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Magblade broken

  • LadyNalcarya
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    ecru wrote: »
    I don't usually say this, but welcome to the world of every other class.

    heavy attacking isn't interesting gameplay

    Light attacking is not either.

    Light attacking on its own isnt, but light attack rotation is faster and feels more fluid that spamming heavies. It also doesnt slow you down.
    I do agree that it looks a bit too twitchy at times (medium weaving looks smoother). But my point still stands, the game was designed for fast-paced combat and there's no good reason to make it slower. Imo it should be a playstyle choice, not a forced chore.
    ESO weaving isnt perfect, and I personally prefer combo-based systems, but it serves its purpose: it adds an extra level of gameplay and a motivation to improve (and to continue playing, which is beneficial for ZOS).
    Edited by LadyNalcarya on October 23, 2018 11:20AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Turelus
    Turelus
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    Turelus wrote: »
    MaleAmazon wrote: »
    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.

    The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
    It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
    As long as they don't turn the entire game into LA Weave or GTFO.

    Depends on what you mean.
    If you mean top dps builds, then they all rely on light attack weaving, simply because light attack dps has been considerably buffed. It was probably meant to help low dps dds (aka "light attack spammers"), but it actually buffed endgame players instead (because they are good at weaving).
    If we're talking about regular trials and dungeons, then you dont really need to be good at weaving. It's possible to push around 30k or even more with heavy attack builds. It isnt "meta", but it will be enough for pretty much anything except 2 latest trial hardmodes and I'm pretty sure that 30k is still well above average dps in pugs.
    It's also kinda pointless to discuss top guild requirements and other stuff like this. ZOS has been working very hard to destroy endgame community, and those huge nerfs played a significant role in this process: basically they were burning the bridges between "average" and "hardcore" playerbases. The former has troubles with achieving good dps with constant nerfs and the latter is chocking without fresh blood (at least from what I've seen after Morrowind... When players leave and you simply dont have anyone to take their spots and guilds just fall apart). There are other reasons, of course (such as content design), but this one is very important.
    I'm fine with LA DPS being a thing and I am fine with it being the game changer between good and great players.

    My issues are more that a lot of recent changes have focused more around this being the standard mechanic everyone has to learn, and it's not easy for everyone to do that. I don't want every class to start getting key skills changed to function off LA weaving.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • HuawaSepp
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    Houshiki wrote: »
    Turelus wrote: »
    Houshiki wrote: »
    I haven't necessarily played magblades, but I can understand the importance of LA weaving, at least to pulling dps numbers, and especially when using elemental weapon as a spammable.
    It's not even limited to elemental weapon. Other classes get their sustain and damage from things outside of mandatory light attacks. Magicka Nightblade (and somewhat Stamina) have their sustain and one of their main damage skills entirely based around getting the most light attacks possible.

    Yes you can heavy attack (and it was made more viable with Murkmire) but sadly as long as Siphoning Strikes relies on landing LA/HA for the Nightblades class sustain bonus it'll always be an issue for moderate players to use the class sustain.
    True, very true. If I'm not mistaken, an NB's sustain is tied to LA weaving due to the siphoning attacks/leeching strikes ability, so to keep up sustain your LA weaving needs to be on point. And I'm guessing this is one reason why NB rotations is more rigorous and difficult to master.

    Other classes though, this doesn't seem to be the case, so there would be less emphasis of an on point LA weaving. Wardens have their netch, templars have their rune, and dks have their combustion and battle roar passives. And sorcs have a some reduced costs, and a little bit extra regen.

    I wouldn't say that.
    LAs are the top dps ability of every mag class.
    Especially with the absorb magicka weapon glyph, which performs better than witchmothers potent brew, you get great reg out of your LAs on every class.
    (By weaving a LA every 1,05 sec which is usual)
    PTS-EU
  • LadyNalcarya
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    Turelus wrote: »
    Turelus wrote: »
    MaleAmazon wrote: »
    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.

    The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).
    It would be much better if they would bring other classes on par with magblades, not other way around. And if they wanted to nerf dynamic rotations, they could've done something about skill durations, to make it less beneficial. At least it wouldnt affect average players (because an average player is not using complicated rotations).
    As long as they don't turn the entire game into LA Weave or GTFO.

    Depends on what you mean.
    If you mean top dps builds, then they all rely on light attack weaving, simply because light attack dps has been considerably buffed. It was probably meant to help low dps dds (aka "light attack spammers"), but it actually buffed endgame players instead (because they are good at weaving).
    If we're talking about regular trials and dungeons, then you dont really need to be good at weaving. It's possible to push around 30k or even more with heavy attack builds. It isnt "meta", but it will be enough for pretty much anything except 2 latest trial hardmodes and I'm pretty sure that 30k is still well above average dps in pugs.
    It's also kinda pointless to discuss top guild requirements and other stuff like this. ZOS has been working very hard to destroy endgame community, and those huge nerfs played a significant role in this process: basically they were burning the bridges between "average" and "hardcore" playerbases. The former has troubles with achieving good dps with constant nerfs and the latter is chocking without fresh blood (at least from what I've seen after Morrowind... When players leave and you simply dont have anyone to take their spots and guilds just fall apart). There are other reasons, of course (such as content design), but this one is very important.
    I'm fine with LA DPS being a thing and I am fine with it being the game changer between good and great players.

