I agree with this, these days I just spam execute, shield every so often and healers do the rest.Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
I agree with this, these days I just spam execute, shield every so often and healers do the rest.Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
I really miss the days when you had to time damage mitigation ultimate skills during the execute phases. Veil of Blades was actually used by Nightblades, now everyone just takes weapon ultimate skills.
CP never should have been about power progression. It should always have been interesting utility, not given attribute bonus, not touched damage/resistance/sustain effects. The unlocked stars are more more in line with the kind of interesting choices I think it should have been. Make those what we spend points on, not flat out bonus to X.
The reason why this game is so easy in pve is because of CP. In my opinion you can not simply dummyparse test that stuff and see the difference. Because there are A LOT of other factors to take into account when we look at pve. When we would do raids with 0 CP, tanks had to play way more defensive, invest more into actually focusing on tanking and being less of a buffer (same for healer) and that would also tremendously lower dps.
Red Champion Points are also way too overpowered, but nobody realizes it, you can mitigate so much freaking damage from that tree, be it for tank, healer or DD.
So when we simply would remove CP, everyone had to invest into more defensive things like damage mitigation, sustain, healing and so on. Currently you stack everything into max dps and thats it, its such a nobrainer because you can nuke most of the bosses down.
Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
I keep saying, the easiest solution to fix this CP mess in pve and not *** off people is NIGHTMARE MODE. In Nightmare mode, all CPs are deactivated. A new reward tier, even if its only a title or a special mount and leaderboards for that would already be enough to drive people to that mode. That would not *** off anyone because the CP modes are still here and it would be seen as a new difficulty introduced into the game rather than a nerftrain.
My issue with Nightmare modes is that we already have Veteran and Hard Mode with most common players not clearing the content on Hard Mode.
If we just add a new tier of difficulty for the challenge then that's great, but people will want rewards to show off their skill, that's yet more rewards moved towards only a very small percentage of the games player base getting access.
Personally I would rather see the power creep addressed and leaderboards revamped to add something which encourages competitive play again.
Why not titles, costumes or auras like the Emperor one which players can use whilst they're placed high on leaderboards to show off, but they lose it once debunked?
Would be interesting if they changed it so that you could invest all your 780 champion points in one tree only. Red blue or Green, and but raise how much can be spent in each constellation.
One problem with ever increasing CP cap is that you can unlock more and more perks.
Go damage but squishy, go tanky or sustain. I think the problem with CP at the moment is that it's too easy balance your character instead of specialise. You have to spend an equal amount of points in every tree.
Or maybe choose a primary tree were you can spend maximum 500 points
A secondary tree where you can spend maximum 200 points
and a third tree were you can spend maximum 100 points..
They should stop incrasing CP cap all the time. It's pointless. Additional CP awarded after cap, make it a currency you can trade for items, sets that are hard to get, gold, skins, whatever.
Then people get upset because they're not "progressing" as apparently a 0.3% increase in something every three months makes it feel like we achieved something.They should stop incrasing CP cap all the time. It's pointless. Additional CP awarded after cap, make it a currency you can trade for items, sets that are hard to get, gold, skins, whatever.
But there is no choice in those bonuses, not any more at least.CP replaced the old VR system (under the old VR system you did become more powerful as you ranked up, a lot of which had to do with the increased stats associated with higher levels of VR gear).
Investing in CP increases your stats to an extent ... there are diminishing returns once you get to a certain point ... investing additional CP points thereafter provides a negligible benefit (no power creep). The cool thing about CP is once you reach 'diminishing returns' on the nodes you normally invest CP in, you can then start to invest CP for a hybrid build -- with enough CP you should be able to create a hybrid build that is just as powerful as a stam or magica toon. In other words it will provide for additional diversity.
My issue with Nightmare modes is that we already have Veteran and Hard Mode with most common players not clearing the content on Hard Mode.
If we just add a new tier of difficulty for the challenge then that's great, but people will want rewards to show off their skill, that's yet more rewards moved towards only a very small percentage of the games player base getting access.
Personally I would rather see the power creep addressed and leaderboards revamped to add something which encourages competitive play again.
Why not titles, costumes or auras like the Emperor one which players can use whilst they're placed high on leaderboards to show off, but they lose it once debunked?
CP replaced the old VR system (under the old VR system you did become more powerful as you ranked up, a lot of which had to do with the increased stats associated with higher levels of VR gear).
