rich getting richer, poor getting poorer (thanks a lot ZOS) how about everyone gets richer?

  • Azurya
    Azurya
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    I do what I like, and that is different from evening to evening.
    I do trials, PvP, BG and other nights I just farm or do some questing.
    I have enough gold to buy me anything and it is really not hard to be a millionaire in this game.

    I just do what I like and that varies, but so I am having a good time while playing!
    love, peace and rock´n roll!
    Edited by Azurya on October 29, 2018 5:16PM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    The game is already as casual friendly as it is...more and it just gets worse...we need elitism stuff! bring us the good stuff!
  • ZOS_Mika
    ZOS_Mika
    admin
    We have recently removed several unnecessary and politically charged comments from this thread. Please keep in mind that discussion of real world politics is against the Community Rules. Please keep this discussion civil and on topic. Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • ImmortalCX
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    I think the OP has a point, in a way. I don't think that motifs from trials should be more accessible, but for time based achievements like fishing, there should be exclusive rewards. They could/should introduce more time based content/achievements that unlock rewards that cant be purchased from Guild Traders.

    What if master angler gave a super-exlusive BOP motif? Those players who grind away doing easy content should also be rewarded.

    That said, if they make more exclusive time-based (not talent based) PVE rewards, they should make trial rewards even more exclusive.

    So IMO:
    1) Create more achievements and exclusive rewards for hard-core casuals who do things like Master Angler, etc.

    2) Make trial rewards more exclusive (or BOP), so they can't be purchased by every farmer doing constant Craglorn farming runs.



  • BuddyAces
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    ZOS_MikaS wrote: »
    We have recently removed several unnecessary and politically charged comments from this thread. Please keep in mind that discussion of real world politics is against the Community Rules. Please keep this discussion civil and on topic. Thank you for your understanding.

    Unless my post was deleted because of the person I was responding to had theirs removed, nothing in my post was worthy of a deletion by your community rules. No baiting, politics, or flaming was in my post. I don't understand why it was removed.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • BretonMage
    BretonMage
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    myskyrim26 wrote: »
    People who can run hard content deserve to have something unique.

    Normally I'd agree with this. But with all the nerfs ZOS has introduced, challenging content is getting more and more out of reach for mid-tier players - even those willing to work for it.

    So I do think that this is becoming a fairly inequitable system where players who have already reached top-tier/max level are at an advantage compared with players who have to struggle with their nerfed skills.
  • BuddyAces
    BuddyAces
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    BretonMage wrote: »
    myskyrim26 wrote: »
    People who can run hard content deserve to have something unique.

    Normally I'd agree with this. But with all the nerfs ZOS has introduced, challenging content is getting more and more out of reach for mid-tier players - even those willing to work for it.

    So I do think that this is becoming a fairly inequitable system where players who have already reached top-tier/max level are at an advantage compared with players who have to struggle with their nerfed skills.

    So if they want the few rewards locked behind the hardest content they can adapt and learn to get better to get those rewards.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • ruikkarikun
    ruikkarikun
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    Dungeons skins are bad design, because you need static group, close friends, alot time and etc.
  • BretonMage
    BretonMage
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    BuddyAces wrote: »
    BretonMage wrote: »
    myskyrim26 wrote: »
    People who can run hard content deserve to have something unique.

    Normally I'd agree with this. But with all the nerfs ZOS has introduced, challenging content is getting more and more out of reach for mid-tier players - even those willing to work for it.

    So I do think that this is becoming a fairly inequitable system where players who have already reached top-tier/max level are at an advantage compared with players who have to struggle with their nerfed skills.

    So if they want the few rewards locked behind the hardest content they can adapt and learn to get better to get those rewards.

    Well, my point was that mid-tier players who are currently learning to get better have more obstacles to overcome than previous mid-tier players (who are now high-level players) did before. I'm not saying they're not trying.
  • BuddyAces
    BuddyAces
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    BretonMage wrote: »
    BuddyAces wrote: »
    BretonMage wrote: »
    myskyrim26 wrote: »
    People who can run hard content deserve to have something unique.

