New Skill to make tanking more enjoyable

Jeremy
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I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.

One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.

So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.

Tanks who don't rely on this ability won't have to give up one of their skill slots for it. So there is compensation for tanks who do it the hard way.

I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.
Edited by Jeremy on October 24, 2018 1:51PM
  • Soris
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    I think addons that has combat alerts such as "Block/Dodge Now" can solve your problem.
    Welkynd [Templar/AD/EU]
  • Donny_Vito
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    Jeremy wrote: »
    I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.

    One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.

    So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.

    Tanks who don't rely on this ability won't have to give up one their skill slots for it. So there is compensation for tanks who do it the hard way.

    I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.

    If you're on console like me, then something like this would be helpful but not totally necessary. Definitely would make casual tanking much easier for your average player. Elite players would be against it I imagine. If you're on PC, then just get some addons. They basically do all the work for you thats recommended with this skill.
  • VaranisArano
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    Givem that ZOS just removed passive dodge from the game, I can't see them adding an auto-block.
  • Jeremy
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    Givem that ZOS just removed passive dodge from the game, I can't see them adding an auto-block.

    As others have noted already though: there is already an addon that alerts players when to block. So as long as they are allowing that particular addon (I don't use addons out of principle - but I do appreciate them letting me know about it all the same) I don't really see what the problem would be.

    And it's not necessarily an "auto block". It would be a buff the tank would have to apply that would allow them to block a heavy attack during its duration. And there is already an ultimate ability that works in a similar fashion. So I don't really see a good reason why they shouldn't add something like this.

    If the developers are interested in getting more players to play as tanks, this might be one way to go about it. Because having to watch for enemy animations can be a real pain sometimes. And I believe that's one of the things that steers players away from tanking.
  • cpuScientist
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    Jeremy wrote: »
    Givem that ZOS just removed passive dodge from the game, I can't see them adding an auto-block.

    As others have noted already though: there is already an addon that alerts players when to block. So as long as they are allowing that particular addon (I don't use addons out of principle - but I do appreciate them letting me know about it all the same) I don't really see what the problem would be.

    And it's not necessarily an "auto block". It would be a buff the tank would have to apply that would allow them to block a heavy attack during its duration. And there is already an ultimate ability that works in a similar fashion. So I don't really see a good reason why they shouldn't add something like this.

    If the developers are interested in getting more players to play as tanks, this might be one way to go about it. Because having to watch for enemy animations can be a real pain sometimes. And I believe that's one of the things that steers players away from tanking.

    However the add-on just alerts you doesn't play the game for you though. You are also alerted by the bosses animations.

    Be a healer or a DPS if it's too much. Or if not just find a way to get the timing. Practice perfect and all that jazz
  • Andele
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    I recall there being this ulti called Shield Wall...
  • PoseidonEvil
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    Jeremy wrote: »
    I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.

    One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.

    So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.

    Tanks who don't rely on this ability won't have to give up one of their skill slots for it. So there is compensation for tanks who do it the hard way.

    I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.

    doesnt the SnB ulti perform similar to what youre asking lol?
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  • BejaProphet
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    Wait......what!?! You pc players have a friggen hand holding device telling you when to block!?! I am not believing this....
  • Jeremy
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    Jeremy wrote: »
    Givem that ZOS just removed passive dodge from the game, I can't see them adding an auto-block.

    As others have noted already though: there is already an addon that alerts players when to block. So as long as they are allowing that particular addon (I don't use addons out of principle - but I do appreciate them letting me know about it all the same) I don't really see what the problem would be.

    And it's not necessarily an "auto block". It would be a buff the tank would have to apply that would allow them to block a heavy attack during its duration. And there is already an ultimate ability that works in a similar fashion. So I don't really see a good reason why they shouldn't add something like this.

    If the developers are interested in getting more players to play as tanks, this might be one way to go about it. Because having to watch for enemy animations can be a real pain sometimes. And I believe that's one of the things that steers players away from tanking.

    However the add-on just alerts you doesn't play the game for you though. You are also alerted by the bosses animations.

    Be a healer or a DPS if it's too much. Or if not just find a way to get the timing. Practice perfect and all that jazz

    This has nothing to do with timing. If your view of the animation is being obstructed you can't time it. So it doesn't have anything to do with practice or all that jazz. It has to do with a flawed mechanic that turns people off from tanking.

    And what I'm suggesting here doesn't "play the game" for you either. It is a buff you would have to actively use to create a window where you could block heavy attacks.

