I'm not sure how many other people have an issue with this. But I know I'm not the only one, because I've heard others voice similar complaints.
One aspect of tanking that can really annoy me is the constant need to watch enemy animations to know when to block. It can be a pain with all the spell effects, summons, adds... even the occasional vine or tree that blocks the camera can be the difference in life and death. Lag also, which can make animations skip sometimes.
So for those of us who don't particular enjoy that aspect of tanking: I'd like to see a new ability added that allows to anticipate heavy incoming damage without having to keep our block active and burning stamina. For example: give us a skill that allows us to throw up a buff (call it anticipation or something) for 6 seconds that allows us to automatically block a heavy attack that occurs in that 6 second window.
Tanks who don't rely on this ability won't have to give up one of their skill slots for it. So there is compensation for tanks who do it the hard way.
I think this might also attract more players to play tanks, which would help with overall wait times for dungeons.
I recall there being this ulti called Shield Wall...
There is an ultimate that works similarly. But it's an ultimate and therefore can't be relied upon consistently. Plus the ultimate is more effective then what I am proposing here, because it blocks all attacks - not just heavy attacks.
MartiniDaniels wrote: »If you don't understand wut's going on, just keep block before you understand, see the boss etc.
Also there is in-built game advisor which literally writes on-screen - block and even shows which button you must press ><
I agree with you that there are some (but rare) ranged HA from boss which might one-shot you (Falkreath vet as example) - to deal with that you have absorb magicka, dragon wings and shield wall.