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Magblade broken

THE_BIG_BOSS
THE_BIG_BOSS
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Wtf is this? I am running full sustain build and cant do anything, all the Time Out of magicka

Nerfmire is worse than i thought :/
  • Haquor
    Haquor
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    Good talk.
  • Azurya
    Azurya
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    you could look a bit around, many ppl already posted handsome builds for Murkmire

    just posting negative isn´t a solution...............
  • MaleAmazon
    MaleAmazon
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    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.
  • Sparr0w
    Sparr0w
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    Need to run a regen glyph & absorb magicka glyph to sustain a dynamic rotation. Static one will likely have to run witchmothers too :cry:
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • TheKingofSass
    TheKingofSass
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    While I am bitter they removed minor vitality from swallow soul, and ruined refreshing path (even thought I use twisting but nonetheless), sustain wasn't all too bad. After finally being able to log into the game last night, I went straight ahead to kill a wb solo to get my event ticket, and while preparing for the absolutely worst, with the bow proc now having a cost, I didn't ran out of resources. I did however, found myself heavy attack bit more but not for sustain, but for that juicy 2x proc count.

    All and all, while there are ton of things I don't like in this patch, so far, it isn't /that/ bad as I originally anticipated. I rarely used shields on my mag toons anyway, so can't say mucho about that.
    "Remember, darkness does not always equate to evil, just as light does not always bring good."

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    Azaerani
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  • WuffyCerulei
    WuffyCerulei
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    I don't usually say this, but welcome to the world of every other class.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Houshiki
    Houshiki
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    A magblade not able to sustain? Well, that's a first.
  • Sparr0w
    Sparr0w
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    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.

    Using a semi static rotation with witchmothers: ygOTdJu.png


    unknown.png

    Edited by Sparr0w on October 23, 2018 9:27AM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Turelus
    Turelus
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    Have you tried changing some of your spell damage to regeneration?
    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.
    To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Houshiki
    Houshiki
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    Sparr0w wrote: »
    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.

    Using a semi static rotation with witchmothers: ygOTdJu.png


    unknown.png
    I'm sorry, but I have to say it: Welcome to the sorc's sustain problems, where our sustain sucked at launch, pre/post-morrowind, and continues to suck even now. I'm not even joking. T-T
    Turelus wrote: »
    Have you tried changing some of your spell damage to regeneration?
    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.
    To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.
    I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
  • WuffyCerulei
    WuffyCerulei
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    @Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Sparr0w
    Sparr0w
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    Houshiki wrote: »
    Sparr0w wrote: »
    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.

    Using a semi static rotation with witchmothers: ygOTdJu.png


    unknown.png
    I'm sorry, but I have to say it: Welcome to the sorc's sustain problems, where our sustain sucked at launch, pre/post-morrowind, and continues to suck even now. I'm not even joking. T-T
    Turelus wrote: »
    Have you tried changing some of your spell damage to regeneration?
    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.
    To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.
    I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
    @Houshiki
    Yup I play sorc too but had to shelve it since sustain was just awful. Thing that gets me is they added a cost to DK whip proc and NB bow proc to make them match Sorc frag proc, rather than just making Sorc frag proc free which would have alleviated a lot of the sustain issue & kept NB fun to play.
    Edited by Sparr0w on October 23, 2018 9:43AM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • weedgenius
    weedgenius
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    I don’t get it... everyone says “welcome to the sucky sustain of every other class” and even dev comments in the pnotes were literally like “nightblades were too good so we made them worse to fit with other classes” but why aren’t they BUFFING other classes so everyone can play as good as mag nb instead of NERFING mag nb? It just doesn’t make sense to me.
    PS4 NA
    Better Homes & Gardens
  • Sparr0w
    Sparr0w
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    @Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
    @WuffyCerulei

    Was on the PTS since I'm a console player primarily. Even so that would add about 70 effective regen/s which would still leave a massive disparity between regen/drain
    Edited by Sparr0w on October 23, 2018 9:46AM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Sparr0w wrote: »
    @Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
    @WuffyCerulei

    Was on the PTS since I'm a console player primarily. Even so that would add about 70 effective regen/s which would still leave a massive disparity between regen/drain

    Can you screenshot the regen/used tab. Just seeing the overall used/regen doesn't really show much.
  • Sparr0w
    Sparr0w
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    Sparr0w wrote: »
    @Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
    @WuffyCerulei

    Was on the PTS since I'm a console player primarily. Even so that would add about 70 effective regen/s which would still leave a massive disparity between regen/drain

    Can you screenshot the regen/used tab. Just seeing the overall used/regen doesn't really show much.