    If you want to increase the amount of players who want to tank on this game - you can start by making the class more user friendly. Just being dismissive and telling people to essentially learn to play is not an effective solution. Coming up with ways to improve the game play does however.

    Edited by Jeremy on October 25, 2018 5:12AM
  • Jeremy
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    Wait......what!?! You pc players have a friggen hand holding device telling you when to block!?! I am not believing this....

    Yes. And I suspect many of the tanks being dismissive of this issue use this addon as well.

    Because the problem has never been about timing. It's about being able to see the animation so you know when to block, which isn't always possible. An alert system would solve the problem (so the addon probably is an effective solution). But I would prefer a built in mechanic that doesn't rely on addons.

    That's one of the reasons I refuse to use addons actually. Because it leads to the developers becoming apathetic in regards to fixing problems, instead relying on addons to do it for them.

    Edited by Jeremy on October 25, 2018 5:23AM
  • Jeremy
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    Andele wrote: »
    I recall there being this ulti called Shield Wall...

    There is an ultimate that works similarly. But it's an ultimate and therefore can't be relied upon consistently. Plus the ultimate is more effective then what I am proposing here, because it blocks all attacks - not just heavy attacks.
    Edited by Jeremy on October 25, 2018 4:55AM
  • Jeremy
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    Jeremy wrote: »
    I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.

    One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.

    So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.

    Tanks who don't rely on this ability won't have to give up one of their skill slots for it. So there is compensation for tanks who do it the hard way.

    I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.

    doesnt the SnB ulti perform similar to what youre asking lol?

    It's similar, yes. But not the same. Which is why this notion such an ability would "play the game" for your is so silly. Because that would be like suggesting the SnB ultimate plays the game for you as well.
    Edited by Jeremy on October 25, 2018 5:16AM
  • idk
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    I think it has been a year now that Zos greatly reduced the effects we see from various skills. This did this to the point that tanks can no longer see most AoEs anymore and can accidently pull them out if they do not think about it.

    We still see some effects that we clearly need to see such as those that grant synergies.

    At that, if someone is placing their atro ult directly on top of the boss where you cannot see the boss then just suggest them to place it ever so slightly to the side. Same with DK ult if you can see the standard, and they are actually using it.

    However, those effects seem to just add to what you do not like, based on your statement. If you are annoyed by the constant need to pay attention then I would really suggest tanking is not for you. Tanks are the best team member for calling out most mechanics and it really requires the tank to pay attention.

    Heck, addons or not, every raid member needs to pay attention. Heck, Zos has worked to make it so tanks just do not stand their and hold block up. It is intended for tanks to pay attention. To know when to block and when they can do a HA or whatever. I seriously doubt they will add a skill that goes completely against this intention.

    BTW, there is no addon that alerts a tank when to block. At least not with any reliability in any fights. It merely takes learning the fights and paying attention. Basically, working to become a good tank and asset to the group.
  • Jeremy
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    idk wrote: »
    I think it has been a year now that Zos greatly reduced the effects we see from various skills. This did this to the point that tanks can no longer see most AoEs anymore and can accidently pull them out if they do not think about it.

    We still see some effects that we clearly need to see such as those that grant synergies.

    At that, if someone is placing their atro ult directly on top of the boss where you cannot see the boss then just suggest them to place it ever so slightly to the side. Same with DK ult if you can see the standard, and they are actually using it.

    However, those effects seem to just add to what you do not like, based on your statement. If you are annoyed by the constant need to pay attention then I would really suggest tanking is not for you. Tanks are the best team member for calling out most mechanics and it really requires the tank to pay attention.

    Heck, addons or not, every raid member needs to pay attention. Heck, Zos has worked to make it so tanks just do not stand their and hold block up. It is intended for tanks to pay attention. To know when to block and when they can do a HA or whatever. I seriously doubt they will add a skill that goes completely against this intention.

    BTW, there is no addon that alerts a tank when to block. At least not with any reliability in any fights. It merely takes learning the fights and paying attention. Basically, working to become a good tank and asset to the group.

    Do you use the addon that alerts you when to block?

    I"ll wait for your answer before I respond further.

    And again: this is not about "paying attention". This is about animations becoming obstructed so that it's difficult to see when to block. Stop taking my post out of context so you can justify the lame "l2P" or maybe "tanking isn't for you" response. I tank all the time and enjoy it - including Vet DLC dungeons. But that doesn't mean it's perfect and couldn't use improvements.

