Which has relevance how, exactly?Merlin13KAGL wrote: »Why not leave assists as is, but give the actual kill to the one that dealt the most damage?
Then it doesn't matter if you landed the KB or not, you clearly contributed the most to the demise of the fallen player.
Because this isn’t PvE
@Rianai So make it damage done over the final 10-20 seconds of the character's life? Those will always be the final seconds that lead to death, regardless of how long they mitigated prior to that.Damage done - just like killing blows - isn't a good indicator of how much someone contributes to a kill in PvP (unlike PvE). Just imagine 2 tanks hitting on each other for minutes. They can rack up a huge amount of dmg done without getting anywhere close to a kill. If then a 3rd player jumps in and burst one of them down, he will have much lower dmg done, but is still the one who is 99% responsible for the kill.
Can more than one assist be given for one killing blow? In other words, can more than one person get the assist on a kill?
Can more than one assist be given for one killing blow? In other words, can more than one person get the assist on a kill?
That doesn't really solve team scoring, which is the real crux of the issue. Assists and killing blows I believe are worth the same amount of points for player scoring, so in a vacuum, a player with 10 assists will be ranked very similarly as a player with 10 kills. Obviously other factors come into play, so you might have 30 assists and a stupid amount of damage on the leaderboard, but you could sit at the bottom of the leaderboard.
The real crux of the issue is how kill stealing impacts team scoring. As an example, I've been in numerous games where our team (for the sake of argument, red) had pushed purple back to their spawn, and we were slaughtering them. However, green was sitting back spamming ranged executes, basically not contributing to the fight, but getting all the credit for the kills. We were doing literally 95% of the work, but green got all the credit for the kills, leading to them pulling ahead each kill.
Now, sure, the solution to this problem is simply to pull purple away from green. But all green has to do is move up, and they can continue stealing kills. We could also pull back entirely, but that just allows green to push in and spawn camp purple, just the same as we were doing, so we basically trade places. No matter which way we go -- staying in the fight, pulling purple back, or dropping out of the fight entirely -- green is getting the kills.
Killing blows with relation to team scoring just needs to be reworked. They should take into account what actually killed the target. Executes are the biggest and easiest way to steal kills, so executes should have a lower value than other attacks. Players shouldn't get the kill for just spamming executes, especially at range.
mr_wazzabi wrote: »I suggest that if two players from different teams kill a player, both players should be credited with the kill, not the one that landed the killing blow.
This way, you won't have a team win the match just because they have sorcs spamming endless fury while the third team does most of the damage.
In Destiny 2 and Battlefield 1, one of the coolest features was "assist counted as kill", which meant you did the most damage but someone else landed the killing blow, yet you're still credited with the points. In fact, both players are. That makes it fair.
@ZOS_GinaBruno can you pass this up please?
Based on the forums this week, 90% of the sorcs in the game are going to quit playing over the shield nerfs, so this won't be a problem anymore
Wouldn't the simplest solution to calculate the damage done from the death recap and give the kill to the person who did the most damage from that
.. as it recalls all the final damage leading to death it's a fairer way to distribute the points
Wouldn't the simplest solution to calculate the damage done from the death recap and give the kill to the person who did the most damage from that
.. as it recalls all the final damage leading to death it's a fairer way to distribute the points
The whole point of PvP is burst.
To say that the person who did the most dmg should get the kill would be to ignore the fact that most dmg can get healed. Also what about dmg shields? What about defile?
What about a tank who just spams dots, but then a dps comes in and 2 shots someone, but because the tank was spamming dots for a full minute they did more dmg?
PvP is about burst. PvE is about dps. The whole “whoever did the most dmg” argument is a PvE mindset that doesn’t take into account the complexities and counterplay of PvP.
HOWEVER sorc kill steals are a problem. I do believe that endless fury should count as a proc or a debuff, not a direct damage. Whoever TRIGGERS the endless fury to activate should get credit for the kill of endless fury is the killing blow.
Example:
A mag sorc from team A puts endless fury on a nightblade from team B who’s at full health. I’m on team C and 1s later I land a beetles//DBOS combo on this nightblade and bring them down to 25% as the sorc from team A runs away. I then use spin2win which brings the nightblade down to 10%, which triggers the endless fury proc. Under the current system, sorc gets credit. Under my proposed system, I’d get credit, not because I did more dmg but because I specifically did the dmg that “activated” or “triggered” endless fury to proc.
Wouldn't the simplest solution to calculate the damage done from the death recap and give the kill to the person who did the most damage from that
.. as it recalls all the final damage leading to death it's a fairer way to distribute the points
The whole point of PvP is burst.
To say that the person who did the most dmg should get the kill would be to ignore the fact that most dmg can get healed. Also what about dmg shields? What about defile?
