It would be the SorQQ thing to do.
VaranisArano wrote: »MakeMeUhSamich wrote: »I don’t get the healer argument for gutting PVE shields. Every trial I run includes at least 1 (usually 2).
Most trial runs require healers.
For many dungeons, however, even vet dungeons, people who are good at them prefer to run 1 tank and 3 DDs for a faster clear.
So ZOS, seeing that many experienced players play as though healers were useless, decided that nerfing shields and passive dodge was the way to handle that. The community explained they though that was nonsense...and the devs nerfed shields anyway. They've since explained they want people to choose being damage and survivability, iirc.
My takeaway from that is that ZOS was coming for PVE damage shields anyway, regardless of whether the stated "healers are useless" reason makes sense.
Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.
Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.
VaranisArano wrote: »MakeMeUhSamich wrote: »I don’t get the healer argument for gutting PVE shields. Every trial I run includes at least 1 (usually 2).
Most trial runs require healers.
For many dungeons, however, even vet dungeons, people who are good at them prefer to run 1 tank and 3 DDs for a faster clear.
So ZOS, seeing that many experienced players play as though healers were useless, decided that nerfing shields and passive dodge was the way to handle that. The community explained they though that was nonsense...and the devs nerfed shields anyway. They've since explained they want people to choose being damage and survivability, iirc.
My takeaway from that is that ZOS was coming for PVE damage shields anyway, regardless of whether the stated "healers are useless" reason makes sense.
The REAL stuff that happened?
The healers representative voiced 4 men healers for this nerf against most of the trials endgame healers.
This directly or indirectly caused a barrage of nerfs that devastated all mag classes including healers (some use shields too).
The same healers representative and those trials endgame healers litigated. Bans ensued and the latter created a separate Discord channel.
In all of this ZOS has only done this: "did I hear NERF? OK WE NEEEERFFFF! *rubs hands*, *mouth watering*
Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.
I dont know what's funnier this comment or the fact it have plenty of agrees.
MakeMeUhSamich wrote: »PVE is definitely my biggest concern. After Nerfmire, will there be ANY MagSorcs invited to trial runs?
MakeMeUhSamich wrote: »How are Stam being forced to sacrifice DPS for survivability?
VaranisArano wrote: »MakeMeUhSamich wrote: »How are Stam being forced to sacrifice DPS for survivability?
Stam and some tank builds lost all ability to passively dodge damage. Only active roll dodges count.
I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
Yeah, because the way to make people stick with the game is to take content away from them. Let's face it, ZOS simply wants fewer Sorcs, and they'll get that - one way or another.Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
Yeah, because the way to make people stick with the game is to take content away from them. Let's face it, ZOS simply wants fewer Sorcs, and they'll get that - one way or another.Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
VaranisArano wrote: »They won't crash the forums. Merely flood it.
And then we'll be rehashing arguments we had weeks ago.
"RIP MagSorc"
"Wont someone think of the other magicka classes?"
"ZOS devs play Magblades, confirmed!"
"Look, the time to complain about it was on the PTS, guys."
"OMG, why does PVP nerf everything?"
"The devs explicity nerfed it for PVE and PVP both."
"Why do we even have class reps?"
"I'm quitting!"
"Can I have your stuff?"
"Geez, L2Play guys."
"My class is dead, happy now guys?"
"Y nerfs? Y no buffs?"
You get the picture. I'm thinking about making a Bingo card for it.
Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.
Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)
I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.
You can longer have massive offensive AND defensive abilities.
VaranisArano wrote: »MakeMeUhSamich wrote: »How are Stam being forced to sacrifice DPS for survivability?
Stam and some tank builds lost all ability to passively dodge damage. Only active roll dodges count.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.
Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)
I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.
You can longer have massive offensive AND defensive abilities.
Builds have 3 major aspects, not 2. Offence, defence, sustain. Its time you woke up to the reality of what Sorc builds have to put into sustain. They have never had all three, and PvP builds hardly ever include a single offence set, unlike most Stam builds..
Now they need to have a huge sustain buff, so they can actually run heavy armour, with damage sets and be able to sustain it... Like every single Stam class. With nerfmire they can run a defence and a sustain set in light and just about sustain it.... But where's the damage that Stam gets?
