This is probably the pinnacle of learn2tank issues I've ever seen.
"So yeah, the whole point of tanking in this game is too watch the animations. Ehhh, too difficult, can we remove it?"
What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.
And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.
IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.
Quite simply this will not be added. Zos will never add something that will do most of the tanking for us. There is little point to playing the game at that point.
This MMORPG is not about passive defenses and Zos just removed the only real passive defense in the game when they removed the dodge chance from Evasion.
You explained above that it is the Maw of the Inferno set spawn that is the issue. Zos will likely look at that to see if it behaves as you suggest. If that is the case and they adjust it then the problem is solved based on what you have explained.
Remember, just ask the sorcs to place their Atros just slightly to the side of the boss.
It's not just that set. As I told you, there are other sets that behave in the same exact fashion, such as the one that spawns the hunger.
And yes, the sorcerer summon can be a pain in this regard as well. There are a lot of instances where it is an issue. That was the point.
And what I am suggesting here hardly lets the game do the tanking for you. That's an absurd exaggeration. As mentioned: most MMORPGs actually have passive blocking. So I guess everyone who plays a tank on nearly every other MMO in existence is just having the game tank things for them. It's absurd.
What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.
And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.
IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.
Quite simply this will not be added. Zos will never add something that will do most of the tanking for us. There is little point to playing the game at that point.
This MMORPG is not about passive defenses and Zos just removed the only real passive defense in the game when they removed the dodge chance from Evasion.
You explained above that it is the Maw of the Inferno set spawn that is the issue. Zos will likely look at that to see if it behaves as you suggest. If that is the case and they adjust it then the problem is solved based on what you have explained.
Remember, just ask the sorcs to place their Atros just slightly to the side of the boss.
It's not just that set. As I told you, there are other sets that behave in the same exact fashion, such as the one that spawns the hunger.
And yes, the sorcerer summon can be a pain in this regard as well. There are a lot of instances where it is an issue. That was the point.
And what I am suggesting here hardly lets the game do the tanking for you. That's an absurd exaggeration. As mentioned: most MMORPGs actually have passive blocking. So I guess everyone who plays a tank on nearly every other MMO in existence is just having the game tank things for them. It's absurd.
I asked you to demonstrate and you chose to explain. I even pointed out how Zos would look at the information yet it appears that explanation was insufficient.
1. Zos will not be adding the skill you are suggesting. It goes against everything they have done with tanking since the game launched.
2. If you cannot bother to explain what is challenging you with seeing the boss heavy attacks so you know when to block Zos cannot even try to fix it.
It really is that simple.
Oh, and I already solved the Sorc atro issue. Just ask them to place the atro slightly to the side of the boss. It will still be right next to the boss. It is upon you to communicate with your team.
This is probably the pinnacle of learn2tank issues I've ever seen.
"So yeah, the whole point of tanking in this game is too watch the animations. Ehhh, too difficult, can we remove it?"
If the animations were easier to watch for it wouldn't be an issue.
However, that is not the case as they are often obscured or hidden . And if it so easy, I wonder why so many tanks I play with frequently miss blocks and die.
I'm glad you're such an awesome player who never has issues with this. But you're not the only one who plays this game. No one is saying you should be forced to make use of this suggestion if you are above it.
This is probably the pinnacle of learn2tank issues I've ever seen.
"So yeah, the whole point of tanking in this game is too watch the animations. Ehhh, too difficult, can we remove it?"
If the animations were easier to watch for it wouldn't be an issue.
However, that is not the case as they are often obscured or hidden . And if it so easy, I wonder why so many tanks I play with frequently miss blocks and die.
I'm glad you're such an awesome player who never has issues with this. But you're not the only one who plays this game. No one is saying you should be forced to make use of this suggestion if you are above it.
Yep, it's called learn to play. This is a non-issue. There are those giant golden lines too if you didn't notice.
And you make it sound like Maw is the most meta set in the game. I can't remember the last time I've seen it anywhere.
