CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
I am also a stamdk. Use to have a similar problem but no more.
Like what others have mentioned since your solo queue'ing you need defense.
My suggestion and this is all in medium armor btw. If you want to hit 4k weapon damage with just major brutality you need to be in medium. All 7 pieces of armor should be traited for IMPEN.
1) Protective trait on jewelry + mighty chudan and remove hardened armor (swap with another utility skill i.e forward momentum / Green dragon blood for sustain is good too). You can keep your 2 dps sets. This is what I run.
2) Replace one dps set with brass.
I recommend going 2h axe and dw axe. In 1v1 scenarios pop your dots on the enemy (nox breath, claw, blood craze bleed, possibly twin blade and heavy weapons if your lucky etc.). Pop your immovability pot with major expedition this should make landing wrecking blow much easier. Once you have your dots going a cc from wrecking blow is enough to prevent the player from healing and should move them into execute range. Slam a dawn breaker in-between for additional damage.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
I am also a stamdk. Use to have a similar problem but no more.
Like what others have mentioned since your solo queue'ing you need defense.
My suggestion and this is all in medium armor btw. If you want to hit 4k weapon damage with just major brutality you need to be in medium. All 7 pieces of armor should be traited for IMPEN.
1) Protective trait on jewelry + mighty chudan and remove hardened armor (swap with another utility skill i.e forward momentum / Green dragon blood for sustain is good too). You can keep your 2 dps sets. This is what I run.
2) Replace one dps set with brass.
I recommend going 2h axe and dw axe. In 1v1 scenarios pop your dots on the enemy (nox breath, claw, blood craze bleed, possibly twin blade and heavy weapons if your lucky etc.). Pop your immovability pot with major expedition this should make landing wrecking blow much easier. Once you have your dots going a cc from wrecking blow is enough to prevent the player from healing and should move them into execute range. Slam a dawn breaker in-between for additional damage.
Now this made the most sense to me out of everything. I currently run heavy top and bottom in a 5/2 with the Undaunteds, didn't think about jewelry or Chudan's. Thanks everyone will give it a shot.
Would going Bone Pirate, heavy Shacklebreaker, all impen, with tristat Jewelry and glyphs be a good idea, or use Brass instead of Shacklebreak?
Also should have mentioned this is always no-CP campaigns and BGs, I'm only CP490

Ragnarock41 wrote: »Man, so much misinformation here. I don't know where to begin but at least you got the basics so its not that bad.
Before I begin, you need to know that solo PvP is probably going to die for stamDk next patch, with the speed potion nerfs, so everything I'm gonna tell you is for group play, if you want to be a solo 1vX star and do so in medium armor, I'd advice saying goodbye to stamDk.
Anyways , first of all, divines is a no no for PvP. You need at least 2k crit resist in CP PvP, and 1200-1500 minimum in non-cp pvp. And these are MINIMUM. for normal resistances on a medium build, with spikes up you should aim for above 19k physical and above 22k spell resist. If you gold out all your gear you should sit at 23k-20k resists which is equal to a 5-1-1 heavy armor setup.
So on a medium build ideally, you can either run 5 impen with 2 wellfittet, or you can go for impreg set which allows you to run full well-fittet, so you can dodge roll much more often, and run for cheap.
Ideally in medium armor as a Dk, you should have a lot of dots and dizzy swing should be used after you already dropped your dots on your enemy. I don't recommend noxious breath cause it sucks, so run venom claws, blood craze and have axes for passive bleed procs.
One of the builds I know works for medium armor stamDk is:
troll king/blood spawn- bone pirate - *damage set of your choice* on jewelry and 2h axe(preferably something like ravager/veiled), master dw back bar.(master dw is not neccessary but if you have it definitely go for it, Its broken op at the moment)
use warrior mundus-all weapon damage glyphs on jewelry-tri stat glyphs on your chest-head-legs so your max hp goes up a bit more.
For abilities, on dw bar:
rending slashes/blood craze (I prefer blood craze but if you need a snare go for other morph)
venom claws
shuffle ( don't ever drop this, drop wings if you have bar space issues but not this,this is critical next patch)
fragmented shield (your minor brutality source, 1k stam back and major mending to boost healing)
resolving vigor ( don't be afraid to use this often, use it BEFORE your hp gets too low, not after. Its a smart idea to do a vigor+dodge roll if you got a big hit, like an incap or dawnbreaker etc.)
On 2h bar:
Reverse slice
reflective plate/crit rush
dizzying swing(alternatively you can run fossilize and maybe drop wings-gapcloser for another damage ability like noxious or FoO)
volatile/hardened armor(whichever you choose but remember, volatile armor can reveal nightblades)
Rally (use this after you use fragmented shield, that way you'll get the most benefit out of it)
For ultimates, go for corrosive on one bar, dawnbreaker/take flight on the other, corrosive is a situational ultimate, leap/db should be your main ultimate for bursting.
