly, you have to be very on top of your dodge rolling.
Also, if you arent running 7 impen, you are gong to get one shot by a lot of high crit players. You also want to be sure you have a source of major ward and major resolve to boost your resistances, all classes have access to it one way or another.
None of these are specific to any class, just general survivability. On a stam sorc, you can also run crit surge or dark deal for more healing. On a templar, one of you best defensive tools is purge.
I see, that makes sense. I use hurricane, and dark deal always, but on stamplar its a bit tricky, cuz the only buff there force me to stand still inside the rune -. -. I use 5 impen, 2 Well fitted, but should probably changed that..
Oh. Heh. Actually, you don't need to stand in the rune to get the resistance buffs from Rune Focus. You have Major Resolve and Major Ward so long as the Rune is etched into the ground, regardless if whether you're inside it or not. Standing inside the rune just increases the effectiveness of Major Resolve and Major Ward by 50% (in other words, it gives you an additional 2640 to both resistances) and regenerates your Stamina or Magicka depending on which morph you picked.
If mobility is important at the moment, you should be using Rune Focus like every other set-and-forget Major Resolve+Ward buff rather than standing inside it for the fairly minor perks.
Littlebluelizard wrote: »Medium Armor punishes missplays a lot harder than Heavy. On Heavy, sometimes you can escape or be saved by teammates, especially if you have a healer. On Medium, you can't afford to do that, you have play smart, pick your fights wisely knowing that you have a way to go in and do your DPS and a way to go out of the fight.
Imo it's easier to learn your class in a Heavy Armor setup, then slowly transition to Medium Armor builds. You can however, force yourself to play medium from the get-go and analyze each death, so every death you learn something and how you should've played it and etc. For example, if you get into a situation where there's nothing you could have done, well, why you were put in that situation in the first place? There's something you could have done to prevent that, or lower the chances of that happening to the very least.
Hopefully it helps.
PS: Imperial on Stamplar is really good, it's the only class where Red Diamond actually procs. I'd say to not worry too much about setup at the moment, try to learn from your mistakes first, and adjust your build with your needs as you identify them. From what I've seen they are solid enough to be a good starting point.
The_Brosteen wrote: »I'd go heavy on stamplar. Because jabs is a channel you're easy to gang up on by multiple people if you're trying to fight someone else, which happens alot in bgs.
Also, get meditate. Understand that you cant be interrupted while you have cc immunity, so with practice you can sustain and survive very well using it.
Use troll king, ravager and 7th legion. Sword and board/ 2h. Pol on approach, heavy attack, reverb, jab and execute is usually all it takes to kill 1 person.
Meditate, repentance, and heavy attacks will be more than enough for sustain.
Or use dual weild and bow with torugs cause enchants are stupid powerful right now.
I never thougt about that, tnxEmmagoldman wrote: »Oreyn_Bearclaw wrote: »So lets consider your options. Your obvious stam heal is vigor. This is not a burst heal, but rather a short duration HOT. It in active combat, it should be cast every 6 seconds. Next you have a HOT from Momentum, again you should keep it up at all times. Lastly, you have Major Evasion, which can come from deadly cloak or the medium armor skill line. Stacking these is a waste as its the same buff. A lot of stamina heavy armors use forward momentum for the snare removal, but as a medium armor user, you can get your snare removal from Shuffle. This frees you up to run Rally instead of forward momentum, which can act as a burst heal when needed. Lastly, you have to be very on top of your dodge rolling.
Also, if you arent running 7 impen, you are gong to get one shot by a lot of high crit players. You also want to be sure you have a source of major ward and major resolve to boost your resistances, all classes have access to it one way or another.
None of these are specific to any class, just general survivability. On a stam sorc, you can also run crit surge or dark deal for more healing. On a templar, one of you best defensive tools is purge.
^ This is the great advice.
To add
Treat vigor as a sorc shield. So you may have to flip to your backbar to keep it up. I attempt to put it up before running in.
Are you using pots? What sets?
Also, if you do dodge roll, try to vigor (HOT) dodge roll, rally. This is because vigor is a heal over time. You will get an extra heal tick during your roll (in which you are undamged). Rally gains strength over time, that is why you hit it after the roll. It may take practice
As he stated, templar also has purge which is super strong ability.
Another minor observation about medium gameplay. Learn which skills are dodgeable and which aren't. And don't reflectively dodge once you are low on health and your opponent is using DW. You just turn yourself into fresh meat for their Steel Tornado grinder. Block the damn thing.
Karmanorway wrote: »Another minor observation about medium gameplay. Learn which skills are dodgeable and which aren't. And don't reflectively dodge once you are low on health and your opponent is using DW. You just turn yourself into fresh meat for their Steel Tornado grinder. Block the damn thing.
lol u caught me, i Always Dodge roll from spin2win xD tnx i Will practice getting used to blocking it from now