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You need to fix kicking people from dungeons

  • qbit
    qbit
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    There shouldn’t be a time limit. For why you describe and for the quest. Kicking you from the instance because everyone else left is arbitrary and stupid.
  • ThumbtackJake
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    Neoealth wrote: »
    I've never liked the auto boot thing. It's a pain when you're doing a quest in the dungeon and the npc is going through a long dialog, but the team leave and you get booted before you can even hand it in. Then the quest resets...


    So annoying.

    They should make it so there is a delay of a minute at least so players can get things done.

    This. I've had this happen several dozen times. For example, the end of Banished Cells 1, when they are doing the binding, it 's a drawn out out scene, and if it disbands as soon as the boss drops, you wont have time to turn it in.
    Long term filthy casual.
  • qbit
    qbit
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    Snipress wrote: »
    Petoften wrote: »
    Snipress wrote: »
    I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.

    That's nice of you, thanks.

    Usually someone has stayed, but not always - tonight it was almost instant they left.

    I've had too many people not wait for me to turn my quests in or wait for some npc to stop talking (I swear they never stop talking). I know the feeling all too well.

    I agree. The first time this happened to me as a new player I was shocked. Like I was prerry upset I had to abandon the quest. And now I have no idea what these quests are. Since it’s really a test to see how fast I can left-click through dialog. Sometimes I’m still not fast enough.

    Then you got most people agreeing with that and acknowledging this won’t ever change. And it sucks. Some people kindly stating thy hang around (I do too and usually ask in group chat) and your teally glib ones that no one takes seriously that suggest you manage your inventory better or run with groups that don’t expect you to click through quest at ludicrous speed. They know they’re glib and do it anyway. Those people have heads further in the sand (or up something else) than the ZOS combat team
    Edited by qbit on October 26, 2018 1:09PM
  • Ranger209
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    I don't get why the kick is a thing either. I can manage to get myself out of the dungeon when I am good and ready. Would be great too for all the pug speed groups that have that one guy in there that thinks the last boss needs to be killed in under 5 minutes, bypassing some of the bosses you need for achievements and not caring about looting chests. Why can't a person go back and look for chests on their own if no one else in the pug wants to, or try to solo that mini boss to get the achievement for the dungeon if it was skipped by the group?
  • DMuehlhausen
    DMuehlhausen
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    idk wrote: »
    I am not suggesting more time is not needed but inventory management before heading in will solve the issue. Even turning off auto looting and being selective while you go through the dungeon would help.

    That being said there is no point in kicking people after the group disbands. It's their dungeon let people stay. This is the only MMO that does this. Every other one you can hang out in the dungeon as long as you want. There were even times in WoW I'd go afk after we finished a dungeon and be dead when I came back it started to respawn.
  • Kikke
    Kikke
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    few quick tips and tricks to make your group finder runs abit easier on everyone:

    - Keep inventory clean.
    - Tell the group if your doing a quest
    - Ask questions if there is anything you don't understand
    - Reply if someone asks something of you
    - remind grp that you still are on a quest
    - Tell them if you need to sell anything
    - Tell them if you need to bank anything
    - Tell them if you need to run on the bathroom
    - TELL THE GROUP WHAT GOES ON

    Bonus tip: Do you job!

    If all these tips and hints are followed, near all pug runs will end good. The main problem comes from people NOT writing ANYTHING in the chat, but expect to be waited on, carried, or just dies by mechanics they have no clue about and they don't read the chat so anyone trying to tell them what to watch out for gets ignored...
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Kikke
    Kikke
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    on another note, if it was a 3man premade, they most likely kicked you as you were afk most of the dungeons (Fixing inventory) So when they went to next dungeon they wanted to que without you.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • MooseKnuckles88
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    As far as questing and perhaps last boss inventory shuffling goes, maybe an easy ZoS fix is to have the last person leave the dungeon on their own terms. If you're the last person to be in the group you should have to teleport yourself out.
  • Leocaran
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    Snipress wrote: »
    I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.
    By the way, you don't even need to stay, not leaving the group is enough. You can port anywhere, do anything you want still staying in the group and your groupmates won't be kicked from the dungeon.
  • Inarre
    Inarre
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    Petoften wrote: »
    idk wrote: »
    I am not suggesting more time is not needed but inventory management before heading in will solve the issue. Even turning off auto looting and being selective while you go through the dungeon would help.

    I don't need the obvious point that if I had free inventory space that would lessen the issue.

    (I don't use auto looting and am very selective, leaving a lot I can use.

    All I was getting were the holiday event items and a little more. The most important item was the yellow boss container.)

    Let's stick to the issue you agreed is an issue, the time should be extended.

