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Please, ZOS, do something against fake tanks!

  • Jhalin
    Jhalin
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    Use the tool given to you, vote-kick
  • Kadoin
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    iiYuki wrote: »
    Why not make the tank role generate passive agro or not let people chose the role if they dont have a set HP.

    That would make me stay out of tank queue. I'm not going to push a large amount of hp or run a meta build just because someone else wants me to or thinks I need a lot of hp to tank. Different tanks play in different ways, and I don't stack health to the moon and won't just to use groupfinder. After all, I don't play games to be dictated to; at that point being a tank or playing with others becomes completely meaningless.
  • SydneyGrey
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    Meld777 wrote: »
    1. Group Finder buff/debuff: Whenever you queue with group finder, the tank and healer roles get a hard damage punishment (50%+) while the DDs get a flat damage buff (10%+). This way, on average, most groups should get more overall DPS than they have now, while fakers will lose interest if they hit like wet noodles. This is also the approach that is easiest to implement.
    I agree with everything except for this part. When I'm a healer, I like to do normal dungeons in order to do the quests and get Undaunted leveled easily. A lot of times I get put in with some low-level people whose DPS isn't that great, and I have to help with the DPS, which I don't mind. If you nerf the damage healers and tanks can do, situations like that will be impossible and it'll take four years to get through the dungeons. It'll hurt more than it helps.
  • redspecter23
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    SydneyGrey wrote: »
    Meld777 wrote: »
    1. Group Finder buff/debuff: Whenever you queue with group finder, the tank and healer roles get a hard damage punishment (50%+) while the DDs get a flat damage buff (10%+). This way, on average, most groups should get more overall DPS than they have now, while fakers will lose interest if they hit like wet noodles. This is also the approach that is easiest to implement.
    I agree with everything except for this part. When I'm a healer, I like to do normal dungeons in order to do the quests and get Undaunted leveled easily. A lot of times I get put in with some low-level people whose DPS isn't that great, and I have to help with the DPS, which I don't mind. If you nerf the damage healers and tanks can do, situations like that will be impossible and it'll take four years to get through the dungeons. It'll hurt more than it helps.

    Yeah, that proposed change would bring us full circle and you'd have healers and tanks complaining about "fake DPS" who can't pull more than 3k.
  • Myyth
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    iiYuki wrote: »
    Why not make the tank role generate passive agro or not let people chose the role if they dont have a set HP.

    you actually might be on to something.
    The player who picked tank generates higher threat with this attacks while taunt is still useful for instantly pulling aggro.

    and even better, if a fake tank does this, they will end up pulling all the aggro and dying horribly!
  • redspecter23
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    Myyth wrote: »
    iiYuki wrote: »
    Why not make the tank role generate passive agro or not let people chose the role if they dont have a set HP.

    you actually might be on to something.
    The player who picked tank generates higher threat with this attacks while taunt is still useful for instantly pulling aggro.

    and even better, if a fake tank does this, they will end up pulling all the aggro and dying horribly!

    The kind of player that would be inclined to queue as a fake tank may also enjoy the idea of all the mobs being attracted to him so he can kill them faster. Generating extra aggro may end up having the opposite effect and encourage fake tank queueing in order to generate this extra aggro and it would be seen as a bonus.
  • SydneyGrey
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    SydneyGrey wrote: »
    Meld777 wrote: »
    1. Group Finder buff/debuff: Whenever you queue with group finder, the tank and healer roles get a hard damage punishment (50%+) while the DDs get a flat damage buff (10%+). This way, on average, most groups should get more overall DPS than they have now, while fakers will lose interest if they hit like wet noodles. This is also the approach that is easiest to implement.
    I agree with everything except for this part. When I'm a healer, I like to do normal dungeons in order to do the quests and get Undaunted leveled easily. A lot of times I get put in with some low-level people whose DPS isn't that great, and I have to help with the DPS, which I don't mind. If you nerf the damage healers and tanks can do, situations like that will be impossible and it'll take four years to get through the dungeons. It'll hurt more than it helps.