    @Lightspeedflashb14_ESO This was a parse from last week, I'm downloading the update today whilst at work & will be running another parse with the spell strategist set, so I'll try to remember to post it then.
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • Houshiki
    Houshiki
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    Sparr0w wrote: »
    Houshiki wrote: »
    Sparr0w wrote: »
    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.

    Using a semi static rotation with witchmothers: ygOTdJu.png


    unknown.png
    I'm sorry, but I have to say it: Welcome to the sorc's sustain problems, where our sustain sucked at launch, pre/post-morrowind, and continues to suck even now. I'm not even joking. T-T
    Turelus wrote: »
    Have you tried changing some of your spell damage to regeneration?
    Houshiki wrote: »
    A magblade not able to sustain? Well, that's a first.
    To be fair, if you're not a light attack weaving machine then you'll hit this issue a lot. It's why I hate the MagBlade now (my main since launch) as so much of it's power relies on being great at weaving light attacks.
    I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
    @Houshiki
    Yup I play sorc too but had to shelve it since sustain was just awful. Thing that gets me is they added a cost to DK whip proc and NB bow proc to make them match Sorc frag proc, rather than just making Sorc frag proc free which would have alleviated a lot of the sustain issue & kept NB fun to play.
    I've managed to alleviate some of the bad sustain with glyphs and absorb mag enchants, simply put, I refuse to shelf my main regardless of zos tries to do. But I can certainly agree with you, making the frag proc free would bring it into line with other similar abilities, while also greatly improving sustain considering how much procs you can get.
    weedgenius wrote: »
    I don’t get it... everyone says “welcome to the sucky sustain of every other class” and even dev comments in the pnotes were literally like “nightblades were too good so we made them worse to fit with other classes” but why aren’t they BUFFING other classes so everyone can play as good as mag nb instead of NERFING mag nb? It just doesn’t make sense to me.
    It's all business unfortunately. What would be quicker, easier, more cost effective, and overall more efficient to do? Raise the line by thoughtfully buffing 4 different classes? Or nerfing the one class that's ahead back into line with the rest?
  • WuffyCerulei
    WuffyCerulei
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    Sparr0w wrote: »
    @Sparr0w I saw that your magblade's a werewolf. Being a vamp will give you an extra 10% recovery to help.
    @WuffyCerulei

    Was on the PTS since I'm a console player primarily. Even so that would add about 70 effective regen/s which would still leave a massive disparity between regen/drain

    Oh okay. That explains a lot. Drives me nuts that template characters still can't be max level vamps.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Turelus
    Turelus
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    Houshiki wrote: »
    I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
    It's not even limited to elemental weapon. Other classes get their sustain and damage from things outside of mandatory light attacks. Magicka Nightblade (and somewhat Stamina) have their sustain and one of their main damage skills entirely based around getting the most light attacks possible.

    Yes you can heavy attack (and it was made more viable with Murkmire) but sadly as long as Siphoning Strikes relies on landing LA/HA for the Nightblades class sustain bonus it'll always be an issue for moderate players to use the class sustain.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • MaleAmazon
    MaleAmazon
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    Yes you can heavy attack (and it was made more viable with Murkmire) but sadly as long as Siphoning Strikes relies on landing LA/HA for the Nightblades class sustain bonus it'll always be an issue for moderate players to use the class sustain.

    Jesus. No offense, but you have to use a skill on yourself, then point the mouse over an enemy and hold down a button. And the skill just got boosted for heavy attacks. If you cannot do this, trust me, the fault is not with ZOS but with you (unless you are an Australian with 14 second ping).
    Edited by MaleAmazon on October 23, 2018 10:11AM
  • BigBadVolk
    BigBadVolk
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    Sparr0w wrote: »
    Need to run a regen glyph & absorb magicka glyph to sustain a dynamic rotation. Static one will likely have to run witchmothers too :cry:

    vamp, magicka absorb glyph and golden food or witch mother is more then enough, also high elf helps too a bit
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Houshiki
    Houshiki
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    Turelus wrote: »
    Houshiki wrote: »
    I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
    It's not even limited to elemental weapon. Other classes get their sustain and damage from things outside of mandatory light attacks. Magicka Nightblade (and somewhat Stamina) have their sustain and one of their main damage skills entirely based around getting the most light attacks possible.

