usmcjdking wrote: »The sad thing is Dizzy Swing is so strong with the speed nerfs this patch.
But so impossibly difficult to use ATM.
They will probably ninja fix it at some point in the far future, without any acknowledgement. Just how they went about the sheer venom bug that broke cloak, that had been in the game for ages.All I know is that the Templar class rep apparently said on the Templar discord channel that the uppercut bug was passed on... let’s see if they listen to the reps at all, since what I’ve gathered is that they ignore most of their feedback
Okay so in two or three updates we will read a short quip like, "Fixed an issue where Dizzing Swing wasn't tracking properly."
All I know is that the Templar class rep apparently said on the Templar discord channel that the uppercut bug was passed on... let’s see if they listen to the reps at all, since what I’ve gathered is that they ignore most of their feedback
Okay so in two or three updates we will read a short quip like, "Fixed an issue where Dizzing Swing wasn't tracking properly."
Ragnarock41 wrote: »Well just keeping bumping all posts related to the issue. If enough people get annoyed by them, ZOS will have to intervene!
Sadly the DS users are a minority nowadays sooo... good luck I'd say.Ragnarock41 wrote: »Olupajmibanan wrote: »There is a way to know if this thread has been noticed by ZoS.
Start flooding with vulgar, rasistic, sexual, violent and Wrobel-insulting posts, and let's see if they react anyhow
We must draw their attention somehow.
somewhat worked for magsorcs though.
What do you mean “worked”? Magsorc is currently in the worst state it has been in for a LONG time.
deservedly so. old magsorc/magblade playstyle was extremely broken and was revolving around the shield spam crutch. I'm glad they buffed other things like c.frags and overload and nerfed the ez crutch shield spam. Now you'll have to actually give a damn about pressure, positioning, survival and build-play accordingly.
Thought I'm not saying don't buff sorcs ever, I don't care how good or bad sorcs are. I just want them to use their brains when they play instead of smashing the shields for 20 minutes non stop.
Ragnarock41 wrote: »Well just keeping bumping all posts related to the issue. If enough people get annoyed by them, ZOS will have to intervene!
Sadly the DS users are a minority nowadays sooo... good luck I'd say.Ragnarock41 wrote: »Olupajmibanan wrote: »There is a way to know if this thread has been noticed by ZoS.
Start flooding with vulgar, rasistic, sexual, violent and Wrobel-insulting posts, and let's see if they react anyhow
We must draw their attention somehow.
somewhat worked for magsorcs though.
What do you mean “worked”? Magsorc is currently in the worst state it has been in for a LONG time.
deservedly so. old magsorc/magblade playstyle was extremely broken and was revolving around the shield spam crutch. I'm glad they buffed other things like c.frags and overload and nerfed the ez crutch shield spam. Now you'll have to actually give a damn about pressure, positioning, survival and build-play accordingly.
Thought I'm not saying don't buff sorcs ever, I don't care how good or bad sorcs are. I just want them to use their brains when they play instead of smashing the shields for 20 minutes non stop.
*rolls eyes*
I use my brain plenty, thanks. The only shield I use is Hardened Ward. There are PLENTY of sorcs and other magicka users out there who rely on a single shield. If anyone is “smashing the shields for 20 minutes non stop” then they’re doing extremely little damage. When Murkmire goes live, I might as well just take Ward off my back bar. Waste of magicka.
Ragnarock41 wrote: »Ragnarock41 wrote: »Well just keeping bumping all posts related to the issue. If enough people get annoyed by them, ZOS will have to intervene!
Sadly the DS users are a minority nowadays sooo... good luck I'd say.Ragnarock41 wrote: »Olupajmibanan wrote: »There is a way to know if this thread has been noticed by ZoS.
Start flooding with vulgar, rasistic, sexual, violent and Wrobel-insulting posts, and let's see if they react anyhow
We must draw their attention somehow.
somewhat worked for magsorcs though.
What do you mean “worked”? Magsorc is currently in the worst state it has been in for a LONG time.
deservedly so. old magsorc/magblade playstyle was extremely broken and was revolving around the shield spam crutch. I'm glad they buffed other things like c.frags and overload and nerfed the ez crutch shield spam. Now you'll have to actually give a damn about pressure, positioning, survival and build-play accordingly.
