VaranisArano wrote: »I really enjoy tanking, at least in dungeons. For me, its about controlling the battlefield.
On mobs, I dont try to taunt every enemy. I only taunt the important ones - the minibosses and those 2 hander ones who will try to one shot my squishy DDs. Nope, not happening this time! I crowd control the rest of the mob so they gather up in a nice little area around me, oh, right about the right size for Caltrops, endless hail, and elemental blockade...and if my DDs are on point, the mobs just melt.
An AOE taunt would turn this little dance into a very simple affair. I taunt the mob and turtle. The healer heals me. The DDs kill things. Easy. To me, that's boring. I like battlefield control, not being a turtle.
To each their own.
AcadianPaladin wrote: »I find tanking hot and cold. Sometimes it feels like being a god; other times it tempts me to rage quit. Lol. My DK tank could use some help to boost the fun meter and perhaps encourage others to take this least traveled path (tanking).
Make my s&b taunt and heroic slash scale damage based on my health instead of my stam. This might let me remain a pretty pure tank but still flirt with 10k dps. Why dps? Oh, bosses who ignore my taunts, 25 puny adds that are spread all over, fake dps who cannot burn through a dps check or get overwhelmed by ever-increasing add spawns. Also, I really don't want to reslot for dps to do solo questing. My pure healer does 15k dps; let my pure tank at least flirt with 10k.
Double the duration of my talons from 4 to 8 seconds. Wonderful skill but I've got other things to do besides spam it at 4 second intervals or let the group I'm holding in my group's killing zone escape.
I love chains but it does present me a problem and I'm not sure what the solution is. When I've got a dozen foes controlled in my face and I want to pull in a pesky ranged foe that my dps are not getting, chains needs to have a clear shot to reach him. That is hard to do with lots of foes already in my face. So I have to dance around to position for a clear shot. . . while not letting my dismal 4 seconds of talons expire on the foes I've already got locked in place. I'll accept that this small frustration may just be a 'get gud' thing. Lol.
AcadianPaladin wrote: »I find tanking hot and cold. Sometimes it feels like being a god; other times it tempts me to rage quit. Lol. My DK tank could use some help to boost the fun meter and perhaps encourage others to take this least traveled path (tanking).
Make my s&b taunt and heroic slash scale damage based on my health instead of my stam. This might let me remain a pretty pure tank but still flirt with 10k dps. Why dps? Oh, bosses who ignore my taunts, 25 puny adds that are spread all over, fake dps who cannot burn through a dps check or get overwhelmed by ever-increasing add spawns. Also, I really don't want to reslot for dps to do solo questing. My pure healer does 15k dps; let my pure tank at least flirt with 10k.
Double the duration of my talons from 4 to 8 seconds. Wonderful skill but I've got other things to do besides spam it at 4 second intervals or let the group I'm holding in my group's killing zone escape.
I love chains but it does present me a problem and I'm not sure what the solution is. When I've got a dozen foes controlled in my face and I want to pull in a pesky ranged foe that my dps are not getting, chains needs to have a clear shot to reach him. That is hard to do with lots of foes already in my face. So I have to dance around to position for a clear shot. . . while not letting my dismal 4 seconds of talons expire on the foes I've already got locked in place. I'll accept that this small frustration may just be a 'get gud' thing. Lol.
BejaProphet wrote: »Your post called tanking boring then listed a couple dozen variables a tank must manage. Do you think frustrating might be closer to what you are meaning to say?
AcadianPaladin wrote: »I find tanking hot and cold. Sometimes it feels like being a god; other times it tempts me to rage quit. Lol. My DK tank could use some help to boost the fun meter and perhaps encourage others to take this least traveled path (tanking).
Make my s&b taunt and heroic slash scale damage based on my health instead of my stam. This might let me remain a pretty pure tank but still flirt with 10k dps. Why dps? Oh, bosses who ignore my taunts, 25 puny adds that are spread all over, fake dps who cannot burn through a dps check or get overwhelmed by ever-increasing add spawns. Also, I really don't want to reslot for dps to do solo questing. My pure healer does 15k dps; let my pure tank at least flirt with 10k.