What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.
And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.
IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.
Quite simply this will not be added. Zos will never add something that will do most of the tanking for us. There is little point to playing the game at that point.
This MMORPG is not about passive defenses and Zos just removed the only real passive defense in the game when they removed the dodge chance from Evasion.
You explained above that it is the Maw of the Inferno set spawn that is the issue. Zos will likely look at that to see if it behaves as you suggest. If that is the case and they adjust it then the problem is solved based on what you have explained.
Remember, just ask the sorcs to place their Atros just slightly to the side of the boss.
It's not just that set. As I told you, there are other sets that behave in the same exact fashion, such as the one that spawns the hunger.
And yes, the sorcerer summon can be a pain in this regard as well. There are a lot of instances where it is an issue. That was the point.
And what I am suggesting here hardly lets the game do the tanking for you. That's an absurd exaggeration. As mentioned: most MMORPGs actually have passive blocking. So I guess everyone who plays a tank on nearly every other MMO in existence is just having the game tank things for them. It's absurd.
I asked you to demonstrate and you chose to explain. I even pointed out how Zos would look at the information yet it appears that explanation was insufficient.
1. Zos will not be adding the skill you are suggesting. It goes against everything they have done with tanking since the game launched.
2. If you cannot bother to explain what is challenging you with seeing the boss heavy attacks so you know when to block Zos cannot even try to fix it.
It really is that simple.
Oh, and I already solved the Sorc atro issue. Just ask them to place the atro slightly to the side of the boss. It will still be right next to the boss. It is upon you to communicate with your team.
You do not speak for ZoS.
So you're right, it is rather simple.
And I've already explained it to you several times. All I can suggest is go back and reread instead of fussing at me to repeat myself again.
This is probably the pinnacle of learn2tank issues I've ever seen.
"So yeah, the whole point of tanking in this game is too watch the animations. Ehhh, too difficult, can we remove it?"
If the animations were easier to watch for it wouldn't be an issue.
However, that is not the case as they are often obscured or hidden . And if it so easy, I wonder why so many tanks I play with frequently miss blocks and die.
I'm glad you're such an awesome player who never has issues with this. But you're not the only one who plays this game. No one is saying you should be forced to make use of this suggestion if you are above it.
Yep, it's called learn to play. This is a non-issue. There are those giant golden lines too if you didn't notice.
And you make it sound like Maw is the most meta set in the game. I can't remember the last time I've seen it anywhere.
This is probably the pinnacle of learn2tank issues I've ever seen.
"So yeah, the whole point of tanking in this game is too watch the animations. Ehhh, too difficult, can we remove it?"
If the animations were easier to watch for it wouldn't be an issue.
However, that is not the case as they are often obscured or hidden . And if it so easy, I wonder why so many tanks I play with frequently miss blocks and die.
I'm glad you're such an awesome player who never has issues with this. But you're not the only one who plays this game. No one is saying you should be forced to make use of this suggestion if you are above it.
Yep, it's called learn to play. This is a non-issue. There are those giant golden lines too if you didn't notice.
And you make it sound like Maw is the most meta set in the game. I can't remember the last time I've seen it anywhere.
I’m not a pro tank. But as I said, I’d find your suggestion incredibly boring. And let’s not kid ourselves - skills like these will become mandatory because group pressure will make sure of it. The result is a drastically dumbed down tanking experience.
BejaProphet wrote: »Ok. Thread got ugly but here is my 2 cents. To suggest the lack of tanks is in significant part due to obstructed view just isn’t believable.
If you are asking blocks to be made easier just because you don’t like the challenge, then I think you are asking for something that will hurt tanking.
Either way I’m against the original idea. Not trying to be aggressive just my opinion.
Merlin13KAGL wrote: »I don't like the idea of autoblock, skill slotted or otherwise. Timing and resource management are two of the key factors in being a good tank.
