Yesterday's PTS patch notes are a prime example of what's actually wrong and how little of it is to do with CP.
Sorcs cry so loudly about shield nerfs that ZOS in all their wisdom decide to make Pets PVE immortal (it was only a few patch cycles ago that pet's were considered so strong they had their health recovery removed).
2 Patches from now we'll see the Nerf hammer swinging again due to all the videos of Sorc's soloing content that was never intended to be solo'd, thanks to this change...
Don't forget guys that before CP we had VR Ranks ...so a vertical progression ESO had from the beginning.
I'm sure many player will leave if the devs remove any sort of vertical progression after level 50.
We must have horizontal and vertical progression.
Also the veteran players cannot be the same like the new ones. They spent lots of time, money and effort to be vets.
I understand the conception that new or casual players must catch the vet ones . The game helps them. You can be cp780 in maximum 4 months. And after that your cp is account wide...so no more grind.
I hope ESO to not fully transform in GW2 , or Elder Scrolls Of Fashion Online....
I really miss ESO that was before Homestead.
And I hate the constant nerfs that make 95 % of the player base incapable to do hardest content.
Please stop to tell that everything in the game is too easy. I agree that overland content for a vet player is too easy..Ok..there are some nice ideas on these forums to solve this problem.
People want to be rewarded ..they want to accomplish things. If every class is nerfed ..you soon will see that even the vet vanilla dungeons will be harder to do or almost impossible to finish by many players.
Yes ..many of the player base want to burn every boss.... they want to accomplish things. 80-90% of the player base doesn't have time to spend hours .or days only to finish a hard mode of a dungeon.
Respect to all the elitist players, respect to all the class representatives, but please be community supporters in relation with ZOS ....fight for the community not only for you.
Thanks.
English is not my native language.
anatole1234 wrote: »Don't forget guys that before CP we had VR Ranks ...so a vertical progression ESO had from the beginning.
I'm sure many player will leave if the devs remove any sort of vertical progression after level 50.
We must have horizontal and vertical progression.
Also the veteran players cannot be the same like the new ones. They spent lots of time, money and effort to be vets.
I understand the conception that new or casual players must catch the vet ones . The game helps them. You can be cp780 in maximum 4 months. And after that your cp is account wide...so no more grind.
I hope ESO to not fully transform in GW2 , or Elder Scrolls Of Fashion Online....
I really miss ESO that was before Homestead.
And I hate the constant nerfs that make 95 % of the player base incapable to do hardest content.
Please stop to tell that everything in the game is too easy. I agree that overland content for a vet player is too easy..Ok..there are some nice ideas on these forums to solve this problem.
People want to be rewarded ..they want to accomplish things. If every class is nerfed ..you soon will see that even the vet vanilla dungeons will be harder to do or almost impossible to finish by many players.
Yes ..many of the player base want to burn every boss.... they want to accomplish things. 80-90% of the player base doesn't have time to spend hours .or days only to finish a hard mode of a dungeon.
Respect to all the elitist players, respect to all the class representatives, but please be community supporters in relation with ZOS ....fight for the community not only for you.
Thanks.
English is not my native language.
Removing CP isnt the solution I believe, I think a better way would be to reconstruct CP trees and avoid % based stat buff and only give cool and unique effects met under certain condition to complement certain class/buildd/roles/playstyles
Yesterday's PTS patch notes are a prime example of what's actually wrong and how little of it is to do with CP.
Sorcs cry so loudly about shield nerfs that ZOS in all their wisdom decide to make Pets PVE immortal (it was only a few patch cycles ago that pet's were considered so strong they had their health recovery removed).
2 Patches from now we'll see the Nerf hammer swinging again due to all the videos of Sorc's soloing content that was never intended to be solo'd, thanks to this change...
Why is it that Vertical Character Progression is such a problem with most of you.
I don’t want to be the same strength in two years from now
Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.
Mind boggled.
I really hope they go with @Alcast suggestion of Nightmare mode (vet hard mode w/CP disabled). It would take a while to figure out new builds and different ways of approaching the content (un-learning what they've grown accustome to and learning a new way to complete the content). I have no doubt that top tier players will be able to successfully clear Nightmare mode content. In so doing, it will actually prove that CP is not the main or sole reason for 'power creep'. It will further demonstrate that the problem of 'power creep' will need to be addressed on 3 different levels.
CP is a factor, but it's the smallest of 3 factors.
Why is it that Vertical Character Progression is such a problem with most of you.
I don’t want to be the same strength in two years from now
Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.
Mind boggled.
But you dint get stronger becauce you get a better player. You just get stronger because zos gives you power for doing nothing. But i understand your point. Its the only way moast of the players can complete the content.
Why is it that Vertical Character Progression is such a problem with most of you.
I don’t want to be the same strength in two years from now
Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.
Mind boggled.
