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Enchants and their current state

  • moosegod
    moosegod
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    This needs a nerf
    Can't half the enchant on 1h cause that messes with SnB. Maybe have dual wield enchants share the same cooldown? Half their power once you equip a second weapon? How can it be done without *** up tanking?

    Remove the change all together? Why are bleeds enchanted anyway? I don't think this change needed to be added.
  • Moonsorrow
    Moonsorrow
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    Checkmath wrote: »
    Another possibility is to have a really small proc chance of the enchants from skills, then they at least would not proc on cooldown, rather sporadic.

    @Checkmath

    So a tank using Pierce Armor would have "really small proc chance" to get Crusher enchant on boss at pve? You think tanks can/will weave light attacks often enough to get that reliably? Also then all dps would be pretty much rng too, and dont think anyone wants more rng to this game.

    I play both pvp and pve and.. please just no. Not a good idea at all.

    Current patch is problematic for pvp yes with the 2x DW setups, but needs to find a solution that does not affect pve side of things. And that the "fix" would not just end up breaking things more for pvp too. So hope you as a class rep do not suggest these type of things to ZOS. Just please dont.

    Imo most simple fix would be simply to add to Battle Spirit that dot abilities do not proc enchants. Simple yet would make things be like before. No need to nerf sets, enchants or anything and break game for both pve and pvp.
  • Reverb
    Reverb
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    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    People have been complaining about resource poisons. Now Zeni has given people encouragement to not use poisons, problem solved. :trollface:
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • SirDopey
    SirDopey
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    This is fine
    Enchantments arn't the issue, duel wield is. Correct balancing would be to make only the main hand enchantment able to proc
    NA PC | AD
    xx Doc Holliday xx
  • Aurielle
    Aurielle
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    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    I didn’t use Sloads pre-nerf. I didn’t use Viper pre-nerf. But you know what? Screw it. My main will be useless with Murkmire, so I’m just going to slap Torugs and Sloads on my Stamden and play Elder DW Enchants Online until the next nerf. I’ve invested too much time and money into this game to quit.
  • SirDopey
    SirDopey
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    This is fine
    Checkmath wrote: »
    @Transairion , I main stamina DK, but I do play magblade too. And thank you, I'm smart enough not to touch that cesspool of toxicity, hate-speeches, nerf-calling and the like that is PvP. I play chess, thankyouverymuch. ^^

    @Checkmath , for one, I don't see statistics yet. "Friend of mine" is an anecdotal evidence just as everything else. For another, I don't see you offering any constructive way to fix the problem aside from call for nerfs. Offer a decent way to fix the problem that wouldn't hurt PvE (and stamina has to rely on enchantments for sustain, and I suspect magicka too after nerfs to magblades and mDKs), and I'd say - have it your way, PvP people, do whatever you want. I suggested one, and I was serious - disable enchantments through battle spirit or decrease their potency to nothing. That would satisfy both worlds. What do you suggest?

    Well maybe you should join the class rep discord or one of the class discords and read, what we are providing and suggesting to the devs currently. Because I am sitting in my office right now and can not share any statistics from discord and ingame.
    But if you insist, then so may it be: Sure removing enchants through battlespirit would work, but would be a bad implementation, since they are part of a very dynamic and fun gameplay. They can give someone for a short period of time some advantage over an enemy or add SOME additional damage (only additional, not as main source of damage like now). Therefore in my opinion the best change would be tolet enchants only proc from weaving. This will not hurt in PvE, since normally damage dealers do weave anyway and the proc is easy to get without perfect weaving. Also like this, it does not just add more damage through dots (yes also in PvE right now, it is just a brainless added damage or sustain). Also sustain as damage dealer or tank is too easy right now with some weapon dots (tanks already went for rending slash to get absurde recovery and easy uptime of debuffs making that gameplay very easy and non challenging). Enchants only proccing from weaving would encourage skillful playing and actual commitment to the effects of the enchants instead of just waiting for the procs through dots. Otherwise a simple toning down of enchants damage and uptime would be less favoured solution, especially for healers and tanks in PvE. Another possibility is to have a really small proc chance of the enchants from skills, then they at least would not proc on cooldown, rather sporadic.

    Again, this will be fine for the elites but screw the 80% that rely on their backbar enchants continuing to go off without having to bar swap every few seconds.