I do understand some of the frustration sourced from a couple different things that could be improved:
- Poor camera views make it hard to watch your target and find adds. Anyone who's played for a reasonable period of time has had the BS happen where your camera decides to park behind the ivy or moss the level designers seem to adore. Or if you're against the wall and you find yourself stuck looking up the boss's skirt. You can still hold your own, but it essentially forces first person.
Visually (aesthetics) it's fine, in combat, it should cease rendering within a certain distance. Same for bookshelves, walls, rocks, or other assorted things that can cause issue. It's a LoS check (camera to add), and it's not fixed by auto-zooming in either. If I wanted to be in first person, I would be already.
You don't always have the luxury of fighting in the open and as a tank, you're constantly having to scan 360 degrees - you should be able to see while doing so. If they wanted to temporarily obscure vision during a knockback, etc, that would be fine.- Additional group effects. In the fights that matter, all visual hell is already breaking lose, so having these turned on just adds even more congestion. Having these turned off means you're not going to be able to tell where your group just dropped that Ele Rage you need to keep everything in the middle of.
- A distant but still valid third: Color of positive/negative effects, including tertiary effects. I realize you can change these to an extent, but there should be a couple of presets. I've yet to find a combo that will work in all environments, so a quick change would suffice in these scenarios. (Light theme/Dark theme would probably suffice.)
I'd further like the outline, or in some cases, the entire add (if ethereal) to change color as well. A Prime example of this are vAA Axes. Regardless what your custom colors are set to, they're still going to be the translucent light magenta, often making it hard to target and determine depth/distance.- A number four which is partially due to a really good monitor and video card, accurate gamma setting, and a dark room: The dark extremes in live-or-die scenarios and the white-out's can be a bit much. Unless the full intention is truly be blinded (the player, not the character), some of those could get dialed back a bit (without having to cheese the gamma settings.)
With the visual issues fixed, then it could be down to tank reaction, the way it should be.
BejaProphet wrote: »Wait......what!?! You pc players have a friggen hand holding device telling you when to block!?! I am not believing this....
Yes. And I suspect many of the tanks being dismissive of this issue use this addon as well.
Because the problem has never been about timing. It's about being able to see the animation so you know when to block, which isn't always possible. An alert system would solve the problem (so the addon probably is an effective solution). But I would prefer a built in mechanic that doesn't rely on addons.
That's one of the reasons I refuse to use addons actually. Because it leads to the developers becoming apathetic in regards to fixing problems, instead relying on addons to do it for them.
BejaProphet wrote: »Wait......what!?! You pc players have a friggen hand holding device telling you when to block!?! I am not believing this....
Yes. And I suspect many of the tanks being dismissive of this issue use this addon as well.
Because the problem has never been about timing. It's about being able to see the animation so you know when to block, which isn't always possible. An alert system would solve the problem (so the addon probably is an effective solution). But I would prefer a built in mechanic that doesn't rely on addons.
That's one of the reasons I refuse to use addons actually. Because it leads to the developers becoming apathetic in regards to fixing problems, instead relying on addons to do it for them.
Wouldn't the better solution be to fix the in game's visual que systems so they are easier to see coming? It's like you identify the problem then ignore it for a screwy work around bandaid fix. ESO is deliberately a reactive mmo with more active mitigation compared to others so your idea goes against that.
People are not avoiding tanking cause it's too hard, it's cause it is too boring in many cases, at least in most people's minds relative to dpsing. Most the time you can blow block mechanics and still survive until dlc vet content, at which point you should be good at tanking.
BejaProphet wrote: »Wait......what!?! You pc players have a friggen hand holding device telling you when to block!?! I am not believing this....
Honestly, I think the reason you don't see many tanks is that all people seem to care about is that big DPS number, which you just can't get on a tank. I play mostly tanks, and it's a pain point. Timing solo stuff takes forever and there is really nothing you can do about it, having multiple sets only goes so far, since skills are based on max resources.
If soloing overland content was better for us, I think you'd see more tanks.