speaking of tanking and such....which do you all prefer....Frozen Device or DK;s Grip? Grip for the most part "feels" quicker but you need to target, and that can get a bit crazy at times whereas with Device just throw it down....and hope mobs wander into it?
Just trying to get a feel for which skill really shines....since we are looking for other stuff for a tank to do, right?
. I just want to enjoy tanking in its purest form.
I had to stop reading the OP. It was depressing me, besides being to long.
If I played a game like I saw OP describing tanking in the third paragraph I would quit, delete the game and move on.
Unfortunately for OP he seems to have missed some important aspects and part of that may be due to experience. In the more challenging content the tank needs to be remain sharp.
Suffice it to say that if you keep tanking only the easier content, the same stuff every day for years, it would get boring. Fortunately there are much more challenging content in the game that test the mettle of tanks.
VaxtinTheWolf wrote: »To respond to some comments about introducing an AOE taunt into this game, I would be fairly against that. However if It would be added I think something like this might appease the masses just to specifically have that 'feature'.
Warrior's Challenge (Crafted)
2 Pieces: Add Health
3 Pieces: Add Stamina or Add Health
4 Pieces: Incoming Healing
5 Pieces: When you taunt an enemy using a melee ability, taunt an additional 6 enemies in a 10m range for 15 seconds with a cooldown of 20/25 seconds.
arun_rajputb16_ESO wrote: »Those that find it boring or ineffective won't read it and we won't get their perspectives. I could have been very lucky to have spoken to a few dozen people sharing my view on the matter, it is entirely possible.
However, there aren't enough tanks in the game. That's a fact. There has to be a reason why this is. .
Lightspeedflashb14_ESO wrote: ». I just want to enjoy tanking in its purest form.
What form is that?
arun_rajputb16_ESO wrote: »Lightspeedflashb14_ESO wrote: ». I just want to enjoy tanking in its purest form.
What form is that?
I think a tank is a role that is able to, sustainably, protect himself and the group whilst simultaneously keeping the focus of big hitters, crowd controlling trash and buffing the group.
I don't want to do noticeable damage. I have DPS for that. 10/15k DPS compared to 35k+ on my dds just seems pointless.
In any light, it seems my opinions are unpopular amongst my fellow tanks so I've thrown in the proverbial towel on tanking.
Hopefully see you guys/gals out there protecting and buffing me
arun_rajputb16_ESO wrote: »Lightspeedflashb14_ESO wrote: ». I just want to enjoy tanking in its purest form.
What form is that?
I think a tank is a role that is able to, sustainably, protect himself and the group whilst simultaneously keeping the focus of big hitters, crowd controlling trash and buffing the group.
I don't want to do noticeable damage. I have DPS for that. 10/15k DPS compared to 35k+ on my dds just seems pointless.
In any light, it seems my opinions are unpopular amongst my fellow tanks so I've thrown in the proverbial towel on tanking.
Hopefully see you guys/gals out there protecting and buffing me
you quit tanking why? because someone was a jerk on forums? nah...don't let them win...stick to it, we need more tanks!!!
AcadianPaladin wrote: »I find tanking hot and cold. Sometimes it feels like being a god; other times it tempts me to rage quit. Lol. My DK tank could use some help to boost the fun meter and perhaps encourage others to take this least traveled path (tanking).
Make my s&b taunt and heroic slash scale damage based on my health instead of my stam. This might let me remain a pretty pure tank but still flirt with 10k dps. Why dps? Oh, bosses who ignore my taunts, 25 puny adds that are spread all over, fake dps who cannot burn through a dps check or get overwhelmed by ever-increasing add spawns. Also, I really don't want to reslot for dps to do solo questing. My pure healer does 15k dps; let my pure tank at least flirt with 10k.
Double the duration of my talons from 4 to 8 seconds. Wonderful skill but I've got other things to do besides spam it at 4 second intervals or let the group I'm holding in my group's killing zone escape.