Investing in CP increases your stats to an extent ... there are diminishing returns once you get to a certain point ... investing additional CP points thereafter provides a negligible benefit (no power creep). The cool thing about CP is once you reach 'diminishing returns' on the nodes you normally invest CP in, you can then start to invest CP for a hybrid build -- with enough CP you should be able to create a hybrid build that is just as powerful as a stam or magica toon. In other words it will provide for additional diversity.
The reason why this game is so easy in pve is because of CP. In my opinion you can not simply dummyparse test that stuff and see the difference. Because there are A LOT of other factors to take into account when we look at pve. When we would do raids with 0 CP, tanks had to play way more defensive, invest more into actually focusing on tanking and being less of a buffer (same for healer) and that would also tremendously lower dps.
Red Champion Points are also way too overpowered, but nobody realizes it, you can mitigate so much freaking damage from that tree, be it for tank, healer or DD.
So when we simply would remove CP, everyone had to invest into more defensive things like damage mitigation, sustain, healing and so on. Currently you stack everything into max dps and thats it, its such a nobrainer because you can nuke most of the bosses down.
Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
I keep saying, the easiest solution to fix this CP mess in pve and not *** off people is NIGHTMARE MODE. In Nightmare mode, all CPs are deactivated. A new reward tier, even if its only a title or a special mount and leaderboards for that would already be enough to drive people to that mode. That would not *** off anyone because the CP modes are still here and it would be seen as a new difficulty introduced into the game rather than a nerftrain.
How bad is power creep though? I mean, to be fair there are how many players playing this game? Obviously you represent what, maybe the top 3 - 4% as far as skill and in game ability go? If power creep has the breaks slammed on so that the elites can consistently feel challenged then how will the majority of the player base ever get to finish half the content in the game?
I honestly think the class representatives need to spend a day pugging vet dungeons just to get a real feel for what the AVERAGE player's skill is. It's due to power creep that people that once would never enter WGT can now complete it yet still spend 5 hours in SCP and not even get half way through it.
Personally I feel power creep is a good thing for the game as long as ZOS continues to invest in new content that is difficult for high end players when it's released. I think nightmare mode would work to, but I wouldn't want to see gear locked behind it, but rather cosmetic items. The problem with locking gear behind the hardest content is that it's generally BiS (as it should be cause its hardest content) which becomes a top ended issue for power creep. It makes future and existing content easier for the people who have it, who are the ones that go on and complain about the game being too easy, but near impossible to get for the player base that actually needs that gear to be able to progress.
But there is no choice in those bonuses, not any more at least.CP replaced the old VR system (under the old VR system you did become more powerful as you ranked up, a lot of which had to do with the increased stats associated with higher levels of VR gear).
Investing in CP increases your stats to an extent ... there are diminishing returns once you get to a certain point ... investing additional CP points thereafter provides a negligible benefit (no power creep). The cool thing about CP is once you reach 'diminishing returns' on the nodes you normally invest CP in, you can then start to invest CP for a hybrid build -- with enough CP you should be able to create a hybrid build that is just as powerful as a stam or magica toon. In other words it will provide for additional diversity.
Because of the diminished returns and number of CP we have you just take 5-10% buff to everything, with 5-10% buffs to more things as you get more CP.
As I just said in my post above it's not like we have to make the hard choices of damage, sustain or defence, we just take 5-10% bonus in all of those.
Also why does CP need to grant more Health/Magicka/Stamina for the first 300 points in each? We're already getting big boosts things we choose but get the double-dip of even more power.
Would be interesting if they changed it so that you could invest all your 780 champion points in one tree only. Red blue or Green, and but raise how much can be spent in each constellation.
One problem with ever increasing CP cap is that you can unlock more and more perks.
Go damage but squishy, go tanky or sustain. I think the problem with CP at the moment is that it's too easy balance your character instead of specialise. You have to spend an equal amount of points in every tree.
Or maybe choose a primary tree were you can spend maximum 500 points
A secondary tree where you can spend maximum 200 points
and a third tree were you can spend maximum 100 points..
They should stop incrasing CP cap all the time. It's pointless. Additional CP awarded after cap, make it a currency you can trade for items, sets that are hard to get, gold, skins, whatever.
Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
They should stop incrasing CP cap all the time. It's pointless. Additional CP awarded after cap, make it a currency you can trade for items, sets that are hard to get, gold, skins, whatever.
And, yea, if you compare 0 CP with 780 CP, there's going to be a huge difference. But that's a bit extreme, wouldn't you say? Why not a more realistic comparison, of 501 to 780? That's all the CP that had been added via 3 years of power creep since the original Orsinium patch. And I would suspect that you can burn past mechanics even with 501 CP, because a lot of the power creep isn't even related to CP.