    Yeah, that proposed change would bring us full circle and you'd have healers and tanks complaining about "fake DPS" who can't pull more than 3k.
    The way I see it, if I'm PUGing a low-level dungeon on normal, then I can't complain if the DPS is bad.
  • redspecter23
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    SydneyGrey wrote: »
    SydneyGrey wrote: »
    Meld777 wrote: »
    1. Group Finder buff/debuff: Whenever you queue with group finder, the tank and healer roles get a hard damage punishment (50%+) while the DDs get a flat damage buff (10%+). This way, on average, most groups should get more overall DPS than they have now, while fakers will lose interest if they hit like wet noodles. This is also the approach that is easiest to implement.
    I agree with everything except for this part. When I'm a healer, I like to do normal dungeons in order to do the quests and get Undaunted leveled easily. A lot of times I get put in with some low-level people whose DPS isn't that great, and I have to help with the DPS, which I don't mind. If you nerf the damage healers and tanks can do, situations like that will be impossible and it'll take four years to get through the dungeons. It'll hurt more than it helps.

    Yeah, that proposed change would bring us full circle and you'd have healers and tanks complaining about "fake DPS" who can't pull more than 3k.
    The way I see it, if I'm PUGing a low-level dungeon on normal, then I can't complain if the DPS is bad.

    Well if it's a low level dungeon on normal, the fake tank thing isn't as big an issue either. In both cases, the dungeon is still likely to be a success. As far as roles not contributing for the role they queue for it becomes more of an issue in DLC dungeons and much more in vet dungeons and vet DLC. In a vet dungeon queue, you can be messed up by a "fake tank" but also by a "fake dps" who can't manage 5k somehow, but still hit that queue button knowing that.
  • Myyth
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    Myyth wrote: »
    iiYuki wrote: »
    Why not make the tank role generate passive agro or not let people chose the role if they dont have a set HP.

    you actually might be on to something.
    The player who picked tank generates higher threat with this attacks while taunt is still useful for instantly pulling aggro.

    and even better, if a fake tank does this, they will end up pulling all the aggro and dying horribly!

    The kind of player that would be inclined to queue as a fake tank may also enjoy the idea of all the mobs being attracted to him so he can kill them faster. Generating extra aggro may end up having the opposite effect and encourage fake tank queueing in order to generate this extra aggro and it would be seen as a bonus.

    But then, if the fake tank could actually survive all the aggro then wouldn't that in effect make him a real tank? this is getting so confusing now....but this could be a good thing, because it would in a sense be turning the fake tank into being an actual tank. so if you want to skip the queue as a dps you can as long as you don't die .
    Edited by Myyth on October 21, 2018 8:23PM
  • Meld777
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    Jhalin wrote: »
    Use the tool given to you, vote-kick

    @Jhalin and then wait another hour for a replacement tank? Why should I be punished? I chose my role correctly, waited for 1h and got a fake tank. Now I kick him and he instantly requeues and ruins another group. The current tool has the wrong effect and punishes the wrong players.
    In a vet dungeon queue, you can be messed up by a "fake tank" but also by a "fake dps" who can't manage 5k somehow, but still hit that queue button knowing that.

    There are no "fake dps", at least I haven't met a DD yet that is actually a tank or a healer. And I pug a lot, since beta. What you're talking about are bad DDs. Yes, there are good DDs, there are bad DDs. There are also bad tanks that die when a boss looks at them, and healers that spam resto heavy attacks with an occasional mutagen. Bad players are not an issue in this thread. The issue are fake tanks: DDs that queue as tanks to skip queue time.

    Another huge misconception: Some people believe that average DD quality in group finder is so bad that tanks hop on their DD character and queue as tanks. That is not what's going on! What's going on is that DDs queue as tanks. Fact is: For most people, DD roles are more fun to play than tank/healer roles. That's how it's been in all MMOs. DD queue will always be longer. And we need a solution that will make sure that, after the long waiting time, it's not wasted by a DD that decided to skip queue.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

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  • idk
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    iiYuki wrote: »
    Why not make the tank role generate passive agro or not let people chose the role if they dont have a set HP.

    Passive aggro defeats the intended design of the game with trash. It is not intended for the tank to grab all mobs. The devs have stated this.

    Further, a set minimum HP is rather open to debate. For most, if not all, normal trials a DPS can easily tank the trial with the undaunted taunt unlocked. So the minimum HP requirement would be a meaningless since it would be the same we can expect from a DPS.


    The best solution is still to vote kick the fake tank. Slot the undaunted taunt and clear the dungeon without them. If this is what we did rather than complain in the forums those fake tanks would get smarter.