    Normally I'd agree with this. But with all the nerfs ZOS has introduced, challenging content is getting more and more out of reach for mid-tier players - even those willing to work for it.

    So I do think that this is becoming a fairly inequitable system where players who have already reached top-tier/max level are at an advantage compared with players who have to struggle with their nerfed skills.

    So if they want the few rewards locked behind the hardest content they can adapt and learn to get better to get those rewards.

    Well, my point was that mid-tier players who are currently learning to get better have more obstacles to overcome than previous mid-tier players (who are now high-level players) did before. I'm not saying they're not trying.

    Not really. Those top end players went through nerfs too. They learned, adapted, and/or rerolled new toons.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • goldenflameslinger
    goldenflameslinger
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    I like the idea of making "imperfect" versions of weapons/armor/etc. for normal content.
    PS4 NA DC id: goldenflamesling
  • Wing
    Wing
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    well this took off, glad to see the discussion going (fights for the little guy!)
    ESO player since beta.
    game got too disappointing.
  • peacenote
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    Wing wrote: »

    1) revert raid content back to full pages, that change was dumb and hurt everyone, the little guy most of all, every time you have artificially made motifs harder to get people hate it (GLASS) full pages, end of story.

    I agree with this, very much so, but maybe not for the underlying reason being expressed, and also I have mixed feelings about the other points raised.

    There is a balance between incentivizing people to run content and having something be so rare that MOST of us will not spend our time doing it and thus just won't get to enjoy it. Exclusive stuff for difficult things are fine, but breaking stuff into little tiny pieces is annoying. Regardless of whether I can purchase things instead of grinding for them. I'm in the middle. Sometimes I can, sometimes I can't.

    However I am not sure I agree that it's too difficult to make gold, or that a lot of the game's issues are based on a financial gap. I think this game is just so mature and complex, with many grinds, that there is just a large skill and experience gap, and that, more than anything, can be frustrating. There are lots of ways to make gold, and also lots of generous people and guilds out there willing to help you out.

    There are PLENTY of reasons to run a normal dungeon. I've been playing since beta and I still run normal dungeons all the time. I'll do them for achievements, to grind a piece of gear faster, for transmute crystals, to join a friend who is new to the game and still learning, to challenge myself with solo or duo-ing content, to grab a quick skill point on an alt when friends aren't around. Normal dungeons are fine the way they are, imo.

    This is an MMO and it takes time to acquire just about anything. I can accept there are some things in the game I'll never get, or will take me a long time. And the more areas of the game you like (Housing, Skins, Pets, Mounts) the more this is going to be true.

    In my opinion the big issue here is people who are used to instant gratification OR true completionists, especially true completionists with alts. I feel your pain. I would have quit this game by now if my main purpose is to collect all available skins, pets, etc. There are so many runebox fragment thingies I've lost track of what I might be able to obtain! But I feel like some of this stuff is designed to keep us going for years, whether we like it or not. I mean, there are forum posts that talk about finishing a holiday event next year, or waiting for the next time something on the Crown Store pops up again. I waited a long time (sometimes years) for motifs to drop in price from earlier DLCs so I could just buy them. For example I was HORRIBLE at heists so I just waited. Some if it is just supposed to be a long game, and if people put enough time into the game to get very rich and can buy those things faster than others... what do I care?

    I guess also what I'm saying here is that in an MMO with PvP, PvE, holiday events, housing, trials, dungeons, arenas, and more, there is always going to be something you can't get and, as someone else said, something to work towards. I'm never getting the Emperor title. Which means I don't really agree with the concerns raised regarding some items being obtainable only by hard content or buying from others. The fact that there are two options are good. But I agree splitting up things into stupid fragments and artificially inflating the grind is bad.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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