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How much of the power creep comes from CP?

  • SirDopey
    SirDopey
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    Yesterday's PTS patch notes are a prime example of what's actually wrong and how little of it is to do with CP.

    Sorcs cry so loudly about shield nerfs that ZOS in all their wisdom decide to make Pets PVE immortal (it was only a few patch cycles ago that pet's were considered so strong they had their health recovery removed).

    2 Patches from now we'll see the Nerf hammer swinging again due to all the videos of Sorc's soloing content that was never intended to be solo'd, thanks to this change...
    NA PC | AD
    xx Doc Holliday xx
  • anatole1234
    anatole1234
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    SirDopey wrote: »
    Yesterday's PTS patch notes are a prime example of what's actually wrong and how little of it is to do with CP.

    Sorcs cry so loudly about shield nerfs that ZOS in all their wisdom decide to make Pets PVE immortal (it was only a few patch cycles ago that pet's were considered so strong they had their health recovery removed).

    2 Patches from now we'll see the Nerf hammer swinging again due to all the videos of Sorc's soloing content that was never intended to be solo'd, thanks to this change...

    Read the patchnotes carefully, they cannot agro anything.
  • Agalloch
    Agalloch
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    Don't forget guys that before CP we had VR Ranks ...so a vertical progression ESO had from the beginning.

    I'm sure many player will leave if the devs remove any sort of vertical progression after level 50.

    We must have horizontal and vertical progression.

    Also the veteran players cannot be the same like the new ones. They spent lots of time, money and effort to be vets.

    I understand the conception that new or casual players must catch the vet ones . The game helps them. You can be cp780 in maximum 4 months. And after that your cp is account wide...so no more grind.


    I hope ESO to not fully transform in GW2 , or Elder Scrolls Of Fashion Online....

    I really miss ESO that was before Homestead.

    And I hate the constant nerfs that make 95 % of the player base incapable to do hardest content.

    Please stop to tell that everything in the game is too easy. I agree that overland content for a vet player is too easy..Ok..there are some nice ideas on these forums to solve this problem.

    People want to be rewarded ..they want to accomplish things. If every class is nerfed ..you soon will see that even the vet vanilla dungeons will be harder to do or almost impossible to finish by many players.

    Yes ..many of the player base want to burn every boss.... they want to accomplish things. 80-90% of the player base doesn't have time to spend hours .or days only to finish a hard mode of a dungeon.

    Respect to all the elitist players, respect to all the class representatives, but please be community supporters in relation with ZOS ....fight for the community not only for you.

    Thanks.


    English is not my native language.
  • anatole1234
    anatole1234
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    Agalloch wrote: »
    Don't forget guys that before CP we had VR Ranks ...so a vertical progression ESO had from the beginning.

    I'm sure many player will leave if the devs remove any sort of vertical progression after level 50.

    We must have horizontal and vertical progression.

    Also the veteran players cannot be the same like the new ones. They spent lots of time, money and effort to be vets.

    I understand the conception that new or casual players must catch the vet ones . The game helps them. You can be cp780 in maximum 4 months. And after that your cp is account wide...so no more grind.


    I hope ESO to not fully transform in GW2 , or Elder Scrolls Of Fashion Online....

    I really miss ESO that was before Homestead.

    And I hate the constant nerfs that make 95 % of the player base incapable to do hardest content.

    Please stop to tell that everything in the game is too easy. I agree that overland content for a vet player is too easy..Ok..there are some nice ideas on these forums to solve this problem.

    People want to be rewarded ..they want to accomplish things. If every class is nerfed ..you soon will see that even the vet vanilla dungeons will be harder to do or almost impossible to finish by many players.

    Yes ..many of the player base want to burn every boss.... they want to accomplish things. 80-90% of the player base doesn't have time to spend hours .or days only to finish a hard mode of a dungeon.

    Respect to all the elitist players, respect to all the class representatives, but please be community supporters in relation with ZOS ....fight for the community not only for you.

    Thanks.


    English is not my native language.

    Removing CP isnt the solution I believe, I think a better way would be to reconstruct CP trees and avoid % based stat buff and only give cool and unique effects met under certain condition to complement certain class/buildd/roles/playstyles
  • Agalloch
    Agalloch
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    Agalloch wrote: »
    Don't forget guys that before CP we had VR Ranks ...so a vertical progression ESO had from the beginning.

    I'm sure many player will leave if the devs remove any sort of vertical progression after level 50.