    Also, improving our own DPS is a great start as well. Decent real tanks avoid GF due to the bad DPS often found in those groups., Tanks prefer to form their own groups or join those formed by guild members as a result.
  • Jhalin
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    Meld777 wrote: »
    Jhalin wrote: »
    Use the tool given to you, vote-kick

    @Jhalin and then wait another hour for a replacement tank? Why should I be punished? I chose my role correctly, waited for 1h and got a fake tank. Now I kick him and he instantly requeues and ruins another group. The current tool has the wrong effect and punishes the wrong players.
    In a vet dungeon queue, you can be messed up by a "fake tank" but also by a "fake dps" who can't manage 5k somehow, but still hit that queue button knowing that.

    There are no "fake dps", at least I haven't met a DD yet that is actually a tank or a healer. And I pug a lot, since beta. What you're talking about are bad DDs. Yes, there are good DDs, there are bad DDs. There are also bad tanks that die when a boss looks at them, and healers that spam resto heavy attacks with an occasional mutagen. Bad players are not an issue in this thread. The issue are fake tanks: DDs that queue as tanks to skip queue time.

    Another huge misconception: Some people believe that average DD quality in group finder is so bad that tanks hop on their DD character and queue as tanks. That is not what's going on! What's going on is that DDs queue as tanks. Fact is: For most people, DD roles are more fun to play than tank/healer roles. That's how it's been in all MMOs. DD queue will always be longer. And we need a solution that will make sure that, after the long waiting time, it's not wasted by a DD that decided to skip queue.

    You’d be waiting an hour for a tank anyway. You could just save yourself the headache and deal with it. Or queue with your friends and not have to deal with fake anythings. The nature of the Group Finder is random. I find fake DPS much more frustrating than just having to stand still because a boss got aggro on me instead of the “tank”. You can complete most dungeons without a tank, you can’t clear most dungeons without decent dps.

    Just go make friends, or slot a taunt yourself. Group Finder is people being people, there’s no way you can get rid of people you think are “fakes” without punishing other people who aren’t.
  • TheValar85
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    hm i have an idea but everyone is going to kill for that :D well f...it lets do it :D

    So the only way to fix this porblem is to strip teh freedom form teh players. how?

    durring the character creation screen the game will force you to choose a role like in WoW and you will stick with that role for ever on that character. Existing chaarcters can choose only once wich role they want to pick it up wich is best for their classes, lets say sorc can heal but also DD so they can choose healing or DD but when teh chose is made there is no turning back anymore. when a Dk have to choose they could choose only 2 too Tank or dps, and thats it same goes for the other classes. Problem solved.

    You are all welcome :)

    Now you can all trhow at me a mudball my skin needs the daliy moisterizing anyway :D
    GM Of The Lusty Argonian ERP
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  • zyk
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    These threads always lead me to think of how antisocial this game is. I say that as someone who is pretty antisocial in ESO.

    I see casual players using the group finder complaining about proper group comp.
    I see hardcore players complaining about poor dps from other players.

    The solution? Don't do pugs. If you choose to do a pick up group with random players, own that decision and work with what you're given to make the best of it.

    I'm not willing to do that myself, so I basically never use the group finder. The only time I have was during the event last year. But if I did, as long as the other players weren't jerks, I'd do my best to make it work because that's what I signed up for.

    The reason I say this game is antisocial is because there is an obvious solution for players of all types to avoid these headaches: Join or start a guild of like-minded players and stop expecting ZOS to figure this out for you.
    Edited by zyk on October 21, 2018 10:48PM
  • rosendoichinoveb17_ESO
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    There are actually a lot of DDs including myself that play as a real tank. But do you know how low are the changes of finding a group that does a decent amount of damage to complete a vet dungeon when queuing as a tank. I tested that out one week and played 5 random dungeons a day as a tank for the full week. Basically 1 out of 4 dungeons we were able to complete it in less than an hour. I even left half of the groups after the first boss because it took the DDs 20-30 minutes to kill the first dungeon boss with group DPS of 10-15k. That is not acceptable.

    One time I queued as a fake tank to get thedaily random bonus. We were doing the blessed crucible on normal. The DDs complained that not all adds were taunted as they could not burn through the adds. Then on the last boss I decided to let them have it and switched my gear to a tank gear and said that I will do no damage and just taunt. It took them a full hour to get the boss from 100 to 90% health when they decided it was time for them to leave. It was awesome.