I agree with this, these days I just spam execute, shield every so often and healers do the rest.Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
I really miss the days when you had to time damage mitigation ultimate skills during the execute phases. Veil of Blades was actually used by Nightblades, now everyone just takes weapon ultimate skills.
CP never should have been about power progression. It should always have been interesting utility, not given attribute bonus, not touched damage/resistance/sustain effects. The unlocked stars are more more in line with the kind of interesting choices I think it should have been. Make those what we spend points on, not flat out bonus to X.
And, yea, if you compare 0 CP with 780 CP, there's going to be a huge difference. But that's a bit extreme, wouldn't you say? Why not a more realistic comparison, of 501 to 780? That's all the CP that had been added via 3 years of power creep since the original Orsinium patch. And I would suspect that you can burn past mechanics even with 501 CP, because a lot of the power creep isn't even related to CP.
This argument alludes my comprehension. The power creep that came about from the initial 501 CP is what the mass majority of people are referring to when they are saying CP caused power creep. Hence why poeple want to see 0 vs 501, What we had, vs what we were given. Then 780 to show where we've come from.
I understand some of the power creep can be attributed to people "getting good" and understanding the trial more, when they can do certain things, and when they can afford to not do certain things(shield), but the illusion that CP hasn't been a major factor in the power creep is in my opinion very short sided.
You do more damage, take less damage, and have sustain which are all in CP. This allows you to shield less because you are receiving less damage on top of doing more damage so you kill them quicker which in return requires less resources.
It would have been find if it was about choices and pie charts like they said at the guild summit.I agree with this, these days I just spam execute, shield every so often and healers do the rest.Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
I really miss the days when you had to time damage mitigation ultimate skills during the execute phases. Veil of Blades was actually used by Nightblades, now everyone just takes weapon ultimate skills.
CP never should have been about power progression. It should always have been interesting utility, not given attribute bonus, not touched damage/resistance/sustain effects. The unlocked stars are more more in line with the kind of interesting choices I think it should have been. Make those what we spend points on, not flat out bonus to X.
And if they wanted it to be combat related, it should have been a way to unlock "morphs" of current abilities instead of raw dmg boosts.
But I know why they did it this way; raw damage is sexier and we all know high dmg sells more.
The reason why this game is so easy in pve is because of CP. In my opinion you can not simply dummyparse test that stuff and see the difference. Because there are A LOT of other factors to take into account when we look at pve. When we would do raids with 0 CP, tanks had to play way more defensive, invest more into actually focusing on tanking and being less of a buffer (same for healer) and that would also tremendously lower dps.
Red Champion Points are also way too overpowered, but nobody realizes it, you can mitigate so much freaking damage from that tree, be it for tank, healer or DD.
So when we simply would remove CP, everyone had to invest into more defensive things like damage mitigation, sustain, healing and so on. Currently you stack everything into max dps and thats it, its such a nobrainer because you can nuke most of the bosses down.
Do you remember when we actually had to play execute mechanics of bosses several times before we could complete the fight? That made the fight hard, nowadays you do not even realize that there are execute mechanics because you just burn the boss at 25% down to 0.
I keep saying, the easiest solution to fix this CP mess in pve and not *** off people is NIGHTMARE MODE. In Nightmare mode, all CPs are deactivated. A new reward tier, even if its only a title or a special mount and leaderboards for that would already be enough to drive people to that mode. That would not *** off anyone because the CP modes are still here and it would be seen as a new difficulty introduced into the game rather than a nerftrain.
How bad is power creep though? I mean, to be fair there are how many players playing this game? Obviously you represent what, maybe the top 3 - 4% as far as skill and in game ability go? If power creep has the breaks slammed on so that the elites can consistently feel challenged then how will the majority of the player base ever get to finish half the content in the game?
I honestly think the class representatives need to spend a day pugging vet dungeons just to get a real feel for what the AVERAGE player's skill is. It's due to power creep that people that once would never enter WGT can now complete it yet still spend 5 hours in SCP and not even get half way through it.
Personally I feel power creep is a good thing for the game as long as ZOS continues to invest in new content that is difficult for high end players when it's released. I think nightmare mode would work to, but I wouldn't want to see gear locked behind it, but rather cosmetic items. The problem with locking gear behind the hardest content is that it's generally BiS (as it should be cause its hardest content) which becomes a top ended issue for power creep. It makes future and existing content easier for the people who have it, who are the ones that go on and complain about the game being too easy, but near impossible to get for the player base that actually needs that gear to be able to progress.