    No, I'm pretty sure the issue is you didn't clean your bag. If you "usually" have a full bag that is an issue, one I'm sure you are aware of. Fix it.
  • Jayman1000
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    Petoften wrote: »
    I usually have a full inventory. I have to delete things as I go to loot more.

    I just did my daily dungeon, and at the end I need just a few seconds to delete space to loot the boss, including the yellow halloween container.

    But the group just instantly disbanded, and just as I deleted two items, it kicked me from the dungeon.

    There is no reason to do that, especially so fast. It really screws people out of loot.

    There is absolutely no reason to kick from dungeon at all just because the party is disbanded. It makes zero sense really. But you can bet they wont ever change it and you'll never get them to tell you a reason why.
  • MartiniDaniels
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    same with quests which require long ending, like volen or bc. what's purpose to kick player from dungeon ASAP after last boss finished - idk.
  • Kikke
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    same with quests which require long ending, like volen or bc. what's purpose to kick player from dungeon ASAP after last boss finished - idk.

    Most likely that player never said anything and people just left as they were done
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Valrien
    Valrien
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    What's there to fix?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Danksta
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    Tasear wrote: »
    If you are PC there are addons to help with inventory management. Also if possible consider getting a merchant or banker. It's not what you wanted but might work for you.

    I don't see how getting a banker or merchant would help, since summoning them and interacting with them takes at least as much time as deleting stuff from the inventory.
    idk wrote: »
    inventory management before heading in will solve the issue.

    if using the group finder, this will not help either : there no time for doing anything before being teleported into the dungeon.

    The only real answer to the problem is to let people INSIDE the instance after completion if they wish so, for 10-15 minutes, even if they're alone or the group is disbanded. I don't see anything negative with that either.

    So you can't make room in your inventory before you queue for your dungeon? That's not an option?
    BawKinTackWarDs PS4/NA

  • emilyhyoyeon
    emilyhyoyeon
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    the 10 or so seconds the game gives you after everyone leaves is absurdly short, whether or not inventory space is the issue. 3-5min (or infinite if possible) is reasonable imo
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • starkerealm
    starkerealm
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    No fix but remove that kick system so i can enjoy story, book in dungeon. Remove it.

    You know why it's there, right?

    Used to be, when you were running a dungeon, and you kicked someone who was being a problem, there was no way to make them leave the instance. Now you get booted from the instance if you're not in a group.

    So, maybe, next time, remember, keep your bag clear. Or go find a bag merchant and buy a few extra slots. Maybe train some on your horse.
  • Petoften
    Petoften
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    So, maybe, next time, remember, keep your bag clear. Or go find a bag merchant and buy a few extra slots. Maybe train some on your horse.

    People need to stop stating the obvious on inventory and derailing. I spend all my gold on inventory upgrades. I buy a horse slot daily. That is derailing the thread. Stick to the topic, the need to remove this kick.

    If the issue is people not kicked from the dungeon when they're removed from the group, there are solutions. One would be to have the timer only if they were kicked from the group. Or at least not to kick after the dungeon is completed.
  • Petoften
    Petoften
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    Danksta wrote: »
    So you can't make room in your inventory before you queue for your dungeon?

    One more on this derailing: no. For example, an hour queue, an hour spent gathering materials with full bags.

    Sure, I could free the 5 to 10 spots I can free if I then just sit in the bank for the hour and wait for the queue, instead of playing the game, which means finding resources that fill those slots.

    And if the queue pops right when I go to the bank to unload some items, I'd have spots. Last night it didn't.

    Stick to the issue: the kick should be removed.
  • Petoften
    Petoften
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    Inarre wrote: »
    No, I'm pretty sure the issue is you didn't clean your bag. If you "usually" have a full bag that is an issue, one I'm sure you are aware of. Fix it.

    Here's the fix: stop playing ESO. Maybe you should try the fix? At least, quit posting to this thread unhelpfully.

    Full bags are a problem *by design* to pressure people to buy ESO+, not a player error.
  • Petoften
    Petoften
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    kikkehs wrote: »
    on another note, if it was a 3man premade, they most likely kicked you as you were afk most of the dungeons (Fixing inventory) So when they went to next dungeon they wanted to que without you.

    They didn't kick me. We finished the dungeon and they immediately disbanded from the group.

    But I WAS somewhat delayed on some fights trying to do quest steps they didn't need to do, and some inventory.
  • Petoften
    Petoften
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    As far as questing and perhaps last boss inventory shuffling goes, maybe an easy ZoS fix is to have the last person leave the dungeon on their own terms. If you're the last person to be in the group you should have to teleport yourself out.

    Seems like a good suggestion.

