So..they nerf one thing but buff other things so you do the same dmg with everything as you did before when the one thing was unbuffed..so basically you still do the same dmg? xD
They’re not claiming that your damage from the bear specialfically should be the same. They’re saying that if you continue to use the bear, your overall dps should be about the same because although the bear deals less damage, all of your other attacks can deal more damage.
So..they nerf one thing but buff other things so you do the same dmg with everything as you did before when the one thing was unbuffed..so basically you still do the same dmg? xD
WrathOfInnos wrote: »It doesn’t. Not even close. Most builds will have 3 animal companion abilities slotted, which means the passive change results in 3% more damage. This is additive with CP’s (typically around 32%), minor berserk (8%), Minor and Major Slayer (5% and 15%). So with 3 animal abilities you now get a 69% bonus instead of a 66% bonus, meaning 0.03/1.66=1.8% DPS gain (or 2% without Major Slayer). The 30% bear nerf is far more impactful than 1.8% DPS gain.
In fact, the bear usually accounts for 15-25% of a Warden’s damage. This means the 30% reduction resulted in a 4.5% to 7.5% DPS loss for Wardens, far more than they gained with the passive change.
@ZOS_GinaBruno @ZOS_RichLambert Please rethink the magnitudes of these changes. Either increase the Advanced Species passive further (to around 5%) or give the bear some of its damage back (10% nerf instead of 30%). Either of these options would be approximately DPS neutral for a Warden bear build.
Wardens were certainly not overperforming in DPS, and did not need to be weakened.
WrathOfInnos wrote: »It doesn’t. Not even close. Most builds will have 3 animal companion abilities slotted, which means the passive change results in 3% more damage. This is additive with CP’s (typically around 32%), minor berserk (8%), Minor and Major Slayer (5% and 15%). So with 3 animal abilities you now get a 69% bonus instead of a 66% bonus, meaning 0.03/1.66=1.8% DPS gain (or 2% without Major Slayer). The 30% bear nerf is far more impactful than 1.8% DPS gain.
In fact, the bear usually accounts for 15-25% of a Warden’s damage. This means the 30% reduction resulted in a 4.5% to 7.5% DPS loss for Wardens, far more than they gained with the passive change.
@ZOS_GinaBruno @ZOS_RichLambert Please rethink the magnitudes of these changes. Either increase the Advanced Species passive further (to around 5%) or give the bear some of its damage back (10% nerf instead of 30%). Either of these options would be approximately DPS neutral for a Warden bear build.
Wardens were certainly not overperforming in DPS, and did not need to be weakened.
Right, I'm running Bear on my Stamden because... it's a Warden. Bear is the Warden thing. If I wanted to run some other ult, I'd play a different class. Warden = Bear. (Just like my Nightblade has stealth armor and does thief-y things. And my staff-wielding spellcaster is a Sorc. etc.)Crafts_Many_Boxes wrote: »From a spreadsheet perspective, this is a good change, but I'm sure there are tons of players who simply enjoyed playing with their bear, even if it was dumb sometimes, and now that bear is much weaker.
WrathOfInnos wrote: »It doesn’t. Not even close. Most builds will have 3 animal companion abilities slotted, which means the passive change results in 3% more damage. This is additive with CP’s (typically around 32%), minor berserk (8%), Minor and Major Slayer (5% and 15%). So with 3 animal abilities you now get a 69% bonus instead of a 66% bonus, meaning 0.03/1.66=1.8% DPS gain (or 2% without Major Slayer). The 30% bear nerf is far more impactful than 1.8% DPS gain.
In fact, the bear usually accounts for 15-25% of a Warden’s damage. This means the 30% reduction resulted in a 4.5% to 7.5% DPS loss for Wardens, far more than they gained with the passive change.
@ZOS_GinaBruno @ZOS_RichLambert Please rethink the magnitudes of these changes. Either increase the Advanced Species passive further (to around 5%) or give the bear some of its damage back (10% nerf instead of 30%). Either of these options would be approximately DPS neutral for a Warden bear build.
Wardens were certainly not overperforming in DPS, and did not need to be weakened.
The problem with increasing the passive is it will buff stamdens (PVP specific, hell if I know how stamdens are doing as dps in PVE). They just made shalks more powerful, further stamden buffs are not a good idea.
Stamdens were ofc running dawnbreaker, just like most of the stamina specs in cyrodiil, so bear nerf is whatever.
WrathOfInnos wrote: »It doesn’t. Not even close. Most builds will have 3 animal companion abilities slotted, which means the passive change results in 3% more damage. This is additive with CP’s (typically around 32%), minor berserk (8%), Minor and Major Slayer (5% and 15%). So with 3 animal abilities you now get a 69% bonus instead of a 66% bonus, meaning 0.03/1.66=1.8% DPS gain (or 2% without Major Slayer). The 30% bear nerf is far more impactful than 1.8% DPS gain.
In fact, the bear usually accounts for 15-25% of a Warden’s damage. This means the 30% reduction resulted in a 4.5% to 7.5% DPS loss for Wardens, far more than they gained with the passive change.
@ZOS_GinaBruno @ZOS_RichLambert Please rethink the magnitudes of these changes. Either increase the Advanced Species passive further (to around 5%) or give the bear some of its damage back (10% nerf instead of 30%). Either of these options would be approximately DPS neutral for a Warden bear build.
Wardens were certainly not overperforming in DPS, and did not need to be weakened.
Thanks @WrathOfInnos those numbers make way more sense. I thought I was missing something in the dev comments. I knew the nerf seemed way more than the buff.
