Anotherone773 wrote: »Diminishing returns. Probably because people started demanding harder and harder content, because they and their 2 friends want it, but the rest of the world doesn't want to be stuck in a dungeon for 3 hours trying to do ridiculously diffficult content. Plus anyone who contends with lag, like a lot of us Aussies, might as well not even bother joining the group.
I like moderately challenging content, but don't want frustration. If I want to be frustrated, I go to work, and they pay me for it.
And before it gets said, no, most people can't solo a group dungeon, even FG1, and they can't pull 40K dps.
This. if i wanted to spend 1-3 hours in an instance, i would do maelstrom or a trial or something. I like my dungeon runs( not speed runs either) to be like my pizza, 30 minutes or less. It takes longer to do DLC dungeons but the number of bosses are the same and thus the rewards are generally the same. So dont want to run them unless i need gear in them and that is rarely.
jainiadral wrote: »Anotherone773 wrote: »Diminishing returns. Probably because people started demanding harder and harder content, because they and their 2 friends want it, but the rest of the world doesn't want to be stuck in a dungeon for 3 hours trying to do ridiculously diffficult content. Plus anyone who contends with lag, like a lot of us Aussies, might as well not even bother joining the group.
I like moderately challenging content, but don't want frustration. If I want to be frustrated, I go to work, and they pay me for it.
And before it gets said, no, most people can't solo a group dungeon, even FG1, and they can't pull 40K dps.
This. if i wanted to spend 1-3 hours in an instance, i would do maelstrom or a trial or something. I like my dungeon runs( not speed runs either) to be like my pizza, 30 minutes or less. It takes longer to do DLC dungeons but the number of bosses are the same and thus the rewards are generally the same. So dont want to run them unless i need gear in them and that is rarely.
I've noticed the trend toward longer duration in just about everything in this game. DLC delves are insanely long and complex beginning with Orsinium. Quests take longer to complete and involve multiple stages-- a few of Morrowind's quests took me hours to finish.
I wish everything could be broken down a bit better.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I'd disagree with that, it's not that I don't do enough dps (quite a lot for Vet dungeons), and I do it for keys, but also for the easier mindless dps part in those dungeons. The part where I know I can go out of the way of a red circle, or stop to dps because boss might one-shot a group member otherwise (Vaults of Madness in Coldharbour for anyone who's run it), or try to burn that boss hard before he has even a chance to.At which point, you're not after anything the dungeon is offering anyway - the only reason people run the original vet dungeons is for the keys, not the content?
SaintSubwayy wrote: »Furthermore imo the difficulty became way over the top with dragonbones and wolfhunter dlc dungeons.
Horn of the reach dungeons had a good lvl of difficulty when they where released.
Dragonbones was ok on release for good groups, but if your goup was average or below it was horrible.
There's obviously a difference in target market. If I'm not engaged with the content because it's too easy or you don't have to think, I find it hard to justify doing it. I accept some people may wish to do it because it's easy, just as people don't like doing it because easy. There's also always normal mode which gives same key count as vet non-HM.I'd disagree with that, it's not that I don't do enough dps (quite a lot for Vet dungeons), and I do it for keys, but also for the easier mindless dps part in those dungeons.At which point, you're not after anything the dungeon is offering anyway - the only reason people run the original vet dungeons is for the keys, not the content?
I can't think of a boss in Coldharbour that's intended to one-shot. If you're referring to the wraith near the start just after the boss - in which case that was never supposed to be a one-shot, but always just channeled/reflected back at a group-member. The only reason it's a one-shot now is because people are doing more DPS.The part where I know I can go out of the way of a red circle, or stop to dps because boss might one-shot a group member otherwise (Vaults of Madness in Coldharbour for anyone who's run it), or try to burn that boss hard before he has even a chance to.
Interesting situation for ZOS here. If the mechanics don't exist or are very forgiving in the normal versions, there are forum threads about how there's too much discrepancy between normals and vets, and how you can ignore mechanics on normal (so no-one learns), and seemingly there's also concern that the mechanics are too harsh on normals and can't be ignored.And that is where I think ZoS lost it, focusing on the hard-think, challenging group dungeons like in DLCs, which cater only to smaller percentage of playerbase.