Thought I'm not saying don't buff sorcs ever, I don't care how good or bad sorcs are. I just want them to use their brains when they play instead of smashing the shields for 20 minutes non stop.
*rolls eyes*
I use my brain plenty, thanks. The only shield I use is Hardened Ward. There are PLENTY of sorcs and other magicka users out there who rely on a single shield. If anyone is “smashing the shields for 20 minutes non stop” then they’re doing extremely little damage. When Murkmire goes live, I might as well just take Ward off my back bar. Waste of magicka.
Please, I'm sick of reading sorc QQ, there are special threads for that.
Ragnarock41 wrote: »Ragnarock41 wrote: »Well just keeping bumping all posts related to the issue. If enough people get annoyed by them, ZOS will have to intervene!
Sadly the DS users are a minority nowadays sooo... good luck I'd say.Ragnarock41 wrote: »Olupajmibanan wrote: »There is a way to know if this thread has been noticed by ZoS.
Start flooding with vulgar, rasistic, sexual, violent and Wrobel-insulting posts, and let's see if they react anyhow
We must draw their attention somehow.
somewhat worked for magsorcs though.
What do you mean “worked”? Magsorc is currently in the worst state it has been in for a LONG time.
deservedly so. old magsorc/magblade playstyle was extremely broken and was revolving around the shield spam crutch. I'm glad they buffed other things like c.frags and overload and nerfed the ez crutch shield spam. Now you'll have to actually give a damn about pressure, positioning, survival and build-play accordingly.
Thought I'm not saying don't buff sorcs ever, I don't care how good or bad sorcs are. I just want them to use their brains when they play instead of smashing the shields for 20 minutes non stop.
*rolls eyes*
I use my brain plenty, thanks. The only shield I use is Hardened Ward. There are PLENTY of sorcs and other magicka users out there who rely on a single shield. If anyone is “smashing the shields for 20 minutes non stop” then they’re doing extremely little damage. When Murkmire goes live, I might as well just take Ward off my back bar. Waste of magicka.
Please, I'm sick of reading sorc QQ, there are special threads for that.
And I’m sick of reading claims that shields were “OP” and “broken.”
aetherial_heavenn wrote: »Call it schadenfreude.
Chilly-McFreeze wrote: »aetherial_heavenn wrote: »Call it schadenfreude.
If the devs don't kill this game, this community will.
Chilly-McFreeze wrote: »aetherial_heavenn wrote: »Call it schadenfreude.
If the devs don't kill this game, this community will.
the real sad part is, that zos didnt ansered to any of the dizzy threads, and this is awkward, really *** and sad at the same time, so yea, rip us all and now we have to learn this skill again.
All I know is that the Templar class rep apparently said on the Templar discord channel that the uppercut bug was passed on... let’s see if they listen to the reps at all, since what I’ve gathered is that they ignore most of their feedback
Okay so in two or three updates we will read a short quip like, "Fixed an issue where Dizzing Swing wasn't tracking properly."
Fighting sorcs in CP with 21k stacked shields was a damn chore most of the time. Period. Especially if they also wore engine guardian to sustain it for even longer.Ragnarock41 wrote: »Ragnarock41 wrote: »Well just keeping bumping all posts related to the issue. If enough people get annoyed by them, ZOS will have to intervene!
Sadly the DS users are a minority nowadays sooo... good luck I'd say.Ragnarock41 wrote: »Olupajmibanan wrote: »There is a way to know if this thread has been noticed by ZoS.
Start flooding with vulgar, rasistic, sexual, violent and Wrobel-insulting posts, and let's see if they react anyhow
We must draw their attention somehow.
somewhat worked for magsorcs though.
What do you mean “worked”? Magsorc is currently in the worst state it has been in for a LONG time.
deservedly so. old magsorc/magblade playstyle was extremely broken and was revolving around the shield spam crutch. I'm glad they buffed other things like c.frags and overload and nerfed the ez crutch shield spam. Now you'll have to actually give a damn about pressure, positioning, survival and build-play accordingly.
