Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Enchants and their current state

  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    This is fine
    Hurr durr
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Kanar
    Kanar
    ✭✭✭✭✭
    @Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.

    Agreed. When I was reading that I thought, wtf they let a PvP-only player be a class rep? Huge mistake.
  • deLioncourt
    deLioncourt
    ✭✭✭✭
    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    1b3b631e6bfc9fde1146b9d46681f26c.png

    Is this fine?

    I bet Zenimax's response to fixing the enchant problem is to buff shields.

    Watch.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is fine
    My dual wield StamBlade approves of this message ...
    ninja.gif
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    This is fine
    *~★__JuSt sLoT pURge!__★~*
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    ccmedaddy wrote: »
    *~★__JuSt sLoT pURge!__★~*

    Oh? Can werewolves slot purge?
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Leave it in PvE
    Adjust it in PVP
    Beta tester November 2013
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    is this a nerf sorc post?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Bevik
    Bevik
    ✭✭✭✭
    Oh wait? So purge and healers needed now in PvP and PvE also? What a shame.
  • BrianLovesLisa
    BrianLovesLisa
    ✭✭✭✭✭
    This is fine
    Just Adapt to it, you will be fine. Oh and if you don't want to adapt just play another class or game. I had to adapt to Sorc changes and Warden changes, I got over and moved on and made a new class leveled it geared it.
  • ccmedaddy
    ccmedaddy
    ✭✭✭✭✭
    ✭✭
    This is fine
    ScardyFox wrote: »
    ccmedaddy wrote: »
    *~★__JuSt sLoT pURge!__★~*

    Oh? Can werewolves slot purge?
    lol that was not a serious suggestion, for the record
  • ScardyFox
    ScardyFox
    ✭✭✭✭✭
    REEEEEEEEEEEEEEEEEEEE NERF IT NOW

    ccmedaddy wrote: »
    ScardyFox wrote: »
    ccmedaddy wrote: »
    *~★__JuSt sLoT pURge!__★~*

    Oh? Can werewolves slot purge?
    lol that was not a serious suggestion, for the record
    Thanks+completely+flew+over+my+head+pic+related+its+_f6313a873a7fb79b0021cf2f88bf6388.png

    Apologies
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    I wouldnt completely mind it if it wasnt for the fact that it favors infused dw so hard. If it was relatively balanced across the weapon types, id be more fine. Also, it doesnt rly help the builds that run restostaff at all.

    PC EU
    PvP only
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    This is fine
    Awesome buff!
    PS4 Pro NA
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage
    .
    When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.

    Ok so looking at the patch notes are one or both of these the problem?

    Is this just resulting in to much uptime on enchants?

  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    This is fine
    They should have left in the bug that allowed 2 elemental walls for even more fun.

    Oh well... Don't worry it will be fixed soonish...
    Playing since beta...
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    This is fine
    The majority couldn't care less about the mini-game "PvP"
  • reprosal
    reprosal
    ✭✭✭✭✭
    Rather than nerf the enchants for PvE (which is now needed for systain), battle spirit should reduce damage from enchants by 75%. Would at least be the fastest way to fix this without nerfing PvE even more.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Facefister wrote: »
    The majority couldn't care less about the mini-game "PvP"

    I care about it, when this sort of nerfing crap is posted on the General Discussion forum instead of the PvP Combat and Skills forum where it belongs. If everything was posted in its right place we might manage to give the devs a better idea of where people's concerns lie.
  • bpmachete
    bpmachete
    ✭✭✭
    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    Torugs not the problem, it's the way the enchants proc.
  • Facefister
    Facefister
    ✭✭✭✭✭
    ✭✭
    This is fine
    Tandor wrote: »
    Facefister wrote: »
    The majority couldn't care less about the mini-game "PvP"

    I care about it, when this sort of nerfing crap is posted on the General Discussion forum instead of the PvP Combat and Skills forum where it belongs. If everything was posted in its right place we might manage to give the devs a better idea of where people's concerns lie.

    But instead, PvPers demand a nerf for literally everything on every subforum.
  • Colecovision
    Colecovision
    ✭✭✭✭✭
    This is fine
    Obviously this is fine. I'm making turogs tonight and heading straight to vma. I was close before and haven't tried since cp 720 was the cap. This might be the buff I need.

    As soon as I get a bow, you really should fix this. Seems pretty broken.

    Wish me luck!
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Facefister wrote: »
    Tandor wrote: »
    Facefister wrote: »
    The majority couldn't care less about the mini-game "PvP"

    I care about it, when this sort of nerfing crap is posted on the General Discussion forum instead of the PvP Combat and Skills forum where it belongs. If everything was posted in its right place we might manage to give the devs a better idea of where people's concerns lie.

    But instead, PvPers demand a nerf for literally everything on every subforum.