Interesting situation for ZOS here. If the mechanics don't exist or are very forgiving in the normal versions, there are forum threads about how there's too much discrepancy between normals and vets, and how you can ignore mechanics on normal (so no-one learns), and seemingly there's also concern that the mechanics are too harsh on normals and can't be ignored.
SakuraRush wrote: »Most players want the biggest reward for the least effort in the smallest amount of time. In addition to that many of the DLC dungeons are a nightmare to pug. They have actual mechanics sometimes and that seems to baffle a great many player.
This isn't an issue unique to ESO and is something you will encounter in any MMO. Players want a "gimme loot" button. The moment loot is behind a challenge those players will call for nerfs.
So, you are one of these people who are saying that i have to work for my shiny items?
No, i dont. I am playing this game after work, to relax, and not to work again.
I dont want anything gifted or a "gimme all" button, i do vet hm dungeons, but it is rediculous, in my opinion, to spent time for learning mechanics and try and try over and over again to get some content done in a game i want to play.
I dont complain about trials and their hardmodes, i have never liked raids in any game i have played so far, i just hate the rediculous difficulty and the one shot mechanics of the most dlc dungeons and the fact, that ZOS keeps releasing only harder dungeons, nothing in sight for more casual players like me.
99.9 percent of this game is designed for casual players. Vet dlc hm 4 mans, the newer vet trial(s??), and maybe vma are considered hard content. Yep, excluding literally the rest of the entire game, nothing in sight for casuals.
ImmortalCX wrote: »I think you guys are overlooking the obvious; that is most people don't have the DLC dungeons unlocked.
Only people who have an active ESO+ sub or who explicitly bought the DLCs will be able to play them. My guess is that is 25% of the population or less.
Its a shame because more people might sub if they new they could farm those dungons like they can the original ones. But as you all noted, they are a hassle.
jainiadral wrote: »Anotherone773 wrote: »Diminishing returns. Probably because people started demanding harder and harder content, because they and their 2 friends want it, but the rest of the world doesn't want to be stuck in a dungeon for 3 hours trying to do ridiculously diffficult content. Plus anyone who contends with lag, like a lot of us Aussies, might as well not even bother joining the group.
I like moderately challenging content, but don't want frustration. If I want to be frustrated, I go to work, and they pay me for it.
And before it gets said, no, most people can't solo a group dungeon, even FG1, and they can't pull 40K dps.
This. if i wanted to spend 1-3 hours in an instance, i would do maelstrom or a trial or something. I like my dungeon runs( not speed runs either) to be like my pizza, 30 minutes or less. It takes longer to do DLC dungeons but the number of bosses are the same and thus the rewards are generally the same. So dont want to run them unless i need gear in them and that is rarely.
I've noticed the trend toward longer duration in just about everything in this game. DLC delves are insanely long and complex beginning with Orsinium. Quests take longer to complete and involve multiple stages-- a few of Morrowind's quests took me hours to finish.
I wish everything could be broken down a bit better.
personaly I actualy don't mind when quests are longer, becasue unlike dungeons, I don't have to do all the stages in the same play session - can just pick up where I left off the next day. other stuff though.. yeah.
Emma_Overload wrote: »SakuraRush wrote: »Most players want the biggest reward for the least effort in the smallest amount of time. In addition to that many of the DLC dungeons are a nightmare to pug. They have actual mechanics sometimes and that seems to baffle a great many player.
This isn't an issue unique to ESO and is something you will encounter in any MMO. Players want a "gimme loot" button. The moment loot is behind a challenge those players will call for nerfs.
So, you are one of these people who are saying that i have to work for my shiny items?
No, i dont. I am playing this game after work, to relax, and not to work again.
I dont want anything gifted or a "gimme all" button, i do vet hm dungeons, but it is rediculous, in my opinion, to spent time for learning mechanics and try and try over and over again to get some content done in a game i want to play.
I dont complain about trials and their hardmodes, i have never liked raids in any game i have played so far, i just hate the rediculous difficulty and the one shot mechanics of the most dlc dungeons and the fact, that ZOS keeps releasing only harder dungeons, nothing in sight for more casual players like me.