For potions I recommend running tri-stat potion on this because on top of great sustain, you get hp regen(which helps troll king), you get magicka regen(which helps you spam wings more), and you get %20 stam regen which is obviously useful.
The idea with this build is to weave your dots with light-heavy attacks on your dw bar, and use 2h as an utility bar, and dizzy swing only after you've already applied dots on your target, and Its a smart idea to make it not so obvious that you're gonna do a dizzy swing.This ability takes way too much practice and game knowledge to use against mobile enemies or nightblades, but with practice you can actually get really good at it, so keep practicing!
Hope this helps, Its a bit of a text wall but really there is a lot to say.
Stamdk and bad healing... ok.IZZEFlameLash wrote: »Chudan and dropping Volatile is like severely gimping your already bad healing.
Waffennacht wrote: »I am also a stamdk. Use to have a similar problem but no more.
Like what others have mentioned since your solo queue'ing you need defense.
My suggestion and this is all in medium armor btw. If you want to hit 4k weapon damage with just major brutality you need to be in medium. All 7 pieces of armor should be traited for IMPEN.
1) Protective trait on jewelry + mighty chudan and remove hardened armor (swap with another utility skill i.e forward momentum / Green dragon blood for sustain is good too). You can keep your 2 dps sets. This is what I run.
2) Replace one dps set with brass.
I recommend going 2h axe and dw axe. In 1v1 scenarios pop your dots on the enemy (nox breath, claw, blood craze bleed, possibly twin blade and heavy weapons if your lucky etc.). Pop your immovability pot with major expedition this should make landing wrecking blow much easier. Once you have your dots going a cc from wrecking blow is enough to prevent the player from healing and should move them into execute range. Slam a dawn breaker in-between for additional damage.
Now this made the most sense to me out of everything. I currently run heavy top and bottom in a 5/2 with the Undaunteds, didn't think about jewelry or Chudan's. Thanks everyone will give it a shot.
Would going Bone Pirate, heavy Shacklebreaker, all impen, with tristat Jewelry and glyphs be a good idea, or use Brass instead of Shacklebreak?
Also should have mentioned this is always no-CP campaigns and BGs, I'm only CP490
I found this to be the most constructive;Ragnarock41 wrote: »Man, so much misinformation here. I don't know where to begin but at least you got the basics so its not that bad.
Before I begin, you need to know that solo PvP is probably going to die for stamDk next patch, with the speed potion nerfs, so everything I'm gonna tell you is for group play, if you want to be a solo 1vX star and do so in medium armor, I'd advice saying goodbye to stamDk.
Anyways , first of all, divines is a no no for PvP. You need at least 2k crit resist in CP PvP, and 1200-1500 minimum in non-cp pvp. And these are MINIMUM. for normal resistances on a medium build, with spikes up you should aim for above 19k physical and above 22k spell resist. If you gold out all your gear you should sit at 23k-20k resists which is equal to a 5-1-1 heavy armor setup.
So on a medium build ideally, you can either run 5 impen with 2 wellfittet, or you can go for impreg set which allows you to run full well-fittet, so you can dodge roll much more often, and run for cheap.
Ideally in medium armor as a Dk, you should have a lot of dots and dizzy swing should be used after you already dropped your dots on your enemy. I don't recommend noxious breath cause it sucks, so run venom claws, blood craze and have axes for passive bleed procs.
One of the builds I know works for medium armor stamDk is:
troll king/blood spawn- bone pirate - *damage set of your choice* on jewelry and 2h axe(preferably something like ravager/veiled), master dw back bar.(master dw is not neccessary but if you have it definitely go for it, Its broken op at the moment)
use warrior mundus-all weapon damage glyphs on jewelry-tri stat glyphs on your chest-head-legs so your max hp goes up a bit more.
For abilities, on dw bar:
rending slashes/blood craze (I prefer blood craze but if you need a snare go for other morph)
venom claws
shuffle ( don't ever drop this, drop wings if you have bar space issues but not this,this is critical next patch)
fragmented shield (your minor brutality source, 1k stam back and major mending to boost healing)
resolving vigor ( don't be afraid to use this often, use it BEFORE your hp gets too low, not after. Its a smart idea to do a vigor+dodge roll if you got a big hit, like an incap or dawnbreaker etc.)