    I woudn't dare waste the time of my group members if I am not prepared to do my job as a DD.( I actually use inner fire to taunt bosses as a fake tank). From the start of the game I always wanted to be a DD but wanted to do my job correctly and be prepared for it so the first year and a half of playing ESO I was only playing as a tank untill I get all my DD gear and DPS sorted out.

    There is such a thing as a fake DD. If they dont do enough damage to complete the dungeon in a reasonable amount of time then they are not DDs. If say that they are just bad DDs as they dont know how to do 10k+ with only light attacking then I can say the same about "fake tanks". If someone has gear for a tank and only takes passive agro does that make him a fake tank or a bad tank. The same can be said for DDs. Nobody wants those and I hate queuing as a fake tank. The only reason I queue in random normal as a fake thank is the incentive that ZOS has made with the rewards from completing a daily random dungeon.

    Believe me all good tanks have tried using dungeon finder and have suffered for it. Thats why they (me inclusive when playing as a real tank) play with at least two other friends or guild mates because we all want people to perform the same way as we would. If I taunt all adds, apply low slash (minor maim), apply alkosh, horn, apply engulfing flames, igneous shield, lightning blockade, blood altar, chains, self heals, and occasional purge. Then I will expect my DDs to pull out 50k+ DPS which is not something I will find in a random group. When in a dungeon I also try to teach new players on how to clear it but do you know how few are the ones that responding to what is said that they should be doing especially in the EU server where Englush is not most people's first language. Random normals is not the place where you should be teaching people, there are casual dungeon and trial guilds for that.
  • SupremeRissole
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    Id rather a fake tank than a fake DPS
  • AcadianPaladin
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    I'm not sure how to fix the problem of fake tanks. I can only offer the thoughts and observations of my one character who is a Real. Main. Tank.

    Real tanks are a small population. Those who are willing to pug are a much smaller population still. So why do so many tanks refuse to pug?

    Our job is to grab the boss, turn him away from our group, root his nearby adds, chain in tougher ranged foes and hold them all in a tight killing zone for our dps. In order to do that quickly and smoothly, we need to control the initial 'pull'. It is much easier to gain and hold initial aggro than it is to try to salvage it from squishies who jump the gun and turn calm into chaos before the tank can do their initial pull.

    Consider a group that is familiar with how to use a tank. They stay behind me, advance at my pace and wait to open fire until I have grabbed the boss. I become a serious damage multiplier for my dps as I provide a captive batch of targets inside a tight killing zone for their AoEs. Further, my dps are safer and don't have to dance around as much which makes the healer's job much easier as well. My dps and healer know that some boss mechanics can break my taunt and if they get a boss in their face, they drag the boss back to me instead of trying to kite it all over the battlefield. When I have a group that knows how to use me, I confess I sometimes feel like a god - and THAT is why I tank.

    Contrast that to pugging. In too many pugs, an aggressive dps races ahead charging into a mess while I am trying to jog along behind, still recovering stamina from the last fight (most tanks intentionally have very poor stam regen since it drops to zero while blocking anyway). In too many pug fights, I find myself trying to salvage a mess that, if the team had just let me go in first and gain control would never have devolved into a mess. During fights like that, I feel rather worthless trying to chase down a rogue boss or three intent on killing the kiting squishies who are leading them all over the place.

    How is it these pug groups never learned how to properly work with a real tank? I submit they learned it from fake tanks. . . .

    A couple random additional thoughts:
    - If I ask to go in first over the chat box in a pug, it generally just sets me farther behind the racing squishies since I have to stop to type and my typing gets ignored anyway.
    - If you really want to lead the group and be the first to start the fights, I suggest you learn how to be a Real. Main. Tank. ;)
    Edited by AcadianPaladin on October 22, 2018 1:12AM
    PC NA(no Steam), PvE, mostly solo
  • Jameliel
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    Just make an ice warden. Ice staffs for tanking are an idiotic idea, but we as players tend to use these stupid ideas to make lemons into lemonade. You can tank most dungeons while still doing a substantial amount of damage. It's much more fun than the limited Sorc bs this game has. Farm Maelstrom arena on normal for Winterborn gear. Enjoy until the mentally challenged devs NERF this into oblivion as well. Already some weirdos calling it "cancer" and whining. "Waaiiiii....dis kill me and make me have to think"..."waiiiiii...only tings me like is if me can kill someone with it cause I likes it at dis moment waiiiiiii".......

