I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.
One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.
So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.
Tanks who don't rely on this ability won't have to give up one their skill slots for it. So there is compensation for tanks who do it the hard way.
I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.
VaranisArano wrote: »Givem that ZOS just removed passive dodge from the game, I can't see them adding an auto-block.
VaranisArano wrote: »Givem that ZOS just removed passive dodge from the game, I can't see them adding an auto-block.
As others have noted already though: there is already an addon that alerts players when to block. So as long as they are allowing that particular addon (I don't use addons out of principle - but I do appreciate them letting me know about it all the same) I don't really see what the problem would be.
And it's not necessarily an "auto block". It would be a buff the tank would have to apply that would allow them to block a heavy attack during its duration. And there is already an ultimate ability that works in a similar fashion. So I don't really see a good reason why they shouldn't add something like this.
If the developers are interested in getting more players to play as tanks, this might be one way to go about it. Because having to watch for enemy animations can be a real pain sometimes. And I believe that's one of the things that steers players away from tanking.
I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.
One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.
So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.
Tanks who don't rely on this ability won't have to give up one of their skill slots for it. So there is compensation for tanks who do it the hard way.
I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.
cpuScientist wrote: »VaranisArano wrote: »Givem that ZOS just removed passive dodge from the game, I can't see them adding an auto-block.
As others have noted already though: there is already an addon that alerts players when to block. So as long as they are allowing that particular addon (I don't use addons out of principle - but I do appreciate them letting me know about it all the same) I don't really see what the problem would be.
And it's not necessarily an "auto block". It would be a buff the tank would have to apply that would allow them to block a heavy attack during its duration. And there is already an ultimate ability that works in a similar fashion. So I don't really see a good reason why they shouldn't add something like this.
If the developers are interested in getting more players to play as tanks, this might be one way to go about it. Because having to watch for enemy animations can be a real pain sometimes. And I believe that's one of the things that steers players away from tanking.
However the add-on just alerts you doesn't play the game for you though. You are also alerted by the bosses animations.
Be a healer or a DPS if it's too much. Or if not just find a way to get the timing. Practice perfect and all that jazz
BejaProphet wrote: »Wait......what!?! You pc players have a friggen hand holding device telling you when to block!?! I am not believing this....
I recall there being this ulti called Shield Wall...
PoseidonEvil wrote: »I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.
One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.
So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.
Tanks who don't rely on this ability won't have to give up one of their skill slots for it. So there is compensation for tanks who do it the hard way.
I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.
doesnt the SnB ulti perform similar to what youre asking lol?
I think it has been a year now that Zos greatly reduced the effects we see from various skills. This did this to the point that tanks can no longer see most AoEs anymore and can accidently pull them out if they do not think about it.
We still see some effects that we clearly need to see such as those that grant synergies.
At that, if someone is placing their atro ult directly on top of the boss where you cannot see the boss then just suggest them to place it ever so slightly to the side. Same with DK ult if you can see the standard, and they are actually using it.
However, those effects seem to just add to what you do not like, based on your statement. If you are annoyed by the constant need to pay attention then I would really suggest tanking is not for you. Tanks are the best team member for calling out most mechanics and it really requires the tank to pay attention.
Heck, addons or not, every raid member needs to pay attention. Heck, Zos has worked to make it so tanks just do not stand their and hold block up. It is intended for tanks to pay attention. To know when to block and when they can do a HA or whatever. I seriously doubt they will add a skill that goes completely against this intention.
BTW, there is no addon that alerts a tank when to block. At least not with any reliability in any fights. It merely takes learning the fights and paying attention. Basically, working to become a good tank and asset to the group.
One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block.
What addon alerts tanks to block? I use Raid Notifier but it does not tell me when the boss is doing a heavy attack that I need to block. It alerts us to mechanics that affect the raid, not the tank only.,
Stuff like meteors or the spheres in in HoF needing to be interrupted. Not when the tank needs to block.
OMG, that would be funny seeing a tank that relied on an addon to tell them when to block.One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block.
If I misunderstood that this is not about having to pay attention it was from reading this sentence where you start to explain what you find the issue.
But no, I do not have an addon that tells me when to block.
I do not get what you are saying.
Just over a year ago I would agree. There were far to many effects that would show up. vHOF Pinnacle Factotem has a mechanic the boss needs to be able to determine which of the 4 shades he needs to block or players can be one shot. if destroy ults were going off it hindered being able to see the effect on the shade telling the tank which needed to be blocked.
However, this has been significantly reduced. More so, as for being able to see when to block I cannot think of much that has interfered. Sorc Atro is one and the solution for ults like that is asking them to place them slightly off center. While the Warden trees are real, I do not recall them blocking me being able to see when I needed to block.
