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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Can't change quickslots during siege because in combat.

raviour
raviour
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Great changes to Cyrodiil but this.....

Needs fix ASAP.
  • Master_Kas
    Master_Kas
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    Agreed.

    I'm ok with not being able to change skills/gear during combat.

    But repairkits, sieges, camps and potions should be able to be changed as long as you take/do no damage. Specially with the stuck in combat bug.
    EU | PC
  • frozywozy
    frozywozy
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    I'm not ok with not being able to change skills in combat because we cannot get out of combat. ZOS should have spent their resources into fixing the combat bug, one of my top3 most annoying bug, that sometimes make me walk from one keep to another the whole time stuck in combat instead of bringing this new fix. And yes, not being able to change the quickslot items because you are stuck in combat for no reason is just another bad QoL issue. This being said, with the addition of the bridge and milegate repair kits, I believe that we should have at least 1 or 2 more quickslots.
    Edited by frozywozy on October 25, 2018 10:37AM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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