A magblade not able to sustain? Well, that's a first.


To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.A magblade not able to sustain? Well, that's a first.
I'm sorry, but I have to say it: Welcome to the sorc's sustain problems, where our sustain sucked at launch, pre/post-morrowind, and continues to suck even now. I'm not even joking. T-T
I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.Have you tried changing some of your spell damage to regeneration?To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.A magblade not able to sustain? Well, that's a first.
@HoushikiI'm sorry, but I have to say it: Welcome to the sorc's sustain problems, where our sustain sucked at launch, pre/post-morrowind, and continues to suck even now. I'm not even joking. T-TI haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.Have you tried changing some of your spell damage to regeneration?To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.A magblade not able to sustain? Well, that's a first.
@WuffyCeruleiWuffyCerulei wrote: »@Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
@WuffyCeruleiWuffyCerulei wrote: »@Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
Was on the PTS since I'm a console player primarily. Even so that would add about 70 effective regen/s which would still leave a massive disparity between regen/drain
Lightspeedflashb14_ESO wrote: »@WuffyCeruleiWuffyCerulei wrote: »@Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
Was on the PTS since I'm a console player primarily. Even so that would add about 70 effective regen/s which would still leave a massive disparity between regen/drain
Can you screenshot the regen/used tab. Just seeing the overall used/regen doesn't really show much.
I've managed to alleviate some of the bad sustain with glyphs and absorb mag enchants, simply put, I refuse to shelf my main regardless of zos tries to do. But I can certainly agree with you, making the frag proc free would bring it into line with other similar abilities, while also greatly improving sustain considering how much procs you can get.@HoushikiI'm sorry, but I have to say it: Welcome to the sorc's sustain problems, where our sustain sucked at launch, pre/post-morrowind, and continues to suck even now. I'm not even joking. T-TI haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.Have you tried changing some of your spell damage to regeneration?To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.A magblade not able to sustain? Well, that's a first.
Yup I play sorc too but had to shelve it since sustain was just awful. Thing that gets me is they added a cost to DK whip proc and NB bow proc to make them match Sorc frag proc, rather than just making Sorc frag proc free which would have alleviated a lot of the sustain issue & kept NB fun to play.
It's all business unfortunately. What would be quicker, easier, more cost effective, and overall more efficient to do? Raise the line by thoughtfully buffing 4 different classes? Or nerfing the one class that's ahead back into line with the rest?weedgenius wrote: »I don’t get it... everyone says “welcome to the sucky sustain of every other class” and even dev comments in the pnotes were literally like “nightblades were too good so we made them worse to fit with other classes” but why aren’t they BUFFING other classes so everyone can play as good as mag nb instead of NERFING mag nb? It just doesn’t make sense to me.
@WuffyCeruleiWuffyCerulei wrote: »@Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
Was on the PTS since I'm a console player primarily. Even so that would add about 70 effective regen/s which would still leave a massive disparity between regen/drain
It's not even limited to elemental weapon. Other classes get their sustain and damage from things outside of mandatory light attacks. Magicka Nightblade (and somewhat Stamina) have their sustain and one of their main damage skills entirely based around getting the most light attacks possible.I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
Yes you can heavy attack (and it was made more viable with Murkmire) but sadly as long as Siphoning Strikes relies on landing LA/HA for the Nightblades class sustain bonus it'll always be an issue for moderate players to use the class sustain.
Need to run a regen glyph & absorb magicka glyph to sustain a dynamic rotation. Static one will likely have to run witchmothers too
True, very true. If I'm not mistaken, an NB's sustain is tied to LA weaving due to the siphoning attacks/leeching strikes ability, so to keep up sustain your LA weaving needs to be on point. And I'm guessing this is one reason why NB rotations is more rigorous and difficult to master.It's not even limited to elemental weapon. Other classes get their sustain and damage from things outside of mandatory light attacks. Magicka Nightblade (and somewhat Stamina) have their sustain and one of their main damage skills entirely based around getting the most light attacks possible.I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
Yes you can heavy attack (and it was made more viable with Murkmire) but sadly as long as Siphoning Strikes relies on landing LA/HA for the Nightblades class sustain bonus it'll always be an issue for moderate players to use the class sustain.
MaleAmazon wrote: »Hold down the attack button and you´ll do something called a "heavy attack".
Thank me later.
As long as they don't turn the entire game into LA Weave or GTFO.LadyNalcarya wrote: »MaleAmazon wrote: »Hold down the attack button and you´ll do something called a "heavy attack".
Thank me later.
The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
John_Falstaff wrote: »@Houshiki , I wouldn't envy DKs here. I was doing parse just last day on sDK, my rotation heavily leans on poison, and what do you think? Combustion gave me a whopping 23 stamina/s income. It's horribly unreliable and weak source; basically slap in the face of all DKs - but it's a nice excuse for ZOS to say that they improved the sustain. And Battle Roar forces to use ultimate on cooldown, which is no better.
As long as they don't turn the entire game into LA Weave or GTFO.LadyNalcarya wrote: »MaleAmazon wrote: »Hold down the attack button and you´ll do something called a "heavy attack".
Thank me later.
The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
As long as they don't turn the entire game into LA Weave or GTFO.LadyNalcarya wrote: »MaleAmazon wrote: »Hold down the attack button and you´ll do something called a "heavy attack".
Thank me later.
The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
WuffyCerulei wrote: »I don't usually say this, but welcome to the world of every other class.
WuffyCerulei wrote: »I don't usually say this, but welcome to the world of every other class.
heavy attacking isn't interesting gameplay