Lightspeedflashb14_ESO wrote: »WuffyCerulei wrote: »I don't usually say this, but welcome to the world of every other class.
heavy attacking isn't interesting gameplay
Light attacking is not either.
I'm fine with LA DPS being a thing and I am fine with it being the game changer between good and great players.LadyNalcarya wrote: »As long as they don't turn the entire game into LA Weave or GTFO.LadyNalcarya wrote: »MaleAmazon wrote: »Hold down the attack button and you´ll do something called a "heavy attack".
Thank me later.
The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
Depends on what you mean.
If you mean top dps builds, then they all rely on light attack weaving, simply because light attack dps has been considerably buffed. It was probably meant to help low dps dds (aka "light attack spammers"), but it actually buffed endgame players instead (because they are good at weaving).
If we're talking about regular trials and dungeons, then you dont really need to be good at weaving. It's possible to push around 30k or even more with heavy attack builds. It isnt "meta", but it will be enough for pretty much anything except 2 latest trial hardmodes and I'm pretty sure that 30k is still well above average dps in pugs.
It's also kinda pointless to discuss top guild requirements and other stuff like this. ZOS has been working very hard to destroy endgame community, and those huge nerfs played a significant role in this process: basically they were burning the bridges between "average" and "hardcore" playerbases. The former has troubles with achieving good dps with constant nerfs and the latter is chocking without fresh blood (at least from what I've seen after Morrowind... When players leave and you simply dont have anyone to take their spots and guilds just fall apart). There are other reasons, of course (such as content design), but this one is very important.
True, very true. If I'm not mistaken, an NB's sustain is tied to LA weaving due to the siphoning attacks/leeching strikes ability, so to keep up sustain your LA weaving needs to be on point. And I'm guessing this is one reason why NB rotations is more rigorous and difficult to master.It's not even limited to elemental weapon. Other classes get their sustain and damage from things outside of mandatory light attacks. Magicka Nightblade (and somewhat Stamina) have their sustain and one of their main damage skills entirely based around getting the most light attacks possible.I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
Yes you can heavy attack (and it was made more viable with Murkmire) but sadly as long as Siphoning Strikes relies on landing LA/HA for the Nightblades class sustain bonus it'll always be an issue for moderate players to use the class sustain.
Other classes though, this doesn't seem to be the case, so there would be less emphasis of an on point LA weaving. Wardens have their netch, templars have their rune, and dks have their combustion and battle roar passives. And sorcs have a some reduced costs, and a little bit extra regen.
I'm fine with LA DPS being a thing and I am fine with it being the game changer between good and great players.LadyNalcarya wrote: »As long as they don't turn the entire game into LA Weave or GTFO.LadyNalcarya wrote: »MaleAmazon wrote: »Hold down the attack button and you´ll do something called a "heavy attack".
Thank me later.
The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
Depends on what you mean.
If you mean top dps builds, then they all rely on light attack weaving, simply because light attack dps has been considerably buffed. It was probably meant to help low dps dds (aka "light attack spammers"), but it actually buffed endgame players instead (because they are good at weaving).
If we're talking about regular trials and dungeons, then you dont really need to be good at weaving. It's possible to push around 30k or even more with heavy attack builds. It isnt "meta", but it will be enough for pretty much anything except 2 latest trial hardmodes and I'm pretty sure that 30k is still well above average dps in pugs.
It's also kinda pointless to discuss top guild requirements and other stuff like this. ZOS has been working very hard to destroy endgame community, and those huge nerfs played a significant role in this process: basically they were burning the bridges between "average" and "hardcore" playerbases. The former has troubles with achieving good dps with constant nerfs and the latter is chocking without fresh blood (at least from what I've seen after Morrowind... When players leave and you simply dont have anyone to take their spots and guilds just fall apart). There are other reasons, of course (such as content design), but this one is very important.
My issues are more that a lot of recent changes have focused more around this being the standard mechanic everyone has to learn, and it's not easy for everyone to do that. I don't want every class to start getting key skills changed to function off LA weaving.
MaleAmazon wrote: »Hold down the attack button and you´ll do something called a "heavy attack".
Thank me later.
Well, I'd argue if this is usual. To me that would be considered flawless and perfected. I'm closely monitoring my s/la-ratio to improve myself and I'm more in the 1.15 - 1.2 s/la region.(By weaving a LA every 1,05 sec which is usual)
Yup I play sorc too but had to shelve it since sustain was just awful. Thing that gets me is they added a cost to DK whip proc and NB bow proc to make them match Sorc frag proc, rather than just making Sorc frag proc free which would have alleviated a lot of the sustain issue & kept NB fun to play.
The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus.
Developer Comments:
This ability was too productive for the amount of damage and effective resource management it provided, and was another part of the reason that Nightblade DPS was too high.
weedgenius wrote: »I don’t get it... everyone says “welcome to the sucky sustain of every other class” and even dev comments in the pnotes were literally like “nightblades were too good so we made them worse to fit with other classes” but why aren’t they BUFFING other classes so everyone can play as good as mag nb instead of NERFING mag nb? It just doesn’t make sense to me.
The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
weedgenius wrote: »I don’t get it... everyone says “welcome to the sucky sustain of every other class” and even dev comments in the pnotes were literally like “nightblades were too good so we made them worse to fit with other classes” but why aren’t they BUFFING other classes so everyone can play as good as mag nb instead of NERFING mag nb? It just doesn’t make sense to me.
It's all business unfortunately. What would be quicker, easier, more cost effective, and overall more efficient to do? Raise the line by thoughtfully buffing 4 different classes? Or nerfing the one class that's ahead back into line with the rest?
@visionality Why? What would be the issue making 1 proc free of cost? It's already been nerfed in PvP so can be dodged by any half competent player & pvp sorcs run lich for sustain anyway (mainly shield stacking).
If you read the note "effective resource management it provided, and was another part of the reason that Nightblade DPS was too high." so yes it is linked to magsorc sustain being terrible (along with other classes), if other classes had better sustain could run blue food over witchmothers while still sustaining their DPS would be a lot higher, meaning Nightblade DPS wouldn't be "too high".