I've never liked the auto boot thing. It's a pain when you're doing a quest in the dungeon and the npc is going through a long dialog, but the team leave and you get booted before you can even hand it in. Then the quest resets...
So annoying.
They should make it so there is a delay of a minute at least so players can get things done.
I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.
That's nice of you, thanks.
Usually someone has stayed, but not always - tonight it was almost instant they left.
I've had too many people not wait for me to turn my quests in or wait for some npc to stop talking (I swear they never stop talking). I know the feeling all too well.
I am not suggesting more time is not needed but inventory management before heading in will solve the issue. Even turning off auto looting and being selective while you go through the dungeon would help.
By the way, you don't even need to stay, not leaving the group is enough. You can port anywhere, do anything you want still staying in the group and your groupmates won't be kicked from the dungeon.I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.
I am not suggesting more time is not needed but inventory management before heading in will solve the issue. Even turning off auto looting and being selective while you go through the dungeon would help.
I don't need the obvious point that if I had free inventory space that would lessen the issue.
(I don't use auto looting and am very selective, leaving a lot I can use.
All I was getting were the holiday event items and a little more. The most important item was the yellow boss container.)
Let's stick to the issue you agreed is an issue, the time should be extended.
I usually have a full inventory. I have to delete things as I go to loot more.
I just did my daily dungeon, and at the end I need just a few seconds to delete space to loot the boss, including the yellow halloween container.
But the group just instantly disbanded, and just as I deleted two items, it kicked me from the dungeon.
There is no reason to do that, especially so fast. It really screws people out of loot.
MartiniDaniels wrote: »same with quests which require long ending, like volen or bc. what's purpose to kick player from dungeon ASAP after last boss finished - idk.
anitajoneb17_ESO wrote: »If you are PC there are addons to help with inventory management. Also if possible consider getting a merchant or banker. It's not what you wanted but might work for you.
I don't see how getting a banker or merchant would help, since summoning them and interacting with them takes at least as much time as deleting stuff from the inventory.inventory management before heading in will solve the issue.
if using the group finder, this will not help either : there no time for doing anything before being teleported into the dungeon.
The only real answer to the problem is to let people INSIDE the instance after completion if they wish so, for 10-15 minutes, even if they're alone or the group is disbanded. I don't see anything negative with that either.
ruengdet2515 wrote: »No fix but remove that kick system so i can enjoy story, book in dungeon. Remove it.
starkerealm wrote: »So, maybe, next time, remember, keep your bag clear. Or go find a bag merchant and buy a few extra slots. Maybe train some on your horse.
So you can't make room in your inventory before you queue for your dungeon?
No, I'm pretty sure the issue is you didn't clean your bag. If you "usually" have a full bag that is an issue, one I'm sure you are aware of. Fix it.
on another note, if it was a 3man premade, they most likely kicked you as you were afk most of the dungeons (Fixing inventory) So when they went to next dungeon they wanted to que without you.
MooseKnuckles88 wrote: »As far as questing and perhaps last boss inventory shuffling goes, maybe an easy ZoS fix is to have the last person leave the dungeon on their own terms. If you're the last person to be in the group you should have to teleport yourself out.
few quick tips and tricks to make your group finder runs abit easier on everyone:
- Keep inventory clean.
- Tell the group if your doing a quest
- Ask questions if there is anything you don't understand
- Reply if someone asks something of you
- remind grp that you still are on a quest
- Tell them if you need to sell anything
- Tell them if you need to bank anything
- Tell them if you need to run on the bathroom
- TELL THE GROUP WHAT GOES ON
Bonus tip: Do you job!
If all these tips and hints are followed, near all pug runs will end good. The main problem comes from people NOT writing ANYTHING in the chat, but expect to be waited on, carried, or just dies by mechanics they have no clue about and they don't read the chat so anyone trying to tell them what to watch out for gets ignored...
DMuehlhausen wrote: »That being said there is no point in kicking people after the group disbands. It's their dungeon let people stay. This is the only MMO that does this. Every other one you can hang out in the dungeon as long as you want. There were even times in WoW I'd go afk after we finished a dungeon and be dead when I came back it started to respawn.
starkerealm wrote: »So, maybe, next time, remember, keep your bag clear. Or go find a bag merchant and buy a few extra slots. Maybe train some on your horse.
People need to stop stating the obvious on inventory and derailing. I spend all my gold on inventory upgrades. I buy a horse slot daily. That is derailing the thread. Stick to the topic, the need to remove this kick.
If the issue is people not kicked from the dungeon when they're removed from the group, there are solutions. One would be to have the timer only if they were kicked from the group. Or at least not to kick after the dungeon is completed.
on another note, if it was a 3man premade, they most likely kicked you as you were afk most of the dungeons (Fixing inventory) So when they went to next dungeon they wanted to que without you.
They didn't kick me. We finished the dungeon and they immediately disbanded from the group.
But I WAS somewhat delayed on some fights trying to do quest steps they didn't need to do, and some inventory.
I usually stay in the dungeon for a minute or so after completing it, especially if I notice a lower level in the group; I'm sure they have a quest to turn in or something.