    That's the same in any PvP game - if I died it must be because the other guy was over-powered. Nerf him!
  • umagon
    umagon
    ✭✭✭✭✭
    ezio45 wrote: »
    All Weapon Enchantments now correctly proc 100% of the time when not on cooldown when any Light Attack, Heavy Attack, or weapon ability deals damage
    .
    When Dual Wielding, casting a weapon ability can now proc the Weapon Enchantment of either weapon. The system will favor proccing a Weapon Enchantment that is not on cooldown.

    Ok so looking at the patch notes are one or both of these the problem?

    Is this just resulting in to much uptime on enchants?

    From what I have seen testing it the problem is when weapon skill dot effects trigger the enchantment and infused weapons are in play. Because bleed ticks every second it fires off one of the enchantments when duel wielding. It creates a situation where one or the other enchantment effect is happening every second.
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    @Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.

    That change would essentially be the same as pre murkmire. Is that an issue? Backbar enchants were not proccing on current bar. Sustain would be net neutral change.

    In a previous post, you mentioned numbers in PvP combat vs a dummy. Here are some PvP numbers

    My build 25k Physical resist, 30k spell resist, 3000 crit resist, DK

    Proposed opponent build 3100 WD, 30K stam, 4K pen, Torugs pact, Infused VMA 2H frontbar, Infused Master's axes back bar, agility jewels, troll king MS, Sorc (something quick to determine what i need to build for defensively)

    Now i will just ignore the damage from Master's Axes, VMA axe dot, and axe bleed passives. Focusing on the issue at hand. Torug's and infused allowing enchants to proc every 1s from back bar (no other input needed from player). Oblivion ticks for 2462, disease 1989, shock 1563, not counting crits for disease and shock. Oblivion plus shock (for minor vul) would be a 4K dot every second in addition to damage from the rest of the build.

    These values are something that requires very little input from the player, 2 can be stacked with dual wield, and turn something designed to be a burst of extra damage every few seconds to DoT with the same damage.

    Now these are just rough numbers, the real issue is what it means for the game. Pvp, one can run dual wield infused weapons, drop a rending and increase their damage greatly while dpsing on front bar. Add torugs, and it increases dps more than a dedicated damage set. PvE, allows powerful effects to be applied from back bar without input. General, dual wield has a distinct advantage allowing 2 full power enchants and a very easy skill available to apply them at all times.

    Do you see these as issues with game balance?
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    This is fine
    @Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.
    Kanar wrote: »
    @Checkmath , oh, so you actually suggest to nerf the sustain, because weaving will only activate glyph on current bar - and that means part of the rotation absorb stamina/magicka will be inactive, and that is automatically a nerf to current resource return on it. Why, I already see just what deep understanding of the game our class reps possess.

    Agreed. When I was reading that I thought, wtf they let a PvP-only player be a class rep? Huge mistake.

    Just letting you know, that I cleared every end content in the game, so I wouldnt call my self a PvPer only. I still raid two time per week, but yeah...

    So you want to say, that you are incapable of sustaining without glyphs? Glyphs just started recently proccing from the backbar and now you call it a sustain problem, if it does not anymore? People sustained already before Summerset just fine. Some classes used witchmother's potent brew or dubious, but are now able to sustain with blue bufffood, since their absorb resources also procced on the other bar. With the recent patch it got even more easier to sustain. Bur reverting that one thing, throwing you back to use regen food is the end of the world?

    DPS sustain issues were introduced with morrowind and since then people built around it via heavy attack rotation, regen food, skills like balance and recently with absorb resource glyphs. But if the newest sustain resource, the absorb resource glyphs get taken away, it is impossible to sustain? I do not think so and it actually made damage dealing at least some kind of challenging. Meanwhile having glyphs deal your damage or solving your sustain issues makes damage dealing just a brainless task. At least more brainless...

    So yes, that will be in some ways a nerf to sustain, but it does not cause any problems, because the solutions are already there. There is either zero to very small adaptations needed to deal with it, not comparable to the current PvP issues at all.
  • GreenHere
    GreenHere
    ✭✭✭✭✭
    ✭✭
    susmitds wrote: »
    Torug's Pact need a nerf. Maybe change it to give 2000 penetration debuff on taunting, which will not affect PvE tanking. Everything else also nerfs PvE.

    Your suggestion would not replace the utility Torug's provides a tank completely. What of my Weakening enchant on the back bar?
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pretty sure this is something that needs looked at.
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    This needs a nerf
    This is just plain broken.

    Proof of this is rising number of double Dual Wield users. Guess why they have DW on both bars, and it certainly isn't roleplaying.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    This is fine
    I'm tired of nerfs. I'm of the opinion that yall in pvp land should just stop complaining. No matter what ZOS does the sky is always falling
Sign In or Register to comment.