    I'm trying to be productive and come up with ways to make tanking more enjoyable and accessible for more players. Because obviously in its current state it isn't - considering the noticeable lack of people playing as tanks these days. And this is a change I believe would help with that.
    Edited by Jeremy on October 25, 2018 5:55AM
  • idk
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    What addon alerts tanks to block? I use Raid Notifier but it does not tell me when the boss is doing a heavy attack that I need to block. It alerts us to mechanics that affect the raid, not the tank only.,

    Stuff like meteors or the spheres in in HoF needing to be interrupted. Not when the tank needs to block.

    OMG, that would be funny seeing a tank that relied on an addon to tell them when to block.
    Jeremy wrote: »
    One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block.

    If I misunderstood that this is not about having to pay attention it was from reading this sentence where you start to explain what you find the issue.

    But no, I do not have an addon that tells me when to block.

    Edit: I cannot see how something that would make tanking easy street in challenging fights would make tanking more enjoyable.
    Edited by idk on October 25, 2018 5:58AM
  • Jeremy
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    idk wrote: »
    What addon alerts tanks to block? I use Raid Notifier but it does not tell me when the boss is doing a heavy attack that I need to block. It alerts us to mechanics that affect the raid, not the tank only.,

    Stuff like meteors or the spheres in in HoF needing to be interrupted. Not when the tank needs to block.

    OMG, that would be funny seeing a tank that relied on an addon to tell them when to block.
    Jeremy wrote: »
    One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block.

    If I misunderstood that this is not about having to pay attention it was from reading this sentence where you start to explain what you find the issue.

    But no, I do not have an addon that tells me when to block.

    You are taking that sentence out of context. In the very next sentence i go on to explain what I was referring to.

    It's not easy to pay attention to animations when there are multiple spell effects you are suppose to strain your eyes through or giant alligator men standing in your way,.

    This isn't a L2P issue. It's a flawed life and death mechanic that relies too heavily on players having to watch for small and often quick animations which are obscured or outright obstructed. And missing a single one can mean instant death and possibly a party wipe.

    Is it any wonder more people don't want to play as tanks?

    It's poorly implemented in my opinion and why so many tanks download addons to help alert them when to block to begin with.

    So if we want to entice more players to play as tanks, I believe this is a good place to start.
    Edited by Jeremy on October 25, 2018 6:05AM
  • idk
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    I do not get what you are saying.

    Just over a year ago I would agree. There were far to many effects that would show up. vHOF Pinnacle Factotem has a mechanic the boss needs to be able to determine which of the 4 shades he needs to block or players can be one shot. if destroy ults were going off it hindered being able to see the effect on the shade telling the tank which needed to be blocked.

    However, this has been significantly reduced. More so, as for being able to see when to block I cannot think of much that has interfered. Sorc Atro is one and the solution for ults like that is asking them to place them slightly off center. While the Warden trees are real, I do not recall them blocking me being able to see when I needed to block.

    Maybe you can view the tones of videos (from the past 12 months) and find something representative of what you are even talking about that gets in your way.

    Basically, I have clearly not experienced what you seem to indicate severely hinders you from seeing when the boss is about to do a heavy attack you need to block. Post something that clearly demonstrates this.
  • Jeremy
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    idk wrote: »
    I do not get what you are saying.

    Just over a year ago I would agree. There were far to many effects that would show up. vHOF Pinnacle Factotem has a mechanic the boss needs to be able to determine which of the 4 shades he needs to block or players can be one shot. if destroy ults were going off it hindered being able to see the effect on the shade telling the tank which needed to be blocked.

    However, this has been significantly reduced. More so, as for being able to see when to block I cannot think of much that has interfered. Sorc Atro is one and the solution for ults like that is asking them to place them slightly off center. While the Warden trees are real, I do not recall them blocking me being able to see when I needed to block.

    Maybe you can view the tones of videos (from the past 12 months) and find something representative of what you are even talking about that gets in your way.

    Basically, I have clearly not experienced what you seem to indicate severely hinders you from seeing when the boss is about to do a heavy attack you need to block. Post something that clearly demonstrates this.

    Go play with someone using that monster set that summons a giant alligator right in your face if you would like a quick example you can go experiment with to see an example of what I am talking about.
    Edited by Jeremy on October 25, 2018 6:26AM
  • RavenSworn
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    Soris wrote: »
    I think addons that has combat alerts such as "Block/Dodge Now" can solve your problem.

    Just turn on the combat notifications ingame, that'll help too.

