Another possibility is to have a really small proc chance of the enchants from skills, then they at least would not proc on cooldown, rather sporadic.
John_Falstaff wrote: »@Transairion , I main stamina DK, but I do play magblade too. And thank you, I'm smart enough not to touch that cesspool of toxicity, hate-speeches, nerf-calling and the like that is PvP. I play chess, thankyouverymuch. ^^
@Checkmath , for one, I don't see statistics yet. "Friend of mine" is an anecdotal evidence just as everything else. For another, I don't see you offering any constructive way to fix the problem aside from call for nerfs. Offer a decent way to fix the problem that wouldn't hurt PvE (and stamina has to rely on enchantments for sustain, and I suspect magicka too after nerfs to magblades and mDKs), and I'd say - have it your way, PvP people, do whatever you want. I suggested one, and I was serious - disable enchantments through battle spirit or decrease their potency to nothing. That would satisfy both worlds. What do you suggest?
Well maybe you should join the class rep discord or one of the class discords and read, what we are providing and suggesting to the devs currently. Because I am sitting in my office right now and can not share any statistics from discord and ingame.
But if you insist, then so may it be: Sure removing enchants through battlespirit would work, but would be a bad implementation, since they are part of a very dynamic and fun gameplay. They can give someone for a short period of time some advantage over an enemy or add SOME additional damage (only additional, not as main source of damage like now). Therefore in my opinion the best change would be tolet enchants only proc from weaving. This will not hurt in PvE, since normally damage dealers do weave anyway and the proc is easy to get without perfect weaving. Also like this, it does not just add more damage through dots (yes also in PvE right now, it is just a brainless added damage or sustain). Also sustain as damage dealer or tank is too easy right now with some weapon dots (tanks already went for rending slash to get absurde recovery and easy uptime of debuffs making that gameplay very easy and non challenging). Enchants only proccing from weaving would encourage skillful playing and actual commitment to the effects of the enchants instead of just waiting for the procs through dots. Otherwise a simple toning down of enchants damage and uptime would be less favoured solution, especially for healers and tanks in PvE. Another possibility is to have a really small proc chance of the enchants from skills, then they at least would not proc on cooldown, rather sporadic.
I didn’t use Sloads pre-nerf. I didn’t use Viper pre-nerf. But you know what? Screw it. My main will be useless with Murkmire, so I’m just going to slap Torugs and Sloads on my Stamden and play Elder DW Enchants Online until the next nerf. I’ve invested too much time and money into this game to quit.
Actually_Goku wrote: »The silence from devs is deafening.
Actually_Goku wrote: »The silence from devs is deafening.
To be fair, the devs are people too. People like to finish a workday and go home and not think about their jobs at night (which it is, where they are).
If ZOS was the type of studio to discuss these sort of things with the community before implementing such changes, we wouldn't be in this mess. Or, hell, if they'd just bother to pop into threads like this and take a little responsibility with a "lol, yeah, our bad. We'll look into this asap." message or something, it'd go a long way in reassuring the community.
I didn’t use Sloads pre-nerf. I didn’t use Viper pre-nerf. But you know what? Screw it. My main will be useless with Murkmire, so I’m just going to slap Torugs and Sloads on my Stamden and play Elder DW Enchants Online until the next nerf. I’ve invested too much time and money into this game to quit.
Yeah that's how I'm playing this. *** broken, whatever; torug's is cheap to craft just gonna run with it till zos fixes. Logging in now to put my quadra DW torug's enchanter together.
@Checkmath
The fix that makes sense is halving DW enchant and trait bonus (for nirn + infused), you know the way it is supposed to be. Take a look at sharpened, precise, defending to see the intended design. Also, halve the DW axe bleed damage if only one axe is equipped.

This is the correct approach. You can't have two poisons with DW, why would you get two enchantments. It also balances DW against 2H in PvE.Enchantments arn't the issue, duel wield is. Correct balancing would be to make only the main hand enchantment able to proc
Torug's Pact need a nerf. Maybe change it to give 2000 penetration debuff on taunting, which will not affect PvE tanking. Everything else also nerfs PvE.