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You need to fix kicking people from dungeons

Petoften
Petoften
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I usually have a full inventory. I have to delete things as I go to loot more.

I just did my daily dungeon, and at the end I need just a few seconds to delete space to loot the boss, including the yellow halloween container.

But the group just instantly disbanded, and just as I deleted two items, it kicked me from the dungeon.

There is no reason to do that, especially so fast. It really screws people out of loot.
  • idk
    idk
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    I am not suggesting more time is not needed but inventory management before heading in will solve the issue. Even turning off auto looting and being selective while you go through the dungeon would help.
  • Tasear
    Tasear
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    If you are PC there are addons to help with inventory management. Also if possible consider getting a merchant or banker. It's not what you wanted but might work for you.
  • Petoften
    Petoften
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    idk wrote: »
    I am not suggesting more time is not needed but inventory management before heading in will solve the issue. Even turning off auto looting and being selective while you go through the dungeon would help.

    I don't need the obvious point that if I had free inventory space that would lessen the issue.

    (I don't use auto looting and am very selective, leaving a lot I can use.

    All I was getting were the holiday event items and a little more. The most important item was the yellow boss container.)

    Let's stick to the issue you agreed is an issue, the time should be extended.
  • idk
    idk
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    Petoften wrote: »
    idk wrote: »
    I am not suggesting more time is not needed but inventory management before heading in will solve the issue. Even turning off auto looting and being selective while you go through the dungeon would help.

    Let's stick to the issue you agreed is an issue, the time should be extended.

    I did not agree anything was an issue as I do not have the same problem due to planning ahead. I was merely offering suggestion or two and staying out of the actual issue you brought up. Sorry for offering some suggestions.
  • Silver_Strider
    Silver_Strider
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    I personally like FFXIV's take on dungeons (or any group content). It gives you about 10 minutes, even after everyone else has left to exit the dungeon before you're booted out. Granted, most dungeons are completely linear with very little in terms of exploration but at least you can look around and sometimes find little easter eggs and such.
    Argonian forever
  • ShadowFetus
    ShadowFetus
    Soul Shriven
    Little column A, little column B
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Tasear wrote: »
    If you are PC there are addons to help with inventory management. Also if possible consider getting a merchant or banker. It's not what you wanted but might work for you.

    I don't see how getting a banker or merchant would help, since summoning them and interacting with them takes at least as much time as deleting stuff from the inventory.
    idk wrote: »
    inventory management before heading in will solve the issue.

    if using the group finder, this will not help either : there no time for doing anything before being teleported into the dungeon.

    The only real answer to the problem is to let people INSIDE the instance after completion if they wish so, for 10-15 minutes, even if they're alone or the group is disbanded. I don't see anything negative with that either.

  • ezikeo
    ezikeo
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    Another issue is when you killed the last boss and you have to run to the entrance to turn in a quest, but you get booted. This should’ve been fixed along time ago.
  • Turelus
    Turelus
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    I personally would rather it not kick people when a group disbands as long as the activity is completed. Let people move on at their own pace.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Petoften
    Petoften
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    idk wrote: »
    I did not agree anything was an issue

    "I am not suggesting more time is not needed"
  • idk
    idk
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    Petoften wrote: »
    idk wrote: »
    I did not agree anything was an issue

    "I am not suggesting more time is not needed"

    I would suggest giving it a rest or face possibly derailing your thread. I merely offered some suggestions. It is ok that you do not like anyone's suggestions.
  • gunnelock76
    gunnelock76
    Soul Shriven
    ezikeo wrote: »
    Another issue is when you killed the last boss and you have to run to the entrance to turn in a quest, but you get booted. This should’ve been fixed along time ago.

    This is something I truly agree with or you have long winded npcs e.g. banished cells 1. Too often then not I've had to do a complete rerun just to finish the quest because everyone left and I was still waiting.
  • Snipress
    Snipress
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    I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.
    Finding beauty in negative spaces.

    Officer & recruiter for Lunacy on the Xbox - NA server.
  • Petoften
    Petoften
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    idk wrote: »
    I would suggest giving it a rest or face possibly derailing your thread.

    The only derailing was your attempt to change the subject to inventory management. I returned the topic to the timer.
  • johnbonne
    johnbonne
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    I concur with @Turelus, that when the content's over there ought to be no need to remove anyone. If they want to hand in quests, loot bodies and such let them do so because they're doing no harm by being in the instance upon completion. In World of Warcraft, when you finish a dungeon but are unable to loot due to a full inventory or leave without looting, you'll receive in-game mail delivering your items to you. That would be quite welcome, especially when there's no mail-boxes in the game.
    "A question requires an answer, a set of facts has only a result. An answer raises further questions, but a result is indisputable." - Imperial Commander Ryland Kline, Warhammer Siege
    PC EU
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Petoften
    Petoften
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    Snipress wrote: »
    I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.

    That's nice of you, thanks.

    Usually someone has stayed, but not always - tonight it was almost instant they left.
  • albesca
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    I never had this problem, but I always found it odd that you can't access your own objects while looting containers and mobs.
    Basic improvements to inventory management that would speed things like the following would lessen the troubles:
    • the ability to destroy your stuff with container opened
    • the ability to check multiple items and to destroy them with a single command
    • more ways of sorting stuff, like ordering equipment by quality (white, green, etc.)

    That said, doubling the time you have before leaving the dungeon instance can't hurt, I suppose
    PC EU

    Khajiit has no time for you
  • Snipress
    Snipress
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    Petoften wrote: »
    Snipress wrote: »
    I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.