    We must have horizontal and vertical progression.

    Also the veteran players cannot be the same like the new ones. They spent lots of time, money and effort to be vets.

    I understand the conception that new or casual players must catch the vet ones . The game helps them. You can be cp780 in maximum 4 months. And after that your cp is account wide...so no more grind.


    I hope ESO to not fully transform in GW2 , or Elder Scrolls Of Fashion Online....

    I really miss ESO that was before Homestead.

    And I hate the constant nerfs that make 95 % of the player base incapable to do hardest content.

    Please stop to tell that everything in the game is too easy. I agree that overland content for a vet player is too easy..Ok..there are some nice ideas on these forums to solve this problem.

    People want to be rewarded ..they want to accomplish things. If every class is nerfed ..you soon will see that even the vet vanilla dungeons will be harder to do or almost impossible to finish by many players.

    Yes ..many of the player base want to burn every boss.... they want to accomplish things. 80-90% of the player base doesn't have time to spend hours .or days only to finish a hard mode of a dungeon.

    Respect to all the elitist players, respect to all the class representatives, but please be community supporters in relation with ZOS ....fight for the community not only for you.

    Thanks.


    English is not my native language.

    Removing CP isnt the solution I believe, I think a better way would be to reconstruct CP trees and avoid % based stat buff and only give cool and unique effects met under certain condition to complement certain class/buildd/roles/playstyles

    I am not for removing CP . I am for making this game's end game more accesible to the player base . I hate one shot mechanics inflation.

    Cheers.
  • radarsu
    radarsu
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    CP are good idea in general. You keep on playing for a long time constantly making your character slightly more powerful. But they have way too huge impact.

    The easiest (and very good) solution: Just nerf them ~5x. Should work great as a quick-fix and almost nobody will cry about the changes. You will just get 0.1% of something instead 0.5% for a point.

    I believe most of people don't care if they get 0.5% or 0.1%. Players just love developement and increasing power of their character, it doesn't neccessarily has to be as significant as it is in the current state.

    The problem with CPs in PvE is that bosses and moobs don't have CP. And if ZOS is not planning to buff all the bosses everytime they increase CP the cap, PvE content will become easier and easier and finally once very fun and demanding bosses will feel easy and "obsolete"... I've seen that in many other MMOs. Unless ZOS is planning to scale up monsters to highest/average player CP by having buffed statistics - CPs in dungeons just should be disabled. They are not a type of content designed for CPs.
    Edited by radarsu on October 9, 2018 6:38AM
  • Juhasow
    Juhasow
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    SirDopey wrote: »
    Yesterday's PTS patch notes are a prime example of what's actually wrong and how little of it is to do with CP.

    Sorcs cry so loudly about shield nerfs that ZOS in all their wisdom decide to make Pets PVE immortal (it was only a few patch cycles ago that pet's were considered so strong they had their health recovery removed).

    2 Patches from now we'll see the Nerf hammer swinging again due to all the videos of Sorc's soloing content that was never intended to be solo'd, thanks to this change...

    Well would be nice if You would follow or collect informations about all game changes connected to the subject You're talking about not just some part of it. FYI pets are no longer able to aggro group content bosses and if You're doing dmg to boss even if You'll send pet first after few seconds boss wil focus You. I think You also got wrong why pets health regen was removed.
  • Saint_Bud
    Saint_Bud
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    BuddyAces wrote: »
    Koolio wrote: »
    Why is it that Vertical Character Progression is such a problem with most of you.


    I don’t want to be the same strength in two years from now

    Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.

    Mind boggled.

    But you dint get stronger becauce you get a better player. You just get stronger because zos gives you power for doing nothing. But i understand your point. Its the only way moast of the players can complete the content.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • WeylandLabs
    WeylandLabs
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    Nerf it to OP OMG !!!!
  • profundidob16_ESO
    profundidob16_ESO
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    Sooo my little project of leaving all my EU chars temporary behind and make a fresh first char on the NA servers where I have never logged on previously is taking form:

    my little tank char is lvl 48 now through playing overland content and doing all dungeons in the game at the moment when they unlocked to me. I have used only gear I have found myself, not using any help from external sources or people. And I have zero cp of course since I need to ding 50 before I receive my first cp point :)