WrathOfInnos wrote: »It doesn’t. Not even close. Most builds will have 3 animal companion abilities slotted, which means the passive change results in 3% more damage. This is additive with CP’s (typically around 32%), minor berserk (8%), Minor and Major Slayer (5% and 15%). So with 3 animal abilities you now get a 69% bonus instead of a 66% bonus, meaning 0.03/1.66=1.8% DPS gain (or 2% without Major Slayer). The 30% bear nerf is far more impactful than 1.8% DPS gain.
In fact, the bear usually accounts for 15-25% of a Warden’s damage. This means the 30% reduction resulted in a 4.5% to 7.5% DPS loss for Wardens, far more than they gained with the passive change.
@ZOS_GinaBruno @ZOS_RichLambert Please rethink the magnitudes of these changes. Either increase the Advanced Species passive further (to around 5%) or give the bear some of its damage back (10% nerf instead of 30%). Either of these options would be approximately DPS neutral for a Warden bear build.
Wardens were certainly not overperforming in DPS, and did not need to be weakened.
MartiniDaniels wrote: »WrathOfInnos wrote: »It doesn’t. Not even close. Most builds will have 3 animal companion abilities slotted, which means the passive change results in 3% more damage. This is additive with CP’s (typically around 32%), minor berserk (8%), Minor and Major Slayer (5% and 15%). So with 3 animal abilities you now get a 69% bonus instead of a 66% bonus, meaning 0.03/1.66=1.8% DPS gain (or 2% without Major Slayer). The 30% bear nerf is far more impactful than 1.8% DPS gain.
In fact, the bear usually accounts for 15-25% of a Warden’s damage. This means the 30% reduction resulted in a 4.5% to 7.5% DPS loss for Wardens, far more than they gained with the passive change.
@ZOS_GinaBruno @ZOS_RichLambert Please rethink the magnitudes of these changes. Either increase the Advanced Species passive further (to around 5%) or give the bear some of its damage back (10% nerf instead of 30%). Either of these options would be approximately DPS neutral for a Warden bear build.
Wardens were certainly not overperforming in DPS, and did not need to be weakened.
Thanks @WrathOfInnos those numbers make way more sense. I thought I was missing something in the dev comments. I knew the nerf seemed way more than the buff.
After some partial maths OP just jump to conclusion that bear provides more DPS then overall buffs to warden, ignoring that you also got buff to sustain, buff to dive and scorch, bear immortality in dungeons (so you may pick damage morph to compensate). Until all that is verified on comparison of real builds, those numbers above are just a clever whining.
Meanwhile, stamwarden hit 60k on PTS.. and you don't believe - he still uses "nerfed" bear.
https://alcasthq.com/eso-stamina-warden-build-pve/
MartiniDaniels wrote: »WrathOfInnos wrote: »It doesn’t. Not even close. Most builds will have 3 animal companion abilities slotted, which means the passive change results in 3% more damage. This is additive with CP’s (typically around 32%), minor berserk (8%), Minor and Major Slayer (5% and 15%). So with 3 animal abilities you now get a 69% bonus instead of a 66% bonus, meaning 0.03/1.66=1.8% DPS gain (or 2% without Major Slayer). The 30% bear nerf is far more impactful than 1.8% DPS gain.
In fact, the bear usually accounts for 15-25% of a Warden’s damage. This means the 30% reduction resulted in a 4.5% to 7.5% DPS loss for Wardens, far more than they gained with the passive change.
@ZOS_GinaBruno @ZOS_RichLambert Please rethink the magnitudes of these changes. Either increase the Advanced Species passive further (to around 5%) or give the bear some of its damage back (10% nerf instead of 30%). Either of these options would be approximately DPS neutral for a Warden bear build.
Wardens were certainly not overperforming in DPS, and did not need to be weakened.
Thanks @WrathOfInnos those numbers make way more sense. I thought I was missing something in the dev comments. I knew the nerf seemed way more than the buff.
After some partial maths OP just jump to conclusion that bear provides more DPS then overall buffs to warden, ignoring that you also got buff to sustain, buff to dive and scorch, bear immortality in dungeons (so you may pick damage morph to compensate). Until all that is verified on comparison of real builds, those numbers above are just a clever whining.
Meanwhile, stamwarden hit 60k on PTS.. and you don't believe - he still uses "nerfed" bear.
https://alcasthq.com/eso-stamina-warden-build-pve/
Stamden had a net buff from this patch, and Magden had a straight nerf. And even still, bear still provides the most dps on a target dummy with it being 3-4k ahead of Destro from my testing. Best way to fix this is buff damage of swarm so that stamden doesn't get anything more.
Gosh, people can't use their brains and prefer to blame ZOS for "they don't know what they are doing".
Warden got buffed AC passives, Scorch, Dive, sustain, got passive Minor Berserk, etc, and all these buffs are synergizing and making average Warden DPS quite the same for "nerfed" BearWarden and brings more power and diversity to other Warden builds.
Though, StamDens got buffed as well while they were quite strong already, so we'll apparently get more changes to the class in near future. However, these changes is what MagWarden have been waiting for a long time.
For those, who whine about nerfs: guys, you can't bring balance to anything without nerfs. Try to understand it. It's a definition of balance to buff some things and nerf other things.
Previously dps was dependent on having the bear. Now you will pull the same DPS with or without it since the class got buffed but the bear got nerfed.
Gosh, people can't use their brains and prefer to blame ZOS for "they don't know what they are doing".
Warden got buffed AC passives, Scorch, Dive, sustain, got passive Minor Berserk, etc, and all these buffs are synergizing and making average Warden DPS quite the same for "nerfed" BearWarden and brings more power and diversity to other Warden builds.
Though, StamDens got buffed as well while they were quite strong already, so we'll apparently get more changes to the class in near future. However, these changes is what MagWarden have been waiting for a long time.
For those, who whine about nerfs: guys, you can't bring balance to anything without nerfs. Try to understand it. It's a definition of balance to buff some things and nerf other things.