Double the duration of my talons from 4 to 8 seconds. Wonderful skill but I've got other things to do besides spam it at 4 second intervals or let the group I'm holding in my group's killing zone escape.
I love chains but it does present me a problem and I'm not sure what the solution is. When I've got a dozen foes controlled in my face and I want to pull in a pesky ranged foe that my dps are not getting, chains needs to have a clear shot to reach him. That is hard to do with lots of foes already in my face. So I have to dance around to position for a clear shot. . . while not letting my dismal 4 seconds of talons expire on the foes I've already got locked in place. I'll accept that this small frustration may just be a 'get gud' thing. Lol.
I've found the solution most of the time is to simply hop up and snag them midair. ;P
You don't want to move the stack (obviously), so jumping upwards and getting the stragglers in that brief window where they're visible above the adds at your feet is your next best option if you can't make lateral moves.
arun_rajputb16_ESO wrote: »VaranisArano wrote: »I really enjoy tanking, at least in dungeons. For me, its about controlling the battlefield.
On mobs, I dont try to taunt every enemy. I only taunt the important ones - the minibosses and those 2 hander ones who will try to one shot my squishy DDs. Nope, not happening this time! I crowd control the rest of the mob so they gather up in a nice little area around me, oh, right about the right size for Caltrops, endless hail, and elemental blockade...and if my DDs are on point, the mobs just melt.
An AOE taunt would turn this little dance into a very simple affair. I taunt the mob and turtle. The healer heals me. The DDs kill things. Easy. To me, that's boring. I like battlefield control, not being a turtle.
To each their own.
Forgive me if I'm wrong, I don't mean to cause offense... But it sounds like you're not doing the harder vet dungeons or trials. Mobs don't melt that quickly and there can be a lot of them with mini mini bosses to hold onto too.
If you are doing them, the apologies for the insinuation
VaranisArano wrote: »arun_rajputb16_ESO wrote: »VaranisArano wrote: »I really enjoy tanking, at least in dungeons. For me, its about controlling the battlefield.
On mobs, I dont try to taunt every enemy. I only taunt the important ones - the minibosses and those 2 hander ones who will try to one shot my squishy DDs. Nope, not happening this time! I crowd control the rest of the mob so they gather up in a nice little area around me, oh, right about the right size for Caltrops, endless hail, and elemental blockade...and if my DDs are on point, the mobs just melt.
An AOE taunt would turn this little dance into a very simple affair. I taunt the mob and turtle. The healer heals me. The DDs kill things. Easy. To me, that's boring. I like battlefield control, not being a turtle.
To each their own.
Forgive me if I'm wrong, I don't mean to cause offense... But it sounds like you're not doing the harder vet dungeons or trials. Mobs don't melt that quickly and there can be a lot of them with mini mini bosses to hold onto too.
If you are doing them, the apologies for the insinuation
I don't tank trials, no, so I'm speaking mainly of dungeons, Sorry for not being clear about that. And true, on harder content, mobs don't melt that quick. But that doesn't change my rhythm, just makes the crowd control part of the fight more interesting - or more boring, I suppose, for the people who dislike that sort of thing. I enjoy it. The harder the dungeon, the more crucial good crowd control is, especially if group DPS is low and the fight drags on.
I disagree on the idea that an AOE taunt would be optional - something I could just not use if I didn't want to.
For one, ESO's dungeon roles are designed around not having an AOE taunt. The Devs didn't "forget" to put one in the game - no, they deliberately left it out. This means that DDs and healers have to be able to take a few hits as the tank can't possibly taunt everything and the mobs are designed for a mix of melee and ranged. That's especially crucial on harder content. While the tank taunts the minibosses and powerful adds in the mob, the DDs and the healer have to be able to handle the less powerful adds. That's how ESO intends for the dungeon to be played.