    Also, with that ability in place, there's the possibility of it being abused in pvp. Just a thought.
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  • Jeremy
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    RavenSworn wrote: »
    Soris wrote: »
    I think addons that has combat alerts such as "Block/Dodge Now" can solve your problem.

    Just turn on the combat notifications ingame, that'll help too.

    Also, with that ability in place, there's the possibility of it being abused in pvp. Just a thought.

    So make it PvE only.

    Combat notifications helps, but only occasionally. It doesn't always work for some reason. But perhaps that would be a more obvious and easier solution than what I have proposed. Maybe just make combat notifications work all the time. Though I still believe my solution would be more effective at welcoming more players to play as tanks, which was ultimately my goal.

    When ever I see new tanks struggling, that's usually the issue. They are missing blocks. Not everyone has the reflexes or the eye to spot those animations in time, especially if something is hindering their view of it. So I think giving players an effective crutch to help them out would go a long way to make playing as a tank more accessible to more players.
    Edited by Jeremy on October 25, 2018 6:40AM
  • idk
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    Jeremy wrote: »
    idk wrote: »
    I do not get what you are saying.

    Just over a year ago I would agree. There were far to many effects that would show up. vHOF Pinnacle Factotem has a mechanic the boss needs to be able to determine which of the 4 shades he needs to block or players can be one shot. if destroy ults were going off it hindered being able to see the effect on the shade telling the tank which needed to be blocked.

    However, this has been significantly reduced. More so, as for being able to see when to block I cannot think of much that has interfered. Sorc Atro is one and the solution for ults like that is asking them to place them slightly off center. While the Warden trees are real, I do not recall them blocking me being able to see when I needed to block.

    Maybe you can view the tones of videos (from the past 12 months) and find something representative of what you are even talking about that gets in your way.

    Basically, I have clearly not experienced what you seem to indicate severely hinders you from seeing when the boss is about to do a heavy attack you need to block. Post something that clearly demonstrates this.

    Go play with someone using that monster set that summons a giant alligator right in your face if you would like a quick example you can go experiment with to see an example of what I am talking about.

    I assume you are suggesting the daedroth. If it happens in front of the boss just step aside. Pretty simple. Have yet to miss a block because of that spawn.

    it is not for me to be concerned with experimenting with this. It is upon you to demonstrate what the heck you mean.

    Look at it this way, from what you have explained all that needs to be done is for Zos to change the behavior of that one set. Nothing more. End of story.
  • Jeremy
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    idk wrote: »
    Jeremy wrote: »
    idk wrote: »
    I do not get what you are saying.

    Just over a year ago I would agree. There were far to many effects that would show up. vHOF Pinnacle Factotem has a mechanic the boss needs to be able to determine which of the 4 shades he needs to block or players can be one shot. if destroy ults were going off it hindered being able to see the effect on the shade telling the tank which needed to be blocked.

    However, this has been significantly reduced. More so, as for being able to see when to block I cannot think of much that has interfered. Sorc Atro is one and the solution for ults like that is asking them to place them slightly off center. While the Warden trees are real, I do not recall them blocking me being able to see when I needed to block.

    Maybe you can view the tones of videos (from the past 12 months) and find something representative of what you are even talking about that gets in your way.

    Basically, I have clearly not experienced what you seem to indicate severely hinders you from seeing when the boss is about to do a heavy attack you need to block. Post something that clearly demonstrates this.

    Go play with someone using that monster set that summons a giant alligator right in your face if you would like a quick example you can go experiment with to see an example of what I am talking about.

    I assume you are suggesting the daedroth. If it happens in front of the boss just step aside. Pretty simple. Have yet to miss a block because of that spawn.

    it is not for me to be concerned with experimenting with this. It is upon you to demonstrate what the heck you mean.

    Look at it this way, from what you have explained all that needs to be done is for Zos to change the behavior of that one set. Nothing more. End of story.

    Yes, you have to move your character to be able to see the boss... because it appears right in front of your face. That was the point.

    And what if you are snared and can't move? And after you move it will just pop right back in front of your face again anyway. Or what if the heavy attack happens just after the bloated dinosaur appears in front of you before you get a chance to move?

    And I did just demonstrate to you what I meant. I gave you a clear example of an ability that totally obstructs your view of the boss and its animations.

    And that's just one example. I believe that set that summoners the Hunger does the exact same thing. So I could give you more.. Not to mention every tree branch or vine this game loves to line their dungeons with has the potential to do the exact same thing. Many of these animations last but a second. It doesn't exactly take much., and even a momentary obstruction can kill you.