On 2h bar:
Reverse slice
reflective plate/crit rush
dizzying swing(alternatively you can run fossilize and maybe drop wings-gapcloser for another damage ability like noxious or FoO)
volatile/hardened armor(whichever you choose but remember, volatile armor can reveal nightblades)
Rally (use this after you use fragmented shield, that way you'll get the most benefit out of it)
For ultimates, go for corrosive on one bar, dawnbreaker/take flight on the other, corrosive is a situational ultimate, leap/db should be your main ultimate for bursting.
For potions I recommend running tri-stat potion on this because on top of great sustain, you get hp regen(which helps troll king), you get magicka regen(which helps you spam wings more), and you get %20 stam regen which is obviously useful.
The idea with this build is to weave your dots with light-heavy attacks on your dw bar, and use 2h as an utility bar, and dizzy swing only after you've already applied dots on your target, and Its a smart idea to make it not so obvious that you're gonna do a dizzy swing.This ability takes way too much practice and game knowledge to use against mobile enemies or nightblades, but with practice you can actually get really good at it, so keep practicing!
Hope this helps, Its a bit of a text wall but really there is a lot to say.
I wouldn't ever dare dream of sacrificing a monster set for Chudan on any class running medium armor. Nor would I further go with medium brass; at that point you should be in heavy armor with offensive and sustain sets
Thoughts on this build? (no-CP/BG)
What could be improved?
I made it from my experience with StamDK and the responses from this thread
Ok here goes: I absolutely rock against noobs. Some BG matches, I can easily do 20+ kills with 0-2 deaths. However, there is a freakin' MASSIVE gap in performance when it comes to "good" players. It seems like the "experienced" players can just laugh at my pitiful damage and then burst me in three seconds. The best I was ever able to do was kill a former AD Emp Grand Warlord (I'm a Corporal) in Cyrodill 1v1( they controlled all scrolls), but he still killed me as both our executes went off at same time and we took each other out. High ranking Templar? Forget it. Nightblade? Laying on the ground wondering WTF just happened. So I feel like I at least have potential, but obviously I am doing something very wrong.
What I play: Stam DK
What I wear: Hunding's Rage (Medium, Divine's), Sword Singer (jewelry, gold weapons, nirnhoned), Molag Kena set (Medium, Infused)
What I use: Main bar (greatsword) - Reflective Plate, Venomous Claw, Noxious Breath, Executioner, Dizzying Swing, Corrosive Armor. Back bar (Greataxe) - Vigor, Rapids, Rally, Hardened Armor, Talons, Take Flight
What's wrong: I don't hit anywhere near as hard as I should for how fast I drop. I also find Dizzying Swing to be a MASSIVE waste of time, as people move around far too much for it to be consistent.
What I know I don't want: a bow. I also really like having the execute from 2H and Rally and don't want to give those up unless I have to.
On paper, I sit at over 3300 Weapon Damage with no buffs. 4300 with Rally. With the extra from Sword Singer, Molag Kena, and weapon enchant proc, it's well over 5000. But I am lucky if I can get a 7k Dizzying Swing crit, IF (and that's a BIG IF) I can actually land it.
Really, the only way I can win fights is by hoping Corrosive Armor is up, popping that, and hoping dots kill them before it runs out.
Should I get rid of Sword Singer and go Sword and Board? Trade Hunding's for Spriggan's? Flame away, dissect it and tell me how awful this all is.
PS4 NA: Soviet-Messiah
IF I was going to swap a bar to S/B, what should I replace Sword Singer with? I keep seeing Shacklebreaker mentioned in game, but I just don't understand what makes it so sought after. One of the issues I have is dodging wrecks my stam, which prevents me from being able to do anything, so maybe that's what Shacklebreaker helps with? I really like the Fossil and WB idea, especially since that would remind me to follow WB with the light attacks to proc Molag Kena.
As far as Rapids goes, I'm not THAT dumb to use it in a fight, I just use that to get around since Cyrodiil can also be called Horse Jockey Simulator 2018.
Thoughts on this build? (no-CP/BG)
What could be improved?
I made it from my experience with StamDK and the responses from this thread
Hmm idk if you are running 5 medium and wings as your only snare removal with 2 seconds immunity you are gonna be permasnared so much, right now heavy with forward momentum and speed / immov pots is just insane.
Id probably run 5 heavy 2 medium, forward momentum instead of rally, replace dizzying with fossilize and run meditate (deep thoughts) instead of wings.
But for next patch your build might be the way to go.
Waffennacht wrote: »@dooderek stop playing Deathmatch in non Deathmatch. 650 score is your team winning despite your help, not because of it.
42 kills in Deathmatch is awesome; domination/crazy king means I'm going insane if I'm on your team lol.
As for Chudan; I wouldn't run it on medium armor, that's just my opinion
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.