    Another suggestion from another class rep that's off the mark yet again....
    NA PC | AD
    xx Doc Holliday xx
  • Nerdrage9000
    Nerdrage9000
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    This is fine
    Hint: No hints available
  • Kanar
    Kanar
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    Aurielle wrote: »
    I didn’t use Sloads pre-nerf. I didn’t use Viper pre-nerf. But you know what? Screw it. My main will be useless with Murkmire, so I’m just going to slap Torugs and Sloads on my Stamden and play Elder DW Enchants Online until the next nerf. I’ve invested too much time and money into this game to quit.

    Yeah that's how I'm playing this. *** broken, whatever; torug's is cheap to craft just gonna run with it till zos fixes. Logging in now to put my quadra DW torug's enchanter together.

    @Checkmath
    The fix that makes sense is halving DW enchant and trait bonus (for nirn + infused), you know the way it is supposed to be. Take a look at sharpened, precise, defending to see the intended design. Also, halve the DW axe bleed damage if only one axe is equipped.
  • John_Falstaff
    John_Falstaff
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    This is fine
    @BlackMadara , no, pre-Murkmire, enchantments were proc'd by ground AoEs. What @Checkmath votes for, is that they would only be triggered by light attacks, that's worse than pre-Murkmire, by by far. You didn't even bother reading. So what you're suggesting is, in effect, leaving just one enchantment for 2H and magicka builds in PvE, because back bar enchant will be dead - you're only there to refresh AoEs and rebuff.

    @Checkmath , "Glyphs just started recently proccing from the backbar" - past that point in your post I didn't even have to read. Glyphs (damage and absorb) already were proccing from back bar by ground AoEs (Endless Hail and Wall of Elements). What kind of PvE player you are if you didn't know that? Now you're proposing to make them proc by light attacks only, which is not how they worked before.

    I'm not sure what else to ask from class rep program. With friends like that, we don't need enemies.
    Edited by John_Falstaff on October 24, 2018 11:38PM
  • Actually_Goku
    Actually_Goku
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    This needs a nerf
    The silence from devs is deafening.
  • GreenHere
    GreenHere
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    The silence from devs is deafening.

    To be fair, the devs are people too. People like to finish a workday and go home and not think about their jobs at night (which it is, where they are).


    If ZOS was the type of studio to discuss these sort of things with the community before implementing such changes, we wouldn't be in this mess. Or, hell, if they'd just bother to pop into threads like this and take a little responsibility with a "lol, yeah, our bad. We'll look into this asap." message or something, it'd go a long way in reassuring the community.
  • Actually_Goku
    Actually_Goku
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    This needs a nerf
    GreenHere wrote: »
    The silence from devs is deafening.

    To be fair, the devs are people too. People like to finish a workday and go home and not think about their jobs at night (which it is, where they are).


    If ZOS was the type of studio to discuss these sort of things with the community before implementing such changes, we wouldn't be in this mess. Or, hell, if they'd just bother to pop into threads like this and take a little responsibility with a "lol, yeah, our bad. We'll look into this asap." message or something, it'd go a long way in reassuring the community.

    Oh no, I’m aware of that. As a matter of fact I’m normally the one defending them. But this issue has been raised quite a few times on the PTS and there’s videos of it on YT, all over the last week or so - more than enough time to react on the part of ZOS. Even if it was to be “we’re aware this is an issue”.
    Edited by Actually_Goku on October 25, 2018 12:04AM
  • Caligamy_ESO
    Caligamy_ESO
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    This is fine
    The buff to enchantment was just to make healers feel more important in Cyrodil, all is well.
    love is love
  • DanteYoda
    DanteYoda
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    This is fine
    Cue Wrobel sitting in fire drinking coffee.. meme
  • zyk
    zyk
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    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    It's very difficult to understand why ZOS made this change. So much of what they do seems completely whimsical.

    I feel it's whims that drive combat design in this game and not science or art. ZOS development has an old boys' club stink to it.

    They are probably making so much money from the Crown store and casual TES fans who play ESO as a single player episodic game that bad devs are getting away with a lot of subpar work. If this game relied on gaming enthusiasts for revenue, it would have been shut down by now.

    Edit: I don't think all ZOS devs are bad, but I do think there are one or more leadership issues somewhere in the hierarchy.
    Edited by zyk on October 25, 2018 2:19AM
  • Aurielle
    Aurielle
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    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    Kanar wrote: »
    Aurielle wrote: »
    I didn’t use Sloads pre-nerf. I didn’t use Viper pre-nerf. But you know what? Screw it. My main will be useless with Murkmire, so I’m just going to slap Torugs and Sloads on my Stamden and play Elder DW Enchants Online until the next nerf. I’ve invested too much time and money into this game to quit.