Add in an AOE taunt and the meta changes. Now, its about how many mobs that tank can pull and survive, while the DDs and healer never have to worry about getting hit, so all the healer has to do is heal the tank and the DDs do damage. That's something ESO tries to avoid. An AOE taunt would make ESO dungeon mob pulls much simpler, and thus enormously simplify the dungeon runs. ESO would need to completely redesign their dungeons if they wanted to avoid tanks taunting and turtling, healers healing the tank, and DDs just killing things with impunity. I mean, if I could pull all the aggro on me with one or three AOE taunts the only way my DDs would die is if they stood in stupid, at least as long as my healer could keep me up, and I'd be on a tank built to do two things: AOE taunt and stay alive. Doing anything else beyond maybe throwing a few buffs would just be inefficient.
Can I ignore that AOE taunt? Nope. Because once the meta changes, the groups I PUG for will design for that meta. They'll expect a "new" tank, who completes the dungeon the most efficient way - AOE taunt as many mobs as they can handle, turtle, and get healed while the DDs kill everything. Trying to be an "old" tank who does battlefield control and expects DDs and healers to be able to take a hit? That's inefficient and possibly harmful to the group.
So no, if there's an AOE taunt introduced to ESO's dungeons as they are designed, it will become the new meta and it will be effectively mandatory because it is so much more efficient to AOE taunt and turtle than the old method of taunting priority adds and doing battlefield control.
Now, its not like ESO couldn't redesign their dungeons to be interesting for tanks once they add an AOE taunt. There's mechanics for that - after all, plenty of games manage to have interesting raid content with AOE taunts. However, that would require ZOS to redesign all their dungeons...and I strongly suspect that's unlikely to happen. They've got a system they clearly feel works, so why change it when that would require changing all their dungeon content to keep it interesting?
So in short, unless ZOS redesigns their dungeons with AOE taunting in mind, I think an AOE taunt would make the dungeons efficient yet boring. I might change my mind if ZOS actually did a redesign to account for the changes in dungeon roles as AOE taunt would bring, but I think that's vanishingly unlikely to happen.
Maybe try a different class to tank? From what I can gather most of you referred to DK tanking as if they are the only class that tanks. Wardens are heaps fun and very very different playstyle than DK. Mix it up? But you all do make very valid points and I can really get on board the "mis-queing" one! Far too many people que as tank with no clue, no taunt and don't care. Shame that cant be fixed....
Sounds like you aren't a big fan of "traditional" tanking, and would enjoy a tank/damage dealer hybrid. It's fun, and can be quite effective. Try it out.
Get a sword & shield, and a destro staff of your choice. Get a taunt, a way to pull in mobs (chains, leash, etc.), however many skills you normally need to keep yourself alive while a boss is going all berserk on you, then fill up your bars with damage skills. Change your ultimates to something you like. Outside of organized trials, people will live without warhorn. Half the groups you end up in (especially if using the finder) will not gain as much group damage from WH as you laying down a Fiery Rage (or whatever) anyway.
Taunt priority adds, chain in the stragglers who are outside of friendly aoe range, then start laying down your own damage skills. Charge in like the most badass damage dealer ever, but actually intentionally grab aggro on the mobs who matter. You basically become the dungeon hero, and the other three are your sidekicks. Your damage won't be amazing (if you're tanking right, that is), BUT it will not be negligible either. You'll be helping things get done faster, you'll still be doing your "job" as a tank (I hope), and most importantly you'll be having more fun.
Don't beat your head against a wall doing something you simply do not enjoy. It's a game. Priority #1 is to have a good time. I promise you can find a way to do that while still performing your role as a tank. You just need to slide a little ways down the "tanky-tank < -- > glass cannon" scale is all. Not every tank needs to be an immortal juggernaut. Introduce some risk and damage into your tanking style, and see how you like it.
And let us know how it goes!
VaranisArano wrote: »arun_rajputb16_ESO wrote: »VaranisArano wrote: »I really enjoy tanking, at least in dungeons. For me, its about controlling the battlefield.
On mobs, I dont try to taunt every enemy. I only taunt the important ones - the minibosses and those 2 hander ones who will try to one shot my squishy DDs. Nope, not happening this time! I crowd control the rest of the mob so they gather up in a nice little area around me, oh, right about the right size for Caltrops, endless hail, and elemental blockade...and if my DDs are on point, the mobs just melt.
