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Dizzy swing completely broken

  • Aliyavana
    Aliyavana
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Gilliam any chance you all are looking into it? or is this an intended change?
  • Parobro
    Parobro
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    Koensol wrote: »
    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Wrobel Just look at the amount of (longtime) players in this thread that are already unsubbing, simply because of a lack of communication. There are a couple of major issues like this in this patch that require just a simple comment saying "we are aware of the issue". Just a simple comment like that would have been enough, but it seems you simply don't care. This is not just dumb, but also extremely neglectful towards players that have supported this game for years now, some even loyal beta testers.

    Honestly, if there is nothing about this issue in the patch notes... I'm just gonna say screw you and screw this game. You can edit my comment or close this thread. I don't give a frak anymore. I'm sure there are others that would instantly make a new thread anyway.

    agreeeeeeeeeeed
  • MakoFore
    MakoFore
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    i remember when people used to complain that dizzying swing was a spammy skillless style of gameplay. but the weaving and aim it takes make the current meta of rending > dawnbreaker > steel tornado- look like the sweet science in comparison. tthough there are more efficent styles- in terms of stamin- the 2h bow style is the only one i enjoy and apprecaite playing tbh- to see it die cos of the incompetenece of the devs is just maddening, embarrassing- but not at all surprising.
  • Burtan
    Burtan
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    • Dizzying Swing often deals less dmg per hit than other spammable abilities like Surprise Attack.
    • DW and SnB combos deal more dmg than 2h combos as a whole and are reliable.
    • Dizzying Swing was already difficult to land on experienced players and had a bit of a learning curve.
    • Dizzying Swing is the only reliable burst dmg source for some specs such as Stamplar against Evasion users.

    Based on these points, I very much doubt that this change is intended and if it is then it is a really bad one.
  • mr_wazzabi
    mr_wazzabi
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    It takes a lot of skill to use dizzying swing. It's a risk reward playstyle that isn't even rewarding when you fight tanky players or builds that have strong heals.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • BlackLabel
    BlackLabel
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    FIX IT NOW ZOS
  • rfennell_ESO
    rfennell_ESO
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    Burtan wrote: »
    • Dizzying Swing often deals less dmg per hit than other spammable abilities like Surprise Attack.
    • DW and SnB combos deal more dmg than 2h combos as a whole and are reliable.
    • Dizzying Swing was already difficult to land on experienced players and had a bit of a learning curve.
    • Dizzying Swing is the only reliable burst dmg source for some specs such as Stamplar against Evasion users.

    Based on these points, I very much doubt that this change is intended and if it is then it is a really bad one.

    It's not just dizzying swing that was "changed".

    It's most abilities with a cast time requiring a target.

    How it made it past pts and how's it's still not being addressed is ludicrous. If a change was intended it ought be tested and it ought exist in the patch notes.

    All the crying was about shields... and in the end the crying worked and shields are now more powerful than they were and kept their instant cast time. This change, which is far further reaching and much more impactful wasn't even expressed or tested and the only thing I've seen regarding it is silence from the devs.
  • Parobro
    Parobro
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    ZOS PLZZZZZZZZZZZZZZ
  • Lucifr
    Lucifr
    Soul Shriven
    Imho speed(Major Expedition) was the main factor that made d-swing usable in the fast paced environment of open world PvP since it is a fairly easy move to counter. Now there's no speed or d-swing just super slow paced gameplay where alot of stam classes is forced to use the lame rending+dawnbreaker+spin2win combo. They should've just got rid of swift...
  • Crixus8000
    Crixus8000
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    .
    Lucifr wrote: »
    Imho speed(Major Expedition) was the main factor that made d-swing usable in the fast paced environment of open world PvP since it is a fairly easy move to counter. Now there's no speed or d-swing just super slow paced gameplay where alot of stam classes is forced to use the lame rending+dawnbreaker+spin2win combo. They should've just got rid of swift...

    Well said. Many said speed nerfs made d swing easier to use but in my experience it's much harder. The skill is more reliable when you can move at a decent pace, otherwise it just feels even slower and harder to land.

  • mr_wazzabi
    mr_wazzabi
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    I hope cast time bug is fixed in tomorrow's patch
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Burtan
    Burtan
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    mr_wazzabi wrote: »
    I hope cast time bug is fixed in tomorrow's patch

    Fixed an issue with a quest in Murkmire
  • Crixus8000
    Crixus8000
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    Burtan wrote: »
    mr_wazzabi wrote: »
    I hope cast time bug is fixed in tomorrow's patch

    Fixed an issue with a quest in Murkmire

    Finally ^^

  • Olupajmibanan
    Olupajmibanan
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    Fixed an issue where single-target cast time abilities, such as Uppercut or Dark Flare, would cancel the cast immediately if you did not keep your target within your reticle during the entire cast time.