    That's nice of you, thanks.

    Usually someone has stayed, but not always - tonight it was almost instant they left.

    I've had too many people not wait for me to turn my quests in or wait for some npc to stop talking (I swear they never stop talking). I know the feeling all too well.
    Finding beauty in negative spaces.

    Officer & recruiter for Lunacy on the Xbox - NA server.
  • zaria
    zaria
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    I personally like FFXIV's take on dungeons (or any group content). It gives you about 10 minutes, even after everyone else has left to exit the dungeon before you're booted out. Granted, most dungeons are completely linear with very little in terms of exploration but at least you can look around and sometimes find little easter eggs and such.
    That would solve lots of problems and has been sugested many times. it let you finish quests and explore a bit if you want.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Grimm13
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    More time needs to be added before it kicks the last from the Dungeon. I suggest 3 minutes added as it will allow for the story to finish. I've had Dungeons were the NPC's were still talking and could not finish the quest as everyone else left me there.
    So at tops give 5 minutes to the last in the Dungeon.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • TheCyberDruid
    TheCyberDruid
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    Yep, at least a five minutes 'cooldown' for people to finish their quests, sort loot etc would be really great. I try to group with at least one person I know to prevent the problem now, but it really sucked when you have to rush a quest ending because there's a ridiculously short timer when everyone else left.
  • TheKingofSass
    TheKingofSass
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    This did happened to me few times before, and it's not very nice. Or when people are speeding through the dungeon without giving others the chance to do the quests. Anyway, back to the subject!

    Many times it happens when I go into the dungeon with enough space, only to end up full or nearly full... I own a banker but even that can be useless if your bank is at max cap. Don't own a merchant and don't plan on getting one. (5k and it doesn't even fix my shet lel byee). Cause sometimes you make a run and you end up getting tons of nice loot so ofcourse you pick em up. Hell I even pick up stuff that seems interesting enough that could potentially be of use to me at some point. And sometimes I make the accident to pick up few junk, that I need to delete to make space so I can loot stuff from the boss, and hand in my quests.

    So it would be a very nice thing to be implemented like a 5/10 mins you automatically get after activity before being booted despite not being in a group anymore, since not everyone is that nice to wait.

    I always make sure that I don't leave the group directly, I always hang around to be sure everyone got their stuff or even ask if everyone is ready to leave. Because that's the right thing to do imo. Good example, what happened yesterday:

    I was on a daily run with my new baby healer, got into banished cells and the run went good. Then at the end, one directly left, the other went away not long after. BUT one person stayed, as they noticed I was waiting to hand in my quest. They spoke Russian but no doubt they were asking if I already had hand in my quest. I said thank you to indicate that i was done and then they left. That's how it should be. Despite the language barrier we had, they knew I needed time to hand stuff in and loot and being a good teamie they stayed.
    "Remember, darkness does not always equate to evil, just as light does not always bring good."

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  • Gatviper
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    I actually find the dungeon kicking after group disbanding a useful thing, it places you right where you left off before entering the dungeon, so you don't have to port there on your own. It might be helpful for some to make that kick timer a bit longer, though personally I had no issue with that yet.
    If you're queuing for Dungeon Finder with a stuffed inventory and accept when your invite arrives, it's nobody's fault but your own, no offense. Clear up your inventory to be prepared.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • Grimm13
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    Gatviper wrote: »
    I actually find the dungeon kicking after group disbanding a useful thing, it places you right where you left off before entering the dungeon, so you don't have to port there on your own. It might be helpful for some to make that kick timer a bit longer, though personally I had no issue with that yet.
    If you're queuing for Dungeon Finder with a stuffed inventory and accept when your invite arrives, it's nobody's fault but your own, no offense. Clear up your inventory to be prepared.

    The 5 mins I suggest is for the last one in the Dungeon, have a pop up with a exit click and countdown for them. This would give that last single player a little extra time to finish their business.

    Everyone else would leave just like they always have.

    Also this would not be applied to a vote kick either as having someone in for 5mins after that would be awkward at the least.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • ruengdet2515
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    No fix but remove that kick system so i can enjoy story, book in dungeon. Remove it.
  • MrsPink
    MrsPink
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    Or maybe do what other games do and send end boss loot to your mail as "lost items".
    GM of Dark Royalty
    PS4 EU
    Karma's just sharpening her nails and finishing her drink. She says she'll be with you shortly.
  • Neoealth
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    I've never liked the auto boot thing. It's a pain when you're doing a quest in the dungeon and the npc is going through a long dialog, but the team leave and you get booted before you can even hand it in. Then the quest resets...


    So annoying.

    They should make it so there is a delay of a minute at least so players can get things done.
  • bearbelly
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    Little column A, little column B

    Dang it. Now I really want Chinese. *stomach growl*

    There should definitely be a post-boss timer on dungeons. It works well in other games.
    Pre-dungeon inventory management isn't always going to be sufficient; you never know how much, or what, you're going to find inside.
  • todokete
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    Kicking is fine. Not allowing lower CP queue for some stuff is what's needed
  • MooseKnuckles88
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    There's issues on both sides, if you're done with a group, just leave the group no need to disband the entire group. If you're treasure hunting and after specific items then make sure you have adequate space to hold everything to prevent a scenario that occurred.

    Sorry, but the largest fault is not having adequate inventory space in this case. I suffer from item management too, but I can't get mad about people leaving me behind because I'm trying to manage inventory every second boss in a dungeon. I try to keep a minimum of 30 spaces free before any dungeon or trial to limit inventory issues.
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