99.9 percent of this game is designed for casual players. Vet dlc hm 4 mans, the newer vet trial(s??), and maybe vma are considered hard content. Yep, excluding literally the rest of the entire game, nothing in sight for casuals.
99.9 percent of this game is OLD content. ZOS should not expect average players to keep subsidizing new DLC that only feature content designed for a tiny minority of players.
Emma_Overload wrote: »SakuraRush wrote: »Most players want the biggest reward for the least effort in the smallest amount of time. In addition to that many of the DLC dungeons are a nightmare to pug. They have actual mechanics sometimes and that seems to baffle a great many player.
This isn't an issue unique to ESO and is something you will encounter in any MMO. Players want a "gimme loot" button. The moment loot is behind a challenge those players will call for nerfs.
So, you are one of these people who are saying that i have to work for my shiny items?
No, i dont. I am playing this game after work, to relax, and not to work again.
I dont want anything gifted or a "gimme all" button, i do vet hm dungeons, but it is rediculous, in my opinion, to spent time for learning mechanics and try and try over and over again to get some content done in a game i want to play.
I dont complain about trials and their hardmodes, i have never liked raids in any game i have played so far, i just hate the rediculous difficulty and the one shot mechanics of the most dlc dungeons and the fact, that ZOS keeps releasing only harder dungeons, nothing in sight for more casual players like me.
99.9 percent of this game is designed for casual players. Vet dlc hm 4 mans, the newer vet trial(s??), and maybe vma are considered hard content. Yep, excluding literally the rest of the entire game, nothing in sight for casuals.
99.9 percent of this game is OLD content. ZOS should not expect average players to keep subsidizing new DLC that only feature content designed for a tiny minority of players.
I'm not sure if it is just the guilds I am in or the time of day I play (late evening Australia) but it seems to me that it is harder and harder to get a group together for DLC dungeons even when they are the pledge. Getting a group together to try hard mode, speed or no death runs is even harder.
I've also noticed a steady decrease in the number of people on my friends list logging in.
I've asked a few other long term players and they say they see the same thing. Has anyone else noticed this trend or do I just need to find some new guilds and friends?
AcadianPaladin wrote: »I'm among those who won't go near DLC dungeons and several version II of the non-DLC dungeons. I know exactly the level of challenge I want and that does not include what I consider to be silly, convoluted or even downright stupid mechanics (dps checks, bosses who ignore taunts, one shot kills, hitting 'pinions (or whatever) in a certain order during the proper phase when the moons are full on a Mardas. . . . ). If I feel obliged to spend time watching You Tube walkthroughs, that tells me I'm not interested in the dungeon.
Has nothing to do with loot. You need top level gear to do top level content. Since I have no interest in top level content, I have no interest in top level gear. My healer, for example, has no interest in SPC - and for the content she enjoys she is a wonderful healer.
For those who enjoy the DLC dungeons, I am glad they are there. I'm even more glad that the more basic dungeons remain. . . more basic.
99 percent of all new released content is aimed at casual players. We got vet brp this time as hard content. The last 2 released dlc dungeons are hard on vet HM with MHK HM probably being the easiest dlc HM to complete of them all.
I'd be very happy if the game started introducing easier group dungeons like those old classic non-DLC ones again, I run preferably those simple ones, over annoying DLC dungeons with one-shot mechanics and a tight-knit working together group + hard thinking requirement.
I don'tEl_Borracho wrote: »I wouldn't say the problem is the dungeons are too hard, its that there are people in the DLC dungeons that just don't belong there. I can't tell you how many times I've used the dungeon finder to run vMOS or vet Fang Lair just to end up with a group that (1) doesn't know mechanics, and (2) does not have the DPS. Its become one of those things where you queue for a vet pledge and pray you get a decent group.
Its not going to stop me from using dungeon finder, but I wish more players had the common sense to avoid jumping in the deep end before learning how to swim
Most fun is when this happens in non-dlc vet.. something like FG2 and that “dps check” when other 3 members need 20k dps all together to kill shadow and they can’t.. i finished that dungeon from 4th try only last weekend.. there were groups of complete newbies like 100-200 cp, and when i asked why they are here, they replied we hoped then somebody will carry us over.