    Yes you can heavy attack (and it was made more viable with Murkmire) but sadly as long as Siphoning Strikes relies on landing LA/HA for the Nightblades class sustain bonus it'll always be an issue for moderate players to use the class sustain.
    True, very true. If I'm not mistaken, an NB's sustain is tied to LA weaving due to the siphoning attacks/leeching strikes ability, so to keep up sustain your LA weaving needs to be on point. And I'm guessing this is one reason why NB rotations is more rigorous and difficult to master.

    Other classes though, this doesn't seem to be the case, so there would be less emphasis of an on point LA weaving. Wardens have their netch, templars have their rune, and dks have their combustion and battle roar passives. And sorcs have a some reduced costs, and a little bit extra regen.
  • John_Falstaff
    John_Falstaff
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    @Houshiki , I wouldn't envy DKs here. I was doing parse just last day on sDK, my rotation heavily leans on poison, and what do you think? Combustion gave me a whopping 23 stamina/s income. It's horribly unreliable and weak source; basically slap in the face of all DKs - but it's a nice excuse for ZOS to say that they improved the sustain. And Battle Roar forces to use ultimate on cooldown, which is no better.
  • LadyNalcarya
    LadyNalcarya
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    MaleAmazon wrote: »
    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.

    The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
    It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Turelus
    Turelus
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    MaleAmazon wrote: »
    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.

    The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
    It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
    As long as they don't turn the entire game into LA Weave or GTFO.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    @Houshiki , I wouldn't envy DKs here. I was doing parse just last day on sDK, my rotation heavily leans on poison, and what do you think? Combustion gave me a whopping 23 stamina/s income. It's horribly unreliable and weak source; basically slap in the face of all DKs - but it's a nice excuse for ZOS to say that they improved the sustain. And Battle Roar forces to use ultimate on cooldown, which is no better.

    Slot an infused poison enchant.
  • Sparr0w
    Sparr0w
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    Turelus wrote: »
    MaleAmazon wrote: »
    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.

    The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
    It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
    As long as they don't turn the entire game into LA Weave or GTFO.

    Easy:
    Make procs free (DK/Sorc/NB)
    Make Conversion instant cast (Sorc)
    Make Siphoning return resources every second & then only health on weave (NB)
    Double resources from Combustion (100-200 per second, to align with other classes, DK)
    Restoring Spirit add 1-2% reduction (Templar) **I cba calculating templar avg skill cost vs reduction so vary this one**
    Netch is fine (Warden)
    Edited by Sparr0w on October 23, 2018 10:58AM
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • LadyNalcarya
    LadyNalcarya
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    Turelus wrote: »
    MaleAmazon wrote: »
    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.

    The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
    It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
    As long as they don't turn the entire game into LA Weave or GTFO.

    Depends on what you mean.
    If you mean top dps builds, then they all rely on light attack weaving, simply because light attack dps has been considerably buffed. It was probably meant to help low dps dds (aka "light attack spammers"), but it actually buffed endgame players instead (because they are good at weaving).
    If we're talking about regular trials and dungeons, then you dont really need to be good at weaving. It's possible to push around 30k or even more with heavy attack builds. It isnt "meta", but it will be enough for pretty much anything except 2 latest trial hardmodes and I'm pretty sure that 30k is still well above average dps in pugs.
    It's also kinda pointless to discuss top guild requirements and other stuff like this. ZOS has been working very hard to destroy endgame community, and those huge nerfs played a significant role in this process: basically they were burning the bridges between "average" and "hardcore" playerbases. The former has troubles with achieving good dps with constant nerfs and the latter is chocking without fresh blood (at least from what I've seen after Morrowind... When players leave and you simply dont have anyone to take their spots and guilds just fall apart). There are other reasons, of course (such as content design), but this one is very important.
    Edited by LadyNalcarya on October 23, 2018 11:08AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ecru
    ecru
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    I don't usually say this, but welcome to the world of every other class.

    heavy attacking isn't interesting gameplay
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ecru wrote: »
    I don't usually say this, but welcome to the world of every other class.

    heavy attacking isn't interesting gameplay

    Light attacking is not either.
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