There have been a lot of people asking for a VR or no CP version of the overland content for a while. The issue ZOS needs to solve though is making overland harder for veterans, but not making it too hard for new players (no CP and knowledge can make overland very hard) without splitting the population.So we have new Murkmire DLC with new quests, storylines. I like ESO quests very much, i love dialogs, voice acting, story itself (most of the time). ESO has way more interesting quest than in most of single player RPG i've played.
But current difficulty of ESO questing RUIN all the fun for vet players. We need challenging story content! Not only "repeat this dungeon to death" endgame, but questing too!
Yes, you can play naked, disable CP... It's just BS and you know it.
Discussion has been done to death.
There are no easy solutions
and ZOS refuses to acknowledge it.
And here comes the part we always end up at with discussions about easy content.MaleAmazon wrote: »Yes there is an easy solution, as has been put forth before by myself and others. We just need a debuff similar to battle spirit (someone suggested having it through an 'undaunted beer' which would be fitting IMO) that debuffs the player and gives some small award in return.
People say they want harder content to feel challenged, but won't accept that harder content unless it also rewards them with something (other than the increased challenge of the game).
I think the people suggesting a debuff battlespirit for questing are being silly. Who would ever elect to be nerfed just to experience quest content, the true reward of which is the story?
There have been a lot of people asking for a VR or no CP version of the overland content for a while. The issue ZOS needs to solve though is making overland harder for veterans, but not making it too hard for new players (no CP and knowledge can make overland very hard) without splitting the population.So we have new Murkmire DLC with new quests, storylines. I like ESO quests very much, i love dialogs, voice acting, story itself (most of the time). ESO has way more interesting quest than in most of single player RPG i've played.
But current difficulty of ESO questing RUIN all the fun for vet players. We need challenging story content! Not only "repeat this dungeon to death" endgame, but questing too!
Yes, you can play naked, disable CP... It's just BS and you know it.
They might be able to do something which grants an optional (and dismissible) debuff to power players down. So people who want harder content can just debuff themselves.
MaleAmazon wrote: »Yes there is an easy solution, as has been put forth before by myself and others. We just need a debuff similar to battle spirit (someone suggested having it through an 'undaunted beer' which would be fitting IMO) that debuffs the player and gives some small award in return.
Eh, the zone mobs will still not be a challenge to veterans, since they still would be in scattered groups, still not use fancy mechanics, etc. Just being debuffed will make the fights take more than 3 hits, but it wouldn't make them 'challenging' or 'interesting'. (which is why removing CP and wearing garbage white gear doesn't make things 'harder' for vets, either - because they know the game mechanics inside & out, and won't be challenged by anything that's not a vet dungeon fight.)
I think the main story could’ve been better, not a generic “save the world from the big bad” but more options would be nice. It felt too short for me and I would’ve even preferred an ending to join Molag. So far I’m refusing to do the quest God of Schemes because of this.MaleAmazon wrote: »People say they want harder content to feel challenged, but won't accept that harder content unless it also rewards them with something (other than the increased challenge of the game).
I´d accept it, but normally when you up the difficulty you get better rewards (e.g. veteran dungeons).I think the people suggesting a debuff battlespirit for questing are being silly. Who would ever elect to be nerfed just to experience quest content, the true reward of which is the story?
Because the story of a powerful enemy is kinda ruined a bit when you kill that enemy before their intro dialogue finishes.
The rest of your post is quite frankly too silly to respond to.
Discussion has been done to death. There are no easy solutions and ZOS refuses to acknowledge it.
Hi!
As we all know adventuring in One Tamriel is far too easy for experienced players. As ZOS doesn´t appear to introduce a typical Elder Scrolls difficulty slider, mabe we can have this? While the greater income will be automatically reduced by higher repair costs, the purple and yellow loot is the true incencitive - not because it´s good but because we crafters want to deconstruct it
The Curse of Clavicus Vile
You have wished for great wealth - and now you will suffer for it.
Duration: 60 Minutes
Not active in instances or in Cyrodiil.
Decreases your damage, healing and size of your damage shields by 50%.
Increases incoming damage by 50%.
Increases the money you earn by defeating enemies by 100%.
Increases the chance to get loot of purple or gold quality from defeated enemies.
You can be cursed after praying at a Daedric Shrine of Clavicus Vile.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I could agree with making a veteran questing mode provided it has no exclusive rewards to it. if the point is simply having more difficult questing content for challenge's sake then that should be enough, but something tells me you want some sort of exclusive reward for it as a means to exclude other people and stand on a mountain and proclaim you're better than other people for being able to do it. There's already enough exclusivity with VMA , VDSA, Vet Trials and PVP leaderboards.
I could agree with making a veteran questing mode provided it has no exclusive rewards to it. if the point is simply having more difficult questing content for challenge's sake then that should be enough, but something tells me you want some sort of exclusive reward for it as a means to exclude other people and stand on a mountain and proclaim you're better than other people for being able to do it. There's already enough exclusivity with VMA , VDSA, Vet Trials and PVP leaderboards.
I can't speak for others, but for me, all I would want is slightly higher exp, to make up for the longer kill times, and maybe slightly better loot tables, for people at max cp. I don't care for titles or skins. On the other hand, I don't get why it bothers you. If people are proud of something, let them be.
The reason no one is running naked with no cp right now is that there is no incentive to do so. Why hinder yourself if it just means it slows down your long term plan (grinding cp and equipment)?
With a difficulty slider, that acts a little like battle spirit, wich increases you damage taken and reduces your damage done on overland mobs, but gives you better exp and loot as difficulty increases, everybody would be able to find his sweet spot, from lvl 1 to cp 810.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
It's not because other MMOs don't do it the ESO shouldn't. In my opinion, ESO does the questing WAY BETTER than other MMOs. ESO also has the heritage from the other Elder Scrolls single player games, where questing and solo exploration was the heart of the game. There, you could change the difficulty of the game as your character progressed, so content wouldn't become uninteresting. I understand that some people always play on casual difficulty, because that's what they enjoy, but other people enjoy the exact opposite. ESO should propose questing to all those people, like Bethesda did in previous Elder Scrolls games.Kiralyn2000 wrote: »OP, show me a single mainstream MMO where true "veteran players" are challenged by newly released zone/quest content. Every WoW expansion that I played, the raiders plowed through the new quests without pause, until they got (once again) to the new level cap, did dungeons, and finally started to collect new gear. (disclaimer: this was awhile ago, I've no idea how more recent expansions have gone)
Well, for some people, it is. If it wasn't, games like Dark Souls wouldn't exist. The fact that you refuse to acknowledge it doesn't make it true.harder =/= more enjoyable for everyone. its an assumption some people like to make, but its not true in all cases.
problem with difficulty sliders is that they will immediately be cheesed. you either have separate veteran zones or you have players grouping where one used slider and the other didn't and second player carries the first. (and or they take turns to increased rewards without increased difficulty) and having separate veteran zones doesn't seem to be on ZoS's agenda
contrary to the claims of "we want challenge" people who yell the loudest will ALWAYS look for path of least resistance, only to turn around and complain how easy something is.