    ESOs entire system of combat is flawed. Same with group finder and most everything else. Nothing is going to change much if at all. Too much time has gone by with the same creepy people running the show. Get used to it or don't play are pretty much the only options. Keep calling out these clowns on their bs in the meantime.
    Edited by Jameliel on October 22, 2018 12:08AM
  • spartaxoxo
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    You should not be able to queue as a tank if you do not have a taunt slotted, and you should not be allowed to queue as a healer if you don't have at least one aoe heal and one single target heal slotted. If the system sees you aren't using these skills ever, it should detect if you're removed from group. If you're kicked from a high percentage of your groups AND you didn't use your abilities you should be banned from queueing for an escalating period of time.

    You shouldn't have to be fully kitted because a full kit is not necessarily needed for most normal dungeons and so long as you are willing to do a base aspect of the job, it should be fine.

    But the dungeon finder should demand you at least attempt to do your job.
    Edited by spartaxoxo on October 22, 2018 7:13AM
  • Jeremy
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    spartaxoxo wrote: »
    You should not be able to queue as a tank if you do not have a taunt slotted, and you should not be allowed to queue as a healer if you don't have at least one aoe heal and one single target heal slotted. If the system sees you aren't using these skills ever, it should detect if your removed from group. If you're kicked from a high percentage of your groups AND you didn't use your abilities you should be banned from queueing for an escalating period of time.

    You shouldn't have to be fully kitted because a full kit is not necessarily needed for most normal dungeons and so long as you are willing to do a base aspect of the job, it should be fine.

    But the dungeon finder should demand you at least attempt to do your job.

    I sympathize. But this wouldn't solve the problem because having a skill slotted doesn't mean they are going to actually use it.

    What I've suggested is to have a separate option similar to the report function for players to use when singling out those who lie about their combat role for faster queue times. That way multiple reports could call attention to that player so they could investigate and be given a ban from using the activity finder for a suitable amount of time.

    I believe just the mere threat of something like that would reduce this practice significantly.
  • aeowulf
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    This problem is caused by the lack of tanks which ZoS CAN do something about:

    They can make the role more appealing, fun, whatever is needed to attract more players to that role.

    They should also look at why only two classes are commonly played as tanks and fix the other three.

    There should not be hard coded limits, i.e. must have taunt slotted will not work - Any rules put in place will just get bypassed by the fake tanks anyway.
    Edited by aeowulf on October 22, 2018 7:41AM
  • munster1404
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    Meld777 wrote: »
    Group Finder buff/debuff: Whenever you queue with group finder, the tank and healer roles get a hard damage punishment (50%+) while the DDs get a flat damage buff (10%+). This way, on average, most groups should get more overall DPS than they have now, while fakers will lose interest if they hit like wet noodles. This is also the approach that is easiest to implement.

    This would suck for real tanks too, I've had occasions where the rest of the group died to standing in red and try as I might to rez them they either get one shotted for having low health or still stand in red and die again. I end up tanking, healing, and doing damage until the boss dies.

    I have seen healers standing behind me while I tank Selene and DDs (CP 300+) spending 2 mins on the trash mobs.

  • Itzmichi
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    It's not just tanks not tanking but also heals not healing and dds not deeepsing, the whole lfm tool needs a overhaul and way more specific options.
    Here, have a chill pill 💊!
  • NoTimeToWait
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    The possible and quiet obvious solution is to add 3DD and 4DD groups to group finder. Which means, that you could select, which group you want to be in: with generic composition, with 3DDs or with 4DDs.

    After that one could apply stricter rules to generic group.
    Many DDs switch to tank role because of horrible waiting time: I usually spend around 30-50 minutes waiting for a group, when queueing only as DD. Of course, I don't try to switch to the tank role without tanking abilities. I used to pick some tanking abilities but lately I just ignore PUGing at all. Either premade or nothing
    Edited by NoTimeToWait on October 22, 2018 9:36AM
  • I_B_Squishy
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    aeowulf wrote: »
    This problem is caused by the lack of tanks which ZoS CAN do something about:

    They can make the role more appealing, fun, whatever is needed to attract more players to that role.

    They should also look at why only two classes are commonly played as tanks and fix the other three.

    There should not be hard coded limits, i.e. must have taunt slotted will not work - Any rules put in place will just get bypassed by the fake tanks anyway.

    Agreed but ZOS *can't* make the role more appealing and fun without breaking PVP; nobody knows how to do it yet and until somebody finds a way the number of tanks will continue to shrink.