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.
Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)
I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.
You can longer have massive offensive AND defensive abilities.
Builds have 3 major aspects, not 2. Offence, defence, sustain. Its time you woke up to the reality of what Sorc builds have to put into sustain. They have never had all three, and PvP builds hardly ever include a single offence set, unlike most Stam builds..
Now they need to have a huge sustain buff, so they can actually run heavy armour, with damage sets and be able to sustain it... Like every single Stam class. With nerfmire they can run a defence and a sustain set in light and just about sustain it.... But where's the damage that Stam gets?
You have to account for the same things on Stam builds. Most corner around Bp and then a mix of damage sets.
The way it is now, Most Sorc builds have Lich or similar for sustain and then max your Mag/damage and defense.
Honestly, if I were balancing Sorcs. I would address the Bastion Cp tree, and make the shields crittable. Done.
Rohamad_Ali wrote: »Sounds like a patch for Skooma and home deco .
Thrasher91604 wrote: »I also think that ZoS listened to all the snowflakes crying on the PvP forums about shield stacking for bad players and listened to the lying stamina players who want to nerf the mag competition.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.
Did some extensive testing of my magicka Pet Sorc on the PTS, my base light armor setup (that is currently on live) relies heavily on large shields and uptime.
In a nutshell, that build is dead. And that goes for both PvP and PvE.
Tried vMA, didn't get too far. Tried solo vet Fungal Grotto I, struggled the whole time.
Neither of these is a problem on the current live.
Then i switched to a heavy armor "tank" build. Surviveability went up substantially but in order to sustain i now have to do heavy attacks almost exclusively. Forget about light attack weaving. There just isn't enough sustain otherwise.
Crit went down a lot and my overall damage went down the drain.
TL:DR
Light Armor MagSorcs are dead
Heavy Armor MagSorcs survive but won't do much damage
This post just reaffirms that Zenimax is doing the right thing.
“I can no longer solo four-man Veteran Dungeons”.
Dude, the "only sorcs can solo stuff" is so 2015. Nowadays everyone can do that. Well... after Nerfmire everyone but magsorcs that is.
Hmm. I can probably solo Vet Fungal on my almost off tank DK. I know for a fact, it would be a slow run. (Brass and 7th)
I’m going to wait for the patch, and build a Sorc the same way I have to on my DK.
You can longer have massive offensive AND defensive abilities.
Shields are now stronger on the pts than they are on live. Plenty of videos proving it. You cried so much that not only did you prevent needed balance changes. You got an OP aspect of your game buffed even further...and you're still crying.
@MaxJrFTW
I find this fact comical.
You went from Magicka Sorcerers with very low resistances (including crit resist), and shields that saw no mitigation (past CP and protection buffs which are rare on a MagSorc).
When their damage shields dropped due to time or damage (contrary to popular belief you could remove a damage shield with sustained damage forcing the other player into perma defense or death) the MagSorc would MELT.
Now you are going to have MagSorcs with 25k + health and resistances, with damage shields increasing their effective health by 10-12k (stackable). And it will take MORE effort to kill a magicka Sorcerer than it previously did. Everyone wanted crits on shields not thinking about the fact that it is very rare to run >30-40% crit in PvP. It's a known fact to run 2k+ impen so stacking into crit damage takes too much from your other stats, and gets countered.
So now you have damage shields that are significantly stronger (20-30% more mitigation) against 60-70% of attacks, with an additional 10-20% mitigation on your health. Welcome to the MagSorc TANK meta. Enjoy what you asked for.
It's pretty funny.
I’d be interested to see this “tank sorc” in heavy armor with 25k health, maybe 32k magicka, shield stacking. With no light armor passives will have no sustain and no penetration, no crit. So cast two wards, and maybe 3 or 4 actual dps skills (with that massive 15K dps you have left). Then have to heavy attack a couple times for resources, rinse and repeat. Ya, might be harder to kill but wont do much damage and doesnt really seem like much fun. Not many sorcs rolled a sorc to become a tank, at least not in my experience.