Thought I'm not saying don't buff sorcs ever, I don't care how good or bad sorcs are. I just want them to use their brains when they play instead of smashing the shields for 20 minutes non stop.
*rolls eyes*
I use my brain plenty, thanks. The only shield I use is Hardened Ward. There are PLENTY of sorcs and other magicka users out there who rely on a single shield. If anyone is “smashing the shields for 20 minutes non stop” then they’re doing extremely little damage. When Murkmire goes live, I might as well just take Ward off my back bar. Waste of magicka.
Please, I'm sick of reading sorc QQ, there are special threads for that.
And I’m sick of reading claims that shields were “OP” and “broken.”
ZOS, with the Murkmire patch, dizzy swing is now completely unreliable and broken. It was always a challenge to reliably it this ability, especially in lag and against mobile opponents that circle around you. Right now though, it is completely broken. And I think this has to do with what you changed in the aiming system, to make templar jabs hit more reliably.
You can test this on any mob, player or dummy. Try 3 different things:
1. Stand still in front of the dummy, and cast dizzy swing, while aiming at the dummy. It will will not cancel.
2. Use dizzy swing while moving backwards and forwards, aiming at the dummy. It will not cancel.
3. Use dizzy swing while circling around the dummy, while trying to aim at the dummy. You will notice that it will sometimes cancel.
When I repeatedly tested scenario 3, I found out that the moment you take your reticule off the target just one tiny bit, the animation will cancel. This practically makes dizzy swing useless for pvp where the target will be moving around, and through you, and where you will be snared very often. This was always a problem, but with this change to the aiming system or w/e it was that you did, it just doesn't work at all anymore.
What I often used to do to force a hit on dizzy swing was activate dizzy swing, move through/past the opponent, turn around and hit your opponent while moving towards him. This now isn't possible anymore because by moving through/past the opponent your reticule will be off the target for a fraction of a sec. It is unrealistic to be able to keep the reticule on target 100% of the time in a pvp battle. I can guarantee you the skill will be useless if it stays like this.
@ZOS_GinaBruno can you please bring this issue to the attention of the devs? Dizzy swing always was a very unreliable ability as it was, and it took skill and coördination to land it. Please don't let this playstyle stay in this broken state.
EDIT: Just tried it in a duel and it is impossible to land a hit. Well done ZOS!!
rfennell_ESO wrote: »ZOS, with the Murkmire patch, dizzy swing is now completely unreliable and broken. It was always a challenge to reliably it this ability, especially in lag and against mobile opponents that circle around you. Right now though, it is completely broken. And I think this has to do with what you changed in the aiming system, to make templar jabs hit more reliably.
You can test this on any mob, player or dummy. Try 3 different things:
1. Stand still in front of the dummy, and cast dizzy swing, while aiming at the dummy. It will will not cancel.
2. Use dizzy swing while moving backwards and forwards, aiming at the dummy. It will not cancel.
3. Use dizzy swing while circling around the dummy, while trying to aim at the dummy. You will notice that it will sometimes cancel.
When I repeatedly tested scenario 3, I found out that the moment you take your reticule off the target just one tiny bit, the animation will cancel. This practically makes dizzy swing useless for pvp where the target will be moving around, and through you, and where you will be snared very often. This was always a problem, but with this change to the aiming system or w/e it was that you did, it just doesn't work at all anymore.
What I often used to do to force a hit on dizzy swing was activate dizzy swing, move through/past the opponent, turn around and hit your opponent while moving towards him. This now isn't possible anymore because by moving through/past the opponent your reticule will be off the target for a fraction of a sec. It is unrealistic to be able to keep the reticule on target 100% of the time in a pvp battle. I can guarantee you the skill will be useless if it stays like this.
@ZOS_GinaBruno can you please bring this issue to the attention of the devs? Dizzy swing always was a very unreliable ability as it was, and it took skill and coördination to land it. Please don't let this playstyle stay in this broken state.
EDIT: Just tried it in a duel and it is impossible to land a hit. Well done ZOS!!
The fact they haven't even replied made me check when the current billing on my sub is... They have until then, I guess.