    I have 2 tanks; a warden tank and a DK tank. The warden tank would sometimes do 60%+ of group damage because of Arctic Blast and gripping shards, both do damage based on max health, and I have 66k+ health and max resists and yes I use both taunts frequently.


    Recently ZOS decided to nerf arctic blast so that it's no longer based on max health so that's pretty much it for my warden tank. Once again, PVP whining dictates what happens in PVE.

    DK tank is mandatory for trial and not fun. Tank itself is a job of service so that other classes can DD in comfort.

    Well, turns out not many people like to serve other's wants and needs, resulting in an overwhelming number of DD's, no tanks, and super long queues that are eventually filled by fake tanks.

    Can you imagine how long those queues will be if you did away with fake tanks? It'd be days-literally
  • FatFred
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    I am a fake healer,but at least i slotted 2 healing skills. So, everyone is safe and I do 50% dmg.
  • Veles
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    I feel your pain, bro. I agree, fake tanks should be punished.
  • John_Falstaff
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    @I_B_Squishy , that's a morbid state of things, I'll have to agree with that. In addition, Minor Brutality bumped to +10% weapon damage will make DKs even further shoehorned into tank role, as if Engulfing Flames wasn't enough. If "play as you like" is the official course, tank as you like should also be part of it. And it's a shame, because two days ago we wiped on a first attempt at vHRC on a pug run, and eleven people watched our sorc tank soloing Warrior - kiting, dodging, negating, self-healing; he got Warrior from 500k health to 150k before he got caught by a stomp. People can tank with a spark, so help them by giving more means for it.

    So, I see the only good solution in making tanking fun and engaging. Make tanks shine. Make tanks facilitate mechanics, give them more tactical role. Think up a way to make them show their role's meaning. It's a very poor design when in majority of content, the best praise for tank after the run would be "nice tanking, healer wasn't attacked much" or "nice tanking, my damage was through the roof, are you wearing Alkosh?".
    Edited by John_Falstaff on October 22, 2018 10:35AM
  • heaven13
    heaven13
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    SydneyGrey wrote: »
    Meld777 wrote: »
    1. Group Finder buff/debuff: Whenever you queue with group finder, the tank and healer roles get a hard damage punishment (50%+) while the DDs get a flat damage buff (10%+). This way, on average, most groups should get more overall DPS than they have now, while fakers will lose interest if they hit like wet noodles. This is also the approach that is easiest to implement.
    I agree with everything except for this part. When I'm a healer, I like to do normal dungeons in order to do the quests and get Undaunted leveled easily. A lot of times I get put in with some low-level people whose DPS isn't that great, and I have to help with the DPS, which I don't mind. If you nerf the damage healers and tanks can do, situations like that will be impossible and it'll take four years to get through the dungeons. It'll hurt more than it helps.

    Absolutely agree with this. I ran BC as tank yesterday for pledge with 3 low CPs (all below 160), none who had done them before. Their damage was...lacking. Checked my combat metrics after the last fight and at 2700 dps (tank life), I had done 37% of the group damage. The fight with Keeper Imiril was painful. Our healer did well and we never wiped throughout but if I'd had my damage debuffed because I was tanking, it would have been near impossible to get through.

    Some might say "oh, well that's why I fake queued" - you're part of the problem. That dungeon would have wiped and then YOU would have been salty. If you don't have time to deal with the wildly varying skill that comes from group finder, put together a group in zone/guild chat with your requirements.
    Edited by heaven13 on October 22, 2018 10:42AM
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    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • I_B_Squishy
    I_B_Squishy
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    I don't think guys are understanding what I'm saying.

    If you did away with *fake* tanks, queues will be DAYS long. FAKE tanks outnumber REAL tanks.

    Makes no difference to me, I'm a tank and I'll still get groups instantly.

    But if you're a DD you'll probably give up before you ever see a dungeon finder group again.

    Now unless you want to play a REAL tank yourself the better solution is to try to get ZOS to somehow BUFF tanks so you get more of them-not an easy thing to do.


    My suggestion was an AOE taunt that does health based damage, with the damage component removed in PVP. I was told that ZOS doesn't balance for PVP and PVE separately.


    Well, THAT's your problem.


    Because the MAIN reason you don't have more tanks is because tanks can't SOLO anything. Give them a couple of big AOE's so that they can finally level by themselves and do VMA and you may get more.
    Edited by I_B_Squishy on October 22, 2018 10:38AM
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