    Since I've now completed almost all the game's dungeons with group finder to complete their skill point quests I have to say it's fun and challenging. Resources are a big problem, cast 2-3 skills and you're out. All non-dlc dungeons I managed to cope with through smart play and loads of heavy attacks but in my first DLC dungeon: Ruins of Mazzatun I had reached the limit of what is possible. there's ALOT of adds that need taunting and loads of dmge coming in that requires blocking and the adds stay up forever until the slow dps people finally kill them. Even though all my attribute points and blue food (stam + stam regen) are in stamina I still run out in no time. Since the healer was a clueless sorc without orbs and one of the dps was clueless as well it was a real challenge with quite a few wipes. Things just live too long and eat all my stamina then I slowly start dying. This was in full ebon set + full plague doctor which I had consciously farmed during my dungeon and overland runs.

    Next DLC dungeon I did at lvl 47 was White gold tower. 1 dps was a non-speaking heavy armored bowman with 28k health that only seemed to have light attack as a skil... to my great surprise we managed to reach inhibitor but after 2 tries I was forced to kick-replace this after he was unable to even communicate so our explanations of tactics turned out pointless. Some 780cp replaced him and burned down the inhibitor in second round while I shield charged portals lol...

    next I did Moon hunter keep. There was our dear heavy armored bowman again ! Again light attacking his way through the dungeon. We had a high cp healer and medium cp. Since on Eu I have done hardmode several times and know this dungeon inside out we actually managed to 3-man this dungeon and carry the 4th as pure dead weight. Nice ! Whish I could say the same about fights like the inhibitor...

    Last night right after I dinged lvl 48 and finished researching my second trait in blacksmithing I crafted my first full set of 2-trait tank gear (Death's Wind) in sturdy trait and combined it with new plague doctor gear I farmed myself. For the first time I feel somewhat closer to any of my multiple EU tank chars with 26K phys resistance when hardened armor is on and at least some proper block reduction in terms of sustainability.


    Then I logged back on to my EU main tank....WOW I'm a god ! I'm oh so powerful :):):) Yessss the cp power creep is real and it never felt so clear after a few days on NA servers with a virgin char !
  • Maryal
    Maryal
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    I really hope they go with @Alcast suggestion of Nightmare mode (vet hard mode w/CP disabled). It would take a while to figure out new builds and different ways of approaching the content (un-learning what they've grown accustome to and learning a new way to complete the content). I have no doubt that top tier players will be able to successfully clear Nightmare mode content. In so doing, it will actually prove that CP is not the main or sole reason for 'power creep'. It will further demonstrate that the problem of 'power creep' will need to be addressed on 3 different levels.

    CP is a factor, but it's the smallest of 3 factors.
  • profundidob16_ESO
    profundidob16_ESO
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    Maryal wrote: »
    I really hope they go with @Alcast suggestion of Nightmare mode (vet hard mode w/CP disabled). It would take a while to figure out new builds and different ways of approaching the content (un-learning what they've grown accustome to and learning a new way to complete the content). I have no doubt that top tier players will be able to successfully clear Nightmare mode content. In so doing, it will actually prove that CP is not the main or sole reason for 'power creep'. It will further demonstrate that the problem of 'power creep' will need to be addressed on 3 different levels.

    CP is a factor, but it's the smallest of 3 factors.

    I've been advocating an extra difficulty tier myself for years now. Glad to see Alcast shares my opinion. I would love to see the day where just like in homestead the tank is once more encouraged and rewarded for building into the most tanky char (instead of dps buffer), dps the most damage dealing while survivable (instead of glass cannon) and the healer building for the strongest healing powers and survivability (instead of a dps buffer and supporter).
  • BuddyAces
    BuddyAces
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    Saint_Bud wrote: »
    BuddyAces wrote: »
    Koolio wrote: »
    Why is it that Vertical Character Progression is such a problem with most of you.


    I don’t want to be the same strength in two years from now

    Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.

    Mind boggled.

    But you dint get stronger becauce you get a better player. You just get stronger because zos gives you power for doing nothing. But i understand your point. Its the only way moast of the players can complete the content.

    Is English not your first language? EU maybe? I'm sorry but I just don't understand what you're trying to say. Your post makes no sense to me =\
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • profundidob16_ESO
    profundidob16_ESO
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    BuddyAces wrote: »
    Saint_Bud wrote: »
    BuddyAces wrote: »
    Koolio wrote: »
    Why is it that Vertical Character Progression is such a problem with most of you.


    I don’t want to be the same strength in two years from now

    Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.

    Mind boggled.

