Mojomonkeyman wrote: »I'd rate Magicka Warden way higher in Smallscale/BGs.
Speaking on 1vXing ~ Agreed. Stamina classes have higher floors then Magicka classes do (bar stamblade and stamden those 2 should just be removed from the game at this point they are over performing so much) and thus are rightfully better when it comes to 1vXing in general.
Higher input = Higher Output
Higher Floor SHOULD = Higher Ceiling
lucky_dutch wrote: »Speaking on 1vXing ~ Agreed. Stamina classes have higher floors then Magicka classes do (bar stamblade and stamden those 2 should just be removed from the game at this point they are over performing so much) and thus are rightfully better when it comes to 1vXing in general.
Higher input = Higher Output
Higher Floor SHOULD = Higher Ceiling
I actually don't like the floor/ceiling argument. Every class should just have the same ceiling and if some are easier to play than others, so be it.
The most important part of balancing is top-end performance, especially in a game with fairly limited matchmaking.
lucky_dutch wrote: »Speaking on 1vXing ~ Agreed. Stamina classes have higher floors then Magicka classes do (bar stamblade and stamden those 2 should just be removed from the game at this point they are over performing so much) and thus are rightfully better when it comes to 1vXing in general.
Higher input = Higher Output
Higher Floor SHOULD = Higher Ceiling
I actually don't like the floor/ceiling argument. Every class should just have the same ceiling and if some are easier to play than others, so be it.
The most important part of balancing is top-end performance, especially in a game with fairly limited matchmaking.
We’ll just have to agree to disagree. An MMA fighter should beat a black belt in Karate in a fight because what they train in (MMA) has a higher floor then Karate does. Imo that logic should apply to most everything. A job that requires more should pay more then one that doesn’t.
Saying one class should do the same as another but require half the brain cells to operate (obvious exaggeration here) doesn’t make sense to me. If the floors are close, then sure. Elsewise, not so much.
I don’t believe that classes should have different floors in the first place. They should balance classes to all have similar floors and then the equal ceiling argument becomes relevant. You SHOULD be able to pick any class and put in the same amount of effort and get roughly the same results.
lucky_dutch wrote: »Speaking on 1vXing ~ Agreed. Stamina classes have higher floors then Magicka classes do (bar stamblade and stamden those 2 should just be removed from the game at this point they are over performing so much) and thus are rightfully better when it comes to 1vXing in general.
Higher input = Higher Output
Higher Floor SHOULD = Higher Ceiling
I actually don't like the floor/ceiling argument. Every class should just have the same ceiling and if some are easier to play than others, so be it.
The most important part of balancing is top-end performance, especially in a game with fairly limited matchmaking.
We’ll just have to agree to disagree. An MMA fighter should beat a black belt in Karate in a fight because what they train in (MMA) has a higher floor then Karate does. Imo that logic should apply to most everything. A job that requires more should pay more then one that doesn’t.
Saying one class should do the same as another but require half the brain cells to operate (obvious exaggeration here) doesn’t make sense to me. If the floors are close, then sure. Elsewise, not so much.
I don’t believe that classes should have different floors in the first place. They should balance classes to all have similar floors and then the equal ceiling argument becomes relevant. You SHOULD be able to pick any class and put in the same amount of effort and get roughly the same results.
It’s completely asinine to tell someone they have to put in more effort to play there class just to get the same results another does.
Imo they should just disable heavy for PvP. It’s always given players crutches. I remember back in the Bracing days mag dk and magplar could literally block as much as tanks just by throwing on heavy and they were unkillable while still doing damage because anything did damage back then.
Disable heavy, PvP balance increases. Forum whining also increases
My magwarden does both and provides a lot of group utility. The smallest fissures I hit are like 4.5k and I’m consistently hitting 5.5-6k fissures and 3-4K tics on ice ult and I hit good 4-5k clenches and birds consistently depending on what setup I go with. Problem is not a lot of people play magden or can play it effectively.lucky_dutch wrote: »Mojomonkeyman wrote: »I'd rate Magicka Warden way higher in Smallscale/BGs.
To be fair, I was referring to DPS setups there. As a healer they can perform. Magplar would be a lot higher if talking in terms of healers too.
Izanagi.Xiiib16_ESO wrote: »Stam classes have received buffs basically every patch since CP was added conversely mag classes (mainly templar and sorc) have received nerfs since then
I don't really agree with your list. MagDk is quite strong atm and Stamplar received large buffs this patch specifically but the general sentiment is true. It feels like the combat team is rather skewed towards stam players atm.
I would put this down to the effectiveness of general melee builds in trials more so than pvp performance though I would hope that changes would take into account on a more game wide level though.
lucky_dutch wrote: »These are DPS setups I'm referring to. Some of the mag classes perform better than this as healer builds.