Maybe you can view the tones of videos (from the past 12 months) and find something representative of what you are even talking about that gets in your way.
Basically, I have clearly not experienced what you seem to indicate severely hinders you from seeing when the boss is about to do a heavy attack you need to block. Post something that clearly demonstrates this.
I think addons that has combat alerts such as "Block/Dodge Now" can solve your problem.
RavenSworn wrote: »
I do not get what you are saying.
Just over a year ago I would agree. There were far to many effects that would show up. vHOF Pinnacle Factotem has a mechanic the boss needs to be able to determine which of the 4 shades he needs to block or players can be one shot. if destroy ults were going off it hindered being able to see the effect on the shade telling the tank which needed to be blocked.
However, this has been significantly reduced. More so, as for being able to see when to block I cannot think of much that has interfered. Sorc Atro is one and the solution for ults like that is asking them to place them slightly off center. While the Warden trees are real, I do not recall them blocking me being able to see when I needed to block.
Maybe you can view the tones of videos (from the past 12 months) and find something representative of what you are even talking about that gets in your way.
Basically, I have clearly not experienced what you seem to indicate severely hinders you from seeing when the boss is about to do a heavy attack you need to block. Post something that clearly demonstrates this.
Go play with someone using that monster set that summons a giant alligator right in your face if you would like a quick example you can go experiment with to see an example of what I am talking about.
I do not get what you are saying.
Just over a year ago I would agree. There were far to many effects that would show up. vHOF Pinnacle Factotem has a mechanic the boss needs to be able to determine which of the 4 shades he needs to block or players can be one shot. if destroy ults were going off it hindered being able to see the effect on the shade telling the tank which needed to be blocked.
However, this has been significantly reduced. More so, as for being able to see when to block I cannot think of much that has interfered. Sorc Atro is one and the solution for ults like that is asking them to place them slightly off center. While the Warden trees are real, I do not recall them blocking me being able to see when I needed to block.
Maybe you can view the tones of videos (from the past 12 months) and find something representative of what you are even talking about that gets in your way.
Basically, I have clearly not experienced what you seem to indicate severely hinders you from seeing when the boss is about to do a heavy attack you need to block. Post something that clearly demonstrates this.
Go play with someone using that monster set that summons a giant alligator right in your face if you would like a quick example you can go experiment with to see an example of what I am talking about.
I assume you are suggesting the daedroth. If it happens in front of the boss just step aside. Pretty simple. Have yet to miss a block because of that spawn.
it is not for me to be concerned with experimenting with this. It is upon you to demonstrate what the heck you mean.
Look at it this way, from what you have explained all that needs to be done is for Zos to change the behavior of that one set. Nothing more. End of story.
What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
1. I do not recall the daedroth spawning right in front of the tanks face. It would not make sense it spawns on the opposite side of the boss from the DPS it is tied to.
Snared? A does not prevent us from moving. We just move a little slower.
You have not demonstrated jack. All that you have informed Zos is that they should check out the daedroth spawn behavior. If they see it spawns right between the tank and the boss and normally moves to that exact spot if the tank repositions themselves then they should adjust the daedroth behavior.
If this is not the regular behavior of the daedroth then there is nothing for them to do.
What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.
And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.
IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.
What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.
And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.
IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.
What’s keeping you from having the proposed buff up 24/7 and never have to block again? Especially “casual” tanking isn’t exactly hard. Anything outside the DLC dungeons doesn’t even need a tank. You won’t be able to do harder content if you didn’t learn the ropes. What’s next? A buff that automatically light attack weaves for the next 6 seconds to make playing DD more user friendly?
Nothing really. This buff would allow players to block heavy attacks without having to watch for animations. That's the point of it.
And what ropes would a tank need to learn due to this change? Most MMORPGs have passive blocking anyway. This isn't exactly a radical change.
IF you want more people to play as tanks, this is a change that might make that happen. Because failing to see a 1 second animation = death is an element of the tank game play that is likely going to scare off a lot of players. As I mentioned before, that is the most common problem I see with new tanks trying to break into harder dungeons. They miss blocks, and frankly I can understand why.
Quite simply this will not be added. Zos will never add something that will do most of the tanking for us. There is little point to playing the game at that point.
This MMORPG is not about passive defenses and Zos just removed the only real passive defense in the game when they removed the dodge chance from Evasion.
You explained above that it is the Maw of the Inferno set spawn that is the issue. Zos will likely look at that to see if it behaves as you suggest. If that is the case and they adjust it then the problem is solved based on what you have explained.
Remember, just ask the sorcs to place their Atros just slightly to the side of the boss.