    I can't tell you how many times I've seen tanks die to Minotaurs in Falkearth because a stupid tree was in their way.

    Edited by Jeremy on October 25, 2018 7:00AM
  • idk
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    1. I do not recall the daedroth spawning right in front of the tanks face. It would not make sense it spawns on the opposite side of the boss from the DPS it is tied to.

    Snared? A does not prevent us from moving. We just move a little slower.

    You have not demonstrated jack. All that you have informed Zos is that they should check out the daedroth spawn behavior. If they see it spawns right between the tank and the boss and normally moves to that exact spot if the tank repositions themselves then they should adjust the daedroth behavior.

    If this is not the regular behavior of the daedroth then there is nothing for them to do.
  • Feanor
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    What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
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  • Jeremy
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    Feanor wrote: »
    What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?

    Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.

    And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.

    IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.
    Edited by Jeremy on October 25, 2018 7:12AM
  • mocap
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    how about making ultimate slot accept any skill? :*
  • Jeremy
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    .
    idk wrote: »
    1. I do not recall the daedroth spawning right in front of the tanks face. It would not make sense it spawns on the opposite side of the boss from the DPS it is tied to.

    Snared? A does not prevent us from moving. We just move a little slower.

    You have not demonstrated jack. All that you have informed Zos is that they should check out the daedroth spawn behavior. If they see it spawns right between the tank and the boss and normally moves to that exact spot if the tank repositions themselves then they should adjust the daedroth behavior.

    If this is not the regular behavior of the daedroth then there is nothing for them to do.

    Yes it is regular behavior of the daedroth. Everytime I have played with someone using that set it pops right in front of my damn face. What you recall isn't my problem.

    And I was referring to snares that prevent you from moving, which should have been obvious to anyone considering that's exactly what I said I was referring to. I'm not interested in playing a silly game of semantics with you.

    If you don't like my idea, fine. But I've given you examples whether you want to admit it or not and It's actually you who hasn't demonstrated jack. You just pretend that animations are not never obscured or obstructed one this game. If you want to play a game of make believe be my guest, but I'm not going to play it with you.
    Edited by Jeremy on October 25, 2018 7:23AM
  • idk
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    Jeremy wrote: »
    Feanor wrote: »
    What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?

    Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.

    And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.

    IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.

    Quite simply this will not be added. Zos will never add something that will do most of the tanking for us. There is little point to playing the game at that point.

    This MMORPG is not about passive defenses and Zos just removed the only real passive defense in the game when they removed the dodge chance from Evasion.

    You explained above that it is the Maw of the Inferno set spawn that is the issue. Zos will likely look at that to see if it behaves as you suggest. If that is the case and they adjust it then the problem is solved based on what you have explained.

    Remember, just ask the sorcs to place their Atros just slightly to the side of the boss.
  • Feanor
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    Jeremy wrote: »
    Feanor wrote: »
    What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?

    Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.

    And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.

    IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.

    Not missing your block windows is an essential tanking skill. If you take that away, what’s actually left? Keeping debuffs up and holding Aggro. While tanking would be more user friendly with your suggestion, it would also be incredibly boring. I don’t think this suggestion makes people want to tank more.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Jeremy
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    idk wrote: »
    Jeremy wrote: »
    Feanor wrote: »
    What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?

    Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.

    And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.

    IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.

    Quite simply this will not be added. Zos will never add something that will do most of the tanking for us. There is little point to playing the game at that point.

    This MMORPG is not about passive defenses and Zos just removed the only real passive defense in the game when they removed the dodge chance from Evasion.

    You explained above that it is the Maw of the Inferno set spawn that is the issue. Zos will likely look at that to see if it behaves as you suggest. If that is the case and they adjust it then the problem is solved based on what you have explained.

    Remember, just ask the sorcs to place their Atros just slightly to the side of the boss.

    It's not just that set. As I told you, there are other sets that behave in the same exact fashion, such as the one that spawns the hunger.

    And yes, the sorcerer summon can be a pain in this regard as well. There are a lot of instances where it is an issue. That was the point.

    And what I am suggesting here hardly lets the game do the tanking for you. That's an absurd exaggeration. As mentioned: most MMORPGs actually have passive blocking. So I guess everyone who plays a tank on nearly every other MMO in existence is just having the game tank things for them. It's absurd.

    But go ahead, keep supporting this system where one easily missed one second animation means death. Just as a consequence I don't want to hear any complaints about people not wanting to play as tanks.
    Edited by Jeremy on October 25, 2018 7:27AM
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