    But you dint get stronger becauce you get a better player. You just get stronger because zos gives you power for doing nothing. But i understand your point. Its the only way moast of the players can complete the content.

    Is English not your first language? EU maybe? I'm sorry but I just don't understand what you're trying to say. Your post makes no sense to me =\

    since English isn't my first language either and I'm used to interpreting "Eurenglish" I'll try to translate this phrase for you in his stead:

    "You say you like vertical progression as in getting stronger over time but what I don't agree with is that in the current ZOS implementation you are getting this vertical progression for free by just playing the game -properly or not- while in contrast I believe you should have to work in order to earn vertical progression. Becoming stronger should only be received as a reward for or result of your successful efforts of becoming a better player and conquering content, not just for anyone and for free

    But I understand your point. It's too much to ask proper play from most players in the ESO player community so the only way they will ever achieve vertical progression is by receiving like this...for free
    "


    Is that more or less the message you wanted to say @Saint_Bud ? ;)
    Edited by profundidob16_ESO on October 9, 2018 1:45PM
  • Feanor
    Feanor
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    CP definitely is a big factor. I’ve done what @code65536 had done - finishing vMA on two accounts, EU and NA. On EU I finished vMA being CP 501+, on NA with CP 198. The difference is night and day.

    A nightmare mode would be welcome, this would at least not nerf new players.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Saint_Bud
    Saint_Bud
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    BuddyAces wrote: »
    Saint_Bud wrote: »
    BuddyAces wrote: »
    Koolio wrote: »
    Why is it that Vertical Character Progression is such a problem with most of you.


    I don’t want to be the same strength in two years from now

    Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.

    Mind boggled.

    But you dint get stronger becauce you get a better player. You just get stronger because zos gives you power for doing nothing. But i understand your point. Its the only way moast of the players can complete the content.

    Is English not your first language? EU maybe? I'm sorry but I just don't understand what you're trying to say. Your post makes no sense to me =\

    since English isn't my first language either and I'm used to interpreting "Eurenglish" I'll try to translate this phrase for you in his stead:

    "You say you like vertical progression as in getting stronger over time but what I don't agree with is that in the current ZOS implementation you are getting this vertical progression for free by just playing the game -properly or not- while in contrast I believe you should have to work in order to earn vertical progression. Becoming stronger should only be received as a reward for or result of your successful efforts of becoming a better player and conquering content, not just for anyone and for free

    But I understand your point. It's too much to ask proper play from most players in the ESO player community so the only way they will ever achieve vertical progression is by receiving like this...for free
    "


    Is that more or less the message you wanted to say @Saint_Bud ? ;)

    Yes, this is it. Thanks for the translate.
    And my first language is german.
    Edited by Saint_Bud on October 9, 2018 3:06PM
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • SugaComa
    SugaComa
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    CP should have been about other perks n not power ...

    Such as
    ap gains
    Gold gains
    Mount speed.
    Resource node increases and other crafting perks
  • SugaComa
    SugaComa
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    BuddyAces wrote: »
    Koolio wrote: »
    Why is it that Vertical Character Progression is such a problem with most of you.


    I don’t want to be the same strength in two years from now

    Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.

    Mind boggled.

    They could allow us to get stronger by increasing base level instead of CP

    Leave CP to boost other things as mentioned in my previous post
  • BuddyAces
    BuddyAces
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    SugaComa wrote: »
    BuddyAces wrote: »
    Koolio wrote: »
    Why is it that Vertical Character Progression is such a problem with most of you.


    I don’t want to be the same strength in two years from now

    Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.

    Mind boggled.

    They could allow us to get stronger by increasing base level instead of CP

    Leave CP to boost other things as mentioned in my previous post

    Then pvp whines and cries cuz ZOS refuses to separate the 2 game styles. It's EASIER for them to dumb down our class abilities and balance the game around CP. That's why we're at where we're at.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Pulque
    Pulque
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    Maryal wrote: »
    Turelus wrote: »
    Maryal wrote: »
    CP replaced the old VR system (under the old VR system you did become more powerful as you ranked up, a lot of which had to do with the increased stats associated with higher levels of VR gear).