    It's fixed!!!!!!!!
  • Koensol
    Koensol
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    I'm relieved that this is fixed. A little communication would have been much appreciated, but I'm happy either way.

    Thanks to all that helped this thread stay alive! You can let it die now..
  • Immovablestone
    I'll do their job for them, since none of the children running this company know what real PR or customer service is all about:

    From the patch notes: "Fixed an issue where single-target cast time abilities, such as Uppercut or Dark Flare, would cancel the cast immediately if you did not keep your target within your reticle during the entire cast time."


    Dizzying swing, oh how I've missed you.
  • Parobro
    Parobro
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    FIXED *** im back on track wereckin every1 :D
  • Yamakaziing
    Yamakaziing
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    They know we mad
  • Burtan
    Burtan
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    Time to S M A S H
  • ZarkingFrued
    ZarkingFrued
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    Still nothing in response @ZOS_GinaBruno
  • mr_wazzabi
    mr_wazzabi
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    Horrible communication from zos regarding this and the dw enchant issue. These were known unintended issues that the community was frustrated with and we were met with crickets.

    You could have told us you were patching it

    @ZOS_GinaBruno is this acceptable?
    Edited by mr_wazzabi on October 29, 2018 4:29PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • rumple9
    rumple9
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    Still doesn't work
  • Rolexdt
    Rolexdt
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    I'd be ok with the new dizzy wih one fix. Enable physics in game where you cant run through people as if they dont exist.
  • Jabassa
    Jabassa
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    Yes, it's very unreliable! So is the 2h AoE
  • Na0cho
    Na0cho
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    Guys, Necromancer is not out yet please stop practicing necromancy.
  • TheBonesXXX
    TheBonesXXX
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    Kanar wrote: »
    Yeah I had same issues with snipe at Alessia bridge this morning.

    Good, that's indeed a positive change for everybody

    I don't die to snipe, so people dying to snipe lack either situational awareness or they're reactions are slow (nerve damage does it)
  • Chilly-McFreeze
    Chilly-McFreeze
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    Kanar wrote: »
    Yeah I had same issues with snipe at Alessia bridge this morning.

    Good, that's indeed a positive change for everybody

    I don't die to snipe, so people dying to snipe lack either situational awareness or they're reactions are slow (nerve damage does it)

    Health Dysincs don't exist. The reptilians wrote it in the sky via chemtrails.
  • Runkorko
    Runkorko
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    Koensol wrote: »
    ZOS, with the Murkmire patch, dizzy swing is now completely unreliable and broken. It was always a challenge to reliably it this ability, especially in lag and against mobile opponents that circle around you. Right now though, it is completely broken. And I think this has to do with what you changed in the aiming system, to make templar jabs hit more reliably.

    You can test this on any mob, player or dummy. Try 3 different things:
    1. Stand still in front of the dummy, and cast dizzy swing, while aiming at the dummy. It will will not cancel.
    2. Use dizzy swing while moving backwards and forwards, aiming at the dummy. It will not cancel.
    3. Use dizzy swing while circling around the dummy, while trying to aim at the dummy. You will notice that it will sometimes cancel.

    When I repeatedly tested scenario 3, I found out that the moment you take your reticule off the target just one tiny bit, the animation will cancel. This practically makes dizzy swing useless for pvp where the target will be moving around, and through you, and where you will be snared very often. This was always a problem, but with this change to the aiming system or w/e it was that you did, it just doesn't work at all anymore.

    What I often used to do to force a hit on dizzy swing was activate dizzy swing, move through/past the opponent, turn around and hit your opponent while moving towards him. This now isn't possible anymore because by moving through/past the opponent your reticule will be off the target for a fraction of a sec. It is unrealistic to be able to keep the reticule on target 100% of the time in a pvp battle. I can guarantee you the skill will be useless if it stays like this.

    @ZOS_GinaBruno can you please bring this issue to the attention of the devs? Dizzy swing always was a very unreliable ability as it was, and it took skill and coördination to land it. Please don't let this playstyle stay in this broken state.

    EDIT: Just tried it in a duel and it is impossible to land a hit. Well done ZOS!!

    Roll dodge/weapon swap/roll dogge/bash/block - it fix it.
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