What about a tank who just spams dots, but then a dps comes in and 2 shots someone, but because the tank was spamming dots for a full minute they did more dmg?
PvP is about burst. PvE is about dps. The whole “whoever did the most dmg” argument is a PvE mindset that doesn’t take into account the complexities and counterplay of PvP.
HOWEVER sorc kill steals are a problem. I do believe that endless fury should count as a proc or a debuff, not a direct damage. Whoever TRIGGERS the endless fury to activate should get credit for the kill of endless fury is the killing blow.
Example:
A mag sorc from team A puts endless fury on a nightblade from team B who’s at full health. I’m on team C and 1s later I land a beetles//DBOS combo on this nightblade and bring them down to 25% as the sorc from team A runs away. I then use spin2win which brings the nightblade down to 10%, which triggers the endless fury proc. Under the current system, sorc gets credit. Under my proposed system, I’d get credit, not because I did more dmg but because I specifically did the dmg that “activated” or “triggered” endless fury to proc.
Cos on your death recap screen ... Kill goes to the last damage done
So if hit them a 200 sneeze I get the credit despite your burst damage doing the most damage ...
I'm not saying give the kill to the player that does the most damage over all ...
I'm saying give it to the person who did the most damage from the death recap ...
Now if you're worried your busrt isn't going to get that award then your burst simply isn't good enough else it would have recorded the highest total damage on the death recap ...
Remember death recap only records the last X number of damage sources that led to the kill, so all those dots that were getting healed are unlikely to be on the death recap
DarkJester1 wrote: »Assists exist in the game to combat killing blows. I get the same amount of points for them, too.
Wouldn't the simplest solution to calculate the damage done from the death recap and give the kill to the person who did the most damage from that
.. as it recalls all the final damage leading to death it's a fairer way to distribute the points
The whole point of PvP is burst.
To say that the person who did the most dmg should get the kill would be to ignore the fact that most dmg can get healed. Also what about dmg shields? What about defile?
What about a tank who just spams dots, but then a dps comes in and 2 shots someone, but because the tank was spamming dots for a full minute they did more dmg?
PvP is about burst. PvE is about dps. The whole “whoever did the most dmg” argument is a PvE mindset that doesn’t take into account the complexities and counterplay of PvP.
HOWEVER sorc kill steals are a problem. I do believe that endless fury should count as a proc or a debuff, not a direct damage. Whoever TRIGGERS the endless fury to activate should get credit for the kill of endless fury is the killing blow.
Example:
A mag sorc from team A puts endless fury on a nightblade from team B who’s at full health. I’m on team C and 1s later I land a beetles//DBOS combo on this nightblade and bring them down to 25% as the sorc from team A runs away. I then use spin2win which brings the nightblade down to 10%, which triggers the endless fury proc. Under the current system, sorc gets credit. Under my proposed system, I’d get credit, not because I did more dmg but because I specifically did the dmg that “activated” or “triggered” endless fury to proc.
Cos on your death recap screen ... Kill goes to the last damage done
So if hit them a 200 sneeze I get the credit despite your burst damage doing the most damage ...
I'm not saying give the kill to the player that does the most damage over all ...
I'm saying give it to the person who did the most damage from the death recap ...
Now if you're worried your busrt isn't going to get that award then your burst simply isn't good enough else it would have recorded the highest total damage on the death recap ...
Remember death recap only records the last X number of damage sources that led to the kill, so all those dots that were getting healed are unlikely to be on the death recap
Death recap is utterly meaningless.
Wouldn't the simplest solution to calculate the damage done from the death recap and give the kill to the person who did the most damage from that
.. as it recalls all the final damage leading to death it's a fairer way to distribute the points
The whole point of PvP is burst.
To say that the person who did the most dmg should get the kill would be to ignore the fact that most dmg can get healed. Also what about dmg shields? What about defile?
What about a tank who just spams dots, but then a dps comes in and 2 shots someone, but because the tank was spamming dots for a full minute they did more dmg?
PvP is about burst. PvE is about dps. The whole “whoever did the most dmg” argument is a PvE mindset that doesn’t take into account the complexities and counterplay of PvP.
HOWEVER sorc kill steals are a problem. I do believe that endless fury should count as a proc or a debuff, not a direct damage. Whoever TRIGGERS the endless fury to activate should get credit for the kill of endless fury is the killing blow.
Example:
A mag sorc from team A puts endless fury on a nightblade from team B who’s at full health. I’m on team C and 1s later I land a beetles//DBOS combo on this nightblade and bring them down to 25% as the sorc from team A runs away. I then use spin2win which brings the nightblade down to 10%, which triggers the endless fury proc. Under the current system, sorc gets credit. Under my proposed system, I’d get credit, not because I did more dmg but because I specifically did the dmg that “activated” or “triggered” endless fury to proc.