    Investing in CP increases your stats to an extent ... there are diminishing returns once you get to a certain point ... investing additional CP points thereafter provides a negligible benefit (no power creep). The cool thing about CP is once you reach 'diminishing returns' on the nodes you normally invest CP in, you can then start to invest CP for a hybrid build -- with enough CP you should be able to create a hybrid build that is just as powerful as a stam or magica toon. In other words it will provide for additional diversity.
    But there is no choice in those bonuses, not any more at least.
    Because of the diminished returns and number of CP we have you just take 5-10% buff to everything, with 5-10% buffs to more things as you get more CP.
    As I just said in my post above it's not like we have to make the hard choices of damage, sustain or defence, we just take 5-10% bonus in all of those.

    Also why does CP need to grant more Health/Magicka/Stamina for the first 300 points in each? We're already getting big boosts things we choose but get the double-dip of even more power.

    Some people 'think outside-the-box' when creating builds, including where they spend their CP. For these people, CP offers us a lot of choice and build diversity.
    The more you know about the game and the game mechanics, the more possibilities you see -- more ways of combining things to make something different and unique. And with these possibilities, these unique builds, there are choices to be made ... difficult choices between dps, defense, healing, resources, etc., because you can't 'have it all' ... which means you also rely heavily on your mastery of the game/game mechanics to help 'supplement' your build.

    There are two sides to a coin, so let's look at the 'other side' -- To reach max CP requires a significant investment of time and energy. During the time it took many of us to reach max CP, we also gained a lot of experience ... you know, we got even better playing the game because of how long we've been playing it. We've done more things more often, like dungeons, trials, etc., and have tons of armor sets (proc sets), monster sets, enhanced weapons, jewelry sets, etc. as a result. We've also gotten better at rotations, we know game mechanics better, we have been playing so long that we are pretty good at pvp ... including anticipating enemy players movements/tactics. With all this in mind, can we really say CP is responsible for this thing called 'power creep?"

    Let's look at it another way: If you put a bunch of max level CP players in plain armor, you know, armor with absolute no set bonuses, and gave them plain weapons to use (no enhanced weapons, no set pieces) and plain jewelry that had no set bonuses, do you really think those players would be able to perform anywhere near what they can do when they are fully decked out in their proc set armors, using their enhanced weapons, monster sets and jewelry sets?

    The CP system is fine the way it is -- what is problematic are the type and quantity of proc sets, enhanced weapon sets, monster sets, jewelry sets, etc., we have in the game ... approximately 90% of all the proc sets we have came AFTER CP was introduced into the game.

    If you want to reverse or nullify the 'power creep' - tone down all the proc sets, enhanced weapons and monster sets to make them less impactful.

    I am going to reiterate this point because it is so important -- the CP system is NOT the problem.

    Agree.
    The power ceases to increase significantly with cp after 500 cp. Power creep is caused by a lot of changes not CP system.
    How much dps can you pull without relequen in stam toon? How much dps can you pull with old julianos + bsw without siroria. Not even mention this new spell strategist, proc set 530 spell damage single target. That’s 1100 spell damage from siroria+spell strategist. How much does julianos+bsw provide? Around 600.
    Also duel wield and destro light attack got buffed, look at flame destro, now they pull 11k+ on magNB.
  • Skullstachio
    Skullstachio
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    A better Idea would be to get the existing mundus stones, and make them so that each one has a special buffing effect on the CP associated with that stone.

    Example: The Lady stone: In addition to the increased physical/Spell resistance, gain these effects.
    • The Lady CP skills effectiveness increased by 30%
    • The Lord CP skills effectiveness increased by 15%
    • The Steed CP skills effectiveness increased by 15%
    • The Mage CP skills effectiveness decreased by 20%
    • The Atronach CP skills effectiveness decreased by 20%
    • The Ritual CP skill effectiveness decreased by 20%

    This makes those who choose the lady more ideal for tank builds, Increasing tank effectiveness by being able to take more damage from said sources but at a cost of being able to deal less damage yourself, the CP associated with the thief, Shadow, lover and tower are unaffected by the lady stone because most cp skills from them are in line with sustainability.

    Interestingly, if every Mundus stone had additional effects that buff certain cp skills while reducing the effectiveness of certain opposites, this could lead to better diversity in the long run.

    (Note: the whole idea is just a thought, but it could work if planned accordingly.)
    Edited by Skullstachio on October 14, 2018 1:06PM
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • profundidob16_ESO
    profundidob16_ESO
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    SugaComa wrote: »
    BuddyAces wrote: »
    Koolio wrote: »
    Why is it that Vertical Character Progression is such a problem with most of you.


