John_Falstaff wrote: »@Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.
TheRealSniker wrote: »
Is this fine?
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Facefister wrote: »The majority couldn't care less about the mini-game "PvP"
Facefister wrote: »The majority couldn't care less about the mini-game "PvP"
I care about it, when this sort of nerfing crap is posted on the General Discussion forum instead of the PvP Combat and Skills forum where it belongs. If everything was posted in its right place we might manage to give the devs a better idea of where people's concerns lie.
Facefister wrote: »Facefister wrote: »The majority couldn't care less about the mini-game "PvP"
I care about it, when this sort of nerfing crap is posted on the General Discussion forum instead of the PvP Combat and Skills forum where it belongs. If everything was posted in its right place we might manage to give the devs a better idea of where people's concerns lie.
But instead, PvPers demand a nerf for literally everything on every subforum.
All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage
.
When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.
Ok so looking at the patch notes are one or both of these the problem?
Is this just resulting in to much uptime on enchants?
John_Falstaff wrote: »@Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.
John_Falstaff wrote: »@Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.
John_Falstaff wrote: »@Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.
Agreed. When I was reading that I thought, wtf they let a PvP-only player be a class rep? Huge mistake.