But you dint get stronger becauce you get a better player. You just get stronger because zos gives you power for doing nothing. But i understand your point. Its the only way moast of the players can complete the content.
Is English not your first language? EU maybe? I'm sorry but I just don't understand what you're trying to say. Your post makes no sense to me =\
profundidob16_ESO wrote: »Why is it that Vertical Character Progression is such a problem with most of you.
I don’t want to be the same strength in two years from now
Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.
Mind boggled.
But you dint get stronger becauce you get a better player. You just get stronger because zos gives you power for doing nothing. But i understand your point. Its the only way moast of the players can complete the content.
Is English not your first language? EU maybe? I'm sorry but I just don't understand what you're trying to say. Your post makes no sense to me =\
since English isn't my first language either and I'm used to interpreting "Eurenglish" I'll try to translate this phrase for you in his stead:
"You say you like vertical progression as in getting stronger over time but what I don't agree with is that in the current ZOS implementation you are getting this vertical progression for free by just playing the game -properly or not- while in contrast I believe you should have to work in order to earn vertical progression. Becoming stronger should only be received as a reward for or result of your successful efforts of becoming a better player and conquering content, not just for anyone and for free
But I understand your point. It's too much to ask proper play from most players in the ESO player community so the only way they will ever achieve vertical progression is by receiving like this...for free"
Is that more or less the message you wanted to say @Saint_Bud ?
Why is it that Vertical Character Progression is such a problem with most of you.
I don’t want to be the same strength in two years from now
Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.
Mind boggled.
Why is it that Vertical Character Progression is such a problem with most of you.
I don’t want to be the same strength in two years from now
Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.
Mind boggled.
They could allow us to get stronger by increasing base level instead of CP
Leave CP to boost other things as mentioned in my previous post
Agree.But there is no choice in those bonuses, not any more at least.CP replaced the old VR system (under the old VR system you did become more powerful as you ranked up, a lot of which had to do with the increased stats associated with higher levels of VR gear).
Investing in CP increases your stats to an extent ... there are diminishing returns once you get to a certain point ... investing additional CP points thereafter provides a negligible benefit (no power creep). The cool thing about CP is once you reach 'diminishing returns' on the nodes you normally invest CP in, you can then start to invest CP for a hybrid build -- with enough CP you should be able to create a hybrid build that is just as powerful as a stam or magica toon. In other words it will provide for additional diversity.
Because of the diminished returns and number of CP we have you just take 5-10% buff to everything, with 5-10% buffs to more things as you get more CP.
As I just said in my post above it's not like we have to make the hard choices of damage, sustain or defence, we just take 5-10% bonus in all of those.
Also why does CP need to grant more Health/Magicka/Stamina for the first 300 points in each? We're already getting big boosts things we choose but get the double-dip of even more power.
Some people 'think outside-the-box' when creating builds, including where they spend their CP. For these people, CP offers us a lot of choice and build diversity.The more you know about the game and the game mechanics, the more possibilities you see -- more ways of combining things to make something different and unique. And with these possibilities, these unique builds, there are choices to be made ... difficult choices between dps, defense, healing, resources, etc., because you can't 'have it all' ... which means you also rely heavily on your mastery of the game/game mechanics to help 'supplement' your build.
There are two sides to a coin, so let's look at the 'other side' -- To reach max CP requires a significant investment of time and energy. During the time it took many of us to reach max CP, we also gained a lot of experience ... you know, we got even better playing the game because of how long we've been playing it. We've done more things more often, like dungeons, trials, etc., and have tons of armor sets (proc sets), monster sets, enhanced weapons, jewelry sets, etc. as a result. We've also gotten better at rotations, we know game mechanics better, we have been playing so long that we are pretty good at pvp ... including anticipating enemy players movements/tactics. With all this in mind, can we really say CP is responsible for this thing called 'power creep?"
Let's look at it another way: If you put a bunch of max level CP players in plain armor, you know, armor with absolute no set bonuses, and gave them plain weapons to use (no enhanced weapons, no set pieces) and plain jewelry that had no set bonuses, do you really think those players would be able to perform anywhere near what they can do when they are fully decked out in their proc set armors, using their enhanced weapons, monster sets and jewelry sets?
The CP system is fine the way it is -- what is problematic are the type and quantity of proc sets, enhanced weapon sets, monster sets, jewelry sets, etc., we have in the game ... approximately 90% of all the proc sets we have came AFTER CP was introduced into the game.
If you want to reverse or nullify the 'power creep' - tone down all the proc sets, enhanced weapons and monster sets to make them less impactful.
I am going to reiterate this point because it is so important -- the CP system is NOT the problem.
Why is it that Vertical Character Progression is such a problem with most of you.
I don’t want to be the same strength in two years from now
Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.
Mind boggled.
They could allow us to get stronger by increasing base level instead of CP
Leave CP to boost other things as mentioned in my previous post