I love chains but it does present me a problem and I'm not sure what the solution is. When I've got a dozen foes controlled in my face and I want to pull in a pesky ranged foe that my dps are not getting, chains needs to have a clear shot to reach him. That is hard to do with lots of foes already in my face. So I have to dance around to position for a clear shot. . . while not letting my dismal 4 seconds of talons expire on the foes I've already got locked in place. I'll accept that this small frustration may just be a 'get gud' thing. Lol.
@arun_rajputb16_ESO , have you considered running a healer/tank hybrid, then? Since you say you have no interest in going dps/tank?
A good player who can be an actual tank while buffing/healing allies is just about the best thing you can hope for as a damage dealer, in dungeons at least. Lets 3 damage dealers just tear through harder stuff, and if you're truly doing a good job at tanking and healing/buffing at the same time, it's hard to imagine you'll be bored.
VaranisArano wrote: »I really enjoy tanking, at least in dungeons. For me, its about controlling the battlefield.
On mobs, I dont try to taunt every enemy. I only taunt the important ones - the minibosses and those 2 hander ones who will try to one shot my squishy DDs. Nope, not happening this time! I crowd control the rest of the mob so they gather up in a nice little area around me, oh, right about the right size for Caltrops, endless hail, and elemental blockade...and if my DDs are on point, the mobs just melt.
An AOE taunt would turn this little dance into a very simple affair. I taunt the mob and turtle. The healer heals me. The DDs kill things. Easy. To me, that's boring. I like battlefield control, not being a turtle.
To each their own.
VaxtinTheWolf wrote: »To respond to some comments about introducing an AOE taunt into this game, I would be fairly against that. However if It would be added I think something like this might appease the masses just to specifically have that 'feature'.
Warrior's Challenge (Crafted)
2 Pieces: Add Health
3 Pieces: Add Stamina or Add Health
4 Pieces: Incoming Healing
5 Pieces: When you taunt an enemy using a melee ability, taunt an additional 6 enemies in a 10m range for 15 seconds with a cooldown of 20/25 seconds.
arun_rajputb16_ESO wrote: »I had to stop reading the OP. It was depressing me, besides being to long.
If I played a game like I saw OP describing tanking in the third paragraph I would quit, delete the game and move on.
Unfortunately for OP he seems to have missed some important aspects and part of that may be due to experience. In the more challenging content the tank needs to be remain sharp.
Suffice it to say that if you keep tanking only the easier content, the same stuff every day for years, it would get boring. Fortunately there are much more challenging content in the game that test the mettle of tanks.
There is a lesson here for you. Read the whole thing. I've mentioned over and over how I do the harder content and I talk about the weirdness of the off tank.
If you found my post boring and couldn't bring yourself to finish reading the the wise thing to do is not to comment - after all, you don't have all the facts of my opinion.
I was going to explain my problem is a sentence for you, but really, you're not worth the time.
I'm currently rather enjoying my magSorc tank. Great survivability, and more damage than a lot of PuGs have (~20K). And no, it's not just a dps leaning heavily on shields; I've got max resists, 30k health, and the usual tank skills slotted (Pierce, Slash, Leash).
arun_rajputb16_ESO wrote: »@arun_rajputb16_ESO , have you considered running a healer/tank hybrid, then? Since you say you have no interest in going dps/tank?
A good player who can be an actual tank while buffing/healing allies is just about the best thing you can hope for as a damage dealer, in dungeons at least. Lets 3 damage dealers just tear through harder stuff, and if you're truly doing a good job at tanking and healing/buffing at the same time, it's hard to imagine you'll be bored.
I did try it a couple of years ago when they gave dks a group heal and it was tricky. Tell me more. What gear, CP, skills and attributes? I take it a warden would be best suited for this kind of role? Haven't thought about it since they introduced wardens.
I'm currently rather enjoying my magSorc tank. Great survivability, and more damage than a lot of PuGs have (~20K). And no, it's not just a dps leaning heavily on shields; I've got max resists, 30k health, and the usual tank skills slotted (Pierce, Slash, Leash).
Other than 30k health not being that high on a tank, I'd love to see your build, as I'm working on a magSorc tank myself right now.