    My issues are more that a lot of recent changes have focused more around this being the standard mechanic everyone has to learn, and it's not easy for everyone to do that. I don't want every class to start getting key skills changed to function off LA weaving.

    Well... Magblades are kinda designed around light attack rotation. They have siphoning attacks to restore resources and spectral bows to do damage.
    I never said that all classes should be designed in the same way, my point was that pre-nerf magblades were pretty much the only class that could effectively utilize light attack rotation without sustain issues. And I think that other classes should also have this choice, they should've been brought on par with magblades in terms of damage and sustain.
    Basically, I think the game could have been much better (more inclusive and less toxic) if players of all skill levels had something to play with. There should be easy builds (such as heavy attack builds) that would allow you to clear 99% of the content and more difficult builds for score-pushing and other endgame activities. And those "more difficult" builds should be rewarding regardless of your class, it just didnt make any sense if one class could sustain it and the others couldnt. Ideally, there should be more than one of those builds for each class... Hey, a girl can dream, right?
    But alas, ZOS prefers their nerf whack-a-mole. And I don't get why they're so persistent at pigeonholing players into certain playstyles when the game is being sold as "play as you want" experience. If you ask me, a "light attack or GTFO" Homestead patch was better than Morrowind or Murkmire. Nerf patches killed more nonmeta builds than any elitists ever could: things like nb tank builds are a good example.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Red_Feather
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    MaleAmazon wrote: »
    Hold down the attack button and you´ll do something called a "heavy attack".

    Thank me later.

    I started playing as magblade and used to laugh at everyone for having to heavy attack in dungeons. I'd rub it in real good too. I'd say stuff like "I'd kill myself before becoming like you plebs!!!!". I also sold 1 hundred billion magicka pots I had saved up. Of course none of that is true, but I do know now how it feels to have to heavy attack here and there.
  • Rair.Kitani
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    HuawaSepp wrote: »
    (By weaving a LA every 1,05 sec which is usual)
    Well, I'd argue if this is usual. To me that would be considered flawless and perfected. I'm closely monitoring my s/la-ratio to improve myself and I'm more in the 1.15 - 1.2 s/la region.
    On the topic, I felt that I need to adopt quite a bit. I loved mNB for bringing off-heals to the group, but with my current setup I have like 0 group utility beside dps. I don't like that imbue weapon meta, but that's what it is now. After the update I'm using the bar-setup Alcast suggests and found that it requires a lot more barswapping than before. Still, after an hour practice my dps-parse was the same as before.
  • ScruffyWhiskers
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    Something was weird yesterday after the patch. I logged on and my regen was saying 1900 unbuffed but it drained like crazy. It definitely felt like something was wrong. I'm not talking about skill or passive changes.
  • visionality
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    Sparr0w wrote: »
    Yup I play sorc too but had to shelve it since sustain was just awful. Thing that gets me is they added a cost to DK whip proc and NB bow proc to make them match Sorc frag proc, rather than just making Sorc frag proc free which would have alleviated a lot of the sustain issue & kept NB fun to play.

    @Sparr0w. Oh my god! I'm not sure whether I want to laugh or to cry when reading that post. Boy, I would love to see the million of salt-threads on this forum if ZOS ever considered making the crystal fragments proc cost-free! o:)

    (And actually, despite having played a magsorc as PVP main until yesterday, I could only agree with the general rage about such a move.)

    ZOS very clearly stated why they added costs to the bow proc:
    The spectral bow proc is no longer free, and costs half the amount of a regular Grim Focus.
    Developer Comments:
    This ability was too productive for the amount of damage and effective resource management it provided, and was another part of the reason that Nightblade DPS was too high.

    Has nothing to do with the abysmal magsorc sustain or utterly underperforming DPS (which ZOS would never officially acknowledge, anyways)
  • Numerikuu
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    weedgenius wrote: »
    I don’t get it... everyone says “welcome to the sucky sustain of every other class” and even dev comments in the pnotes were literally like “nightblades were too good so we made them worse to fit with other classes” but why aren’t they BUFFING other classes so everyone can play as good as mag nb instead of NERFING mag nb? It just doesn’t make sense to me.

    Because Zenimax doesn't like people to have fun for some reason.

    How dare our customers try to enjoy our game? Unacceptable!

    (Honestly at this point I feel like they're doing it on purpose just to push people in the direction of Fallout 76, which also looks to be terrible. Wouldn't surprise me tbh.)
    Edited by Numerikuu on October 23, 2018 12:25PM
  • Sparr0w
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    @visionality Why? What would be the issue making 1 proc free of cost? It's already been nerfed in PvP so can be dodged by any half competent player & pvp sorcs run lich for sustain anyway (mainly shield stacking).