Small-scale/BGs:
- Stamblade
- Stamden
- Stamsorc
- Werewolf
- StamDK
- Stamplar
- MagDK
- Magsorc
- Magplar
- Magblade
- Magden
1vX:
- Stamblade
- Stamden
- Stamsorc
- StamDK
- Stamplar
- Magblade
- MagSorc
- Magplar
- MagDK
- Magden
- Werewolf
Mojomonkeyman wrote: »lucky_dutch wrote: »Speaking on 1vXing ~ Agreed. Stamina classes have higher floors then Magicka classes do (bar stamblade and stamden those 2 should just be removed from the game at this point they are over performing so much) and thus are rightfully better when it comes to 1vXing in general.
Higher input = Higher Output
Higher Floor SHOULD = Higher Ceiling
I actually don't like the floor/ceiling argument. Every class should just have the same ceiling and if some are easier to play than others, so be it.
The most important part of balancing is top-end performance, especially in a game with fairly limited matchmaking.
We’ll just have to agree to disagree. An MMA fighter should beat a black belt in Karate in a fight because what they train in (MMA) has a higher floor then Karate does. Imo that logic should apply to most everything. A job that requires more should pay more then one that doesn’t.
Saying one class should do the same as another but require half the brain cells to operate (obvious exaggeration here) doesn’t make sense to me. If the floors are close, then sure. Elsewise, not so much.
I don’t believe that classes should have different floors in the first place. They should balance classes to all have similar floors and then the equal ceiling argument becomes relevant. You SHOULD be able to pick any class and put in the same amount of effort and get roughly the same results.
The problem is, people won't necessarily agree on your idea about "what requires more" - which then leads to another side discussion, not exactly desirable.
Example: I myself am 100% that no matter what end of the spectrum you place the user skillwise, no stamina setup is even in the same ballpark of difficulty compared to magicka warden when talking 1vX. Pretty sure, I'd get a lot of agrees here if following up on that.
Haashhtaag wrote: »
Small-scale/BGs:
Stamblade
StamDK
Stamplar /Stamden
MagDK
Stamsorc/Magplar
Magblade
Magsorc
Magden
1vX:
Stamblade
Stamplar
Stamden / StamDK
Magblade
Magplar
MagDK
Stamsorc
MagSorc
Magden
This I feel Is probable a more accurate arrangement, at least for me
lucky_dutch wrote: »
I think you’re underrating Stamsorc unfairly. The nerf to their heals sucks for them but in a meta where mobility is down the toilet, their access to minor expedition and a blink is amazing for BGs. They’re also really well setup to take advantage of the impending heavy bleed meta.
Haashhtaag wrote: »
I agree. Any decent magicka Templar(or any other class) can step in Cyrodiil and a kill X amount of people by her or himself. I don't think that's something people argue.
But if you were to step into a Battleground as a magplar DPS, I bet getting over 1 million damage by the end of the match[that doesn't run out of time] will be a struggle.
Ragnarock41 wrote: »I'll be straight I think your list is bad.
lucky_dutch wrote: »Ragnarock41 wrote: »I'll be straight I think your list is bad.
I’m not an expert at either but for me it’s because Stam can still do loads of damage in heavy whilst magdk (as with all mag classes) takes a massive damage hit to wear heavy.
The nerf to healing ward really hurts LA MagDKs so overall they’re probably a tad behind. Also, no execute is a bit of a factor when considering performance in BGs.
Ragnarock41 wrote: »lucky_dutch wrote: »Ragnarock41 wrote: »I'll be straight I think your list is bad.
I’m not an expert at either but for me it’s because Stam can still do loads of damage in heavy whilst magdk (as with all mag classes) takes a massive damage hit to wear heavy.
The nerf to healing ward really hurts LA MagDKs so overall they’re probably a tad behind. Also, no execute is a bit of a factor when considering performance in BGs.
I'm sorry but magDk and stamDK in heavy both have about same mobility now. How is stam any better than mag in this case? I don't understand how a MASSIVE nerf to stamina mobility is gonna make magicka worse? Care to explain ?
And magplars/magdens will be borderline neccessary for open world groups(small scale or not) from now on.
Edit: on the topic of healing ward, I would agree for magsorcs but magDK has great self healing options already. And you don't need an execute when your spammable hits like an execute.
lucky_dutch wrote: »Ragnarock41 wrote: »lucky_dutch wrote: »Ragnarock41 wrote: »I'll be straight I think your list is bad.
I’m not an expert at either but for me it’s because Stam can still do loads of damage in heavy whilst magdk (as with all mag classes) takes a massive damage hit to wear heavy.
The nerf to healing ward really hurts LA MagDKs so overall they’re probably a tad behind. Also, no execute is a bit of a factor when considering performance in BGs.
I'm sorry but magDk and stamDK in heavy both have about same mobility now. How is stam any better than mag in this case? I don't understand how a MASSIVE nerf to stamina mobility is gonna make magicka worse? Care to explain ?
And magplars/magdens will be borderline neccessary for open world groups(small scale or not) from now on.
Edit: on the topic of healing ward, I would agree for magsorcs but magDK has great self healing options already. And you don't need an execute when your spammable hits like an execute.
StamDKs are top-tier. Stop crying over nothing.