    There are multiple ways to fix this.
  • Petoften
    Petoften
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    kikkehs wrote: »
    few quick tips and tricks to make your group finder runs abit easier on everyone:

    - Keep inventory clean.
    - Tell the group if your doing a quest
    - Ask questions if there is anything you don't understand
    - Reply if someone asks something of you
    - remind grp that you still are on a quest
    - Tell them if you need to sell anything
    - Tell them if you need to bank anything
    - Tell them if you need to run on the bathroom
    - TELL THE GROUP WHAT GOES ON

    Bonus tip: Do you job!

    If all these tips and hints are followed, near all pug runs will end good. The main problem comes from people NOT writing ANYTHING in the chat, but expect to be waited on, carried, or just dies by mechanics they have no clue about and they don't read the chat so anyone trying to tell them what to watch out for gets ignored...

    That's not bad, but not relevant to the topic. Our group communicated fine, They actually had some right to complain about some delay but no one did and we finished fine. I did tell them I was doing the quest, twice. It 'ended good'.
  • Petoften
    Petoften
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    That being said there is no point in kicking people after the group disbands. It's their dungeon let people stay. This is the only MMO that does this. Every other one you can hang out in the dungeon as long as you want. There were even times in WoW I'd go afk after we finished a dungeon and be dead when I came back it started to respawn.

    I agree with most, but it's not the only MMO - maybe the fastest. As I recall, for example, RIFT did also but not as fast.
  • Petoften
    Petoften
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    Sorry, forgot about the post praising system, going back and rewarding several good posters.
  • Petoften
    Petoften
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    Here's an idea: make the dungeon exit a keypress when you're ready, instead of a timer, so you can exit immediately or in 4 minutes or whenever.
  • starkerealm
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    Petoften wrote: »
    So, maybe, next time, remember, keep your bag clear. Or go find a bag merchant and buy a few extra slots. Maybe train some on your horse.

    People need to stop stating the obvious on inventory and derailing. I spend all my gold on inventory upgrades. I buy a horse slot daily. That is derailing the thread. Stick to the topic, the need to remove this kick.

    If the issue is people not kicked from the dungeon when they're removed from the group, there are solutions. One would be to have the timer only if they were kicked from the group. Or at least not to kick after the dungeon is completed.

    The issue is, your cure is worse than the disease. If the game didn't remove someone from the instance after they left group there would be no way, whatsoever, to deal with an abusive or trolling PUG member.

    In fact, back at launch, this is exactly how the game worked. So, when you're like, "no, no, you don't know how it would be," YES I DO, BECAUSE I WAS THERE.

    It was a mess. You'd (rarely) get people in group that would actively harass and disrupt the run, "for the lulz." And this was before the groupfinder was a thing, so it would be worse now because you're getting paired with anyone, at random (that's kinda the point.) Best of all, because dungeons are capped at 4 players, you literally cannot replace that group member until they voluntarily leave.

    Found a fake tank? Yeah, nope, you're stuck with that guy, your options are to leave and take a 15m penalty, or live with the knowledge that if he gets to a chest or heavy sack first, it's gone, and you can't even bring in a replacement, unless he consents to leave.

    Again, this isn't supposition. This is how the game used to work. This is what used to happen.

    So, no. Clean your inventory. It's an easy solution to your problem. Don't carry around everything you find. There's no legitimate reason to be carrying more than 100 items into a dungeon with you. If you are, then this problem is, entirely, of your own making.
  • Valrien
    Valrien
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    Petoften wrote: »
    kikkehs wrote: »
    on another note, if it was a 3man premade, they most likely kicked you as you were afk most of the dungeons (Fixing inventory) So when they went to next dungeon they wanted to que without you.

    They didn't kick me. We finished the dungeon and they immediately disbanded from the group.

    But I WAS somewhat delayed on some fights trying to do quest steps they didn't need to do, and some inventory.

    So...if you weren't kicked what's the point of this thread?

    I mean, I totally get that you needed to clear out some space and the group disbanded but the game does give you a ton of time before you're booted out of the instance.

    Even when I'm out questing and such in the open world, I always keep about 50 slots of inventory empty so that this is a non-issue
    Edited by Valrien on October 26, 2018 4:56PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • mocap
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    despite i believe in your story, only unintelligent people can blame those who kicked you. We must hear their version of this and make a decision. That's how adequate court of law do. And since we can't hear their version, this judgement isn't fair and biased.
  • RedRook
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    Snipress wrote: »
    I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.

    Same. I'm not in a hurry, so I'll stay and turn out the lights.

    Now and then somebody else in the group has the same policy, and we wind up standing there waiting for each other. :D
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