    If you read the note "effective resource management it provided, and was another part of the reason that Nightblade DPS was too high." so yes it is linked to magsorc sustain being terrible (along with other classes), if other classes had better sustain could run blue food over witchmothers while still sustaining their DPS would be a lot higher, meaning Nightblade DPS wouldn't be "too high".
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • MaleAmazon
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    The problem is, heavy attacks are annoying and slow. Actually, it's one of the reasons why Morrowind changes werent very popular, having to use heavies disrupts the flow of combat (not to mention that it doesnt even make any sense that heavy attacks restore your stamina or magicka).

    Agree that it doesn´t make sense. Disagree that it disrupts the flow of combat. That´s a matter of opinion, I used a heavy attack weave on my dual wield sunderflame character for a long time and combat flowed quite well. When you weave heavy attacks they are not that slow.

    Also, it gives heavy attacks a purpose in the game.
    Edited by MaleAmazon on October 23, 2018 12:34PM
  • John_Falstaff
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    @Lightspeedflashb14_ESO , that's with poison glyph. Infusing it gives an astounding 39 stamina/s. Sometimes it's nice to test your own advice. ^^
  • Sparr0w
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    Also just going to leave this here:

    https://www.youtube.com/watch?v=snka2M6z6is
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • rafaelcsmaia
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    I feel for you OP, seems all the complaint about other classes' sustain (read sorc) has made zos' modus operadi trigger: lets nerf what works and leave whats crap as it is.

    Sorc sustain has been equal or worse than that for a while, yet they dont give a flying zuck about it.
  • ScruffyWhiskers
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    Logged back in today and my magicka regen is feeling back to normal. I think there had to be something that was fixed during the downtime.
  • Trancestor
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    weedgenius wrote: »
    I don’t get it... everyone says “welcome to the sucky sustain of every other class” and even dev comments in the pnotes were literally like “nightblades were too good so we made them worse to fit with other classes” but why aren’t they BUFFING other classes so everyone can play as good as mag nb instead of NERFING mag nb? It just doesn’t make sense to me.

    Welcome to ZOS way of thinking, nerf nerf nerf
  • weedgenius
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    Houshiki wrote: »
    It's all business unfortunately. What would be quicker, easier, more cost effective, and overall more efficient to do? Raise the line by thoughtfully buffing 4 different classes? Or nerfing the one class that's ahead back into line with the rest?

    You're definitely right, but the business also relies on retaining/gaining players and paying subscribers! Even if nerfing what is good instead of improving what is bad is easier and cheaper in the short term, I would think that the long run the success of the game depends on buffing and improving classes. But I guess Zenimax has crunched the numbers on this and decided the nerf route is their best bet.
    PS4 NA
    Better Homes & Gardens
  • Swomp23
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    So, we will have to switch another jewelry enchant to regen instead of spell dmg to have the same sustainability as before. This will lower our dps a little. But we also have 30 cp points. We also have the new spell strategist set that will buff our dps. All in all, our dps will remain more or less the same. Welcome to a game of horizontal progression. Where our hero progresses without becoming stronger.
    That might seem terrible, but in fact it allows us not to get overpowered compared to the content. So even the original dungeons remain somewhat meaningful to max cp players. It prevents entire zones to be ghost towns, with everybody only doing the latest dungeon / raid.
    XBox One - NA
  • visionality
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    Sparr0w wrote: »
    @visionality Why? What would be the issue making 1 proc free of cost? It's already been nerfed in PvP so can be dodged by any half competent player & pvp sorcs run lich for sustain anyway (mainly shield stacking).

    Very simple answer, @Sparr0w : Because the proc condition for crystal fragments is to use ANY OTHER magicka skill and get a 35% proc-chance. Which is a huge difference to NB's spectral bow or DK's whip proc which is tied to (1) using the skill and (2) meeting certain conditions. Your idea of making crystal frag procs free would give magsorc players a high-damage, high-burst skill at zero cost because every halfway competent magsorc casts crystal fragments only when proc'd, anyways.

    And secondly, your argument that the added cost to NB spectral bow were based on magsorcs' bad sustain feels pretty thin with your new addition:
    Sparr0w wrote: »
    If you read the note "effective resource management it provided, and was another part of the reason that Nightblade DPS was too high." so yes it is linked to magsorc sustain being terrible (along with other classes), if other classes had better sustain could run blue food over witchmothers while still sustaining their DPS would be a lot higher, meaning Nightblade DPS wouldn't be "too high".

    So magsorcs "along with other classes" have terrible sustain, but ZOS puts some cost on the NB bow proc only due to the evil magsorcs and their low sustain? This feels more like your personal grudge against magsorcs than a reasonable argument.
    :s
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