    Yeah that's how I'm playing this. *** broken, whatever; torug's is cheap to craft just gonna run with it till zos fixes. Logging in now to put my quadra DW torug's enchanter together.

    @Checkmath
    The fix that makes sense is halving DW enchant and trait bonus (for nirn + infused), you know the way it is supposed to be. Take a look at sharpened, precise, defending to see the intended design. Also, halve the DW axe bleed damage if only one axe is equipped.

    ELDER DW SPIN TO WIN ENCHANTS ONLINE.

    zucMHY5.jpg

    Pre-Nerfmire sans Torug’s. :’) But hey, sorcs were overperforming...
  • russelmmendoza
    russelmmendoza
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    This is fine
    Its a feature not a bug.
    If it was a bug they would have patch already.
    Their not addressing it because its a feature they added.
  • jcm2606
    jcm2606
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    No longer allow enchants to proc from other procs, such as axe bleeds.

    Keep or raise the chance for enchants to proc from light/heavy attacks.

    Slightly reduce the chance for enchants to proc from direct damage from skills.

    Considerably reduce the chance for enchants to proc from damage-over-time from skills.

    Maybe look at the proc chance on single target skills compared to area-of-effect skills.
  • sly007
    sly007
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    This needs a nerf
    Dual wield needs to only have 1 enchant like every other weapon. The main hand enchant should be used when deciding for dual wield.
    Every other weapon offensive weapon has a dot to take advantage of the new enchantment changes. Only dual wield needs to be nerfed.
  • Banana
    Banana
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    Is gilliam on holiday. Because I thought he would be all over this ***. :/
  • zyk
    zyk
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    REEEEEEEEEEEEEEEEEEEE NERF IT NOW
    These builds are everywhere. Combined with the nerf to mobility, ZOS has ruined PVP.
  • rabidmyers
    rabidmyers
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    This needs a nerf
    dont know what "reeeeeeeeeeee" means and never bothered to look up the origin but i do like those sick shades of green and that 1 purple which is my fav color, ooooooooo colors :D
    at a place nobody knows
  • Dojohoda
    Dojohoda
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    The dual wield enchantments fix is out of hand; probably not intended. Fix it.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • The Uninvited
    The Uninvited
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    Banana wrote: »
    Is gilliam on holiday. Because I thought he would be all over this ***. :/

    He is working for ZOS nowadays.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Faulgor
    Faulgor
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    As someone who wanted a viable enchanter build since release, I fear this will just lead to a nerf that sets enchantments back years, when people didn't even bother to enchant their weapons because the benefit was negligible.

    SirDopey wrote: »
    Enchantments arn't the issue, duel wield is. Correct balancing would be to make only the main hand enchantment able to proc
    This is the correct approach. You can't have two poisons with DW, why would you get two enchantments. It also balances DW against 2H in PvE.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Fur_like_snow
    Fur_like_snow
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    This is fine
    Incoming PvP nerf that makes enchants awful for PvE.
  • max_only
    max_only
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    susmitds wrote: »
    Torug's Pact need a nerf. Maybe change it to give 2000 penetration debuff on taunting, which will not affect PvE tanking. Everything else also nerfs PvE.

    Don’t you touch Torugs Pact, just revert this change.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Qbiken
    Qbiken
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    max_only wrote: »
    susmitds wrote: »
    Torug's Pact need a nerf. Maybe change it to give 2000 penetration debuff on taunting, which will not affect PvE tanking. Everything else also nerfs PvE.

    Don’t you touch Torugs Pact, just revert this change.

    I feel this would be the best change to be honest. Quite hilarious that people draw the conclusion that Torug is the culprit here.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Dual Wield on both bars not very hard to beat.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
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    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Checkmath
    Checkmath
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    This is fine
    Well you are right, I typed some nonsense there thinking about weapon damage glyphs, which only proc from weaving. They were quite meta before Summerset and allowed good uptime in a dynamic rotation. A rather simpler rotation only provided a 40-45% uptime on it.

    Maybe next time you should not try to get answers from me when I am sitting in my office, lol.

    I should have typed a bit more specific. Backhand glyphs from aoes started to proc with Summersend and I was just thinking about what was before.

    So I apologize for writing nonsense. I got catched in the situation, where I did not reread my text before posting.
    Edited by Checkmath on October 25, 2018 6:34AM
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