    I don’t want to be the same strength in two years from now

    Felt like I was the odd man out thinking this way. Going by the forums everyone would be happy still at 20k dps while wearing the same sets from 3 years ago. I like to get stronger.

    Mind boggled.

    They could allow us to get stronger by increasing base level instead of CP

    Leave CP to boost other things as mentioned in my previous post

    no, this is exactly where we come from. We used to level to 50, then further on upwards to lvl VR12 (Veteran Rank) then later on they added VR14 and eventually finally lvl VR16 was introduced. But by then ZOS realized that people cannot catch up anymore and compete in pvp or exchange gear since gear drops at your level and different levels playing together always yield in gear incompatibility.

    They realized that adding even more levels (higher Veteran Ranks past 16) would even further increase the gap and problem so they changed the system with eye towards the future and Veteran Rank 16 was changed into CP160 and was the highest obtainable rank for gear from that on, regardless high much more cp you would collect after that.

    This 'new' cp system allowed people to still get more powers through vertical progression but at the same time everyone having reached the baseline 'veteran' level of CP160 now had access to all gear in an equal state and everyone could farm together, whether you are cp177 or CP1200.

    So you see ? What you propose is actually the problematic state we come from and the cp system was the solution to it ! ;)
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    It's a tricky situation that ZOS put themselves into because they wanted a game with horizontal progression, but then realized that if everything is always the same, nobody will want to stick around.

    The CP system served their needs in that they were able to keep a horizontal progression system (all content set at 160 CP) but at the same time allowed players to get stronger over time. There's nothing wrong with this approach, in fact I think it's great.

    I think their biggest mistake is trying to nerf things to counterbalance CP power creep. When it comes right down to it, if you want every zone to be accessible and relevant to everyone, you're gonna have to make them really easy for the higher CP players. Look at it this way.

    Option 1: Adopt vertical progression like in other MMOs. There are lower level zones and higher level zones, and that concept extends into dungeons and trials but gear gets stronger as harder dungeons / trials are released.

    Pros: never have to worry about power creep because the content that you can blaze through isn't "meant for you" anymore.

    Cons: lower level zones become ghost towns like in every other MMO, gear diversity dies because suddenly most sets in the game only drop for low levels.

    Other comments: IF they added a means to raise the level of gear to the current cap, via some kind of crafting or transmute or something, this might be the best way to move forward. This would keep the zones relevant while allowing for vertical progression. But, it wouldn't work as well as CP160 everything.

    Option 2: Keep horizontal progression but have the CP system, and accept the good and bad that comes with it. This is the current system, where everything is set to CP 160 but our characters keep getting stronger via the CP system.

    Pros: all content is always relevant because all gear is CP 160, and you maintain vertical progression with CP system.

    Cons: Power creep, which is to say that content gets easier as you get higher in CP because the content stays the same. This can easily be combatted in dungeons and trials however by introducing harder dungeons and trials meant for higher CP players. The con here is that you do more work for gear that is arguably the same "power."

    Option 3: Keep horizontal progression but have the CP system, but keep nerfing the system and class skills so that players aren't actually getting stronger. The bizarre "going nowhere fast" meta we're currently sinking into.

    Pros: all content is always relevant because all gear is CP 160, all content is always at least moderately challenging because we keep getting nerfed into the ground as we get more CP points.

    Cons: new content has been designed for high CP players, so already difficult content continues to get even harder. The feeling of getting stronger disappears entirely, alienating a huge portion of your playerbase and making them feel apathetic, questioning why they're even here still.

    Of these options, 2 is clearly the best. ZOS needs to stop nerfing everyone to appease the 1% of 1% of players who actually care about overland and classic content being too easy, and understand that by nerfing everything as we get stronger, you're pissing off a lot more players than you're making happy. People like progression, even if it's artificial. People love seeing numbers go up. I'm sure your market research supports this. Who cares if I can two-shot delve bosses, they're delve bosses. Welcome to MMOs, you get stronger. You had a good thing going, guys, let it be. Without nerfs, maybe someday as CP gets higher we'll need CP 180 trials or something, but we can cross that bridge when we get there.
    Edited by Crafts_Many_Boxes on October 15, 2018 4:42PM
  • ScardyFox
    ScardyFox
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    I don't think I'd have much reason to play if CP was taken away. It gives me something to work towards.

    /shrug
  • Spartabunny08
    Spartabunny08
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    CP power creep problem I have solved it for you all. Don't use them. You're welcome.
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