I have no interest in "endgame" in MMOs, people seem to be in a rush to get there and then complain as soon as they do about the lack of things to do, the imbalance in competitive PvE, or the performance in PvP - and also moan about being generally bored and burnt out. I prefer to pace myself through the leveling process with multiple characters, that way I never run out of things to do. Each to his or her own, however, and my understanding is that "endgame" in ESO consists primarily of PvP or competitive PvE, neither of which appeals to me anyway.
AcadianPaladin wrote: »Primarily solo here and all PvE.
My end game is soloing a fair number of normal group dungeons and soloing most non-DLC WBs. I don't mind grouping sometimes with others or even pugging but only for content that I know I can solo.
Zero interest in: DLC dungeons, DLC WBs, NMA/VMA, Trials, PvP. No real complaints as there is plenty of content I do enjoy. I do worry about about possible future changes though. If, for example, non-DLC WBs and dungeons get amped up, that destroys my end game as a solo PvE player and I'm probably gone.
mayasunrising wrote: »In persistent world MMOs there never has been and never will be an "end game" for me. It's all about my main character's (and supporting characters') ongoing saga(s). And given that companies that maintain persistent world gaming servers need to keep me interested to get my dollars to keep their company going they are always going to be releasing new (And in the case of ESO fun!) content so the story will never end.
Personally, I don't get why people want to hit level [insert highest level whatever here] in 5 minutes. The idea of persistent world MMORPGs is that your characters develop over the years; not the hours. I'm perfectly fine taking my time leveling my characters and skills.
I'm also okay switching from pve, to pvp, to RP, and back and forth to keep myself interested. As a matter of fact, one thing I love about pvp in relation to persistent world gaming is each battle will always be different and always new. Sure I might be defending Alessia for the zillionth time, but each time the battle is fresh. Something exciting, kookie, or downright weird is sure to happen.
End game? Who needs it? Not me. If I wanted an end game I'dl by an offline RPG with a set storyline.