An AOE taunt would turn this little dance into a very simple affair. I taunt the mob and turtle. The healer heals me. The DDs kill things. Easy. To me, that's boring. I like battlefield control, not being a turtle.
To each their own.
Forgive me if I'm wrong, I don't mean to cause offense... But it sounds like you're not doing the harder vet dungeons or trials. Mobs don't melt that quickly and there can be a lot of them with mini mini bosses to hold onto too.
If you are doing them, the apologies for the insinuation
I don't tank trials, no, so I'm speaking mainly of dungeons, Sorry for not being clear about that. And true, on harder content, mobs don't melt that quick. But that doesn't change my rhythm, just makes the crowd control part of the fight more interesting - or more boring, I suppose, for the people who dislike that sort of thing. I enjoy it. The harder the dungeon, the more crucial good crowd control is, especially if group DPS is low and the fight drags on.
I disagree on the idea that an AOE taunt would be optional - something I could just not use if I didn't want to.
For one, ESO's dungeon roles are designed around not having an AOE taunt. The Devs didn't "forget" to put one in the game - no, they deliberately left it out. This means that DDs and healers have to be able to take a few hits as the tank can't possibly taunt everything and the mobs are designed for a mix of melee and ranged. That's especially crucial on harder content. While the tank taunts the minibosses and powerful adds in the mob, the DDs and the healer have to be able to handle the less powerful adds. That's how ESO intends for the dungeon to be played.
Add in an AOE taunt and the meta changes. Now, its about how many mobs that tank can pull and survive, while the DDs and healer never have to worry about getting hit, so all the healer has to do is heal the tank and the DDs do damage. That's something ESO tries to avoid. An AOE taunt would make ESO dungeon mob pulls much simpler, and thus enormously simplify the dungeon runs. ESO would need to completely redesign their dungeons if they wanted to avoid tanks taunting and turtling, healers healing the tank, and DDs just killing things with impunity. I mean, if I could pull all the aggro on me with one or three AOE taunts the only way my DDs would die is if they stood in stupid, at least as long as my healer could keep me up, and I'd be on a tank built to do two things: AOE taunt and stay alive. Doing anything else beyond maybe throwing a few buffs would just be inefficient.
Can I ignore that AOE taunt? Nope. Because once the meta changes, the groups I PUG for will design for that meta. They'll expect a "new" tank, who completes the dungeon the most efficient way - AOE taunt as many mobs as they can handle, turtle, and get healed while the DDs kill everything. Trying to be an "old" tank who does battlefield control and expects DDs and healers to be able to take a hit? That's inefficient and possibly harmful to the group.
So no, if there's an AOE taunt introduced to ESO's dungeons as they are designed, it will become the new meta and it will be effectively mandatory because it is so much more efficient to AOE taunt and turtle than the old method of taunting priority adds and doing battlefield control.
Now, its not like ESO couldn't redesign their dungeons to be interesting for tanks once they add an AOE taunt. There's mechanics for that - after all, plenty of games manage to have interesting raid content with AOE taunts. However, that would require ZOS to redesign all their dungeons...and I strongly suspect that's unlikely to happen. They've got a system they clearly feel works, so why change it when that would require changing all their dungeon content to keep it interesting?
So in short, unless ZOS redesigns their dungeons with AOE taunting in mind, I think an AOE taunt would make the dungeons efficient yet boring. I might change my mind if ZOS actually did a redesign to account for the changes in dungeon roles as AOE taunt would bring, but I think that's vanishingly unlikely to happen.
BejaProphet wrote: »@arun_rajputb16_ESO I think I’m starting to realize why your posts puzzle me. Usually when somebody criticizes tanking in ESO, it is plain from the discussion that they don’t really understand good tanking. You on the other hand seem to understand (to the best I can tell in a few posts) and yet even understanding you actually don’t like it. (In most content). I don’t think I can get my mind around that! I see it as constantly engaging no matter how weak the content, and seeing the exact same content, you consider it dull.
arun_rajputb16_ESO wrote: »BejaProphet wrote: »@arun_rajputb16_ESO I think I’m starting to realize why your posts puzzle me. Usually when somebody criticizes tanking in ESO, it is plain from the discussion that they don’t really understand good tanking. You on the other hand seem to understand (to the best I can tell in a few posts) and yet even understanding you actually don’t like it. (In most content). I don’t think I can get my mind around that! I see it as constantly engaging no matter how weak the content, and seeing the exact same content, you consider it dull.
I play with some very good damage dealers and healers so when they're really good, tanking for the vas majority of the time is just boring.
When these guys want to try out tanking, they get bored because they really have nothing to do most of the time.
For E.g, vet crypt 2. The boss just before nerineth - she's dead before she pulls us in for the big aoe. I have literally nothing to do up until nerineth… apart from big skeleton dude, who is enjoyable to tank.
grizzly375 wrote: »I play tank classes in a lot of different games, but the lack of an AOE taunt, and pathetically low DPS output for solo/overland content in ESO has made me roll then delete numerous tanks. When I play a DK tank, the fact that the majority of my skills cost magicka (my lowest stat), means I'm VERY limited in the number of skills I can accomplish. Then blocking and "offensive" skills cost Stam, so I have to have plenty of that, plus points into health so I don't get one-shotted by Vet bosses (and even some normal Bosses on harder content). There's just not enough attribute points to spread around to make all that work well.
If there was a way to INEXPENSIVELY switch attributes and skills, this would change. Overland solo, run all Stam or all Magicka in Medium or Light armor. Lining up to tank? Switch to tank set with a blend of stats, heavy armor, S&B, and go to work...
But, I'd still love an AOE taunt as well.
arun_rajputb16_ESO wrote: »BejaProphet wrote: »@arun_rajputb16_ESO I think I’m starting to realize why your posts puzzle me. Usually when somebody criticizes tanking in ESO, it is plain from the discussion that they don’t really understand good tanking. You on the other hand seem to understand (to the best I can tell in a few posts) and yet even understanding you actually don’t like it. (In most content). I don’t think I can get my mind around that! I see it as constantly engaging no matter how weak the content, and seeing the exact same content, you consider it dull.
I play with some very good damage dealers and healers so when they're really good, tanking for the vas majority of the time is just boring.
When these guys want to try out tanking, they get bored because they really have nothing to do most of the time.
For E.g, vet crypt 2. The boss just before nerineth - she's dead before she pulls us in for the big aoe. I have literally nothing to do up until nerineth… apart from big skeleton dude, who is enjoyable to tank.
BejaProphet wrote: »arun_rajputb16_ESO wrote: »BejaProphet wrote: »@arun_rajputb16_ESO I think I’m starting to realize why your posts puzzle me. Usually when somebody criticizes tanking in ESO, it is plain from the discussion that they don’t really understand good tanking. You on the other hand seem to understand (to the best I can tell in a few posts) and yet even understanding you actually don’t like it. (In most content). I don’t think I can get my mind around that! I see it as constantly engaging no matter how weak the content, and seeing the exact same content, you consider it dull.
I play with some very good damage dealers and healers so when they're really good, tanking for the vas majority of the time is just boring.
When these guys want to try out tanking, they get bored because they really have nothing to do most of the time.
For E.g, vet crypt 2. The boss just before nerineth - she's dead before she pulls us in for the big aoe. I have literally nothing to do up until nerineth… apart from big skeleton dude, who is enjoyable to tank.
Ah. That clarified some. Your norm is mechanic breaking levels of DPS. Most players don’t play with that I suspect. I PUG 98% of the dungeons I do. So it explains some of the gap between our experiences. When I get an extremely poor DD group I also find the experience frustrating.
BejaProphet wrote: »I see why you want an aoe taunt now. It’s not so much that you want easy mode, you just want something that can make a difference before the creatures melt. I still disagree with including AOE taunts but again, helps me see where you are coming from.